Patch 3.3: Arcturis the Spirit Bear, Diseased Wolves in Elwynn and More

ArcturisPatch 3.3 is going live today. The big news for most players is probably Icecrown Citadel, which seems to have something to do with the Lich King. But there’s lots more of interest, from the long-awaited built-in quest mapper to a new fishing tournament.

Most exciting for high level Beast Mastery hunters is the new Spirit Beast Arcturis, who happens to look like a ghostly druid bear but is, in every way, a proper Spirit Beast. (That’s him to the right.)

We are also seeing what is perhaps the first impact of the upcoming Cataclysm on the creatures of Azeroth as diseased wolves invade Elwynn Forest and the Thistle Boars of Teldrassil shed their pretty orange fur for a new grey look.

You can find the full patch notes on the official WoW site (when it gets updated) but here’s the sections for hunters (clipped from the official forum post):


  • Many of the tail sweeps with knockback effects will no longer hit players’ pets.

Classes: General:

  • Pet Resilience: All player pets now get 100% of their master’s resilience.


  • Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas.
  • Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.
  • Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.

Talents: Beast Mastery:

  • Intimidation: If the hunter’s pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet’s next swing or attack.


  • Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
  • Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet’s movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
  • Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
  • Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
  • Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.
  • Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.
  • Venom Web Spray: Range increased from 20 yards to 30 yards.
  • Web: Range increased from 20 yards to 30 yards.
  • Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet’s attacks. In addition, this talent no longer has a prerequisite.

User Interface:

  • Confirmation box added when buying stable slots.

Bug Fixes:

  • Concussive Barrage: This ability is no longer subject to spell reflects.
  • Explosive Trap: The damage from this trap will now scale properly with the hunter’s attack power.
  • Glyph of Immolation Trap: Now properly increases damage by 100%. In addition, this glyph will now modify the tooltip of Immolation Trap correctly.
  • Glyph of Mending: This glyph will now modify the amount healed in the tooltip on Mend Pet.
  • Point of No Escape: It is no longer possible to gain benefit from this talent multiple times by having a target affected by multiple of the same hunter’s traps. In addition, Freezing Arrow will no longer incorrectly provide a critical strike bonus to players beyond the hunter with this talent.
  • Roar of Sacrifice: Corrected tooltip error.
  • Silencing Shot: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
  • Volley: The tooltip for this ability will now update properly from haste.

Enough changes for you? *grin*

I’ll be updating Petopia sometime today, if I can. I haven’t had much time lately but things have slowed down a bit, so I hope to get caught up.

262 thoughts on “Patch 3.3: Arcturis the Spirit Bear, Diseased Wolves in Elwynn and More

  1. Ryai

    Wish they’d brought that gun out sooner if it’s the right one I’m remembering, would have saved me [and my friend] 2k to buy it lol.

    And thanks for the link/explination Shin.

    Sadly wished people would understand this more. And you know take the time to explain things.

    I’m one of the people that learns better by experience than reading tacts. Mean even I got the gist of where to stand and what to do by watching the party members in VoA…

    But then again I just fought that faceless boss in OK the other day with AotV up /doh

  2. Nimizar

    No more “D’oh, I forgot to switch back to Dragonhawk” moments is the biggest gain I am looking forward to with the change to focus…

  3. Palladiamors

    I’m with you there, Nimizar. I can’t tell you how much easier it is to run heroics as a death knight instead of a hunter, just because I don’t have to worry about juggling AotV or even having to go so far as to drink.

  4. Ryai

    I’m still iffy about focus, even if it’ll come with less problems than AotV has given us. But it took them what a year and a half to finally fix AotV into something decent?

    Tho tbh as bad as it is at 80, it’s less fun on a hunter you’re leveling up. Especially with the nimrods of I KNOW UR CLASS BETTER THAN YOU. DONT USE VIPER!!! DEPEES.


    But then again focus change should nip those annoying people in the bud for a bit.

  5. Witrely

    GZ Paulo

    @ palla- dont be so sure we will not have to juggle aspects when focus replaces mana. they can always change viper to “focus returned from steady shot is increased by X% when this aspect is active” or something like that- to make us juggle it even more.

  6. Nimizar

    @Witrely: Nah, everything the blues have said makes it pretty clear that aspect juggling for hunter resource management will be a thing of the past. The only question will be whether Viper is just ditched entirely (leaving Dragonhawk as the only regularly used combat aspect) or whether it is reworked into something different.

  7. Kalli


    It’s worth noting that the crossbow from heroic PoS is item level 232 and therefore has the added damage bonus that ranged weapons below 232 do not. It’s the only ranged weapon available outside raids that has this perk.

  8. Ryai

    Always hated that ‘perk’ Blizzard threw in for ranged.

    and Nim: If it’s not taken out I suspect it might either A: boost Serpent Sting’s damage or B: provide a chance to cause additional poison damage or something, like a rogue can do.

    I mean when one thinks of viper, their first thought isn’t about mana.

  9. Nimizar

    @Kalli: yeah, that Crossbow is really sweet (got it on my second visit to Pit of Saron, then sharded it again on my third visit – the loot table for K&I only has about 6 items on it)

    @Ryai: Blizz didn’t have a lot of choice about that when they didn’t add new rep grinds for the Ulduar and Trial raid tiers. It’s not really a perk, just an alternative implementation of the hunter DPS gain that would normally come through a new tier of ammo.

    As far as Viper goes, hunters have actually associated Viper with mana through Viper Sting for as long as I can remember (it will actually be interesting to see what, if anything, happens to Viper Sting with the change to focus). If Viper sticks around as an Aspect though, my money would be on it becoming the PvP aspect with Dragonhawk losing its dodge bonus and becoming the PvE aspect. Something a bit more like DK presences – perhaps give Viper a small movement speed boost that stacks with Kindred Spirits along with a GCD reduction (since hunter sustained DPS in Cataclysm will be focus limited rather than GCD limited).

  10. Ryai

    I guess that makes it better than a rep grind as I barely even got to see Ulda with Aria a few weeks ago.

    OH YOU DONT KNOW TACTS IMA GONNA QQ AND LEAVE U ALL TO DIExhalf the damn raid *facepalm*

    Then the MT tank left when we downed that first boss even after my bike glitched. I just admited ‘yes I am an idiot’ in advance cause I can be at times. The healer managed to rope in a friend and we downed the bot of 5 yr old voice quickly O_o god hate elitists.

    But yeah compared to that experience… a buff to our ranged weapons is much better than a rep grind imo.

    And I’d kinda forgotten all about Viper Sting 8D

  11. Gimlion

    I personally am not looking forward to Focus….. I never thought that mana was broken for hunters. I do fine, especially with how many batteries my raid group throws together sometimes… When I’m low I usually just pop VS then chimera shot and I’m good again, but sometimes i need a few moments in AotV to catch up…

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