Last Thursday, Blizzard released the long-awaited Hunter Q&A. I haven’t said much about my own reactions to the Q&A, but suffice it to say that I was a little disappointed with one answer in particular.
Here’s a repeat of that question and answer:
Q: The Cunning pet-type was originally designed to be optimal for PvP use, however, most hunters feel that the Cunning pet-type falls short. How do we feel about the current state of what Cunning pets are offering, and are there any current plans to make improvements?
A: We made an effort in 3.1 to get the Cunning pets up to speed by giving them talents like Roar of Sacrifice, and normalizing all of the pet stats so that Cunning pets had the same stats as the other two types, modified by pet talents. Crabs are still fairly popular and they probably should be a Cunning pet given their crowd control ability, but the carapace also made them feel like they should be able tanks. And selfishly, I had no problem with seeing a lot of crab pets. (No, I’m not serious.)
This is something we would love to see more feedback on. Hunters in the online community tend to focus a lot on overall PvE dps or overall PvP survival and not get too much into pet comparisons. Someone theorycrafts the best pet and then hunters just go and get it instead of discussing what the other pets would need to be more competitive. To be fair, there is some of that discussion, but it’s not always easy to find, and I have looked. It’s not super high priority given some of the other hunter design issues we’re looking at, but we do want pets to be a choice.
I was disappointed with this answer largely because I feel we often spend time discussing what is needed to make pets more competitive. However, I freely admit that here on Arcania, at least, I don’t often encourage PvP-centric discussions, mostly because I don’t PvP myself. (And I don’t actually expect that Ghostcrawler reads Arcania.)
But we’ve got some time today, so let’s correct that! Let’s talk Cunning!
Now as I said, I don’t PvP — so I haven’t a clue what would make Cunning pets more attractive for PvP. From what I hear, though, the problem seems to be that Cunning pets are too situational.
PvP is fast-paced and, perhaps more so than any other type of gameplay, involves reacting to the unexpected. So I can see how in some ways a more general pet — say, a Ferocity pet that consistently does good damage — can be more flexible when it comes to dealing with unexpected situations than a Cunning pet who relies on a couple of long-cooldown tricky abilities.
Of course, this is largely the same reason that Ferocity pets are popular in PvE as well. No matter what you are doing, a hefty does of consistent damage is always welcome!
But rather than spent more space just talking out of my … err, hat, why don’t I be quiet and let people who have more experience than I do comment on this topic?
So tell me, in terms of Cunning pets and especially (although not necessarily exclusively) in terms of PvP — what’s the problem and what would make it better?
Tbh any pet can do well in any situation, or almost any situation depending on how you talent it. But the only reason tenacity pets are being used, is because of RoS probably, or for thunderstomp in crowded BG’s. Or like a crab, for pin, but I find it can be broken, it seemed to be broken whenever Aria used Typhoon.
And tbh on my orc before I levled her and ditched the owl.. that I may go back to, it’s snatch ability WAS useful, it saved me from a few DK’s. It’s just after lv 60 pets, scale horribly still and by 80, cunning pets are the weakest, thanks to poor talent choices, situational abilities that you talent for, yada yada.
I think maybe after Blizz fixes the scalling problem, cunning pets might be a bit better, but they still need work. I just wish they would take some of the better ideas I’ve seen suggested :/
Intervene is not well designed either, and RoS is being changed in such a way that I (just personally) don’t like it. So I don’t use either talent anyways : /
Kroxis, it seems counter productive to me. RoS is being changed so that it prevents critical damage, but from a PvP standpoint, that will just be less and less useful as you garner more resilience, and will ultimately not be anywhere near as useful as it’s current form.
Something Nimizar said reinforced a point, and kind of has me irritated. The serious issue with pets and the reason why they aren’t getting buffed as much as they should is because of buffs, or rather because pet’s get a large benefit from them. A pet get’s their buff, and then a goodly portion of their masters buff added. From a raiding perspective, that’s all good and fine, but from a regular PvP situation, that sucks. At most in a BG you’ll get buffed maybe twice, once at the start of the fight and maybe in passing, which means that, if Blizzard does indeed give pet stats a slight nerf to compensate for double buffing, then any situation where the hunter isn’t being double buffed will be sub-par for the pet, and that’s just stupid. I know it wouldn’t be easy, but the best solution for this would be for Blizzard to not make stats from buffs transfer from the hunter to the pets.
Palla: Or they just leave it as is and don’t bother with it, I really don’t see what the problem is, because outside of ideal situations, it doesn’t matter. And if you ARE in an ideal situation, well blamo it’s needed. Tho I DOUBT they will make it where stats from buffs don’t transfer from master to pet- but worse make the pet unbuffable and I do NOT want that, I like Erebus getting double buffed from GotW/MotW when I use him as our personal tank.
And if they do take the easy way out, as really Palla that’s what blizzard would do, they could end up making it where pets wouldn’t be able to be healed/etc by party members too, and I don’t want to risk it :/
Blizzard should just leave it as is, because honestly as you said in pvp, you rarely get buffed after the first death. Granted I TRY to buff people when we rez at a GY, but on my pally I hardly get any thanks or buffed if there’s another paladin or mage or priest and it just makes me think, why bother.
That’s kind of my fear, Ryai, that Blizzard will try something like that and totally bork it, as per their usual. But the alternative is that they nerf pets, which they are already talking about doing. At least in so much as pet hit points, which they, for some stupid reason, seem to think are to high.
Lmao. To high? To high? I have 22kish hp in my pvp turned ‘tank’ gear for our suicidal runs thru mgt/mgt hc and sethek halls or whatever- tho Ryai needs rep to get the key so we can grind the raven lord, dear lord.
But while Ryai has about 22k, Erebus only has, the most I’ve ever seen is 20k and that’s WITH Last Stand :/
My pets are like 14k or so. And Blizzard is saying that’s to much? And Blizzard is going to nerf pet damage again? WELL HELL WHY ROLL A HUNTER. I mean I rolled Rosa to MM, abandoning Dante as a devilsaur that’s not green, even if black just doesn’t feel right next to her, and I was pulling aggro off my pets, outside the temp tank pet I got, with auto shots! Holy hell if they nerf pet damage more just. christ how bad is it going to be for pve grinding for mm and sv who are tired of constantly kiting? As I’ve started to notice it at lower levels even, and it’s not the hunter doesn’t have pet using growl or cower on either :/
Just..
Blizzard is breaking my favorite class, and they have no idea what the hell they are doing.
I’m starting to fear for my Warlock. What if they break demons next? I mean they took away my felpup’s paranoia buff, tho granted if I’m good I can still pwn rogues- but if they’re going to bork hunters and pets over, just cause of lulz double buffing, what about warlocks?
God just, are the only speccs and classes Blizzard plays anymore, Retrilols, DKs, and rogues?
I mean hell Palla, they basically told Droods to roll Resto for pvp!
What are they doing to WoW, it was a fun game and now? :/
Damage is still okay for pets……I think. But that is something they have been batting around the past half or year or so, and it makes me nervous. Seems they have some misgivings about so much of the hunter’s damage coming from pets, and being lost if they pet dies. SO FAR they haven’t decided to try and ‘fix’ this, though they have discussed dropping the pets damage abysmally and making them a lot harder to kill. But the hit point thing is something they are currently looking at, Nimizar and I had a small discussion about it in another post.
Why….are they trying to ‘fix’ the wrong things? From a PvE perspective, hunters just need a way to get pet’s out of bad situations, and from a PvP perspective, hunters need help in melee range, disengage needs some tweaking, and pet’s and hunters both overall need a bit more in the way of survivability. But I haven’t really heard a whole lot about any of that, and I have heard to much of the ‘hit point issue’ that GC may or may not be confused about.
I don’t think GC is confused as much as, he’s being a puppet/tool for Blizzard. I mean he did the drood Q&A right? And Aria showed me and it was just appalling, and if I hadn’t have seen the hunter one, I would have thought ours was bad as it is. But after seeing it and hearing of the others, I’m just wondering, does Blizzard know what they’re doing anymore- just repeating what I last said.
And WHAT is wrong with the hitpoints, why does blizzard think they have to much? I mean they’re fragile as it is, if I’m not careful I’ve seen my pets lose health dangerously fast in some situations, causing me to cast mend pet/passive/call back quickly, and if I’m not quick enough I lose my pet. I know that’s partly my fault, but I get tunnel vision, and all I can focus on, since I don’t use macros, I don’t like macros, is managing my shots and occasionally glancing to my pet. This was ofc while I still instanced.
If they lower pet health, they sure as hell better compensate with more damage. If I’m going to have a glass cannon for a pet, I want it to explode and take out half of Azeroth with it, that’s the only way I’d accept downing hitpoints or anything else they want :/
hadn’t seen the druid one*
I can not multitask lol.
The problem with pet health is the double-buff conundrum I was telling you about before. It originally started with voidwalkers, and I’d heard tell of a full buffed voidwalker having sixty thousand hit points or so, and doing a good deal of main tanking. Whether or not I believe that particular tale is up for debate, but legitmately speaking with appropriately layered buffs pets, voidwalkers and ghouls in particular, can have a good deal of hitpoints to eat through. In PvE it……doesn’t make a huge difference. If your pet is in the wrong place at the wrong time, then it’s dead in anyway. In PvP the only time it can even kind of be an issue is if the hunter is using eyes of the beast with its glyph, ironically enough. But seriously, who uses that? Otherwise, if your focusing on a pet with a truckload of hit points while a hunter/warlock/death knight beats the snot out of you, then your issue extends beyond the fact that said pet had 25,000 hit points double buffed.
Yeah I heard tale of that, wasn’t it on erf Sarth? it might be possible if the warlock specced for just pure stam gear and stam buffs and all that and same for the VW, I guess with every buff available .. well …
… actually I don’t think a VW health could exceed 30k really even with, does the glyph for VW give +stam?
I mean that’s more hitpoints than a tank has, that’s more hitpoints then I think is possible. And tbh I think someone could have hacked somewhere, I mean if a keylogger can hurl fem orcs down from the sky infront of the AH in org …
And yeah that’s the point, so what if a pet is eating your face, if you find the hunter, bam dead hunter. I mean this sounds like someone lied and people are QQing and Blizz instead of looking into possible ToS abuse, no lets bork everything!
And not the Swedish Chief style :(
I mean seriously the only times I’ve seen my pets get insane amounts of hp? In Wintergrasp. When there’s 400 alliance and only 40 horde.
It hurts. It hurts hard. The lag hurts so much.
Er, I mean anyways, and even then I’ve only seen, I think, Erebus get close to THOSE numbers, and only when I was in full pvp gear + stam gems + tenacity 20 + buffs + buffs on him ..
..
maybe this is just complaining about Wintergrasp Tenacity.
Increases the Voidwalkers total stamina by 20%, and previously my level 74 voidwalker had close to eighteen thousand hit points, so I guess sixty thousand with good gear and loaded with buffs isn’t to unreasonable. Still, the nerfs hit ALL pets at the time.
Now if voidwalkers could only keep aggro. Mine never do t_t
And holy hell 18k at lv 74? I wish Erebus had 18k at lv 80.
And yeah. Blizzard just doesn’t really want to seem to fix pets reasonably. I am still hoping they take some of these suggestions, but now? I’m not holding my breath :/
Well least my pally is lv 68. So hopefully I can faceroll thru northrend, maybe respecc Ret for it, and my friends won’t have to suffer incase they do break pets. Again.
Cause now I’m re-re-re-remembering the whole Growl fiasco of 2.4.0 was it?
When Blizz and blues and other hunters denied Growl was broken t_t oh yeah picking aggro off a mob in one shot is noooormal.
It was around eighteen thousand, yea, back when Wrath first came out. Glyphed mind you, but still…..it was a lot. Personally I hope they make voidwalkers and especially the succubus more fun. They totally overhauled the felhunter and buffed up the imp, now they just need to make succubus’s ((Succubi?)) useful again. I don’t even really see a point in seduction anymore, even though I used to use it all the time in instances. What she really needs to do is contend for top DPS with the felguard, except more in the glass cannon line. Give her a DoT lash, up the power of lash of pain and halve the cooldown, and maybe, MAYBE turn seduction into a repentence type deal, just fire and forget, no channeling. And god ALMIGHTY, give them a better glyph. “Removes all Dots on the target of seduction”…..I….I realize that means it won’t break…..but…..how useless do you get?
As long as a ‘% of total health’ Mend Pet would be boosted by Blood Of The Rhino and/or the hunter’s talent which increases healing (God, I don’t remember its name; I’m a horrible BM!), I think it could well be a good idea. This would be an excellent spell in PVE as well.
As a hunter who tanks, I have a lot of tenacity pets in my stable. These are actually what I tend to use for PVP, as opposed to Cunning or Ferocity pets. Cunning pets are just too fragile; they don’t have enough abilities to help keep them alive. Their abilities could be quite useful, but there are also Tenacity (crab, anyone?) and Ferocity (hyena and core hound, anyone?) abilities that are extremely helpful, meaning you don’t see as many Cunning pets around. I’m definitely up there with reworking the tree. And I don’t mean reworking it so RoS now makes an opponent uncrittable. Frankly, I find that idea to be pretty stupid; RoS was fine the way it had been. Now, the ability is purely for PVP. And while I understand that you want to focus on PVP with a pet, ‘Only useful in PVP’ should not be the way to do it. At least not IMO.
…. of course, this could also be annoyance because in the Tenacity Tree, you need RoS to even get to Wild Hunt, and with RoS being useless outside of PVP… well, yeah. But this avenue is for Cunning pets, so I’ll let that be my only ‘Tenacity’ bitch. ;)
For the record, my primary pet when in PVP is my crocohydra, Glitch. His Bad Attitude encourages people not to attack him, as they would end up taking more damage. I’ve killed rogues with my pet before because their super-speedy attacks meant they were taking a crapload of ‘snap back’ damage. Blood Of The Rhino means that he’s healing for over 2K per tick (level 80) which doesn’t make him completely unkillable, but attacking him often becomes less than an ideal use of time. Sure, he won’t do the massive damage that the Ferocity and Cunning pets do, but I’d much rather have a DOT that can keep DOTting rather than something that will die in two or three hits. Therefore, some survivability in the Cunning Tree would be a good idea. Heart Of The Phoenix is an excellent idea.
PVP favors burst damage. The idea with the Cunning Tree seems to have been to try and make ‘burst damage’ without being overpowered. The problem here is that the way they were implimented, as a lot of people pointed out above, isn’t very helpful. Burst damage when the pet is at 35% of its health is ‘one hit and my pet is dying’. Burst damage when the other player is at 35% or less of its health is much more helpful, but not *enough* if it’s the only damage you’ve got going on. Especially when you consider the big changes in the next patch that will make this ability obselete in PVP *and* PVE.
Firstly, people don’t focus in dodging in PVP. Especially not when resilience will *lower* player damage in the next patch. People are going to ignore dodge for the most part and stack resilience. So it’ll be useful in PVE, right Kura? Right! …. unless your pet is Expertise capped. And what does it take to have an Expertise capped pet? Why, a hit-capped Hunter. Now, tell me how many raiding hunters are *not* going to be hit-capped. …. yeah, exactly. Wolverine Bite needs a rework for the next patch. BIG time.
I think the reason you’re not seeing more people talking about Cunning pets is the big, obvious reason: no one’s using them. You don’t complain about something that you don’t use. It’s just… there. You complain about what you *do* use, and is broken. Therefore, yeah. Cunning is broken. Very, very broken. And I don’t mean in the ‘IMBA OMG’ way.
Except, Kurasu, that you don’t really PICK your gear in PvP. It isn’t like PvE, where you can kinda say “Do I want to do this, or this?” In PvP, the DPS classes have one set, healer and damage dealers two, and triple hybrids three, and agility figures heavily on several physical DPS sets, which, as you know, amounts to dodge. Not only that, but PvP gear doesn’t feature hit as one of it’s stats, so dodging, especially when your pet’s attack speed is .98, is still going to happen fairly often against anything sans casting casters.
Part of the problem with what your talking about is that you yourself admit to never using cunning. The problem with cunning is that it doesn’t do anything outstandingly. It doesn’t deal the best damage, it doesn’t take damage the best, it doesn’t have a reliable self heal, and both of the other trees have at least one pet with a PvP-centric skill, in other words hyenas and crabs. Cunning were supposed to be more PvP or jack-of-all-trades oriented, but that fell through with lick your wounds and baseline thunderstomp. My wolf generally outlives me in PvP, even in Wintergrasp. Why? She is constantly regening hit points at a pretty good rate. My worm simply takes forever to die. My cunning pet? “MEND, MEND DAMMIT!!!” I do enjoy my chimera in PvP, and think he does great, but PvP is SUPPOSED to be his focus, and he isn’t really shining there. Aside from the occasional “Okay, how much did wolverine bite just critical for?” and the obvious yumminess of thunderstorm breath, he just feels like a weaker version of the other two families.
That being said, Kurasu, this entire thread is people suggesting fixes for the tree. Things that would make people actually USE them more, instead of just saying “That’s pretty, but I don’t want it.”
Personally? If they are going to say it is a PvP pet family, then MAKE IT A !@#$ING PVP PET FAMILY. The only REAL PvP focused talent in the darn tree is bullheaded and MAYBE, just a little bit, feeding frenzy. Roar of sacrifice WAS great, next patch it becomes mediocre at best, and owls focus is a good ability for either or. Give them MORE PvP oriented skills, additional stats from the hunter such as dodge, additional protection from magic damage, BETTER protection against critical hits, LICK YOUR WOUNDS, higher attack……you get the point.
Blizzard needs to decide what to do with the family, and DO IT, not jerk around like they have been with hunters for the past while.
I’ve never read a better dialogue between two hunters than I have just now. Bravo.
Even the Oboards…well,enough about that cesspool…ahem…
On topic…I have one Cunning pet…a beautiful Black and White Wind Serpent from
Zul’Drak. She’s stabled now,and I really can’t see myself having her for long.
“Paper Cannon” is such an apt descroption I may just name her that.
Fix Blizz,k? thx.
Kitairra
Double Post ftl…
I meant “all hunters” in this dialogue…need moar coffee…/sigh
Kitairra
For base stats its clear that tenacity pets should, overall, have more stamina, armour, and survivability.
Ferocity? Easy. Sustained damage.
Cunning? At first glance it seems difficult to place what stats, etc. should be highest and most desired.
You can discover this easily by looking at what players want themselves in PvP.
Resilience and burst damage.
In fact, its clear that cunning pets should have talents/base stats that provide resilience and burst damage.
Cunning pets could also use a silence and heart of the phoenix in their trees to allow them to combat more efficiently. Having a HotP ability would allow talents that require the pet to be under 35% health to be able to stay low and not need Mend Pet. Also, the 35% thresholds could be raised to 45%, so allow for a longer and more common use. (One or two hits with the boost, instead of none.)
In PvP, you’re dealing with shorter encounters that rely more or less on hitting hard quickly. You need resilience to give yourself some survivability, but ultimately you’re looking for burst. Giving pets abilities like several melee swats that hit hard with longer cooldowns would work well for this. It would give burst, but not take glory from sustained PvE damage of the ferocity pets. Another problem in PvP is healers. In arena, all the top teams have an invincible resto druid. Again, emphasis is placed on the utility of a silence.
In my honest opinion, silencing effects should removed from pets who have them naturally (Nether rays etc.) and replaced by alternate abilities, and then placed in the cunning trees. Burst damage abilities with longer cooldowns should be added, and a heart of the pheonix ability should be granted.
Another thought.
They could change and link the dodge talent to a new mini evasion ability talent like the rogues, and/or change and link the resistance talent to a new mini cloak of shadows ability talent, maybe call them Evasive Maneuver and Infused Carapace
‘In my honest opinion, silencing effects should removed from pets who have them naturally (Nether rays etc.) and replaced by alternate abilities, and then placed in the cunning trees. Burst damage abilities with longer cooldowns should be added, and a heart of the pheonix ability should be granted.’
Sorry but no. What about the OBVIOUS pvp talents of SNATCH and CASTER SLOW then? Would you have to talent for that also? Or just Silence. Because then what would the silence pets have? Nothing. They’d be useless like Wind Serpents and Dragonhawks, unless talented. This would cause you to waste points. Again. Or an Owl with Snatch and Silence? Hooo boy.
Even Ariamodasu just commented to me how they screwed us over, a PURE DPS CLASS, she then suggested something I don’t think anyone else has; if a person gets in melee range, you can shoot and be sent flying backwards. I then took the idea and thought, what if it’s an attack, sorta like ‘explosive’ shot that all hunters can learn. You use it, and bang both you and melee opponent/target are sent flying xx yards away, allowing for BETTER survivability.
There’s also the fact we can’t melee shoot, and no ammount of pvp pet fixing is gonna fix that. Blizzard compares us to just casters, but we aren’t. Our stat stick is NOT our ranged weapon, like with casters [but then all their weps are stat sticks], it’s our MELEE WEAPON.
As the saying gos ‘this is my rifle, this is my gun’. Yes bad, but ignore that part. Our rifle, is our ranged weapon, no matter what it is. It’s our life line, it’s our damage dealer. It can be DISARMED FROM US FOR HEAVEN’S SAKE.
Blizzard needs to fix hunters in pvp. Then Blizzard needs to fix cunning pets. As said there are several very good suggestions going on, Cunning only cooldowns for pet talents, making abilities a bit less situational. Giving survivability talents to the pets. This could easily be done by taking out RoS and putting lick your wounds and heart of the phoenix for the minus crit and RoS talents which are not really needed imo.
By fixing cornered to be less dangerous to the pet as I’ve said and others, if the pet is that low in health, you’re gonna be spamming mend pet or trying to get it back to you and keep it alive. And by fixing Feeding Frenzy, for pve, 35% is fine [it is 35% right?] but for pvp? Hell no, if it’s a big massive thing then you might have a chance, if it’s not some class with a healing talent .. which I think is rogues and hunters … maybe locks and mages.
But for others? And smaller battlegrounds? If there’s a healer then this talent is screwed, yes it can be pulled off but I’ve only seen it at low levels and when I had the advantage, no matter how slim or short.. or rare it was. For pvp it should both be made a flat 50%, cause at 50%, the pet would still not be getting a mend pet probably, and the target probably wouldn’t be the center of focus of the healer yet, giving you a better chance and a less ‘perfect window of oppurtunity for only 5 seconds’.
Btw Kit, I think the saying is only really only Glass Cannon, not paper cannon. No offense meant, I’ve rarely heard it used myself.
I think Kit was saying that they are worse then glass cannons, since it doesn’t take much to tear through paper, and certain classes can look at pets funny and they flop over.
Hunters are the sole ranged physical damage class of WoW, and are the only class that has to adopt a totally different playstyle from PvE to PvP. A HUGE part of the problem I’ve noticed is that Blizzard is very apt to change what they consider us. One day you’ll hear us compared to casters, the next ‘ranged’ rogues.
Do y’know what I LOVE? ((Note the sarcasm. Lots and lots of sarcasm.)) Blizzard stating that moving in PvP should come with a penalty. Casters shouldn’t be able to cast, for example, aside from some instant casts. The problem with this theory? How are melee classes penalized? Aside from having to get INTO melee range, which every melee option has, they can do everything in their arsenal on the move ((Except for slam, and even deep fury can do that.)) with no negative impact on performence. I’m not saying you should be able to cast on the move, or that we should be able to fire arrows on the move, but impose SOME kind of penalty onto melee for being able to attack while moving. Decrease chance to hit, decreased damage, SOMETHING to balance things out a bit more. I mean, maybe it’s just me, but it looks like melee classes are kinda beating the snot out of casters and hunters at the moment.
Casters beat the snot out of me.
Yeah I remember in a BG when I was trying to earn some marks on my pally for a BWraptor, a twink DK gloated about how he got a 5k crit and oneshot a poor nelf hunter with a melee swing .-.
And ah well that makes sense. I mean I’ve seen my pets wtfpwned sometimes by retrilols :/
Tbh I’m starting to realize, our problems isn’t just pets, it’s the fact that well pvp is blatantly unbalanced, unfair, and well geared to those who have instants and melee abilities- or better abilites to escape. I mean mages can frost nova and blamo, we have to be SV for frost/explosive trap to work like that [as our only AoE's], rogues can vanish. Death Knights can heal themselves and oh my god it’s horrible, just oh god, get it nearly dead then it kills the rogue with you and all a sudden it’s healed and coming right for your oom face COMPLETELY IGNORING PET.
[still greatfull the rogue actually did come to my hunter's aid tho]
They either need to balance caster, and hunter classes, with melee classes more, or just strip us of everything and give us a choice, you can wear a loin cloth and a stick and be a damage dealer, or you just wear a loin cloth, spamming heals. I mean when you go into a pvp situation.
As a hunter, I wipe the floor with casters IF I see them first. If a caster way lays me in the middle of a fight, that’s generally it. As a death knight, second verse but with mages being a pain. I HATE blink. Twenty yards away AND it breaks all CC. !@#$ing blink.
It breaks CC as is? I thought it had to be talented- or am I thinking of rogues?
[warriors/mages/rogues are classes I never really leveled]
Tbh the only casters I have fun with are well warlocks, cause half the time they try to fear me, and it’s like LOL BIG RED PET. They try to dot me, and I just fd and pewpew them. But sometimes some just come along and I just get .. wtfpwned.
I am also now confused. CP from MMO as seems ptr crap is going live soon.
‘Roar of Sacrifice: Damage transferred to pet is now considered Nature damage.’
Um what?
Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.
Thats what Blink does.
I think that change means that the pet will take reduced damage based on magic resistance, but I honestly have no idea for sure. Maybe it was being dealt as physical damage before and being reduced by a large margin? Maybe it was just a coding issue?
As my warlock, beast masters are the only hunters that usually give me trouble, and even then it isn’t to hard to run away while my felguard happily om noms their face. Otherwise you ignore the pet and eat the hunter as fast as you can, while trying to get into melee range. Or if you are feeling particularly nasty, Dot, DoT, DoT, demonic circle out of range. Hunter begins dying from DoT damage and a demon eating their face, and you can just run back in to reapply your DoTs. In fact wait thirty seconds and you can just teleport away again, while Fel armor restores what health you DO lose. Nasty, cheesy, and unfortunately effective. Especially if you put your circle some place high up and not easy to reach.
That reminds me! Why is it that hunters talent for spirit bonds to have it restore a measly 2% health every TEN seconds, while warlocks get an armor spell later that restores 2% to 3% talented health every FIVE seconds, that also increases spellpower by varying ranks plus 30% spirit BASELINE?
And Ryai, all the hints point to the Patch going live soon, if not tommorow/today. Now I haven’t been on in a few weeks, but the last time I was it was so buggy that Stormwind had no water in its canals, and at least a few redone talents weren’t working. Sooooo we’ll see what happens. That being said, scheduled server maintence wouldn’t have as large effect as it used to. We’ve all been downloading the solid parts of the patch for weeks now, that only leaves a small portion left to download.
@ Ryai
Sorry about that…lol..my father was an old Air Force man and used that expression all the time.I’ve heard Glass Cannon as well..same thing,isn’t it?
Poor little things are going to wind up the same…/cast Revive Pet.
Off topic…now that patch 3.2 is live,and every hunter going after Skoll,the new Spirit Beast,maybe now I xan finally get the laser kitty! Woot!
And guess who I’ll have to abandon to make room in my stable? Yup…Paper/Glass Cannon…/sigh…Ah well,’tis the life we chose when we became hunters.
Kitairra
Double post ftl…again!
@ Palla
That’s exactly what I meant,Palla..lol…too many times when I’ve PvP’ed (which isn’t often,thank Elune! ),I’ve seen Mimzi get two-shotted by (insert bad language+
class here) when she’s just GETTING to her target,never mind about actually attacking it…bah! The less I think about PvP right now,the better my head feels..lol
Maybe I’m doing it wrong,though…Mimzi is such a huge target (Jorumonger Worm,or however you spell it..lol ),it’s not that hard seeing this thing undulating towards you..and like I said,I don’t PvP that much,and I really dont want to get a PvP-centric pet just for those “once in a blue moon” moments. “shrug”
Kitairra
Maybe it’s cause Blizzard things +healing counter balances it/makes it op Palla.
/facedesk
I have a lv 76 Warlock and never noticed this. I fail.
You probably didn’t notice because it was just changed in Wrath. Fel Armor went from boosting damage and the healing done to you, to damage plus spirit to damage PLUS healing, while Demon Armor got the boost to healing added onto it’s armor bonus. And the counter balance I can think of to Spirit bonds is that it is always active while your pets alive, and that it affects two targets, pet and master. Still feels lackluster to me, but oh well.
Cunning pets have always felt like they didn’t know what they wanted to be. They’ve got talents focused on damage, they’ve got talents focused on survivability, and then they’ve got odd little talents like Roar of Recovery and Roar of Sacrifice that are extremely situational in their use, particularly in PvP. The problem, I think, is that Cunning pets can’t excel in any one area even if they focus in it – a Cunning pet that takes talents to boost its dps, for example, is still going to be noticeably behind a Ferocity pet, and a Cunning pet that focuses in survivability still can’t take as much punishment as a Tenacity pet. That leaves Cunning pets in this odd little niche where they’re supposed to be hybrids between Ferocity and Tenacity but fail at doing both.
The solution, I think, is to figure out exactly what they want Cunning pets to be. Given the various pet family skills, as well as their use in PvP, it would seem that the most obvious role for them would be crowd control. Instead of giving them these odd talents that restore mana or absorb damage for a friendly target, give them abilities that help them control and enemy target.
First off, give them Charge like the other two trees. It’s a very reliable ability that’s useful in most situations, and there’s really no reason why they shouldn’t have it. Next, either reduce the cooldown on their family skills to more reasonable levels (there are very few abilities that deserve a cooldown of more than 40 seconds) and/or give Cunning pets a talent that does the same thing. The cooldowns should not be reduced too much, however, or Beast Mastery hunters will be running around with stuns on 20 second cooldowns. Put a talent deep in the tree that gives the pet an ability that cuts the target’s movement speed.
Just my 2 copper.