Hunter Q&A Is Up!
A while back, Blizzard asked for questions we might want to ask them about each class — what it is and where it is going. And they have been gradually (oh so gradually) posting Q&A sessions for each class addressing some of those questions. And now, finally, the hunter Q&A post is up and available for reading!
For the full experience, I suggest reading the original in situ. However, just in case you can’t get to the forums (or the horde of other sites that will also be posting this), I’m going to reproduce the entire thing here. (Anyway, I hate reading everything posted in blue text. *grin*)
Extensive quote follows:
Hunter Q&A with Ghostcrawler and the World of Warcraft Community Team
Community Team: We’d like start this Q&A off by asking a question that players of all classes often ask in regard to the very purpose of their class. In this case, we’re looking specifically at the hunter.
Q: Where do hunters fit into the larger scope of things currently and where do we see them going from this point forward?
A: We solved a lot of perennial hunter problems in Wrath of the Lich King, from the shot clipping problems of Steady Shot, to bringing Survival back to life, and making pet choice and training a lot more meaningful and hopefully enjoyable. Going forward we have several objectives we still want to accomplish. We want to make sure hunters in PvP are as good in Arenas as they are in Battlegrounds. We think their damage is sufficient, so we want to focus on their survival and crowd control. We want to make sure their PvE utility is as good as their dps (especially making traps live up to their potential for crowd control). We want to resolve what a hunter is supposed to do in melee (Raptor Strike? Disengage?). We want to clean up some of the clunkiness that still exists around pet control (both the UI itself and what the pet does on the battlefield). We think hunters have a good niche as the only real ranged damage-dealer that focuses on (mostly) physical damage based on a weapon rather than cast-time based spells. We just want to make sure they live up to that niche.
Q: It was stated that we had intended to remove consumable ammunition from the game for patch 3.1.0, However, due to certain functionality not being ready in time, the change was put on hold. Is there any new information in regards to the functionality of non-consumable ammunition, and also a possible estimate as to when hunters may expect to see these changes implemented?
A: From a technical standpoint, what happened is that the quiver is considered a bag just like other bags on the character but also, most critically, those in the bank. In order to remove ammo we would have to move the location of all of a character’s bank slots on the database that stores all of the World of Warcraft characters, which would be a risky thing to do in the middle of an expansion, and could result in “missing stuff” issues if something went wrong. It was just one of those last-minute show-stoppers.
We still want to make ammo more of a gear choice than a consumable. We’re not sure if this would be as simple as getting the 125 dps arrows to upgrade your 120 dps arrows, or if you would do things like swap between your fire and poison arrows… but that kind of thing is definitely on the table.
I’m not sure when we can do it right. It’s not going to be for 3.2 unfortunately.
Q: On the topic of hunter ammunition, currently, it becomes quite expensive for hunters to purchase Mammoth Cutters and Saronite Razorheads, especially given how much many hunters use in a given week. Are there any plans to reduce the cost, by potentially looking into the materials required to craft both types of ammunition?
A: The problem with upgrading hunter ammo currently is how we work the progression. We don’t want to drop ammo on bosses for what I hope are obvious reasons so long as they are consumed. We need to have ammo improve as other gear improves, however, or the hunter overall starts to fall behind. Therefore there has to be some barrier that stops freshly leveled hunters from getting the best ammo while letting cutting-edge hunters procure it. In Burning Crusade, we handled this through a reputation grind, but it still wasn’t a very satisfying answer. In Wrath of the Lich King, we went with Engineer-crafted ammo and more recently changed the way ranged weapons scaled so that they would keep improving even if the ammo did not. For 3.2 we lowered the cost of the ammo quite a bit — only 4 gold for a stack to manufacture. If you were paying 50 gold a night, that should drop to say 16 gold a night. Long-term this won’t be a problem because arrows won’t be consumed.
Q: While we had previously reduced the range of the hunter’s dead zone, it’s still brought up as a concern. Is it possible to remove the dead zone completely? If this is not something under current consideration, what are the current design philosophies and balance reasons behind keeping this particular mechanic in-game?
A: It’s possible to do so technically, but something we aren’t likely to do. Personally I think calling the current implementation a dead zone is just confusing and trying to sell the problem as worse than it is. Back in the day there was an actual distance at which neither ranged nor melee attacks would work – it was a dead zone. Currently there is just a minimum range for most ranged attacks. The way we want the hunter to work is that when you get into min range with the hunter, then the hunter needs to switch to melee, or more likely escape back to ranged distance again. We certainly don’t want the hunter to unload with both melee and ranged attacks at once – that might make them operate better at melee than range. Casters by contrast don’t have to do this, though it is often in their best interest to do so since their cast can get delayed or even interrupted by melee attacks. You can argue it’s goofy to be firing bows or rifles at point-blank range, but really it gets more into how we want the hunter (and all ranged weapon attacks) to work.
I’ll add that the melee attack issue for hunters themselves is something we keep discussing. While we are unlikely to go back to a melee-focused build for hunters, we might consider a model where hunters don’t run away most of the time but switch to melee attacks – perhaps even a single punishing attack on a cooldown before the hunter Disengaged or whatever. This would be one of those things that helped hunters feel more different than actual magic casters, and might make them care about melee weapons as more than stat sticks. Additional feedback from the community on this sort of thing would be appreciated.
Q: Would we consider allowing auto-shoot to work while moving? If there aren’t plans for that specific change, is there anything in the works that will assist hunter dps in fights where a great deal of movement becomes necessary?
A: Moving should feel like a penalty. We don’t want ranged attackers constantly circle strafing FPS-style because it confers a defensive advantage without giving up an offensive one. Moving is supposed to be bad and how you handle it is a test of your skill. We do give instant cast spells to some classes, but it should always be a dps loss when they have to focus on these exclusively. We would consider giving hunters another way to pull off an instant shot or beef up their dots, but we would want to make sure these would only be used in true long-distance movement situations. What I mean by that is we think we’ve possibly already gone too far towards balancing the Arena around instant attacks that can’t be countered before they go off.
Q: Are there any long term plans to possibly removing the need for hunters to rely on a different resource system then mana?
A: I hate to do this to you, but this is a great BlizzCon question. For these Q&As, we’d like to keep the focus on each class’s current status and short-term plans, but at BlizzCon we’ll be happy to go into some more detail on our long-term vision for them.
Q: Are there any plans to increase the benefit hunters gain from haste?
A: There are two ways to answer this question. The more general one, which applies to all classes, is that we want haste to be a useful stat. Rogues, warriors, and some casters like it currently, and we need to get it there for everyone. As I have said in several of the Q&As, some stats have just fallen away from some specs even though they routinely appears on your gear. Sometimes this happens because talents prop up other stats so much that instead of being more attractive, they feel mandatory, and the ones that aren’t supported go from sub-optimal to junk status. We need the ability to put a variety of stats on your gear. We don’t want there to be an uber stat for anyone that trumps everything else to the point at which you don’t even look at the other stats. Gear is supposed to be a choice. I’ll say again that I think the online community sometimes focuses too much on the best-in-slot mentality, to the extent at which they consider everything except those BiS items to be worth skipping over. Remember, if it improves your dps, it’s an upgrade, even if another item would improve it more. That sounds so obvious, but I think there is a tendency for some players to stop thinking that way.
Now for hunters specifically, we think the class is just too cooldown limited, which creates problems with haste. We’ve driven in that direction in order to give hunters a more interesting rotation, and to be fair, we feel like we’ve done that. But being cooldown limited isn’t necessarily a fun way for the class to play and we think it’s one of those things that makes hunters feel more like casters than like ranged-weapon users. (Hunters are casters in the sense that they’re ranged dps, but we still want the emphasis to be on the gun or bow.) More on this at BlizzCon, too.
Q: How do we feel about the current state of stings? Are there any improvements planned for the way stings work, such as removing them from a shared global cooldown (GCD)? Are there current plans to improve individual stings?
A: The best way to describe stings is we want them to feel like warlock curses. They should be a meaningful part of your rotation and something you should want to keep up. We understand that some of the stings are much more attractive than others (though to be fair, curses have a similar problem) and we need to make the less-popular stings more useful or just end up cutting them. We aren’t likely to remove any damage-dealing ability from the GCD and we’ve even taken a second look at whether we have removed too many defensive abilities from the GCD. It’s there for a reason, particularly in a client-server based game with inherent Internet lag.
Q: Beast Mastery falls behind Marksmanship and Survival in regards to DPS, especially when the pet dies, due to how much damage comes from the pet when specialized in the Beast Mastery talent tree. Do we have plans to bring the potential damage the Beast Mastery tree offers to be more on par with what’s currently possible with Survival and Marksmanship?
A: Ideally, we want Beast Mastery to be able to do competitive damage with Survival and Marksmanship. Realistically with dps classes, it’s a math problem, and one tree nearly always edges out the other ones in most situations. That doesn’t mean we stop trying, but it also means we have to be realistic about what it will take to really get the specs to within 1% dps of each other, which is sometimes the point I fear we’d need to hit.
The buffs to Catlike Reflexes and Wild Hunt were intended to boost Beast Mastery a little without causing every hunter in the game to swing back to Beast Mastery the way they all swung to Survival a few patches ago. We don’t necessarily like buffing Beast Mastery through the pet all the time. However, Beast Mastery also doesn’t have a signature attack like Chimera or Explosive Shot. At the same time, we don’t necessarily want to give them one because then Arcane Shot risks just vanishing from the hunter rotation. But, we can’t just buff Arcane Shot (unless it is very deep in Beast Mastery) because Survival and Marks use that too. See the problem? Ultimately the tree is supposed to be about pets, so we would rather make the pet easier to control and give the hunter ways to get the pet out of trouble so that they don’t face the profound dps loss of pet death. And even then, having a pet that is 50% or more of your dps is always going to have design problems, so we can’t go overboard. Beast Mastery and Demonology (and even the Unholy death knight) are going to be at a greater loss when their pet dies. That’s just the cost of having a more powerful pet.
Q: In regards to the survivability to hunter pets are there plans to make additional improvements? The resilience change should help somewhat in PvP, however in end-game PvE environments, the hunter’s pet can die pretty easily, especially given the specific encounter. One suggestion made by many hunters was to add a passive ability that healed the hunter’s pet when the hunter received a heal from a party or raid member.
A: Honestly, we aren’t happy with some of the current solutions to keeping pets alive. In particular, the area damage avoidance mechanics just don’t work well. They are frustrating for other players in a PvP setting when Bladestorm or Arcane Explosion can’t really hurt pets, and they don’t keep pets alive on a 5 million damage Mimiron missile. What we really need is a system where certain PvE attacks just don’t hurt the pet (maybe they can’t set off Mimiron mines for instance). We don’t want players to have to pay the price because the pet AI is in fact just an AI. This is something we’re working on. We’d rather not have to come up with additional mechanics needed to heal pets or keep them alive. We’d rather just the pet didn’t die in situations where a player that can make intelligent choices wouldn’t have died. Hunters do have abilities to heal or rez pets, and those ideally should be sufficient.
Q: As a follow-up to the previous question, do we have plans to make it easier for the hunter to bring a dead pet back to life, such as reducing the casting time of the base ability?
A: We talk about this a lot, but the trade off would be a much more fragile pet. In some ways we think a system might work better where the pets were easy to kill, especially in PvP, but the hunter (or warlock) could bring them back say every 30 seconds or so without a huge loss to personal dps. But in that situation, we would nerf pet health quite a bit so that the pets would crumple quickly when focused. The death knight (especially with an unglyphed Ghoul) works a little more like this currently – they have like 12K health without the glyph. But to make this change we would have to solve the PvE pet-gibbing mechanics referenced above.
To be clear, this is a hypothetical different model than I’ve been talking about in the rest of this Q&A. I don’t want to confuse anyone by saying pets should both be hard to kill and hard to rez, and easy to kill and easy to rez.
Q: The Cunning pet-type was originally designed to be optimal for PvP use, however, most hunters feel that the Cunning pet-type falls short. How do we feel about the current state of what Cunning pets are offering, and are there any current plans to make improvements?
A: We made an effort in 3.1 to get the Cunning pets up to speed by giving them talents like Roar of Sacrifice, and normalizing all of the pet stats so that Cunning pets had the same stats as the other two types, modified by pet talents. Crabs are still fairly popular and they probably should be a Cunning pet given their crowd control ability, but the carapace also made them feel like they should be able tanks. And selfishly, I had no problem with seeing a lot of crab pets. (No, I’m not serious.)
This is something we would love to see more feedback on. Hunters in the online community tend to focus a lot on overall PvE dps or overall PvP survival and not get too much into pet comparisons. Someone theorycrafts the best pet and then hunters just go and get it instead of discussing what the other pets would need to be more competitive. To be fair, there is some of that discussion, but it’s not always easy to find, and I have looked. It’s not super high priority given some of the other hunter design issues we’re looking at, but we do want pets to be a choice.
Q: Due to the number of abilities available to hunters, many level 80 players have expressed concerns in regards to placing all necessary abilities on their action bars. Are there any improvements coming that will assist hunters with this particular issue?
A: We recognize this as a problem. We need to get more buttons off of the bar. We made some progress with streamlining say tracking and aspects, but we’re not there yet.
Q: Additionally, do we plan to expand upon the number of pet action bar slots? Due to the current number of slots available for pets, hunters frequently have to swap pet abilities in and out of their spell/ability book.
A: Yes, we definitely want to do this. The whole pet bar needs a little work. There are still some bugs relating to which abilities can be moved on or off the bar and whether they default to autocast or not. We want the bar to work much more like character action bars.
Q: Are there any plans to allow Tranquilizing Shot to play a larger role in the hunter’s arsenal?
A: Consider that on the one hand this ability just used to be for Magmadar, and on the other hand I just acknowledged above that hunters have a lot of abilities to manage. Given that, we don’t really want Tranquilizing Shot to be in your rotation like Steady Shot or even Kill Shot. It’s a bit situational, and we’re fine with that. We did make some recent efforts to make Enrages feel more like a major mechanic that you’d want to dispel the way you dispel magic and other effects.
Q: Do we have plans to increase the number of stable slots available to hunters?
A: Obviously we increased it a lot in Wrath of the Lich King. We want to try and keep the pet as some kind of decision — they aren’t supposed to be like mounts or titles where you just collect as many as you want. We expanded the size so that players could have say a Tenacity pet for soloing and a Ferocity pet for raiding, but we don’t want every hunter to have every family available here. Now one potential problem are the Spirit Beasts, which are collected by hunters and not trivial to replace. We have also discussed expanding the Spirit Beast concept to have rare skins of other pet families (that otherwise don’t convey a combat bonus). If we do that, we’d probably have to expand the stable slots.
We’ve also considered a model where the hunter doesn’t even need a stable and can work more like a warlock where they can just summon their pets whenever they want — with the remote stable ability from the dual-spec feature, we’re pretty close to that already. If we went this route then maybe the stable could just become pet storage in the same way your bank has all those Invader’s Scourgestones and Zul’Gurub bijous that you don’t use often but can’t bear to part with.
Extensive quote is over!
So, I’m sure we’ll have loads to discuss. Let’s get to it! (And remember, please, to be respectful of each other in your comments. You know how I get about that. *grin*)
[edit] I noticed when I went to find the original post for the Q&A that an early version seemed to have been posted and then deleted. Some commenters on the WoW forums mentioned another question that had apparently since been removed, and indeed this question showed up on the MMO Champion post on the Q&A.
Once he was informed about the problem, Eyonix re-posted the missing question (about stables), which I have added to the Q&A above.
103 Comments
It doesn’t really answer that many questions, but it does bring up a few more. Like what non-mana based system could they give hunters? And what shot could they give beast masters?
Some one else brought up a really good point though. Ghostcrawler seems to only have a faint idea of what hunter pets are doing right now. They pointed out that ghostcrawler mentioned that Unholy DKs ghouls have 12,000 without the glyph…..which isn’t to far off what beast master pets have at eighty. If they nerfed that even more, then pets will die EVEN FASTER. How can that even make sense to them? How can that seem like a good idea? “It dies in two seconds, and you can revive it in five!” Even at an instant cast, it would suck. Just….buff our pets, dammit.
100% agreed, Palla
“But, we can’t just buff Arcane Shot (unless it is very deep in Beast Mastery) because Survival and Marks use that too.”
yea…. vs explosive shot immune Ragnaros….?
lots of fire bosses in the frozen north
I’ve edited the post with a small addendum — you who have read it already may want to take a look. To be clear, the last question — about the stables — was apparently posted in the first version of the Q&A and was picked up by some sources, then those posts were deleted and the Q&A was re-posted without the stables question. No idea what’s going on there, but hopefully we’ll learn more about it soon.
Completely off-topic, I had a dream last night that the next expansion was announced at BlizzCon, and it included one new overland zone and no new races or classes because most of the work had gone into making player housing work. In my dream, I was disappointed. (I like new races.)
I’m a little disappointed in the Q & A. Maybe it’s just me, but I feel like it didn’t answer any questions that Hunter’s really wanted answered. Looking at the thread, I saw some great Hunter questions, none of which were reflected here. The way most of these questions got answered reminded me of how a celebrity responds to a hot-debate question and sort of side-steps through the answer without really giving one. I’m especially disapointed there was no real answer on how pet standardization (the 5% to all stat things) would include choosing your pets spec in the future or even if pets will receive a percentage of all the Hunter’s stats (like AGI or Haste, not just Resilence).
As for what Palla said, I agree…a shot for BM? Or maybe some ability, Beastial Wrath 2.0. Or they could make Exotics more powerful so it validates the 51 point a bit more. Yes, I realize the 4 points is supposed to be the real point of the BM tree, but if the pets were at least 200dps better than their counter-parts (like Devilsaur > Raptor, SB > Wolf/Cat, etc etc), it wouldn’t kill the SV and MM players overall.
Non-mana based system? I never ever thought to myself “man I hate this mana system” my hunter uses. I mean, why really think of revamping that other than the idea of making sure a spec doesn’t go OOM too fast? Why are they thinking of fixing what’s not broken?
Overall, and in short, just do what Palla said. Buff our pets dammit. Just let my pet actually receive some benefit from my stats and watch how much that would affect BM in the long run. It’d help and it’s such a simple thing to do too.
The Hunter Q&A doesn’t provide any new information for those of us that have read previous blue posts. Nothing new learned, nothing promised for the future. It just seems to be a very narrow, Blizzard chosen set of questions and answers (so not the questions that players want answered) compiled in one place as a sort of digital brochure to try and make players feel better about the class they’re already attached to without actually doing anything about it (like a certain car company just did by taking a large portion of the bail-out money they just received and immediately rolled it into commercials designed to make people that bought their cars feel better about having bought their cars.)
It’s nice to feel like they’re making an effort, I just hope they didn’t sink too many man-hours into compiling these Q&As.
imo BM shouldn’t need it’s own shot to be on par with SV and MM. We’re not about shots, we’re about beasts. It’s why we’re BEAST MASTERS. Unless it’s a shot that causes our pets to go into a blood frenzied rage against the target for 15 seconds, boosting it’s damage to the affected target or something. I mean THAT would be reasonable.
Or maybe fixing exotics. I love exotics. I love BM. It’s why my [now 4] hunters on my main server are going bm for the most part. But I shouldn’t have to suffer because ‘lol you chose that tree so you’re going to suffer’. I mean as a DK I find the pet, while a nice boost to my dps, isn’t exactly needed. Oh pet died, oh well rez another and eat more faces! Oops a demon died, pop fel domination and with talents [as demo] blamo instant pet! But with a BM hunter I have to talent for everything that is a buff to my pet for its survivabilty, rez pet and mend pet, since the Ferocity tree became so bloated.
And when are they going to fix the bloat? I’m sorry but that’s what it feels like they’re now doing to BM, forcing us to spend more talents, just to make the tree viable. And that’s not right.
And why try and give us melee attacks!? Rogues, ferals and warriors eat us up faster than sin. It’s no longer about wing clip and run away with all the snares that are coming up, and even with the supposed fix to deterrence it won’t save us that much tbh. We need ways to either balance the playing field OR get away better, faster.
I want to shoot point blank range. I would sacrifice melee attacks for it. I mean I’ve had my gun disarmed from me and I’ve been left unable to do ANYTHING but stand there and wtf and then die. If we can have our guns taken from us via disarm- I want to shoot warriors in the face. It could be a penalty thing like does 20-40% less damage in melee range but god it’d be better than just dying.
Mystery solved! The missing questions about stables at the end of the Q&A was inadvertantly removed. Eyonix has now re-posted it and I’ve moved it up into the Q&A quote proper in my post.
huh.at least they acknowledged the auto casting bug…
I really dislike their views of the Beast Mastery tree. They speak of it about the focus being on the pet doing the damage, and the hunter looking after it. I get bored of playing the BM spec, shamefully as it was once my favourite spec and wish it would be again some day.
MM and SV can do everything that BM can, in terms of the hunter, not the pet. But they can do more. I’m talking from the perspective of what abilities the player uses in combat. All BM gets is arcane, aimed/multi, and their stings. And ofc the steady gap-filler.
It breaks my heart to read that Blizzard have no intention of giving BM a unique ability like Chimera or Explosive. I already feel that the 1pt talents in BM tree (bar Aspect Mastery perhaps) are pretty shoddy (yay new word) when compared to other 1pt talents of other specs and classes.
Fear my Survival Arcane Shot!
I got to thinking while reading this…Beast Mastery doesn’t have to mean that we are only masters of our own beast, it could also come to the point of meaning mastery of beasts around us.
Specifically I was thinking that deeper into our talent tree there could be possibility of adding functionality to tranquilizing shot, maybe have it cause an additional debuff to the target exclusive to BM hunters such as increased vulnerability to the BM pet’s attacks.
Additionally regarding pet deaths and suffering dps, yeah the pet dies dps should go down it makes sense, I specced to get my rez down to 4 seconds and it works…unfortunately now I don’t seem to have a problem with my pet dying. What I do see as a valid solution though is simply coding them so they are less reactive to things such as the Mimiron mines as mentioned in the Q&A. I think that the avoidance mechanic works decently since it doesn’t allow people to kill the pet without specifically targeting it. The issue I see here is people complaining about the pet being killed to easily in pvp. That issue is easily resolved in the understanding that the hunter would die in the same manner if they were in the pets position at that moment. A pet cannot be sent into a crowd of enemies without expecting that it will be killed, a hunter wouldn’t charge in there and not expect death.
Re: Vish
“It breaks my heart to read that Blizzard have no intention of giving BM a unique ability like Chimera or Explosive. I already feel that the 1pt talents in BM tree (bar Aspect Mastery perhaps) are pretty shoddy (yay new word) when compared to other 1pt talents of other specs and classes.” Don’t forget it is much higher up on the talent tree AND currently glitched so that Surv and MM hunter’s still have access to dragon hawk after respeccing, at least last time I checked that was true.”
Apologies for double posting
I’m currently specced MM/BM dual and I love both passionately. My heart lies in my Spirit Beast (sholazar one), and he’s become my guild’s mascot. Here’s a list of things I think should happen with regard to BM and hunter in general:
Range: Point-blank range should add a +5% critical strike chance of any person in melee of the hunter when they’re using melee attacks against them (casters wouldn’t get it when in melee of a hunter since min range is more of a joke to casters).
Beast Mastery New high-end talent: Sonic Sting: 0/2 Allows the hunter to fire a sonic sting, a powerful, mind-altering attack against a hostile or neutral beast causing that beast to behave as if tamed for 15/30 seconds, then immediately focuses it’s rage upon the hunter when this effect expires (unless refreshed). Neutral beasts become hostile when this sting expires. (Note that this can be used against hostile PvP pets too…a SV hunter hits you with explosive shot in a gank attempt, you should be able to sonic sting his crab and have it and your spirit beast attack them :p ).
hunter’s still have access to dragon hawk after respeccing
um huh?
I found this part amusing. In the question/answer on pet HP and survivability. They discussed the idea of a low hp pet that dies and comes back easy and often. Read their example,
“But in that situation, we would nerf pet health quite a bit so that the pets would crumple quickly when focused. The death knight (especially with an unglyphed Ghoul) works a little more like this currently – they have like 12K health without the glyph. ”
I think poor ghostcrawler hasn’t tanken a gander at his/her pet’s hp in a while? Most BM pets at 80 have between 11,000 and 13,000 hp righ tnow. I dont think they realize this, for some reason.
Tested and confirmed
Switched from BM to Surv, with Aspect of the Dragonhawk on.
Removed Aspect of the Dragonhawk via casting Aspect of the Viper.
Re-casted Aspect of the Viper, gained 300 ATP and 25% Dodge.
Yea, I mentioned that Noba. Even tenacity pets don’t exactly have a ton of hit points. And they really aren’t paying attention if they think that hunter pets don’t die if focused on. What they ARE talking about is making pet’s easier to kill while NOT paying attention to it. The specific situation they mentioned was the pet dying to AoE, and the two examples brought up were blade storm and Arcane explosion…..if a warrior decides to beat on your pet, or worse you, that’s pretty much it for either of you. The other example was arcane explosion, and if a mage is running around in circles arcane explosioning, then they are either hitting you, or aren’t exactly worried about your pet. Not only that, but as BEAST MASTER, our damage is in our pet’s. If they can just be two hit blown away by blade storm or arcane explosion, then we are screwed.
I know I tend to be anti-Blizzard anyway, but the Q&A was a let down. Basically, they said “Beast masters need a buff…..but we want to make pet’s easier to kill.” This, in spite of just NOW making pet’s HARDER to kill. So I have to ask…..what the hell?
I just loved…
” Q: Do we have plans to increase the number of stable slots available to hunters?
A: Obviously we increased it a lot in Wrath of the Lich King. ”
Alot = 2 slots? Wow I would hate to think how many…
” Obviously we increased it by a fair ammount ”
would be, I’m guessing would be maybe half a slot?….. /sigh
On the plus side guys in the PTR my pet can get a 3k wolverine bite on anything thats not in plate lol
I am glade to see that they are still keeping the ammo issue in mind, and that the idea has not been shelved. The thought of being able to use a fire/poison/etc type ammo opens up some possibilities.
I do not belive that BM spec need a new shot, I think what it doesn’t need for the tree though is for the 51-point BM, that is say, increases pets contribution from hunter stats by X% or some thing similar, for hight survival. Also, BM has Beastial Wrath, which with a glyph has a 1.2(?)min CD, and when proc’d hunter and pet is immune to several effects…”Unstopable as death”
I would also like to see a decrease in the time it takes for mend pet to finish, but without changing the amount healed, or increasing the amount healed without changing the time. For end-game, the amount vs time for mend pet is…next to useless (or for some naxx bosses for that matter)
Interesting about the spirit beast family. “We have also discussed expanding the Spirit Beast concept to have rare skins of other pet families (that otherwise don’t convey a combat bonus).” hmmmmm…but what do they mean by that part in brackets?
And having pets summonable like warlock minions, that’d be much nicer, means I can pull out my tanking pet for 4-horseman, and then switch to my DPS pet afterwards instead of waiting 1/2 through the next quarter before I can switch :)
I think a simple way to fix the range issue would be as many have suggested, at point blank we deal less damage by X%, and at ranged we deal 100% damage. this would greatly increase our survivability without making hunters OP.
A different bar then mana…hmm I’ve always wondered why hunters used a mana bar, but did not need to stack Spell power… I think it would be more accute to put hunters on a system similar to a DK’s bar, or something akin to an energy bar
Something else I would like to see is the daze effect removed from Aot Cheetah/pack, as neither travel forms or dash/sprint have this nerf. making these Hunters aspects more debuff then buff.
oopsy “I do not belive that BM spec need a new shot, I think what it doesn’t need for the tree though is…”
“Doesn’t” should be “Does”
*Sarissan, Beastial wrath IS the BM equivalent of Chimera or explosive shot. but instead of the hunter shotting, its the pet thats doing the damage. as for pets running into large groups and dying, its not about that per-say, its more that if the hunter would run down there they would survive LONGER, pets die very VERY quickly in pvp. Unlike the Hunter, the pet is not “Geared” enough to face another player. its like pitting a lv 50 player against a lv 80 player…the lv 50 players going to go down fast.*
What blizz needs to do is Bring the pets ability to survive in pvp or boss fights up to the equivalent of other players of the same lv.
They did do a bit when they increased the resistance pets have…but tenacity pets need something akin to OT def rate, tenacity need something akin to Dodge rate, and Cunning need something akin to resil. Something that will be specific to the pets telant purpose.
I really like the Idea that Ammo’s being part of Gear… and switch on needs…
How’bout making Ammo’s… something like Sigils or Totems for Death Knights and Shamans? give them Certain damage, as the ammo’s now… and rather than considering
Fire Arrow or Poison Arrow… give them some type of effects?
may be… something like when your Explosive Arrow hits the enemy, there’s possibility enemy will be burned for extra damage or somethings on the same line!
Regarding pet health, GC was presumably talking about fully buffed pet health in PvE. That’s a lot more than 12k. The number is also going to be higher in stamina-heavy top end PvP gear. I’ll try to remember to have a look at my cat’s unbuffed health in SV spec and my worm’s unbuffed health in BM spec and post them here.
Regarding Arcane Shot, GC’s point (clarified in later posts) was that if they buff it too much then SV hunters will want to use it at the expense of Explosive Shot, which rather defeats the point of the current SV tree.
Regarding stable slots: doubling the number of stable slots is a lot :) Of course, they also made pets a lot more interesting so that number now seems small. But at the time Wrath was released, the idea of many people really wanting more than 5 hunter pets wasn’t seen as particularly likely by Blizz *or* players.
Regarding exotic pets: Blizz have stated many times that they don’t want to restrict BM hunters that want to maximise their DPS or utility to solely using exotic pets. This is smart: they recognise that many BM hunters love the pet they currently have and would object to being told to use a different pet in order to reach their top potential. From a numbers point of view, the BM 51 point talent needs to be about the extra 4 pet talent points, hence why the addition of things like Shark Attack, Silverback and Wild Hunt in 3.1 and the Wild Hunt buff in 3.2 are largely targeted at BM.
I’d like some comments on views of how Cunning pets and how pet survivability is. Please don’t get off-topic. I worked to created a somewhat viable argument/point. I’d really appreciate your help once again. I thank all of those who posted in my last big thread I got blue posts in. It wasn’t Ghostcrawler’s responses in general that made it worth while. It was the people who posted in the thread and gave helpful views and suggestions about the main topic. I enjoyed reading all of the opinions and changes that could be made, all of the cool points other people made about what needed to be done. Staying on the topic and having such awesome posters this time as well would be great ^^
http://forums.worldofwarcraft.com/thread.html?topicId=18601087208&postId=188145896252&sid=1#2
I don’t think so, Nimizar. He mentioned Ghouls having 12,000 hit points without the glyph, and that’s unbuffed. So I think that one’s out, he is just slightly uninformed, which happens sometimes.
Still not sure what anyone thinks of what I posted on the official WoW forums. ><
Nothing much new on the Q&A that we already DON’T know. Like Palla, this is a big letdown for me. Pet survivability is already a shambles and if they make a quicker pet rez to revive pet or buff up heart of the phoenix cooldown, they’ll make it even worse??? What ARE they smoking? GC sounds like he’s just reading off a cue card that someone else wrote with the answers to some of our supposed Q&A. Do some of them even LISTEN to those in the PTR when they spot a potential problem? Do they even HAVE actual “critical” primary testers that actually KNOWS how each class is played via first-hand experience?
They overstated and understated a lot of things with this and some of their points of view fly in the face of common sense. IF this is their way of listening to the player-base, it sure leaves something to be desired. “We solved a lot of perennial hunter problems in Wrath of the Lich King…” …yeah right…. THEY gave us a TON more after supposed “solvage”…. and broke some that should have not been broken in the first place.
Listen to your player-base, Blizzard. Beef up the pets, FIX the pets, and furthermore, give us something substantial and not some kind of answer that doesn’t feel like a slap to the face. We’re not stupid, you know.
…and while I’m ranting, we’d like an in-your-face shot for those situations that force us to go melee. As it is, we’re pretty much a “running” joke in pvp when other players get into our personal space.
… and yet here in their Q&A, they say they need more input from the players on certain things…. uh…. have they been reading any of the posts in the forum at all? Looks like that’s a “NO”.
I recently had a BM idea, as it is the only spec I’ll use.
First open all the exotics but Spirit beasts to all hunters.
Second, add at least 4 more spirit beasts. Have 2 of them be ferocity and 2 cunning. This provides the same ratio of BM exclusive familys.
Third, split the end talent into two equal tier talents:
“Synchronized Training”
Passively give the extra pet talent points + an activated aura for you and your pet. While syncronized you and your pet do x% more damage but share the use of your mana.
“Spirit Training”
You’ve become atuned to the primal spirits of the world and may now tame Spirit Beasts”
With my above suggestion Spirit beasts would span the talent trees and could follow suit with them being associated with gods of some sort.
For example:
Tenacity Spirit beasts could be modeled after a bear (linked to Ursoc/Ursol) and a Boar (linked to Agamgmon)
Cunning could be a wind serpent and spider as some of the troll animal gods share these aspects.
each one would still be a rarespawn to make the extra flavor worth it. And it being a separate talent of 1 point allows for hunters to not be locked in to getting those if they dont want to, but the new variety in them would make the 1 point worth it for those who do.
I’ve been thinking about it, and wouldn’t an energy based system be bad for hunters? I mean unless your going to give us a form of ‘combo points’ or similar system, to allow us those spikes of damage. It just seems like it’d be a TON of work to tear down the hunters current system and build us up a new one based on energy. Unless they half-way do it, which BLizzard has a tendency to do.
‘From a numbers point of view, the BM 51 point talent needs to be about the extra 4 pet talent points, hence why the addition of things like Shark Attack, Silverback and Wild Hunt in 3.1 and the Wild Hunt buff in 3.2 are largely targeted at BM.’
And we still have to give up survivability of pets for these bloats in the tree. And Silverback isn’t even really worth while, since on Boss fights where Ere is tanking for us [MGT and etc], and even non boss fights [Mechanicals], growl is sometimes useless and I’ve turned it off to allow for more focus to be used for Tstomp/Bite spam. There’s also the fact it only does what 600 hp per growl… oh yeah that’s epic. Mend Pet + healer = happy pet, Silverback is a near worthless talent.
There’s also the fact the trees are bloated, as I said, in such a way, where you’re forced to get things, just to unlock others. This is in the tenacity tree, this is in the ferocity tree, this is in the cunning tree most likely. But for Ferocity it’s where you’re forced to spend 3/3 for avoidance to unlock an ATTACK. Why not 2/2 for pets and the attack just requires the standard 3 moar points spent in lower tiers. But no :/
And holy hell Exotics WERE SUPPOSED TO DO MORE DAMAGE! Blizzard even said so! 5% more! It may not be alot but it was a reward for having to dig our asses so deep into a tree, cause not everyone who plays rolls BM just to keep a cat, a wolf or a raptor by their side. What’s the point of EXOTIC MASTERY then. Oh a shiny Core Hound you’ll never use. Or a Devilsaur. Because ooops can’t have it better even tho you sacrificed alot of things SV and MM have to offer.
Exotics SHOULD do more damage than their counterparts. I’m sorry but they should be doing a smidge more damage than their non exotic brethren, it’s just doesn’t make sense to become a Beast Master. To Be Able To Tame Devilsaurs, Sithilids, Chimeras, Etc, and just be told oh a wolf or cat are just as good as bm! Why oh why did we even make exotics!
That’s like Blizzard spitting in the eye of SV and MM by giving them a shot that’s not superior, or infact, just on par with any normal shot any other tree could use, and the only difference it has is the name.
The ‘new talents’ aka the bloat came because Blizzard NERFED our pets, and then realized oops we gotta make BM happy again. Lets bloat their pet trees! Make them sacrifice survivability for utility!
/sigh
Palla: I think they shouldn’t touch the current ‘energy’ system for hunters. I feel like they finally just fixed us ffs, the only problems I have is ofc leaving AotV on to long, and getting whined at by the dead SV on the floor.
I mean before oh god yes it was horrible, I mean I would put aotv while oom in SMV and it would take like 5/6 minutes to get my mana back, if not more. Aria once commented well atleast you can regain it while on the go.
And I was thinking, yeah while running from one point in SMV to another.
But knowing Blizzard they can’t leave something fixed for long. What is it with them and the lets fix what’s not broken/nerf bats.
I’ve never really seen it as a detriment either, Ryai. Which is why it bothers me that they’d try to fix something that ain’t really broke. Then again, how could I complain about an infinite resource system?
They do come across as somewhat confused about how to deal with hunters pets don’t they? Your basic problem is in PvE NPC’s play along and target our pets but in PvP obviously players don’t, they get us in melee as soon as they can cos we’re such a free HK without range, until they decide what to do about that it’s always an issue.
I do agree that upping to 5 Stable Slots for Wrath was great – until they gave us so many cool new pets and with the Exotic’s – now we need more again, esp with Dual Spec.
Also Exotic pets’ shouldn’t do more damage – they are right that many BM hunters don’t want to have to give up their other pets to have to use an Exotic – yet how can they not see at the same time that by making one pet family “the” pet to use in raids, or PvP e.g. Cats in BC (yuck), Wolves in Wrath (yey) they’re doing exactly that.
If they really want pet variety then make all 3 talents tree’s available to all pets!
Also i agree with people who have said BM hunter’s don’t need a signature shot – our signature is our Big Red Pet. If they want to look at future talents/amends for BM – maybe a side effect of 51 points is not just exotic & the extra 4 points but also that any pet we have can use all 3 talents tree’s? I still think the ultimate BM talent would be to have two pets out at once, or even a clone of the pet you already have – for a limted period obviously.
All the talk about going from mana and energy is because in WoW Vanilla Beta hunters DID use an energy system, almost like pet focus but like most hunter abilities, very broken. So when the deadline came they just gave us mana and washed their hands w/ it. Now a lot of lore nuts think it doesnt make sense for hunters to use mana, and it doesnt. While others think were still broken and want the focus implemented. Because of these two topics, Blizz has actually listened for once and thats why they are talking about fixing something thats not broken.
BM’s 51pt talent is about the 4pts because they cant balance the different pet family dps to actually give us a choice w/o the pets being too similar, which would be a step backwards. And i said cant not wont. They cant balance one class’s 3 specs to be as quoted, “within 1% dps” of each other. Dont expect them to be able to balance +20 pets w/ different abilities. And extoics are better then regualr pets, top 3 dps pets for BM on live are devilsaur, car, raptor. Devilsaur is unusable due to its large hit box causing accidental pulls and overall size causing you to be hated by your raids melee. Spirit beats do need a buff and seeing as our only special shot is arcane shot and they have an arcane based attack, we should get something from talents that make that work. They just need to shuffle some pets around so the pets w/ CC like abilities should all be cunning, Survival abilites tenacity etc and give us a little more variety by making pets more attarctive by having thier special skill and family talent tree match. EX. crabs to cunning, dragonhawk/windserpent to ferocity, moths to cuning, tallstriders to tenacity.
@Kroxis having a talent that is only usefull if you are able to tame a rare spawn is a terrible idea, sorry it just is. Exoctics are better then regular pets in some ways, I think it could be better but they shouldnt be the only choice.
Overall I was also let down by the uninformative Q&A w/ basic questions that have been asked over and over and side-step answers. All I know is there better be a BIG bombshell full of improvements at blizzcon seeing as 2 questions were directed to be asked again there.
/rant
We need more stable slot…period. We can reset the call stabled pet CD by switching specs w/ dual talent, just remove the CD. The answer to why we dont have reusable ammo yet did not make sense BUT I’m glad its on the table and coming eventually BUT I’m playing the game now and eventually is being used to often. I hope they do expand upon it to gives us different types of ammo, the hunter class needs something like that, similar to rogue poisons. Remove tranq shots CD or remove it. Autoshot on the run, just give it to us, it hurts us more then you realize, ok CASTERS cant cast on the move BUT they can just use thier instant attacks while moving,keeping up debuffs or procs etc, then when they stop, back to the big dmg casted spells. We only have 2 instant attacks(stings, concussive, tranq etc arnt attacks) when we have to move, were screwed. And its very noticible on the dmg metter how much I was moving in a fight. Id like to shoot at pt blank, but Id rather autoshot on the move and we’ll never get both. Scatter shot and Kill shot are great, but one ya need to spec for and doesnt help if I cant get away and need to fight(sometimes we just cant escape)and the other only works below 20%. We already have too many abilities, dump all the melee moves and give us a hard hitting melee range only shot w/ at least a 60sec CD cause dunno if youve ever been shot in the face at close range, but it isnt pretty and it will help deter non melee classes from humping us to exploit our deadspot since its not a deadzone >.> Viper sting needs bigger numbers, scorpid sting needs something added to it like armor pen reduction like imp FF. Ive said this before, BM needs a sting deep in the BM tree that causes a bleed effect doing dot(more dmg then SS) and giving the pet a type of blood frenzy increasing its dmg on the target. With these changes glyph of steady shot should be reworked to work w/ any sting. And lastly, BM has IMP rez pet, surv/mm pets can spec into HotP, but please lower the mana cost of rez pet, it should not take 1/3 of our mana, EVER.
/endrant
Finally, going back to the reusable ammo. The only way I see it happening is we get an “ammunition” item we equip in out ammo slot, like a relic, totem or libram. It increases DPS by X. It would most likely be a drop from bosses of current content or bought w/ badges/honor. Lower level players can simpily buy these “relics” instead of the ammo from the same vendors or even get them as quest rewards. Hopefully they will come up w/ a clever term like “Charge” or “Clip” for the ammo relic and it will work for guns or bows. I really really hope there will be different effects. I can imagine them having spec specific ones that could increase explosive shot dmg or auto shot but I would like something more interesting and similar to rogue poisons, shaman enchants or deathknight runeforges.
Ex.
*Immolation Charge of the (insert current content theme) Increase weapon dmg by XX. Ammunition is extra flammable and can burn the target for XX dmg over XX sec.
*Barbed Charge of the Titans(or whatever) Increase weapon dmg by XX. Ammunition is extra sharp and can cause target to bleed for XX dmg over XX sec.
*Calibrated Ammo of the … Increase weapon dmg by XX. Ammunition has been modified by goblins to increase accuracy, has a chance to apply “Locked Target” on the taregt. Locked Target increases critical strike damage by X%, stacks upto X times. Only usable by engineers.
*Honey ammo clip Increases weapon dmg by XX. Ammo contains traces of honey, upon impact has a chance 0.5% chance to apply “Covered in Honey” on the target. Cavered in Honey stacks upto 5 times, at 5 stacks the target is attacked by bees and horribly stung, reduces chance to hit by 3% and causes 500dmg every sec for 10sec and leaves terrible welts. (JK :)
But you get the idea, ammo can increase weapon dmg, along w/ fire dmg for surv, nature dmg for multipla specs or have neat efftecs for extra dmg or utility in pve or pvp. Hope they dont screw it up.
*Pandaclaw of Heroes and Legends on Terokkar US*
@Charlatan THIS >>> I still think the ultimate BM talent would be to have two pets out at once, or even a clone of the pet you already have – for a limted period obviously.
Has been said may times, and IS the solution, but will never happen when one pet is broken, no way they’d give us two. Well they might but two broken pets wont help.
Blizzard said it themselves when they were touting the line that exotics will get at least 5% more damage and whatnot overall just because they WERE exotics…. that’s EXACTLY what the end line of BM should have been while including the extra talent points…. the only one to survive that was the Devilsaur… everything else got burned…… we should have gotten bigger and badder pets via exotics to make up for the disadvantages we have over SV and MM…. throw in pet survivability and we’ll be on an even more equal footing with the other specs, rather than fall behind. That should have been the right way to “balance” the class in terms of specialization since our pets are where we get all our extra dps from – having a squishy pet as BM does not make sense to a tree that supposedly concentrates on them, regardless of talents. I’d be fine with a 40-50% drop in dps if the pet dies, but that would show that they (mobs, bosses, etc.) would HAVE to go through your pet first before they get to you in PVE, but for PVP…. well, that’s another thing…. pets are chowder in PVP, why aim for the pet when you can always slam into the master and down them after a few hits?
Also remembered back then, they also gave us the impression that with that in mind for BM, a hunter’s pet can almost definitely off-tank while in BM (and can sometimes tank if need be in a last ditch scenario)….. sadly, it was close to that when BC and the almighty gorilladin came into the picture…. it was that way up to a few patches in WOTLK…. then boom, someone bragged so much that a warlock’s VW (also classified as a pet) can be used to tank OS’s Sarth…. end result: not only do they get the axe in terms of hitpoints… they did it to most other pets as well just in case by leveling their playing….. I remember because the nerf to the VW stat, I believe, also came with the patch that changed hunter pet base stat to a flat 5/5/5 across the board before the pets were talented…. the only difference to pets were now “skin and abilities”… and sometimes not very good abilities at that.
To paraphrase Palla, who said it before: “…They dumbed the game down…” IN trying to level the playing field…. they made some new things and also lost a lot of some that should not have been lost/broken in the first place.
….on a funny note, I had a silly, fanciful idea of having the ultimate 51 point BM talent as “Call of the Jungle”…. summons a wild stampede of beasts towards the target giving X number of damage ala “Army of the Dead” for DKs… sound effect would be a Tarzan yell.
….on a funny note, I had a silly, fanciful idea of having the ultimate 51 point BM talent as “Call of the Jungle”…. summons a wild stampede of beasts towards the target giving X number of damage ala “Army of the Dead” for DKs… sound effect would be a Tarzan yell.
>>Love that idea Rowdypotter!
Ok,been a hunter for longer than i want to admit and haven’t felt the urge to post,however…Its about time we (hunters) got a little added benefit to our choice of playing arguably one of the most challenging classes in the game.Every other “pet” class gets to have their pets at the same level they are,no leveling,no feeding.As far as pet talents go,the tree changes were needed but we should decide what tree we want to be honest.And all the work and time that we take to find and tame(and lets be fair the most desirable pets can take very large chunks of time to get)these pets they should come with added benefit other than just a different design/skin and lets broaden the scope for tamable pets. And with the melee,we stand little to no chance at surviving more than a couple hits from a melee class (your choice)since they all have more effective ways at slowing us than we have for them,traps don’t work half the time,wing clip gets you killed before you can get it applied.I like my ammo the way it is now actually.
Aside from the genral dissapoinment this thread is the sort of comments GC should have taken on board It does vex me when he says he needs more feedback on pet issues. Its all here GC it always has been. Instead of just doing his job on one official site mabye he could look at Maniasarcania and others to get the feel of people from EU and US realms who really care about their class and not just top dps.
Ryai & Palla:
My feelings exactly. I mean, we’ve been dealing with an autocast bug for almost 3 major content patches now and they answer they’re thinking about fixing Hunter resource system? I’m sorry but, what the hell?! I don’t want a resource like DK’s or Rogues, or even Warriors. The system we have now is fine. Of course, Blizzard has a way of breaking what isn’t broken in my opinion…
Bm should be aloud to have 2 pets at once how awsome would that be
“Bm should be aloud to have 2 pets at once how awsome would that be”
I’d have to agree with Mr. Tibbles here (Sorry, couldn’t help myself) on that. It’d be pretty damned neat… Probably would never happen, but one can dream, eh?
I was among those who felt this particular Q&A could have been a little more… meaty.
Two of the things that did stand out for me however were
1) Expanded pet bar. Nice, I suppose – for the most part any pet spells requiring timing or special management are included in one of my macros, so I’m not sure how critical this would be for me, but sure, I wouldn’t mind having it.
2) More stable slots. Personally I find 5 slots to be a good number; I have enough hunters that I can usually find homes somewhere for any pet model that I really like, plus I seem to have a hard time keeping more than one pet caught up with me – usually by the time I’ve completed a level, I’ve earned enough “pet exp” to get about 1.5 pet levels, i.e. most of my pets are slowly falling behind until I can reach cap level. But, I wouldn’t object to having more slots if they want to add them – as above, “can’t hurt”.
3) New “spirit beasts”, eg “We have also discussed expanding the Spirit Beast concept to have rare skins of other pet families (that otherwise don’t convey a combat bonus)”. Now this caught my interest; IMO making spirit beasts a distinct species was a mistake – it should be enough that BM hunters already have exclusive access to exotic pets; a “spirit beast” really should be a rare version of any existing beast with a unique skin – and if the “base model” happens to be exotic well that would obviously be a BM only tame but otherwise I think it ought to be “anything goes”, e.g. an MM or SV hunter should be able to get cool looking (but non-exotic) pets without dual speccing.
If blizz doesn’t give us real answers soon I may give up on my hunter. What we really need is to make all pets useful. Rather than do that, wrath has decreased the numbee or useful raiding pets by putting once common pets (ravager, wind serpent), into the cunning tree. There are many pets in trees that don’t make sense. I think the best solution would be to give our pets dual spec. It would open the door to many now useless pets.
Ok, make that “three things that stood out” (#2 and #3 were really taken from the same Q&A item)
Some of the things I wish had been addressed but weren’t:
1) Pet leveling – auto-leveling is a good start, but IMO pets should get a share of quest XP as well, otherwise you have to choose between having most of your stable 5 levels behind, or skipping alot of the cool quest content and focus on XP grinding; fine if that’s what you enjoy but for people like me who enjoy questing, not so much.
2) Borked pets – wind serpents, dragonhawks and scorpids all got downgraded post 3.0, either through nerf (scorpid), standardization (wind serpents) or just plain arbitrary goofiness (dragonhawks). I could probably think of more but these are the ones that immediately spring to mind.
3) Bugged pets – silithids tamed since 3.1 still can’t take mobility nor does the point being auto-applied to dash count towards progression to the tier of their talent bar; I’ve also heard of this happening to silithids tamed pre-3.1 who have been respecced.
Is anyone else disappointed in the way they “buff” BM sometimes?
“The buffs to Catlike Reflexes and Wild Hunt were intended to boost Beast Mastery a little…”
Sure, adding a boost to one of our talents is nice, but…. Why in the heck do they add it to something like Catlike Reflexes? o_o Any dps spec avoids that 3 talents like the plague. Should we really have to drop some good talents, to spend 3 in something that mostly sucks, just to get the buff they say we got? Why didnt they put that buff onto a talent we already use? BM and especially the ferocity pet trees, feel SOOOO bloated. Theres so much stuff you “have to take”, there’s no rom for stuff you want, because you had to spend points on the asparagus you dont intend to eat, just to get sprinkles for your donut.
4) Dual spec/beastmastery/pet talents – fix so that it remembers the last 4 talent points applied by player, and knows to add/remove them depending on player’s current spec, i.e. stop forcing players to choose between following this rigorous pet/spec matchup or having to re-apply their pet talents every time they switch out of BM spec. I’d actually put that as priority one in my list.
I think what stood out most was that Blizzard is not done with Hunters yet. I don’t recall any other class begin told that they can expect more info at Blizzcon (twice).
Blizzard wants to set us apart from casters and focus more on the fact that we use ranged weapons, change our resource system, change our rotation so it’s not cooldown dependent, change how BM works (less dps for pet), change pet survivability, pet UI, pet AI maybe, etc…
They also asked for some feedback regarding pet special abilities and what we think about melee (fightback or escape).
Could it be that Blizzard is finally developing a vision for the hunter class ?
Anyway, it seems to me that Blizzard is spending a lot of time on Hunters…maybe more than on any other class atm.
Hey I just posted this in the wow forumsbecause gc thinks we dont discuss pets (he just has to come here to get all that he needs). I have said this before somewhere on this forum but in PTR cunning pets ROCK, as bm. I have seen wolverine bite crit for like 3k on anything that isnt plate. My strategy is simple, I save wrath for when someone is low on health ( around 50 %) when I can, with RoS being used my pet gets to around 35% health pretty easily and once i hit wrath its a beautiful thing. Cunning can be pretty annoyting to kill becaust of its crit reduction talents, just ask the rogues that think its a good idea to focus on them. Granted that I am using a Bird of Prey, but they are damn useful.
*Disclaimer* This speaking strictly from a BM perspective.
Good points that I find,
Damage boosts when u really need it the most
RoS ( honestly I kinda like the new version)
RoR ( mana can be an issue when needing to burst down plate targets or certain healers)
Decent survivability ( with crit reducng talents)
Utility (Stuns, disarms, snares, slows, whatever floats your boat)
Wolverine Bite (this think can be a bit bursty at times, best used against rogues)
Bad points
They are kinda like a mix of tenacity and ferocity and play well on the extremes. So they can do a bit of everything but not exactly better than ferocity or tenacity.
Their pet abilities need to be buffed a bit imo, the stuns r too short and on too long of a cd and the disarm effect needs to be able to disarm ranged weapons as well.
But despite these I must say that I have fun playing with cunning pets and i hope that they will get some blizzard love soon.
I’m getting annoyed at some hunters, basically over;
‘2. You cannot pass the DPS buff into Exotic pets since that would force BM Hunters into Exotics’
Then. What’s the point of the 51 BM talent. IT CAN’T BE EXOTICS THEN. Oh is it the extra 4 talents? Oh yeah that’s a real wonderpill people. I already went into this in my first post, Exotics were supposed to have a 5% boost, for guess what, BEING EXOTIC! Why do people complain if BM’s have to be forced to use exotics when for survival and MM I SEE THE EXACT SAME TWO PETS.
WOLVES. CATS. [sometimes raptors]. So why is there a hypocritical double edged sword for BM cause oh it would force BM to use something that’s not normal and available to other hunters!
So outside of the useless 51 talent as obviously BM shouldn’t have buffed exotics as that’s ‘unfair’ and ‘boxes hunters in when they should be using a cat or wolf’, we get 4 extra talents to buff a pet. And outside that, nothing. No special shot, no special attack. All +Pet buffs have been nerfed, tweaked or only recently returned to normal, but it still doesn’t really fix things completely.
I am a grumpy BM hunter atm.
I gotta agree with Ryai. Exotic pets should be doing more damage that their counterparts. Surv dosent complain that exp does more damage that arcene. Why? because its supposed to. We are beast masters! there is no reason why a cat chould be doing more damage that a spirit beast simple as that. A simple wolf shouldnt be on par with a devilsaur it just dosent make sense.
as another note, Blizz went out of their way to give us this shiny new 51 pts talent that allows us to tame beasts that no other spec can. Do u think that blizz did all of that so we can have pets that look different? No! Its because they should perform better. This is just my opinion.
I think what would be fiting for hunters to draw thier power from would be something akin to DK’s or a focus type bar, that scales off of Stam or Agil rather then off of Intel, since SP isnt a focus point for hunters it doesnt seem fitting for hunters to draw power from mana.
isnt arcane shot the only ability that scales from SP? but giving its CD, there isnt a point in stacking SP to buff it. out of curiosity, does anyone know if Spirit beasts attacks beniefit from SP?
I really wish that Exotic pets had a noticeable damage difference between normal pets—especially Spirit Beasts, considering their rareness. And not just more damage, it’d be better if they were more resilient, as well, and didn’t die as quickly in certain boss fights (If I had a quarter for every time my pet died on the fire walls in Obsidian Sanctum and the Safety Dance in Naxx…). It would make Beast Mastery a more necessary talent, and not just there because you want a few more points and a pet that not everyone can have…
I am a BM Hunter, and my main raiding pet is a Cat. I sometimes use Gondria to raid, but people always tell me there’s no reason, because the Cat does the best DPS anyway. ): It’s saddening, the situation for us BM Hunters.
Personally,I would like to see the three small pet trees taken away… no more cunning, tenacity or ferocity. Let al pets have one huge pet tree to apply points to. make the pets get one point every level instead of every 4 levels, and let the hunter apply the points as he sees fit for his pet. Also, let the hunter have a choice of three different pet “special abilities”. One that would be for dps, one that would be for tanking, and one that would be for pvp. If the hunter wanted to change that ability, he woould have to visit the pet trainer to retrain his pet. i would even pay gold to retrain my pet if we were able to pick and choose our pet’s ability and skills on one large tree. This would give Blizz a chance to let hunters pick and choose their pet, and if someone’s pet fails, it would be because of poor talent point use and skill… not Blizz’s inability to even out the specs.
I want to see blizz fix the pets that we dont get a chance to use Like say Tallstriders. I would like to see abilities with a shorter cooldown and better durations. it would be kick ass that every 10 sec ppl would miss an attack or ahve it work on raid bosses lol.
Actually Dweezil, I would like to see all pet’s get three tree’s, like normal classes, with cunning, ferocity, and tenacity being the choice’s. One point per level, I agree, with an ‘ultimate’ fifty one point talent.
Flesh out Beastmastery. For the love of GOD, those four pet talent points are NOT enough, and on no planet could they ever be considered enough for a fifty one point talent. Exotics are basically just a way to say “Wheee! I’m beast master specced!” and while I do so love my exotics dearly, it doesn’t justify a fifty one point talent.
I think, this is just my opinion now, that beast mastery needs to be dropped down to a fourty one point talent. Drop the beast within down a tier or even roll it into beastial wrath. Give us a NEW fifty one point talent. Maybe something like draining shot, an increased damage shot that heals your pet for XX% of the damage dealt and increases their damage by 10% for ten seconds or something. You want to give us our own shot, do it, but for the love of god make it fit in with the tree.
As a side rant and a double, BLOODY HELL just make Black Arrow baseline!
I play warlocks also and the comment about making stings comparable to curses is not encouraging. It’s rare that I use anything beside curse of agony.
It’s ridiculous that the number of pet action bar slots was allowed to go live after the overhaul of pets when it was obvious there were going to be more actions than bar slots. Let alone all the problems with autocast on actions that are not on the bar. Those issues should have been a show stoppers.
Nice how L2P got thrown in there. You don’t have to look to far on the boards to find posts from hunters who worked their tails off to get high ratings in TBC who re-rolled because it was just easier with other classes.
Even though the attempt to make the development process more transparent could be commendable, it’s hard to get jazzed up over the ‘we want to do something about ____, but it’s technically hard’ again and again. If they couldn’t go all the way on the ammo change, then leave it as it was. Yeah it was painful, but 4 years on people knew the issue all to well and dealt with it.
You know, this is all really great information but it would be even more useful on thread I made. Thank you, whoever posted. I appreciate it. But anyways…
I’ve got two people in my thread saying that pet survival rate is fine now and that their boost is enough in the PTR. Is there anyone who has a PTR toon that can confirm or stand up and say that it’s not enough? I can do my best to be a good hunter, but even as a good hunter I can be made to look like a fool if a mere two other hunters pit their opinions against mine as fact. Indeed, they may have better luck with their pets than I do but this entire thread right here says “No! The pets need to be tougher!”
My last post has the link to my thread but I won’t post it again as I’m not sure if Mania would like it if I were to flood her forum with my thread links.
Palla: Pets being able to have a choice from all trees, might actually make all pets viable, ESPECIALLY for glaringly obvious dps pets such as Wind Serpents and Dragonhawks.
AND if they did get 1 point per level after lv 10, like normal players, BIGGER and BETTER trees could be made and designed, flushed out and not so bloated and condensed, maybe even allowing for better survivability and utility at the same time, without having to sacrifice to much of one or the other unless YOU choose it, then those 4 BM talents, could come into play after lv 80 is reached, as that would be the make or break aspect, and would actually make BM possibly worthwhile.
That and the thought of a BETTER Tenacity tree… gods I’d probably drool over something I could actually sanely work with and talent.
I’m with Ryai 100% about the whole Exotic thing. Exotics should do more damage then regular pets. Maybe not a grand huge scale, but at least an amount that isn’t going to be incredibly detrimental to a player (if they don’t use one, BM or not) but enough to make it a competitor against Explosive Shot.
Also, I have been saying all along pet talent trees should have all 3 trees open to a player when you first tame a pet. Players should decide if they want it F, T, or C. Once they put that one point in, they’re limited to that tree only until they re-train the pet. So many more pets will be viable this way. Plus it wouldn’t be a huge re-working.
See, THAT’S the stuff that should be answer in the Q & A, not “is there a future for a new resource system for Hunters?”
To add to my post:
Only reason I believe in the 3 tree available until you choose deal is just because I think it’s so much easier to implement that Blizz might actually do it. Having a huge talent tree is a bigger work and well, we know that Blizz isn’t a fan of work.
Unless its for Arena or something, then they work like hell.
If BM need a new shot, that may be some kind of “bleeding shot”.
Because Rhino’s special is a buff to bleeding damage.
http://www.mmo-champion.com/index.php?topic=83174.0
New blue posts on Hunters and Warlocks, however it is mainly on BM hunters
@Stranger…… that’s a problem with that….. as of now, BM hunters are lackluster in heroics and raids, I’ve already seen cases where they are either told to re-spec or step down from the group. A big Rhino inside a cramped dungeon is not going to go well with some players for its mere size alone…. and the bleed effect is negligent at best when the objective has to be burned down as fast as possible. No offense to Rhino lovers out there but Rhinos no longer have much use other than being a combat vanity pet outside a dungeon as the bleed damage is useless with no one with you to provide what it needs. Of course your proposal for a bleed effect shot would also shoehorn BM hunters to one pet alone if that happens for simply that effect. A deep arcane shot talent enhancement in the BM tree is nice… it would give us the edge even if the pet dies while we still try to unload damage after damage toward the target.
I also wish they would allow pets to survive more via the BM talent in terms of health and armor….. and that topic has been talked to death already with blizzard not really listening…. doing it for pvp and pve should be good…. but the way they’re going about it is, sadly, r e t a r d e d.
@NanoTrev. I am on the PTR and I use a cunning pet, I have seen rogues decide to go after pet and I let them because honestly I beat them without even equiping a ranged weapon in some cases lol. After a few tries it seems to take some effort to kill them. They are not as tough as most might want but its not a matter of just 2 shotting them and forgetting.
‘Of course your proposal for a bleed effect shot would also shoehorn BM hunters to one pet alone if that happens for simply that effect.’
That and the fact the both of you didn’t look at the MM tree and see there is a talent, deep in there, that DOES produce a bleed effect. But the thing is it’s an MM talent AND there are better tank pets for mm than a broken Rhino.
Why the hell did Rhino’s get a bleed buff and not a BLEED damage. I mean they’re rending crap with their horn. The opponent should be bleeding out, stunned, snared, something.
Or squashed. Reduces damage done from the target by 10%
Well I mean come on A RHINO JUST STEPPED ON YOU.
‘Unless its for Arena or something, then they work like hell.’
WE CAN DREAM THO RIKAKU.
Like I dream for Hydra’s.
This is what I mean by Blizz needing to fix certain pet spells.
LMAO yes we can dream.
” Like I dream for Hydra’s.”
As long as they’re not super noisy Hydras like that ghost one is (was?), i’m all for hydras. God my friends Hydra was so annoying @_@ I wanted to kill it myself.
Yeah, I laughed at that Rhino bleed effect. Like wtf, yay a ghetto-mangle! So bring those tenacity pets to Ulduar guys when you don’t have a feral XD
Honestly, what were they smoking…
I wonder that quite often, Rikaku.
The rhino was givin the bleed buff the same reason the worm has an ArP debuff. Its to make BM more desirable despite their low dps by being able to bring buffs thats some groups may not be able to bring by regular means. While the odds of not having a warrior or rogue to apply expose armor is not common, missing a feral druid for increased bleed damage is more likely but still rare. And it would increase warrior and MM hunter raid dps. Its not a perfect solution, but id like to see them expand on it more, allowing the hunter class or at least BM be a buff filler by bringing a pet that has a buff the raid lacks. Wasps/sporebats have the minor ArP debuff like faerie fire, carrion birds have ap debuff like warrior shouts, corehound/serpents have casting speed reduc. If this pet replacment for class buffs could be expanded it would be a very interesting mechanic for our class.
Pandaclaw:
That’s not necessarily what I meant. I get what the debuff and buffs were added for, but they were given to Tenacity Pets. Tenacity pets are more for soloing, not for groups. At least the worm makes sense since it does have usefulness outside of raiding in soloing. However, a Bleed effect buff does not. When the pet’s family is tenacity, it it 95% most likely to never be used in a dungeon or raid.
Tbh, no one should be bringing a Rhino to a raid. Ever. While the bleed buff is useful, the amount of dps you lose from not bringing a high dps-cunning or a ferocity pet does not justify it. So overall, it’s a family skill that’s wasted simply because the family’s pre-selected talent tree is not desirable for the area in which the buff would truly shine.
That’s what I meant =)
I think they could solve the entire problem of lackluster BM raid DPS by buffing exotics’s damage. I mean we take a 51 point talent for what, with our overall DPS taking such a nasty hit, turns out to be a vanity pet? Buff exotics and I’ll feel I got a lil something something outta that talent.
As for survivability, with careful pet management, I haven’t had an issue with it. In Ulduar I rarely have my pet die at any of the bosses. It does suck but we should be expected to be able to move our pets in and out of danger, they’re our one big asset and, as such, we need to take care of them. I speak mainly from a PvE perspective of course, but if someone goes after my pet in a pvp situation let them, i can blow their head off when they’re chasing puppy.
… and i’m ranting. /done
Ok Guys Riojin is back with some pet testing results and I am happy! With all dps talents activated and bw up a cunning pet can crit for about 1110 white damage and about 1900 wolverine bite crit on a prot warrior. I had a prot warrior get below 35% and beat my pet beloe 35% and then i poped bw and we watched the numbers he was impressed. I did the same with a rogue and the numbers were almost doubled. 3.2k wolverine bite crits were fun to see! This may not be great to most but compared to live these numbers rock for cunning pets.
@riojin
It’s not just rogues I talk about, and I hope you can beat a rogue as a hunter almost all of the time if he’s your level. Shamans, warriors, pallies, and DKs can hurt pets pretty badly if not kill them most of the time. It happens to my Silithid quite often, and my Devilsaur even more so.
…..Nanotrev, in my experience a good rogue won’t screw with a hunter unless the hunter is busy doing something else. And if a rogue get’s a drop on a hunter, that’s it, game over. Your hand’s are tied. A good or even half-way aware rogue will avoid a beastmaster hunter wrathed like the plague, and won’t come near a hunter if their pet is nearby.
I just realized something…how come aspect of the beast isnt included in Apsect mastery???!?!? mabe this could be a way to buff bm? Lets say give aspect of the beast a rage proc bonus under aspect mastery and add it to the combination of monkey and hawk. does anyone think that sounds like a good idea?
I was just using rogues as an example cunning seems like a prot pally on ptr ( not to that degree though) Ppl have told me how hard it is to kill as opposed to its live counterpart below 35% health the crit mitigation really helps along with the resil changes. It at least allows me to get a mend pet off and keep them in the game more that 2 sec. Also with most cunning pets they have a cc of some sort wich also helps in their defense. I will go and test against other classes. So far rogues and wars have a hard time killing the pet in combat. Especially since getting it low on health is dangerous now it seems.
Since I said I’d provide some pet health numbers:
My unbuffed health: 18243
Unbuffed wolf health with SV spec: 11685
Unbuffed worm health with BM spec: 16354
All gear crafted, from quests or from heroics. Add in food buffs, priest fort, pally kings, Commanding shout/blood pact and the numbers get a lot higher.
Regarding exotics damage and BM DPS: the *original* Wrath design for exotics had them dealing more damage than their non-exotic counterparts. During the alpha and beta, many hunters objected to this approach since it meant that choosing to stick with your preferred pet would be a major loss of DPS, as opposed to the relatively minor loss of DPS from using a “non-optimal” Ferocity pet. So Blizzard changed the design to having exotics be largely cosmetic, with the only real game mechanical advantage being in allowing BM hunters to bring along raid debuffs that the group might otherwise be missing*. The DPS buff from the 51-point talent was moved (eventually) to being able to get 2/2 Shark Attack and 2/2 Wild Hunt.
* (note that putting these debuffs on Tenacity pets is most likely just one of those trade-offs that the design team love: will the raid DPS gain from having the buff exceed the personal DPS loss from using a non-Ferocity pet in a raid? Reducing the magnitude of the DPS loss from using one of these pets was no doubt part of the rationale behind the family stat modifier normalisation)
Regarding Catlike Reflexes: GC later clarified that the BM DPS buff is intended to come largely through the Wild Hunt change. The CR change was just an attempt to make a rarely used talent slightly more enticing (it’s still lacklustre though).
@Ryai…. “That and the fact the both of you didn’t look at the MM tree and see there is a talent, deep in there, that DOES produce a bleed effect. But the thing is it’s an MM talent AND there are better tank pets for mm than a broken Rhino.”
I know abt the talent in MM, I’m dual specced BM and MM as off-spec… I’m simply telling Stranger abt the scenario if that skill WAS in the BM tree. I was talking about that in regards to the BM tree alone if they (blizzard) somehow did it that way. BM hunters will never be able to access any of the other tree’s other stronger talents, hence my reasoning… as I try to see it from his standpoint…. I know my hunter real well, but I can also think of different scenarios where things like Stranger’s question can come in, no matter how out there it may be…. and what may or may not work.
Here’s to hoping “movement should feel like a penalty” isn’t part of the vision of homogenization of ranged dps.
It’s kind of a double standard, Saranette. “Movement should feel like a penalty”, and yet melee classes are in no way penalized for attacking on the move. Make’s a whole lot of sense, doesn’t it? And what’s worse is that hunters are, of course, gthe class hit the hardest by that, since we can do almost literally nothing in melee range.
Palla: The last time I had fun with a rogue on my hunter, was Rosa when she was still lv 60. I had TBW and scared off this, I think it was a DK. I guess he had nightmares of BIG RED PET. All a sudden there’s this rogue at my ass and it’s like wtf cause I know what he’s trying to do. He’s trying to just snare me and wtfing as it all fails.
I just whirl/deterrence/disengage/bandage while my pet stuns and eats him, then concussive shot and unload onto him.
Sometimes I wish all rogues, were as brainless as that face roller.
Hey guys I have a thread on how to buff BM without the use of an arcane buff. It has recieved some great ideas and minimal foolishness or trolling, come on by and share your ideas. http://forums.worldofwarcraft.com/thread.html?topicId=18697254600&sid=1 Hopefully there will be a blue response soon.
Ryai, I tend to make it my duty to kick the !@#$ out of rogues whenever I see them. If it’s a cat or a rogue and it’s visible, it NEEDS to be dead, right now. *Laughs*
Palla:
Same on the rogue part. I don’t think I generally go after other pets though UNLESS another Hunter sends it on me. And especially if its a fellow BM pet. Then I know in a weird way, I’m sticking it to them XD
*cough*
I get very “factional” in Wintergrasp XD If it’s red, it must be dead!
Oh yea, if your in Wintergrasp, you KNOW it’s kill or be killed, and if you don’t, your about to learn. Other hunters…..depends. If I see ‘Explosive shot’ pop up above my head, I immediately retarget and find the sucker, redirect my pet, feign death and unload.
I was in a WG the other day and somehow didn’t die O_o
but yeah I for some reason get targeted by surv and mm hunters alot [BM's leave me alone for some reason], I don’t know why I would much rather focus my attentions, whenever I do do WG, on a warrior or rogue or drood [esepcially tree], but it’s like they all target me.
And ofc before I can react I’m dead. Or if I can it comes down to the wire.
I remember ganking this BM hunter on my lock while he was demo, they’d just raided XR so thought meh fair game. Hunter didn’t even try and have the gorilla eat my face so it’s like big red pet lol /dots /drain life on hunter.
Then I facepalmed cause I think the hunter had actually tried to take down my demon with it’s monkey.
@Rikaku: by “cat” when talking about stealth I figured Palla meant kitty druids.
Teaching one of the kids in my guild about this marvellous thing called “The Beast Within” is still one of the more amusing memories I have from TBC (“Why didn’t Kidney Shot work?!”). I waited until *after* the duel to explain that “Big Red Hunter” = “run away until it wears off” :)
@Riojin: don’t be too worried if you don’t receive a blue response to your thread. Blues often stay away from threads to avoid derailing them with irrelevant QQ. Added a few thoughts anyway.
Yup yup Nimizar. I was speaking of feral cat form druids. And yea, one of the great joys of The beast within is that priceless look on Rogues or druids faces when cheap shot or pounce doesn’t work. Or seeing a chains of ice spring up under you and do….nothing! Though I think death grip still works, annoyingly. I hate that skill.
I think the 51 BM talent can be buffed to add a few slots to the stable- to account for exotics- these slots will be faded out of touch when respecing- without losing the pets.
the exotic pets should be buffed to represent their special status.
and I would be happy with a single extra point to the pet talents- 5 instead of 4.
as for spirit beasts- if they will become a generic added new skin to the family- will they keep the special family ability? furious howl with spirit strike?- this would more honestly represent the family the spirit beast rose from.
finally- be happy that shamans and druids do not whine the spirit beast should belong to them. after-all it is part of the shamanic and druidic traditional lore in common fantasy.
and speaking of common fantasy- be greatful spirit beasts are not limited by time in the material realm (drizzt and Guenhwyvar fans anyone?) like the shaman spirit wolves are.
This is a spirit beast, or a beast powerful enough to be considered gods by the trolls. Not a panther summoned from the immaterial plane. *Laughs* And thankfully Guen can’t do anything like the spirit beasts can. I’m already angry at Salvatore for where he is trying to take Drizz’t, I don’t know that I could possibly forgive him if Guen started shooting lasers out of her eyes.
Knew there was another pet health number I meant to be provide: with zero health increasing talents in my raiding SV spec, my wolf hit 22k health fully buffed in a 10-man Malygos raid (that was with Fort, Kings, Mark of the Wild, Commanding Shout and buff food for both me and the pet).
so if the extremely specialized beast master is taming the gods of the trolls I do believe they should be more than a pretty skin and a druid lookalike spell ability. their unique status should be reflected in their performance and give ample reward for the hardship of taming them.
ppl will always QQ about something but in all honesty- if you are not willing to pay the cost of specializing you should not expect to get the benefit of it through less costly manner.
You know one of the best things i ever had in game on my hunter, esp as BM, was the T5 armour where damage dealt healed your pet – man I’d accept that as a new 51 point BM hunter talent like a shot!
(heh – “shot” see what i did there)
Bloated pet trees!!
Well they could shave them down by removing alot of the 2 bottom row talents and give them to all pets like the dive/dash talent and the charge talent and boar speed cause everyone or most everyone gives them to their pets see there is 3 away from the tree right there!! I did my final leveling with a Rhino and the stampede was excellent!! I didnt mind the rhinos size but never raided with them.. We all know exotics are suppose to be some what stronger and spirit beasts even a little more Whatmade me toss the Rhino was the stampede change was a great AoE for aggro but those in pvp pissed in moan and was nerfed and changed!! Yet the droods typhoon wasnt nerfed or the Shamans storm? why not they do the same thing the old stampede did knock your target or opponent back!! Many time I found myself blown off cliffs bridges Etc.. glad I am an engineer and made a parachute add on to my cloak lol but dont help in EoTS no bottom.. lol Was I correct seeing that blizz wants us to use more melee in close encounters? are we gonna do more damage or maybe more slowing hits besides wingclip like a rend or hamstring? Fix our Deterence? Why not a temp 2 pet effect for BM’s that at least have your pet clone itself for a few? like shammy ghostwolves??? If we are spending the 51 talent for exotics then like before beef them up if not lower that talent and give us a shot or a very special pet skill??
Sorry dual post
Special pet skill like a Ultimate kill command or a beast wrath 2 just a talent to boost the pet attack
Mania’s Arcania » Let’s Talk Cunning - July 27th, 2009 @ 11:40 pm UTC
[...] Thursday, Blizzard released the long-awaited Hunter Q&A. I haven’t said much about my own reactions to the Q&A, but suffice it to say that I was [...]
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