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	<title>Comments on: More on Bestial Wrath Changes</title>
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	<link>http://www.maniasarcania.com/2009/09/10/more-on-bestial-wrath-changes/</link>
	<description>Flotsam from too many sites</description>
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		<title>By: Mania&#8217;s Arcania &#187; Patch 3.2.2 Hunter Changes</title>
		<link>http://www.maniasarcania.com/2009/09/10/more-on-bestial-wrath-changes/comment-page-3/#comment-46353</link>
		<dc:creator>Mania&#8217;s Arcania &#187; Patch 3.2.2 Hunter Changes</dc:creator>
		<pubDate>Tue, 22 Sep 2009 18:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=3325#comment-46353</guid>
		<description>[...] napping), Patch 3.2.2 made its way onto the live realms today. We&#8217;ve been talking about the hunter changes on the 3.2.2 PTR for a bit, and now we can see the changes in [...]</description>
		<content:encoded><![CDATA[<p>[...] napping), Patch 3.2.2 made its way onto the live realms today. We&#8217;ve been talking about the hunter changes on the 3.2.2 PTR for a bit, and now we can see the changes in [...]</p>
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		<title>By: Palladiamors</title>
		<link>http://www.maniasarcania.com/2009/09/10/more-on-bestial-wrath-changes/comment-page-3/#comment-46231</link>
		<dc:creator>Palladiamors</dc:creator>
		<pubDate>Fri, 18 Sep 2009 18:38:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=3325#comment-46231</guid>
		<description>That&#039;s something that kind of worries me, actually.  They are changing a HUGE chunk of WoW on us.  Will it still be as fun afterwards?  I&#039;m already feeling burned,  so this will either make me stay a bit longer, or totally break me of WoW.</description>
		<content:encoded><![CDATA[<p>That&#8217;s something that kind of worries me, actually.  They are changing a HUGE chunk of WoW on us.  Will it still be as fun afterwards?  I&#8217;m already feeling burned,  so this will either make me stay a bit longer, or totally break me of WoW.</p>
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		<title>By: Nimizar</title>
		<link>http://www.maniasarcania.com/2009/09/10/more-on-bestial-wrath-changes/comment-page-3/#comment-46223</link>
		<dc:creator>Nimizar</dc:creator>
		<pubDate>Fri, 18 Sep 2009 16:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=3325#comment-46223</guid>
		<description>Started skimming some of the comments on the linked WHU site... &quot;We will be shooting steady more often, so it will be a significant loss of DPS&quot;.

/rolleyes

I mean, it&#039;s not like Blizzard are completely overhauling the itemisation, talent trees and ability scaling for the whole frakking game and will have to rebalance everything from scratch... oh, wait, yeah it is.

Ah well, at least one of their admins chimed in to say pretty much the same thing. The hunter mana-&gt;focus change is almost trivial compared to the impact of the removal of ability ranks, the restructure of nearly all gear stat allocations (except DPS plate) and the changes to the talent trees due to the mastery system.</description>
		<content:encoded><![CDATA[<p>Started skimming some of the comments on the linked WHU site&#8230; &#8220;We will be shooting steady more often, so it will be a significant loss of DPS&#8221;.</p>
<p>/rolleyes</p>
<p>I mean, it&#8217;s not like Blizzard are completely overhauling the itemisation, talent trees and ability scaling for the whole frakking game and will have to rebalance everything from scratch&#8230; oh, wait, yeah it is.</p>
<p>Ah well, at least one of their admins chimed in to say pretty much the same thing. The hunter mana-&gt;focus change is almost trivial compared to the impact of the removal of ability ranks, the restructure of nearly all gear stat allocations (except DPS plate) and the changes to the talent trees due to the mastery system.</p>
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		<title>By: Nimizar</title>
		<link>http://www.maniasarcania.com/2009/09/10/more-on-bestial-wrath-changes/comment-page-3/#comment-46222</link>
		<dc:creator>Nimizar</dc:creator>
		<pubDate>Fri, 18 Sep 2009 16:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=3325#comment-46222</guid>
		<description>Some class changes are majorly for the better though. As much fun as it was to be topping meters in TBC with Steady Shot spam it was a seriously *dumb* situation for the class to be in. Unlinking auto shot so Steady couldn&#039;t interrupt it, and then nerfing steady so that it was a filler shot rather than hands down our highest damage-per-mana shot made it possible for there to actually be interesting hunter rotations.

That kind of thing is why I always laugh when people try to claim that hunters never get any love from the devs though... (pet talent trees, anyone?)

Personally, I&#039;m hopeful that when focus goes we&#039;ll see Aspects disappear as well. Hunters have too many different class mechanics (shots, pet, stings, traps, aspects, melee attacks, pet-linked abilities like Master&#039;s Call and BW, miscellaneous abilities like Disengage and Deterrence). Something needs to give and with one of our current major aspects rendered null and void by the switch to focus, they&#039;re the most obvious candidate for culling.</description>
		<content:encoded><![CDATA[<p>Some class changes are majorly for the better though. As much fun as it was to be topping meters in TBC with Steady Shot spam it was a seriously *dumb* situation for the class to be in. Unlinking auto shot so Steady couldn&#8217;t interrupt it, and then nerfing steady so that it was a filler shot rather than hands down our highest damage-per-mana shot made it possible for there to actually be interesting hunter rotations.</p>
<p>That kind of thing is why I always laugh when people try to claim that hunters never get any love from the devs though&#8230; (pet talent trees, anyone?)</p>
<p>Personally, I&#8217;m hopeful that when focus goes we&#8217;ll see Aspects disappear as well. Hunters have too many different class mechanics (shots, pet, stings, traps, aspects, melee attacks, pet-linked abilities like Master&#8217;s Call and BW, miscellaneous abilities like Disengage and Deterrence). Something needs to give and with one of our current major aspects rendered null and void by the switch to focus, they&#8217;re the most obvious candidate for culling.</p>
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		<title>By: Palladiamors</title>
		<link>http://www.maniasarcania.com/2009/09/10/more-on-bestial-wrath-changes/comment-page-3/#comment-46203</link>
		<dc:creator>Palladiamors</dc:creator>
		<pubDate>Fri, 18 Sep 2009 00:40:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=3325#comment-46203</guid>
		<description>Something else they absolutely need to nerf in PvP is crippling poison.  I fail to see how it is fair that most slows are around the 50% mark, yet crippling is 70% and reapplied constantly.</description>
		<content:encoded><![CDATA[<p>Something else they absolutely need to nerf in PvP is crippling poison.  I fail to see how it is fair that most slows are around the 50% mark, yet crippling is 70% and reapplied constantly.</p>
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		<title>By: Snowtiger</title>
		<link>http://www.maniasarcania.com/2009/09/10/more-on-bestial-wrath-changes/comment-page-3/#comment-46189</link>
		<dc:creator>Snowtiger</dc:creator>
		<pubDate>Thu, 17 Sep 2009 18:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=3325#comment-46189</guid>
		<description>Sorry for Double but seriously look at the length of time for Fear and  polymorph
and pally stuns and druids entanglement and we get a very short time with BW and scattershot and silent shots please needs more time but hey warlocks now get Teleport and mages blink and ice block granted they are squishies but sure dont hit like one</description>
		<content:encoded><![CDATA[<p>Sorry for Double but seriously look at the length of time for Fear and  polymorph<br />
and pally stuns and druids entanglement and we get a very short time with BW and scattershot and silent shots please needs more time but hey warlocks now get Teleport and mages blink and ice block granted they are squishies but sure dont hit like one</p>
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		<title>By: Snowtiger</title>
		<link>http://www.maniasarcania.com/2009/09/10/more-on-bestial-wrath-changes/comment-page-3/#comment-46187</link>
		<dc:creator>Snowtiger</dc:creator>
		<pubDate>Thu, 17 Sep 2009 18:20:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=3325#comment-46187</guid>
		<description>@ palla I agree with ya totally 
I have been playing since 2005 myself and have seen so many changes and nerfs to hunter i just sit back and shake my head!!
1.) they need to leave TBW and BW alone period end of story!!
2.) At one time and i believe the older players my have had seen it but at one time I was doing more damge with arcane then aim shot would ever do then NERF !!!
3.) scattershot and silent shot needs to be longer!! dazing a warrior that has just rend and hamstringed you  gives you no time to run away But what about disengaged gives ya the distance but does not take away the movement imparing affect and hence the new charge and warrior in face yet again... When traps actually worked before most came immune to them they where great!! now not so great
what am I getting at I also Have a Paladin and with my paladin i can stun a hunter 
mutli times and stomp his pet and i know this from both sides doing it and having it done to me Ret pally&#039;s have 2 stuns of course hammer and the least know  of the 2 repentance!!
Example I can stun the hunter with hammer and he could use his trinket and get out but then hit him with repentance and as long as no one takes him out i can wail on the beast and let hammers cool down finish and then stun him again if need or just wail on the hunter!! works on locks to only deadlier because of there Demon pets!!
and I believe that all Hunter specs need a get away move and sorry but nerfing TBW and the BW is totally not the way for blizz to do it</description>
		<content:encoded><![CDATA[<p>@ palla I agree with ya totally<br />
I have been playing since 2005 myself and have seen so many changes and nerfs to hunter i just sit back and shake my head!!<br />
1.) they need to leave TBW and BW alone period end of story!!<br />
2.) At one time and i believe the older players my have had seen it but at one time I was doing more damge with arcane then aim shot would ever do then NERF !!!<br />
3.) scattershot and silent shot needs to be longer!! dazing a warrior that has just rend and hamstringed you  gives you no time to run away But what about disengaged gives ya the distance but does not take away the movement imparing affect and hence the new charge and warrior in face yet again&#8230; When traps actually worked before most came immune to them they where great!! now not so great<br />
what am I getting at I also Have a Paladin and with my paladin i can stun a hunter<br />
mutli times and stomp his pet and i know this from both sides doing it and having it done to me Ret pally&#8217;s have 2 stuns of course hammer and the least know  of the 2 repentance!!<br />
Example I can stun the hunter with hammer and he could use his trinket and get out but then hit him with repentance and as long as no one takes him out i can wail on the beast and let hammers cool down finish and then stun him again if need or just wail on the hunter!! works on locks to only deadlier because of there Demon pets!!<br />
and I believe that all Hunter specs need a get away move and sorry but nerfing TBW and the BW is totally not the way for blizz to do it</p>
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		<title>By: Elenion</title>
		<link>http://www.maniasarcania.com/2009/09/10/more-on-bestial-wrath-changes/comment-page-3/#comment-46177</link>
		<dc:creator>Elenion</dc:creator>
		<pubDate>Thu, 17 Sep 2009 14:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=3325#comment-46177</guid>
		<description>Gimlion, I think you are still bit off from the &quot;perspective&quot; you should be on to look at why devs do what they do, in this case focus instead of mana.

Sure, you are entitled to take leather if you see it as better upgrade but think this way for a second. First of all, back before WOTLK, Sunwell content, they didn&#039;t have int -&gt; AP talent for hunters and shamans. Because all hunters get out of int was just a larger mana pool, it chipped off from other DPS stats. Thus, many hunters sported rogue gear because it&#039;s simply better.

Now you say what is the problem here right? From dev/designer perspective when certain gear designed to be useful for certain class is no longer desirable and compete for other ones designed to be used mainly by other set of classes, it raises red flag.

There was actually a prelude to this problem with ret pally gear. Their old ret gears were so spread out in stats and how their talent/skills worked out, it was not working at all and that&#039;s why you saw a big overhaul.</description>
		<content:encoded><![CDATA[<p>Gimlion, I think you are still bit off from the &#8220;perspective&#8221; you should be on to look at why devs do what they do, in this case focus instead of mana.</p>
<p>Sure, you are entitled to take leather if you see it as better upgrade but think this way for a second. First of all, back before WOTLK, Sunwell content, they didn&#8217;t have int -&gt; AP talent for hunters and shamans. Because all hunters get out of int was just a larger mana pool, it chipped off from other DPS stats. Thus, many hunters sported rogue gear because it&#8217;s simply better.</p>
<p>Now you say what is the problem here right? From dev/designer perspective when certain gear designed to be useful for certain class is no longer desirable and compete for other ones designed to be used mainly by other set of classes, it raises red flag.</p>
<p>There was actually a prelude to this problem with ret pally gear. Their old ret gears were so spread out in stats and how their talent/skills worked out, it was not working at all and that&#8217;s why you saw a big overhaul.</p>
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		<title>By: Gimlion</title>
		<link>http://www.maniasarcania.com/2009/09/10/more-on-bestial-wrath-changes/comment-page-3/#comment-46160</link>
		<dc:creator>Gimlion</dc:creator>
		<pubDate>Thu, 17 Sep 2009 02:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=3325#comment-46160</guid>
		<description>I am almost never binded to gear with Intel on it, i get a lil extra mana from it, and a few points of AP, but if there is leather gear that is better for me then my Intel baring item, i will roll/bid/ what have you for it unless there is a rogue/kitty in the party, plain and simple... so i do not see it as a binding/impairing atribute</description>
		<content:encoded><![CDATA[<p>I am almost never binded to gear with Intel on it, i get a lil extra mana from it, and a few points of AP, but if there is leather gear that is better for me then my Intel baring item, i will roll/bid/ what have you for it unless there is a rogue/kitty in the party, plain and simple&#8230; so i do not see it as a binding/impairing atribute</p>
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		<title>By: Elenion</title>
		<link>http://www.maniasarcania.com/2009/09/10/more-on-bestial-wrath-changes/comment-page-3/#comment-46149</link>
		<dc:creator>Elenion</dc:creator>
		<pubDate>Wed, 16 Sep 2009 18:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=3325#comment-46149</guid>
		<description>One more to the list.

4. Buttons - Let me elaborate how this is related to mana system.
As I stated in #3, because can spam or use abilities in succession to certain extent otherwise limited by cooldown we are able to chain our numerous but LACKLUSTER CC/snare abilities if we choose to do so. 

Because our class is balanced similar to casters, managed by cooldown and mana as resource they gave us many but weak CC/snare to be used in combination at cost of many GCD, because we can chain them if we choose to do so as long as they are not in CD or OOM. Thus we get all these neat skills which sound dandy at first but you eventually come to manage 2-3 types of each version you got to choose when to use, and of course bind them all other wise not being able bring out full potential.

Summary: many weak abilities to spam/watch cd but nothing interesting or feel &quot;good&quot; about using them.</description>
		<content:encoded><![CDATA[<p>One more to the list.</p>
<p>4. Buttons &#8211; Let me elaborate how this is related to mana system.<br />
As I stated in #3, because can spam or use abilities in succession to certain extent otherwise limited by cooldown we are able to chain our numerous but LACKLUSTER CC/snare abilities if we choose to do so. </p>
<p>Because our class is balanced similar to casters, managed by cooldown and mana as resource they gave us many but weak CC/snare to be used in combination at cost of many GCD, because we can chain them if we choose to do so as long as they are not in CD or OOM. Thus we get all these neat skills which sound dandy at first but you eventually come to manage 2-3 types of each version you got to choose when to use, and of course bind them all other wise not being able bring out full potential.</p>
<p>Summary: many weak abilities to spam/watch cd but nothing interesting or feel &#8220;good&#8221; about using them.</p>
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