PTR 3.2 – Changes in Build 10072

In amongst all the worgen madness today, Blizzard pushed another Patch 3.2 build to the Public Test Realms (PTR). This new build has a few changes that may be interesting to hunters.

The only official change — as listed in the updated patch notes — is that the cooldown on the redesigned Roar of Sacrifice is still being tweaked. It is currently set to 1 minute.

(My sincere and undying gratitude to MMO Champion for posting the patch note differences in a format I can actually read, especially on such a busy and infuriating day as today turned out to be.)

In addition to that official change, looking directly at the client data also turned up some hunter changes. (Again, I have MMO Champion to thank, although I have tested all of these changes out on the PTR myself as well.)

  • The Beast Mastery talent Animal Handler now increases your pet’s attack power by 5/10% instead of increasing its expertise by 5/10.
  • The DoT portion of the cat ability Rake (Rank 6) is now stronger: it deals 19 to 25 damage every 3 seconds, where it previously dealt 19 to 25 additional damage over 9 sec.
  • The pet talent Wild Hunt now increases the contribution your pet gets from your Attack Power by 15% (for one point) and 30% (for two points). It used to increase AP by 10%/20%.

I am quite pleased about the Animal Handler and Wild Hunt changes. I’m not entirely certain why Rank 6 of Rake needed such a boost, but I’m sure some of my readers — who tend to be more clued in than I am on these things — can explain.

66 thoughts on “PTR 3.2 – Changes in Build 10072

  1. Leozero:
    “oh yeah btw spirit strike is a spell but scales wit ap.”
    This is true on live. However, the PTR is slightly more bugged. For some reason, the game is still considering Spirit Strike to require Spell Hit. And it is not scaling completely with AP as it should be.

    Satyr:
    If you are dual speccing BM and SV, another issue might be gear and gemming. BM is all about the Attack Power, whereas SV is all about Stamina/Agility. If you use AP for SV or Agility/Stamina for BM, you’ll see instances where your dps is largely unchanged.

  2. k sorry im a bit late (ie so far down from the post) but i have a macro for those that want a one button click in the middle of battle, this is a lifesaver vs rogues and DKs, cause you dont have to worry about proper targeting etc.

    #showtooltip Master’s Call
    /cast [modifier:alt, target=focus] Master’s Call
    /cast [modifier:shift] Master’s Call
    /cast [target=player] Master’s Call

    i cant take the credit as i got it off a site that i dont remember ( was months ago), also Mania, if you have a better spot for this helpful macro, then feel free to move it.

  3. Hello kittens.

    Mania don’t know if you’ve seen it yet but MMO-Champion just posted some updates. Seems as if Snake Trap is getting altered.

    “Snake Trap: The Mind-numbing Poison effect has been reduced to a 30% increase in casting time, down from 50% to match similar effects.”

    Just wanted to give you the heads up! ^_^

  4. BM is indeed a little less dps wise than Marks or Survival (I raid as marks for the most part), but I enjoy bg’s and duels quite a lot as bm. I never spec into survivability talents because generally people ignore the the pet…but I tend to beat most people, except smart dk’s and ret pallies maybe.

    I must be the only person who doesn’t have problems with pet survivability in raids. My pets rarely die even on Heigan or Sarth, granted there’s a bit of micro managing which I think is part of huntering anyway. If on the off hand they do, it’s why I’m spec’d into Improved Revive Pet on both trees. ;p

    Anyway, I think these new changes will be nice for bm and make it a little more desirable in raids (3% damage buff ftw). On that note raiding with SB’s is fun, even though I know my marks wolf does better dps. ;p

  5. Lucky is Heigan and Sarth proof as well :) very little micromanaging to do there, Kel on the other hand with the instant death stuff that’s fun :)

  6. Yes, Rika…

    I know the differences on the enchants and gems for requirements for SV. Should include in your statement, “assuming you don’t know the difference” or “if you didn’t know….”.

    I only switch to SV for given runs/bosses and have some duplicate gear for switch out for SV and BM. For me, it still comes down to comfort level with the rotation. I don’t look at the CDs for BM since I’m in rhythm with them. SV –I’m not and come out with about the same dps (always looking at them stink CDs).

    But spreadsheets are not always accurate and I seem to dps more than what the spreadsheet states for BM. Go figure.

  7. yeah id like to have bm buffed a little, and well ig you have good healers on heigan that care about pets they dont die, else one disease and theyre done. sarth is easy, just gottta call pet when lava start and position yourself.

    so yeah i do 5-6k dps as surv on 25 mans and if on bm and pet gets some buff love i do 4.5-5k

    it depends on the fight and how familiar are with the spec rotation.

    i still think that the pet should get same buffs as hunter instead of beign linked to warriors, wich is stupid if theres none on th raid, and palladins ignore pets or get angry if you ask them to buff pet.

  8. Satyr:
    I wasn’t really stating it in the sense that you didn’t know. I was just stating it for the fact itself. I don’t assume anything about a person when they comment something, so I’m not going to assume you don’t know gemming/enchanting for one spec or another. I generally state only in a universal/general sense for maybe someone who’s just reading comments and didn’t know or something along those lines, thus I don’t put “in case you didn’t know” because to me, that sounds more condescending. So if it offended you in some way, my apologies, but it was just bad-wording, nothing more.

  9. Also Satyr:
    I went back and realized why I wrote that, because you wrote “For whatever reason, I do about the same dps on SV as I do on BM…but I attribute that to the familiarity of the shot rotation.”
    I thought I was just making a statement in a general sense to answer/reply to your comment. But again, my wording may have just been slightly askew.

  10. Leozero:
    Yeah, Heigan can still give me problems now and then personally XD It depends on how tired I am honestly. Generally my healers care for my pet, but sometimes in a pug, I’m not that lucky. Sarth tho, Sarth is a fun fight once you got pet management down >=D

    joecool7:
    Love that macro by the way. Was trying it out in PvP last night, I actually use it now haha

  11. you know what i don’t see? why blizzard doesnt make hydras tamable…i mean sure the head all have a will of their own…but then dont heads of the core hounds, the outland birds of prey, and the chimaera have wills of their own? i mean the hydra could have a attack that is like the crocolisk’s except it attacks back 3 times…i mean…come on blizzard. throw the hydra a bone…or 3 for that case…make these suckers tamable…because if the old gods could….so can we!

  12. to anyone who said expertise was useless for pets before: when soloing, it lowers their enemy’s chance of dodging or parrying each by 2.5%, since when soloing you pet will almost always be facing the mob. that’s huge. out of 100 attacks, that is 5 fewer that get avoided. they’ll still be dodged and parried from time to time, but that is a big improvement. in raids, it takes 2.5% of dodges off the table, which, while not perfect, reduces a raiding pet’s chance to miss their target from 6.5% to 4%. that is a big improvement.

    now that pets get expertise from hunter hit, the expertise need disappeared, and we’ll see our pets holding aggro that much better when we solo.

  13. @Ryai

    “I never used it, I never saw the need for it, tbh it forced me to waste 2 points for what? Nothing- it’s the same as master’s call or whatever; removes stuns from the target and the pet’s target? Lol? I don’t want a rogue who’ve I’ve cobncussived as my pet got sapped, to have his snare removed :/”

    IT doesnt remove your enemy’s snare, it removes YOURS, if you have auto self-cast on, you can use it while your targeting an enemy player, i find it as one of the most USEFUL PvP moves as a marks hunter (aside from disengage and frost trap) but you wouldnt really find yourself using it in PvE though.

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