PTR3.2.2: TBW Saga Continues

Just a quick update: Blizzard released a new build of Patch 3.2.2 to the Public Test Realms today, and MMO Champion kindly informed us that it contains another tweak to The Beast Within:

The Beast Within now reduces the mana costs of all spells by 50% for 10sec. (Up from 20%)

This change is not unexpected — Ghostcrawler mentioned the possibility when discussing the last set of changes to The Beast Within. And now it looks quasi-official. (Although note that nothing on the PTR is ever guaranteed.)

54 Comments

  1. Sir Gallager - September 16th, 2009 @ 7:14 am UTC

    Beast mastery needs all the love we can get. Just feel that even with the Beastial Wrath changes it needs more working over.

  2. Sho - September 16th, 2009 @ 8:03 am UTC

    I think they should convert part of the manacost-reduction to a passive bonus.

    Having shots cost half for lousy ten seconds is not that impressive, you can’t really spend a lot of mana during ten seconds anyway.
    Regenerating mana during those lousy ten seconds or having the talent provide a permanent manacost reduction to steady/arcane would be way better imo.

  3. Sindre - September 16th, 2009 @ 8:24 am UTC

    long time reader, first time poster =)

    I agree with Sho on this, the additional mana reduction is not going to really help us at all. Ghostcrawler stated that this would help us stay out of viper, but really if this effect is only good when TBW is active then he is seriously mistaken. This may help a little but overall Im almost betting that once the math is done youll see that you are only going to get a hand full of extra shots off before you have to jump over to viper.

  4. Sabrina - September 16th, 2009 @ 9:44 am UTC

    why are they bothering making all these changes to mana regen if they are going to take mana away from hunters? : /

  5. Debbie - September 16th, 2009 @ 10:34 am UTC

    From reading around it seems like they are “balancing” again and this time it’s for the sake of arena teams. I think it’s a Mission Impossible and it would probably be better if they split things up so that one type of game play is separated from the other. For example, a dual spec kind of set up. I want to use my arena spec and vice versa while not allowing arena specs in PVE. I went through this on my spriest and she is still very broken. The lowest of the lows when it comes to DPS from a hybrid class. It’s exasperating to do all of the research to learn a spec and then have it become insignificant.

  6. HumongousOdiousLupous - September 16th, 2009 @ 10:41 am UTC

    Ty Sabrina I been wondering that myself since I first heard about the BM hunter tweaks in PTR. Wouldn’t it make more sense to start tweakin hunters in preparation for an energy-based class instead of a mana-based one? Seems kinda silly that we are all running around grabbing gear when we know so much is going away forever stat wise.

  7. Ixnay - September 16th, 2009 @ 10:46 am UTC

    Blizz needs to do something about PvP/PvE balancing. You can’t balance one for the other. The dual-spec type idea would be the ideal situation, where certain talents just don’t work in PvP or PvE. I don’t play arena, and it bothers me when something that I use regularly (I’m basically PvE only, except for the occasional BG), and is not OP in PvE, gets “ganked” because some theorycrafter figured out how to use it to an advantage in PvP.

  8. Ranshiin - September 16th, 2009 @ 1:03 pm UTC

    As a BM hunter who will NEVER change specs I’m worried about this change.

    On a side note, aren’t BM hunters to least represented hunter spec in arena? Wouldn’t it make better sense to buff BW instead of nerfing it? I ask because I don’t PVP, so I don’t know what the numbers really are.

  9. Elenion - September 16th, 2009 @ 2:40 pm UTC

    Actually, as someone stated before the change with Bestial Wrath was made after the touney composed of BM hunter + shaman + paladin. Which was virtually un-ccable team, mainly thanks to shaman.

    Yes shaman’s earthbind also nerfed cause of that.

  10. Palladiamors - September 16th, 2009 @ 2:58 pm UTC

    Yup yup Elenion, I’ve stated it several times. It was the beast cleave team that actually WON a tournament. Can’t have that now, can we?

    And maybe I am being a wet blanket, but uh, that’s a half mana reduction in a ten second cycle where you can’t use any shot more then once except arcane. Oh and steady shot, but thats boring. So that’s…..great? I guess I can make sure to add in another mend pet in that ten seconds, maybe drop a-THIS IS WORTHLESS! Beastial wrath is an OFFENSIVE ABILITY, not a defensive one! I make dang sure I have enough mana when going into beastial wrath so that it won’t be an issue, and I won’t be stuck with three seconds left going “Oh crud, I can’t fire off that last aimed shot!”

    I do feel the need to point out, though, that they are starting to overbloat beastial wrath now. At fifty percent mana reduction, beastial wrath is now matching a FOURTY ONE POINT holy paladin talent, divine illumination. Except beastial wrath does more.

    *sighs* At this point, they need to decide whatever BW is, and just do it. Because honest to god, they have no idea right now. I mean I KNOW they do, they know as well as we do that BW is by and main an offensive ability that just happens to have defensive properties, but no one uses it as a defensive ability except for arena junkies. I just think it’s really !@#$y that both normal PvP and PvE caught a nerf in the face because of the arena. Yet again. Why don’t they just make it so that upon entering the arena, no form of self CC immune ability can last more then ten seconds, and spare the rest of us? Seriously, they need to just tailor custom arena rules, and stop screwing the rest of us.

  11. Mitsuhide - September 16th, 2009 @ 3:26 pm UTC

    At this rate, why not just take away our pets and Beast Mastery talent tree, Blizzard? Or get rid of the Hunter class altogether? It’s painfully obvious you don’t like Hunters anymore, especially after everyone cried about a different group winning a fricking arena.

  12. Palladiamors - September 16th, 2009 @ 4:59 pm UTC

    It isn’t that Blizzard hates hunters, Mitsuhide. Pet classes in general and the hunter class in specific are extremely hard to balance. You have a class that can theoretically deal the physical damage of a warrior from the safety distance of a mage, AND they have a pet.

    Though I have to admit to you that some days I FEEL like they hate is. I love my exotic pets, I do, but our fifty one point talent might be the worst ever.

  13. Nimizar - September 16th, 2009 @ 5:32 pm UTC

    Blizz made this change because the TBW nerf was meant to be primarily about the CC immunity aspect in PvP. They’re trying not to affect sustained PvE DPS (and perhaps buff it a little). The +10% permanent DPS buff to the hunter was intended to counter the loss of TBW uptime in a sustained rotation (and does that pretty well on sufficiently long boss fights, which is what Blizz care about when it comes to PvE balance).

    After the change went up on the PTR, players pointed out that there was another side effect that would also serve to drop sustained BM DPS: the fraction of time that a BM raider operates with the -20% shot cost reduction was being slashed in half (from 12 GCDs per BW cooldown to 6-7 GCDs). The devs agreed this was a problem, so they increased the mana reduction along with the other changes.

    Pretty insignificant on the PvP side, but it begins to add up in a PvE fight where the hunter uses TBW several times.

  14. Ryai - September 16th, 2009 @ 5:44 pm UTC

    No Palla I know what the worst thing ever is. Blizzard pulling this crap. Allowing Multiboxers.

    [Insert Multiboxer rant here cause what fun it is to have your face melted 5 times in a row by 5 shaman!!!]

    That rant aside- I doubt this is gonna do anything to make me want to be BM or stay BM. It’s not buffing pet damage to, it’s just bufing my own damage. If I wanted to just buff my own damage I’d reroll MM or SV. Yes I would like to be buffed but I would rather have a shot. SV can talent for 2. MM can talent for 2. BM talents for …

    none.

    NADA.

    So what’s the point in buffing our dmg by 10%, nerfing TBW because oh it’s to op in pvp [coughyeahrightcough] and I don’t see the point in decreasing mana used by 50% for it now- I mean what’s the point? I really only go oom when I go full flat out, but then it takes half that time for me to regen it back with AotV, and my dps doesn’t suffer that much. It never suffered that much imo from when I still did hcs on Ryai. I mean when I forgot to switch it did hurt but overall..?

    And then there’s mana pots and if you have a cunning pet RoR, or if you’re belf, Arcane Torrent, or Viper Sting. Even if useless to an extent.

    So how does buffing mana reduction cost help something when it’s been nerfed to almost, half the time you can use? That would allow me what exactly? It’d be no different than when I dps NORMALLY between the times tbw is down. And I go oom then too.

    Why now TBW NOW ALSO GIVES YOU AN EXTRA 10% dmg at all times AND reduces mana of all shots by 5/10%!

    That would make it seem better :/

  15. Nanotrev - September 16th, 2009 @ 7:37 pm UTC

    An interesting bit here

    http://blue.mmo-champion.com/28/19820327060-hunter-mechanics-questions.html

  16. Wh33ls - September 16th, 2009 @ 9:05 pm UTC

    @ Nano;

    Interesting points GC made; I’ve always hated using Tranq shot, cause it never debuffed what I needed debuff, and if the mob was slow in rebuffing (unlike players), the next TS would debuff what I needed debuffed, only to have the mob rebuff right after. Hit and miss, hit and miss with TS. Now with GC’s idea of completely nerfing dispels, I don’t know, I never really have found a real use for it, unless I know that this particular mob has one buff and uses one buff only.

    Kill Command as Lock and Load, eh? It could work, depends on how they implement/tweak KC…

    “Intimidation could be a lot better…” – Uhhh, NO DUH!!!

  17. Ryai - September 16th, 2009 @ 10:34 pm UTC

    You know I remember when Arcane Shot removed buffs.

    Then you know they nerfed it. And forced it onto TS; and I’ve used it from time to time pvp. That’s the only place I found it useful. PVP. And even then it barely removed anything useful to help me survive.

    Wait if they debuff buff removal, does that mean my felpup is going to be nerfed, again? I mean it was bad enough they took paranoia away from it and gave it to Void Walkers. Who I found useful only in pvp as big lumpy blue things to distract people or make me immune to 6k dmg. [loloplol]

    And I remember when Kill Command WAS as good as lock and load. Remember, anytime you crit you could pop it and blamo pet crits instantly! Or what was it? So long ago .. If it was made passive and every time you crit the pet gains 60/40/20 boost to dmg. This would then benifit all hunters and ofc they could fix the talent in the bm tree.. I dunno tag it onto the +crit talent for pets, make it a 3/3 talent so they both fit, and maybe a 3/6/9% increases chance to crit?

    Mean whay it benifits all hunters and makes BM NOT have to talent in a ‘lolBMtank’ talent or ‘lolpvp’ talent for minus 30 seconds.

    I like how GC doesn’t comment at all about the freeze trap tho :/

    And yes intimidation could be a helluva lot better. I mean I’m getting cc’d longer by PLAYERS on my warlock.

  18. Rikaku - September 17th, 2009 @ 2:21 am UTC

    Yanno, that 50% less mana cost doesn’t impress me. I mean, in theory yeah it’s great, yay we don’t use as much mana during that 10secs! Oh wait…thats like 5 steady shots…oh wait…I’m only saving 121 mana from each steady shot? Nevermind, Arcane is up! So 1 Arcane and 4 steady shots during that 50% mana cost reduction…

    Give me back my 8 seconds. Seriously.

  19. Nimizar - September 17th, 2009 @ 2:54 am UTC

    The old 5 second CD on-crit Kill Command was even worse than the current one – macroing it into every shot was pretty much the only way to use it. (The current one is still pretty dull though).

    For anyone that hasn’t played with Lock & Load in PvE, it is actually really fun trying to make the best possible use of it. Firstly, it means you’re trying to always keep Black Arrow active on *something* to give L&L a chance to proc (or else find something to trap – e.g. in ToCh, I always put a freezing trap down near the spot where the Black Knight raises his ghoul so I get to start the fight with L&L active). The “normal” way of using the effect is after it procs, fire an Explosive Shot, wait 2 seconds, fire ES again, wait 2 more seconds, then fire a 3rd ES and resume your normal rotation. Spamming ES or just waiting for the GCD is a bad idea, as it means you chop off the final tick of the previous ES dot (which lasts 2 seconds). However, the normal approach isn’t always the best option – if Kill Shot or Aimed Shot are available, or Hunter’s Mark/Serpent Sting/Black Arrow need refreshing you have the option of using a GCD on one of those instead of waiting the extra half second for the ES dot to finish.

    If Kill Command was changed to give a more potent effect with a shorter duration (e.g. 5 seconds), you could have a fair bit of fun with a proc talent in BM that briefly eliminated the KC cooldown.

  20. Rowdypotter - September 17th, 2009 @ 3:30 am UTC

    I agree…. 50% mana reduction during ten seconds isn’t stellar…. you could get out more or less 2-3 shots at best before it’s over… and then the long cooldown to that is heinous. I would rather let it have more mana regen at the moment rather than switch to AotV in between fights to regain mana when you can’t sit and drink. 10 seconds isn’t enough… dps certainly haven’t improved – at least not much from what I can see…… 10% damage overall still isn’t cutting it when our crit rating requirements in BM need an overhaul in the actual hunter’s case and not the pets…. the pets may been buffed (uh-huh, suuuree, but not much) and the hunter not at all. I may be partially inaccurate in that but that’s what I see on my own hunter during switches from BM to SV… the pets get the direct damage buffs but not much on the hunter except for TBW…. and as many have stated… once the pet is dead…. a BM hunter’s overall damage is shot. Hunter pets are not much of an issue to a survival hunter or marksman/woman hunter, but it IS for a BM… that’s where I want our pets to survive longer so we can do more damage. They’re (blizzard’s) flawed reasoning to try to take away pet dependency on BM is pure bull when that’s what the tree is built around for…. I still don’t see the sense in this…. they may as well just trash the whole thing and give it a complete makeover and rebuild the BM tree into something else…

    WTB blizzard devs who actually KNOW about the class to not screw them up.

  21. Arjuna - September 17th, 2009 @ 6:10 am UTC

    I was thinking its sad the iconic “Big Red” spell of BM is being shortened and does this bring it in line with other classes “defenensive” abilities… so why is our talented spell shorter now than a pala bubble :P

  22. Elenion - September 17th, 2009 @ 10:58 am UTC

    Blizzard basically swapped our shiny red sports car’s engine with an inferior one, oh but they are adding a cheap turbo in return.

  23. Rowdypotter - September 17th, 2009 @ 1:46 pm UTC

    Cheap turbo? I thought it was a faulty nitro boost with a backfire problem. lol

    Honestly, why turn the only purely offensive talent that’s meant for upscale damage from our already lacking dps in the BM tree into something even more “lacking”…? I still call this a buff-n-nerf no matter how you look at it.

    They really need to leave some mechanics alone and realize the difference of Arena and other “plays” within the game. Making changes for one thing also makes things go awry for another. I wish that they would simply “limit” certain abilities while doing Arena/PVP as it simply another “mini-game” apart from the whole PVE aspect of everything else and confine/keep the changes there while letting us have full throttle in PVE. This is just pure laziness on Blizzard’s part by doing things across the board rather than spend time actually doing something like that which I KNOW is possible. All of the changes I’ve seen lately since Arena came out has been geared (for the most part) for Arena, leaving some players who don’t even like doing things like Arena/PVP scratching their heads on a lot of things that didn’t need changes…. which brings out the general consensus that Blizzard (sometimes) doesn’t know what to do with a class (the hunter and the already forlorn BM tree in particular) by doing the changes they made.

  24. Epacsten - September 17th, 2009 @ 3:07 pm UTC

    The only reason they changed TBW to 50% mana reduction was so that nerfing the duration of TBW would not also reduce our overall damage by increasing our mana costs. They wanted to nerf the arena team without nerfing BM PvE damage.

  25. Ranshiin - September 17th, 2009 @ 3:09 pm UTC

    Whenever I use Intimidation I find it usually stuns for only 1 to 2 seconds at the most, unless the mob my pet is stunning is a player or a lower level then it. Plus, if the mob is immune to stun does my pet still generate a high amount of threat?

    I’m a hardcore BM hunter, I raid BM, my guild lets me do so because I don’t die on encounters because I am spacial aware and as my raid leader stated ‘It’s better to do 3k DPS and live the entire fight then do 6k DPS and die one minute in.’

    I am still very weary of this change, something needs to be done so that I can compete better in DPS then other hunters, I want to do my 6k, live, and be BM. Is that so wrong Blizzard? Is it?

    And I agree with some of the previous posts, BM is centered around the pet, I think they wanna draw some of our damage away from our pet because lets be honest, if you are in a fight where pets are just not loved by the boss and burn like paper it sucks to be BM. But as I recall, it was stated a while back in the patch notes that pets would be ignored by many boss AOEs to as not to have to mess with the Avoidance talent. So…they buff our pet’s survivability greatly and then they say we need to shift away from them and to the hunter? This is all so wrong.

  26. Palladiamors - September 17th, 2009 @ 3:52 pm UTC

    Ranshin, please keep us posted on the PvE side of the beastial wrath changes when they go live, if you would? You two too, Rikaku and Ryai.

    That…..is an excellent point, Ranshin. I’d forgotten about they. They are talking about making pets boss AoE immune but make them take full damage from player AoE ((*Groans* That is not going to be fun. At all.)) …..and yet, here they are nerfing pet damage ((Yes Nimizar, I know it’s a PvE buff, but it’s still a nerf to pet damage either way)) and buffing hunter damage ‘so that hunters are less reliant on their pets.’ …..so uh, which is it? Either they are feeding us a line or they have changed their minds.

    Unfortunately, this is Blizzard. It could be either.

  27. Arjuna - September 17th, 2009 @ 5:14 pm UTC

    Ive been thinking about how this will affect the balance of hunter population as when Bm got the huge pet nerf and suv got the buff. The 10% boost to hunter damage is a huge buff but at the cost of THE most defining BM talent. Is this going to open up a lighter BM build plugging the rest of the talents into suv or marks. A bit like the cheesy BM readiness builds took adavtage of a heavy talent change?

  28. Ranshiin - September 17th, 2009 @ 7:11 pm UTC

    I shall Palla and I don’t mean to correct you but making pets immune to boss AOE was what they decided to do, they are not touching Avoidance at all because if they buffed it to help in PvE it would be OP in PvP. They consider it to be fine as is, with the 75% reduction. After all, most pets still blow up in PvP from just player burst damage.

  29. Rikaku - September 17th, 2009 @ 7:20 pm UTC

    Palla:
    Will do. =)

    Dear god I tried doing SV (and it felt dirty) and holy crap. That is one of the most unfun things I’ve ever played as. It goes right underneath my kitty druid having to resto-spec heal. XD

  30. HumongousOdiousLupous - September 17th, 2009 @ 7:53 pm UTC

    If an arena teams combination of abilities and class make them OP, why not just nerf it in arena, same for PVP. Arena does change certain rules specifically for it (cds and consumables) so it can be done.

  31. Palladiamors - September 17th, 2009 @ 8:15 pm UTC

    That’s the kind of correction I like to hear, Ranshin. Speaking from experience I do understand how annoying it is to hit a pet with a full on AoE like whirlwind and watch it do abysmal damage, but I’d rather it stay that way.

    And thank you both, I’ll keep monitoring the BG PvP seen and get back to you.

    Humongous, that is one thing Blizzard has talked about doing. I have to wonder why they haven’t done it yet. At current the only restriction is anything over what, fifteen minutes cooldown can’t be used? I think that is the only current restriction as far as the arena goes. And even then, they lowered the cooldown on a TON of things to fit them into arena. They also modified the effect, but in some cases ((Such as retaliation for warriors)) the end result is even nastier then it was before since you don’t have to worry about not being able to use the skill for a half an hour.

    I honestly just wish they’d start implementing a strict rule set and skill restriction for arena, and leave PvE and PvP the hell out of it.

  32. Nimizar - September 17th, 2009 @ 10:01 pm UTC

    D’oh, bit close on the tab and clobbered my own comment…

    Regarding pet AoE vulnerability: I interpreted the comments from GC about this the same way that Ranshiin did – for things that players are expected to get hit by (even if only occasionally), then Avoidance works just fine. However, for other abilities that are meant to insta-kill (or nearly so) anyone that gets in the way, the only thing that will work is to make pets immune to it. They used to do this back in TBC, so it sounds like they’re just recognising the limits of Avoidance and will make pet’s immune where necessary (to use Mimiron as an example – you can’t reasonably expect a pet to dodge through a minefield to avoid the massive point blank AoE, and moving out of the insta-kill range of the rockets in time is a problem as well).

    Regarding rule set limitations: while Blizz have made it clear they will implement PvP-specific rules when they feel they have to (CC duration limits and diminishing returns, arena cooldown limits), they’ve also made it clear that they see that as an absolute last resort in resolving balance problems. As GC put it recently, they don’t want to get to a point where abilities have different tooltips for PvE and PvP.

    @Palla: you already convinced me in the first thread that I hadn’t adequately recognised the pet damage loss from the BW change. I forget the exact number someone worked out, but even in PvE is takes at least a few minutes for the +10% hunter buff to balance out the pet damage loss.

    @Rikaku: Come to the darkside… we have cookies! ;)

  33. Nimizar - September 17th, 2009 @ 10:03 pm UTC

    Gah, random apostrophes where they don’t belong. Die apostrophes, die!

    Also, s/bit/hit/ :)

  34. Rikaku - September 17th, 2009 @ 11:49 pm UTC

    Nimizar:
    I tried it. I truly did. I figured I’d at *least* let SV have a decent chance, however, it’s almost painful to dual spec it for a number of reasons. 1 being OMG this rotation! It’s not worse then feral druid, but it does make me forget simple things like….well like today.

    Me: Explosive, Black arrow, Serpen- OH CRAP LAVA WALL!!! dammit…

    *cough*

    And for the fact that the difference between my BM gear (3/4Windrunner 2p Conquerors) does 3.7k DPS self-buffed while the SV one (mostly Valorous) does 3k dps.

    Maybe if I get lucky in VoA25 I’ll get another Windrunner set for offset, but as it stands….Big red ghost wolf, I love you!

    XD

    But I do love cookies too.

  35. Rikaku - September 18th, 2009 @ 1:30 am UTC

    Double:
    Oh lookie! Worgen tie (err triple!) for the 2nd highest base AGI for Hunters. not that thats really a huge factor in most people’s minds but hey, fun fact XD

  36. Palladiamors - September 18th, 2009 @ 2:15 am UTC

    Yea, you convinced me it was a buff for PvE as well, Nim, that was why I wanted to toss that in there. The 50% mana decrease makes it an even bigger PvE buff. But I am glad that you realize that for the live-your-life-one-thirty-second-fight-at-a-time PvP perspective, it was nearly a 50% nerf.

    It was a strategic move on Blizzards part, I have to give them that. They nerfed the hell out of it in the short term, but buffed it by a bit for the long term. The PvE’ers would love it, the PvPers ((Of which some one pointed out that not many beast masters PvP)) would hate it, and the arena whiners would shut the hell up. They shut up the whiners, pleased the PvE’ers, and only harmed what, sadly, amounts to a small percentage of hunters.

    No cookies for me, thanks. I do so love’em, but Survival me hates. For one I think that scatter and black arrow both need to be made baseline, and maybe intimidation and aimed shot for that matter. For another, survivals style just doesn’t fit me.

    Which is weird because I actually have three warlocks dedicated to each of the warlock trees. *laughs*

  37. Rikaku - September 18th, 2009 @ 3:23 am UTC

    I think Im with Palla. think Im gonna get rid of my Short-lived SV secondary for a BM-solo Secondary so i can solo those pesky heroics (I want a hawkstrider!!!). XD

  38. Ryai - September 18th, 2009 @ 5:34 am UTC

    Rikaku, it is possible to solo, but I do suggest bringing in a friend who can heal- just incase. Or for extra dps, or for that annoying as hell demon with all her little friends in MGT.

    But granted I use a Ghost Hydra so this may be the problem 8)

    Good luck.

  39. Nimizar - September 18th, 2009 @ 9:28 am UTC

    I’m actually tempted to trade my BM solo spec for a BM raid spec, and see how BM goes with my Agi-heavy SV gear (it should give me boatloads of crit to power Cobra Strikes, which should be nice).

    The main thing I miss running instances as SV is that my situational awareness is way down from what it was in TBC (although significantly better now than it was when I first tried SV). I would say that SV is quite a bit more mod dependent than BM as well, precisely because there are so many CDs to keep track of (not to mention L&L procs).

  40. Smiles - September 18th, 2009 @ 12:16 pm UTC

    I was reading over at the Warcraft Hunters Union, where they’ve posted about changes that could come under Cataclysm. They talk about the “good” and “bad” under and one comment stood out:
    “I for one am extremely worried about what effects this will have on our actual gameplay. It’s taking a beautiful thing and turning it into a… well… a ranged rogue.”

    From http://www.warcrafthuntersunion.com/cataclysm/

  41. Nimizar - September 18th, 2009 @ 12:29 pm UTC

    I was talking about the focus change with a couple of guildies this evening and made the “ranged rogue” comment (it’s a fair statement – it just doesn’t bother me, since it will allow a lot of clunkiness with hunter cooldowns and the like to be cleaned up).

    Anyway, what we realised was that by removing mana from hunters and making enhancement shaman not care about Intellect either, Blizzard will be breaking the current itemisation setup that makes rogue gear less than ideal for hunters and enhance shaman. After the change, the only time a hunter wouldn’t want a leather piece is if it had expertise on it, and an enhance shaman would want it regardless.

    Blizz may end up having to do to hunters and enhance shaman what they did to the plate wearing physical DPS specs: make armour a DPS stat to discourage dropping down to lighter gear without making it impossible.

  42. Dweezill - September 18th, 2009 @ 1:31 pm UTC

    Yeah, I just thought about something too… i will have to probably redo all my gear and my gemming. I Did 4800 dps on the new Boss in VoA last night as BM…. and now that all the ArmPen that i stacked will disappear…. Hmmm… don’t know what I am gonna have to do now. If ArmPen is replaced with Mastery, I may be ok. but it does make me think about how I am gonna have to regem and how my current gear’s stats are gonna change. Guess i will have to wait and see like everybody else.

  43. Smiles - September 18th, 2009 @ 1:49 pm UTC

    Dweezill, agreed! I was thinking about that.
    I’ve still got lower, level and quality stuff on my hunter but with all the changes, I can’t imagine a hunter who won’t be forced to make changes.
    I foresee a very active auction house. Pity the wheeler-dealer person who gets caught with mats that don’t matter any longer in his or her bank…

  44. Rikaku - September 18th, 2009 @ 2:17 pm UTC

    I don’t think I’ve really stacked any ArP since 3.2 and probably continously won’t. I pull about 3.7k dps self-buffed, 4.8k dps in 25m and I’ve got the Armor Pen of like…35% I think and it’s all from the gear.

    I wish they’d make the “pet will scale with all your stats” change already. I don’t want to wait for 3.3. It’d be nice if I could join my fellow Hunter spec-bretheren and enjoy ridiculous amounts of AGI and Crit…

    and youknow, not have to have 2 sets of gear filling up my bank, lame!

  45. Rikaku - September 18th, 2009 @ 4:58 pm UTC

    You know palla, I just started doing pvp (mainly for another war mount) and honestly, it makes me so angry. God knows how many skills stun or hold you for far longer than 10 secs, this is just making me more angry about TBW change!

  46. Palladiamors - September 18th, 2009 @ 6:01 pm UTC

    *Chuckles* Yea, get used to that. Your going to spend a lot of time either just plain not in control of your character, or moving at abysmal speeds. Unfortunately as beast masters we don’t have anything really amazing to bring to bear before they get into melee range. A beast master will often be focusing on targets of opportunity ((Read clothies and healers)) and not even notice a melee character get into range. For normal classes, this means applying a CC or snare and refocusing your efforts onto the new target. For hunters that means trapping/wing clipping out of range and unloading everything into them.

    For BEASTMASTERS, it involves a fairly serious decision. Do you stay on your target and hope you can drop it before you die, or do you risk refocusing your pet and trying to stall long enough for your pet to get to your new target? Even in the event that you disengage and retarget, if they hit you with a snare then there is a good chance they are going to catch back up to you pretty fast. Meaning you’ve got a very small window of time between trap/wing clip and concussive with which to unload and then run. And during that time period, we don’t really have anything spectacular to toss out. Arcane shot is looking better, but even unloading an arcane and and aimed as well as maybe a steady shot isn’t going to bring down a warrior, or a death knight. Whats worse is that both of those classes have ways to bring you into range even snared. (See what I call the death knight dance. Chains of Ice, wing clip, feign death and run, death grip, deterrence, disengage, chains of ice.)) and usually way more hit points then your going to be eating through in ten or even twenty seconds.

  47. Dweezill - September 18th, 2009 @ 10:29 pm UTC

    I’ve been thinkng waaaay too much lately. i was just thinking about hat i wanted to buy with my triumph badges…and another thought came to mind. I was trying to find sstuff that gave me hit rating (yes, I am hit capped, and I want to stay hit capped), crit rating, and ArmPen. As many of these stats as possible. Anyway, it seems like all the Triumph badges give haste. now, as a BM hunter, haste does nothing for me… I think 3- haste rating may take off .02 seconds off my attack speed. Now, the problem i see coming in the future… if haste doesn next to nothing for BM hunters, and haste is gonna help increase focus regen, does that mean I am gonna have to stack a stat that does nothing for me, except for my focus regen? seems to me that the other specs would dually benefit from stacking haste, but us Bm hunters would only benefit from the focus regen. Am i reading to much into this. or could this really be a problem? Anybody have any incite into this?

  48. Dweezill - September 18th, 2009 @ 10:31 pm UTC

    That last post was supposed to say that 30 haste rating gives me .02 speed increase. Sorry for the typo.

  49. Korzak - September 21st, 2009 @ 10:13 am UTC

    It seems like they are just making changes at random now :(

  50. Snowtiger - September 21st, 2009 @ 12:50 pm UTC

    I hope staying BM wont be a wasteful talent granted I Farm in BM and do some raids in BM but since the Dual spec came about I pvp and do some instances Survival..
    Wheres my cookies?? LOL

    I want to keep playing BM and I enjoy it but I dont want it to end up being a spec Just for Exotic pets? I enjoy playing all my toons but hate to see one class keep getting hammered down!! My Hunter Is my pride and joy cause of all i went thru him and the friends I made with him but I dont want him to end up as an Alt cause his talents keep getting nerfed every patch cause anther class gets hammered by them and they go whining to Blizzard

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