In Praise of Cooperation

One of the things that has always bugged me about World of Warcraft is how the trumped-up hostilities between the Horde and the Alliance interferes with cooperative gameplay.

Okay, yeah, there’s PvP and that’s supposed to be a decent chunk of the game. And yes, sure, there’s lore and lore is important — I get that.

But Mania the character has no beef with most of the Alliance (except humans — she hates humans) and Mania the player could often use their help. And not being able to talk to them makes that a bit of a pain.

Sometimes we find ways around that, though, and I admit that it is very satisfying when we do.

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My Plush Mounts Have Arrived!

Wind Rider CubI admit it — I bought the plush Wind Rider Cub and the plush Gryphon Hatchling the moment that they became available on the Blizzard Store. I was getting a bit worried about them, though, because I never got any e-mail confirming the purchase or letting me know if they’d shipped. But they arrived today!

Both came in little black drawstring bags, about 11″x13″, with “World of Warcraft” and the name of the critter on one side, and a faction symbol on the other. The Gryphon Hatchling bag has a big Alliance lion in yellow and the Wind Rider Cub bag has a big Horde symbol in red. I rather wish the bags didn’t have the names on them: a reusable drawstring bag with the Alliance or Horde symbol would be cool, but a bag that says “Wind Rider Cub” is just a little too geeky for me.

Gryphon HatchlingI am somewhat surprised by the size of these kids. I was picturing something about 5″-6″ tall (akin to the stuffed snail I have, or the little rhino) but these are a full 9″ tall and about that wide across the bottom. Both seem to be fairly high quality — and both are absolutely adorable, of course.

The Wind Rider Cub narrowly wins the cute content with his fuzzy mane and darling little fabric wings. The gryphon’s head is a bit big and his wings, oddly, are attached to his head — but he does have a charming little fuzzy tuft at the end of his tail. (Can you tell I’m running out of synonyms for ‘cute’?)

Each also comes with a code for an in-game mini-pet, of course — which is how I justified spending $24.99 on each of them. (I would have bought the in-game pets for $10 each, so the plush animals themselves are effectively only $14.99 … right?) The Blizzard store has Flash video of both in-game models in flight. (Click the pictures or the links above to see ‘em.)

Something I found very interesting: Rather than just including the code on the receipt or something, each plush mount comes with a card in a protective plastic sleeve. The card has an illustration of the mini-pet over a ‘tooltip’ — i.e. “Wind Rider Cub” (in blue), “Binds when picked up.” and “Use: Right click to summon a wind rider cub.” Under this is a scratch-off strip with the code itself.

So I expect it will be approximately 3 nanoseconds before we see unscratched cards on eBay, minus the toys. Or vice versa, I suppose. If you really want only the real-life or only the in-game version of these critters, that might be one avenue for you.

I haven’t redeemed the codes yet — not because I’m going to sell them but because every time I start I find myself cuddling the Wind Rider Cub and thinking about puppies. But I suppose I’ll get to it some time today …

[edit] Warcraft Pets has added these kids, so be sure to update your collection when you get them! [/edit]

Groups: How Do You Keep Up?

Last night I tried the new LFG tool for the first time. I wanted to get some ebon roses for the Love is in the Air event, pity a fool or two, and also hit the dungeon elders for the Lunar Festival.

(Well, first I tried to solo Utgarde Keep for the roses, but after death #6 I gave up. Death #4 was so close! But it went downhill from there.)

By the end of the night, I had run:

  • Utgarde Pinnacle
  • Gundrak
  • Drak’Tharon Keep
  • The Culling of Stratholme

I’d also been in groups for Utgarde Keep and Ahn’kahet: The Old Kingdom, but both of those fell apart in nasty ways.

(And note that all of these were the basic dungeons, not the heroics.)

I was surprised at how smoothly a good run could go — the tank who guided us through the Culling of Stratholme was especially good at her job, and also very patient with the three(!) of us who had never been there before.

I was also very surprised at how many people hadn’t done these dungeons before. Usually the first thing I’d say when I joined a group was, “I’ve never done this before, so please tell me if there is something you need me to do. And if you’d prefer someone more experienced, I understand — just let me know and I’ll find a different group.”

Almost every group had someone else who spoke up at that point to say, “Me too!” And almost every group reassured us that we were welcome. The one weird comment I got about this was in Ahn’kahet when someone responded, “Dude, you’re 80!” Well, yes. That’s why I was careful to point out my failings.

I also had one guy in Drak’Tharon Keep whisper me halfway through, “Are you even trying to DPS?!” I ignored that, but later when the healer flounced out and we were waiting for a new one, we got talking. I let them know that, yes, I’m an awful hunter and that’s okay with me. And then that same guy became quite nice. He gave me a few pointers, made sure I was remembering my Kill Shot, suggested that I might want to look at a guide on shot rotations … but all of this was in the sense of gentle suggestions, not criticism. And he told me that my gear was surprisingly good for being an awful hunter (so thank you all who helped me choose the gear!) and he admired my slime.

Yes, I ran dungeons with my Tenacity slime. What? He’s my favorite pet.

So except for the name-calling in the Utgarde Keep group that dissolved, and the disappointment at the end of the night when the Ahn’kahet group dissolved, things weren’t half bad. And yet … I do not think I will be doing a lot of this. Ever.

Thing is, it was exhausting. I had to pay attention and try to keep up. One mage asked me in astonishment about my slime, but I couldn’t answer because I can’t type and fight at the same time. (Sorry, unnamed mage!) Another time the tank yelled, “Volley!” — presumably at me — but I didn’t notice it until two fights later (at which time I apologized).

And there was no time to assess loot so I just hit Disenchant if I could and Greed if I couldn’t, on the assumption that at least then I wouldn’t be taking someone else’s stuff. (Of course that got me in trouble with the Utgarde Keep group, who knew I was there for the roses, because apparently I was supposed to Need those. Who knew?)

Of course, I never would have done this at all if not for the new LFG tool. The only time I am at all willing to find a group is when it involves hanging around outside the event dungeon du jour and occasionally announcing, “80 hunter w/summon LFG”. Anything more complicated than that is right out. So the LFG tool at least opens the possibility of dungeons to me.

But I can’t really say that I will ever enjoy them the way some people do. And that’s okay with me.

The Art of Subtle

Beige Scorpid from the FrontLast night I spent some time playing my little troll hunter, Erinye, on the Nesingwary realm (where she hangs with the US branch of the Petopians guild).

And since I was puttering around in Durotar anyway, I decided to do something I’ve wanted to do for a long time: tame the sweetest little overlooked scorpid in the game.

Beige scorpids live only in Durotar. There are two species: Scorpid Workers are level 3 and are found inside the Valley of Trials newbie area; Clattering Scorpids are level 5-6 and can be found around and south of Razor Hill.

Beige Scorpid from the BackAt those levels, even most orc and troll hunters don’t give these scorpids a second look — they are more interested in the level 10 raptors and boars in the area. Or at least the sexy level black and red Corrupted Scorpids

And that’s the other problem with beige scorpids, of course: they’re beige.

Against the red soil of Durotar they are drab and grey. See them scrabbling over the hard ground from the front or from the side and they blend in, so bland you don’t even see them.

But that’s only from the front. The true beauty of these scorpids lives under their tough outer carapace. Their underscales, you see, are a delicate robin’s-egg blue.

Beige Scorpid ClawThis isn’t immediately obvious to other players, but it quickly become very apparent to the lucky hunter who tames a beige scorpid. As you run along beside your pet, as you send it before you into battle, your loyal scorpid is flashing its beautiful inner colors only at you.

And once you’ve seen that, you realize how much of the lovely blue tint is visible from all angles. It’s subtle, sure, but it’s there — and the more you hunt with your scorpid the more you notice the blue. And the more you love your hidden little gem.

If you can appreciate the subtlety of their inner beauty.

Cataclysm Alpha Rumor

Rumor has it that the Friends & Family alpha for Cataclysm, the next expansion to World of Warcraft, is about to begin.

A Friends & Family alpha is, as the name implies, a very early mostly private build of the game that is shared with friends and family of the development team only. For most MMO products, this is the first time a build will be available outside the company, and in fact for some companies this will be the first time that company employees who aren’t directly involved with the new product will see it.

In other words, you and I aren’t getting in. *grin*

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ETC: Tallstrider Bonanza

ETC: Tallstrider Bonanza

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Pets in Peril – Kalimdor

We know that the upcoming Cataclysm expansion is going to literally tear our virtual world apart. What we don’t know yet — and what many of us are worried about — is how the changes to the world will affect the existing wildlife, namely the beasts that we can tame.

But I thought it might be fun to speculate a bit. In this post I’ll make some guesses about what pets may be in peril in Kalimdor. Later I’ll take a poke at the Eastern Kingdoms as well.

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Armchair Designer: Exotic Pets & Spirit Beasts

As I was showering today, I got thinking about the current problems with the hunter class in WoW. This is a perennial topic for any class, of course, even when there aren’t any major problems.

And as you know, I am not much of a power player, so my notion of problems is rather more limited in scope than many hunters, despite the frequent attempts by my loyal commenters here to enlighten me.

At any rate, I decided that I am personally pretty satisfied with hunters right now — as I usually am — with one exception. And that exception is the Spirit Beast family.

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Expansion Pet Families

I am fascinated by Cataclysm, the upcoming WoW expansion, because it represents a very different sort of expansion. Most MMO expansions change the world by adding new content to the edges of the world. Sure, some of that new content may be for low levels (especially new races), some may be meant to fill in holes in the middle levels, but the majority of it is usually intended for the upper levels. That division helps separate the old and new content in very obvious ways.

But Cataclysm will be restructuring the oldest part of WoW enormously. That clean division of old and new content … not so clean anymore.  Now I’m an old hand at MMOs, but I’m not entirely sure what to expect from this one. And that goes double for how and where new pet families may be introduced.

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ETC: Elite Test Cadre

Some time ago I posted about my intention to create an elite cadre of test hunters — hunters with their XP turned off, starting at level 10 and going up 6 levels at a time so that, at any time, I can check out the stats of any level of tamed beast.

I haven’t forgotten that goal. In fact, I’ve been working on my little project off and on ever since. I now have a guild with 8 characters — 7 hunters and 1 death knight banker — called, of course, “Elite Test Cadre”.

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