PTR 3.2 – Changes in Build 10072

In amongst all the worgen madness today, Blizzard pushed another Patch 3.2 build to the Public Test Realms (PTR). This new build has a few changes that may be interesting to hunters.

The only official change — as listed in the updated patch notes — is that the cooldown on the redesigned Roar of Sacrifice is still being tweaked. It is currently set to 1 minute.

(My sincere and undying gratitude to MMO Champion for posting the patch note differences in a format I can actually read, especially on such a busy and infuriating day as today turned out to be.)

In addition to that official change, looking directly at the client data also turned up some hunter changes. (Again, I have MMO Champion to thank, although I have tested all of these changes out on the PTR myself as well.)

  • The Beast Mastery talent Animal Handler now increases your pet’s attack power by 5/10% instead of increasing its expertise by 5/10.
  • The DoT portion of the cat ability Rake (Rank 6) is now stronger: it deals 19 to 25 damage every 3 seconds, where it previously dealt 19 to 25 additional damage over 9 sec.
  • The pet talent Wild Hunt now increases the contribution your pet gets from your Attack Power by 15% (for one point) and 30% (for two points). It used to increase AP by 10%/20%.

I am quite pleased about the Animal Handler and Wild Hunt changes. I’m not entirely certain why Rank 6 of Rake needed such a boost, but I’m sure some of my readers — who tend to be more clued in than I am on these things — can explain.

66 Comments

  1. Rikaku - July 8th, 2009 @ 3:15 am UTC

    “The DoT portion of the cat ability Rake (Rank 6) is now stronger: it deals 19 to 25 damage every 3 seconds, where it previously dealt 19 to 25 additional damage over 9 sec.”

    I’m not on the PTR, but it sounds like this depends on how long Rake’s DoT lasts now. It sounds like a buff, but until I know offhand how long Rake lasts now, I can’t say how much of a change it is.

    I’ll run a Recount in the morning (if someone doesnt do it before me) and see what I come up with.

    As for the other two BM/Pet changes, I am extremely excited.

  2. Endriel - July 8th, 2009 @ 3:23 am UTC

    As far as i know is the dot boosted because the cat is not a real choice for raiding at the moment. correct me if I’m wrong but nowadays the wolf beats the cat and the raptor beats the wolf at least in theorycraft.

    my two cents

  3. Rikaku - July 8th, 2009 @ 3:41 am UTC

    Endriel:
    This is correct in theorycrafting. However, when it plays out, the wolf actually has more “uptime”, and as devs pointed out, if you use Furious Howl at the appropriate time (not just autocast) it’s dps outshines the Raptor. Now the only pet to beat that would be the Devilsaur, only problem is with Devilsaur you must be BM spec and currently the gap between SV/MM & BM is not really close enough to make one be BM to use the top dps pet in the first place.

  4. Endriel - July 8th, 2009 @ 4:02 am UTC

    Since the exaggerated nerf of the BM tree i decided to play SV so my Devilsaur stayed in the stable (note: had to dismiss my pvp pet, because i wasn’t able to dismiss the Devilsaur -_- “fix” this blizz).

    But i thought since the buff of the spirit beasts they were a real alternative for bms who already has one. or was it just ’cause of the size of the Devilsaur. (I remember Heign dance with mine. just lol)

    on topic:
    the animal handler change was obvious but is it as good as now? I mean it is the only way to push ER at the moment and just 5%-10% sounds a bit less. :-/

    Greetings from germany,

  5. Endriel - July 8th, 2009 @ 4:03 am UTC

    dismiss the Devilsaur for the Worgen ;-)

    need more edit buttons!

  6. Alastor - July 8th, 2009 @ 4:17 am UTC

    well I guess Blizzard’s touch on Beast Spec… is not a bad idea.
    I know that Blizzard don’t want certain specs are the best… for example,

    Blizzard nerfed Frost spec of DKs for high DPS… and now Blood/Frost are both
    well accepted. While in last expansion… beast spec was best…!

    As all hunters would agree, beast spec is generally incomparable to other two…
    So boosting Beast spec is great for.. hunters like me, beast lovers.
    one thing still challenging is that Blizzard don’t want pets to be the main dps
    for the hunters… Ironic in a way…

    Beast Specs lies mostly on Beasts for damage, although hunter’s damage outwages
    DPS composition of beast. most Hunters would agree that beasts are the greatest weapons and last resorts!

    Yet… Blizzard’s opinion on hunters… “we don’t want hunters to be crippled after the death of the pets” is kinda ironic.

    Well, what can we say…

  7. Nessima - July 8th, 2009 @ 4:23 am UTC

    I will always be BM spc, just feels rigth with the attachments i have to my pets :) Im glad that its now a usefull spec instead of having ppl point fingers at me and telling me to respec to surv or MM

  8. Ryai - July 8th, 2009 @ 5:52 am UTC

    ‘the animal handler change was obvious but is it as good as now? I mean it is the only way to push ER at the moment and just 5%-10% sounds a bit less. :-/’

    I never used it, I never saw the need for it, tbh it forced me to waste 2 points for what? Nothing- it’s the same as master’s call or whatever; removes stuns from the target and the pet’s target? Lol? I don’t want a rogue who’ve I’ve cobncussived as my pet got sapped, to have his snare removed :/

    While I like, Wild Hunt’s change- where does this bring pets/BM’s? Pre nerf? Or just a bit above, pre nerf. If they want to fix BM hunters they need to stop nerfing the pets, sorry for only having what, 4 shots to choose from Blizzard. My pet is my weapon as much as my gun.

    Bleh.

    Also why did they nerf RoS? How is it OP? Seriously. You have to gimp yourself with a tank pet and most people would -see- Erebus, I mean a big ol Hydra? People seem to hone in on him and three shot the poor thing.

    Tell you what is op, Warlock’s VW change. Good god it’s hard to solo one with a Paladin now.

    Especially when oom.
    Anyways.

  9. Ryai - July 8th, 2009 @ 5:53 am UTC

    Edit: Where did that random anyways come from O_o

  10. Mooab - July 8th, 2009 @ 7:25 am UTC

    Won’t Animal Handler increasing your pet’s attack power make the Wolf’s Furious Howl even better? Plus Wild Hunt? Won’t that keep the Wolf as the top DPS pet? I half expect to see Furious Howl moved to a Ferocity talent to keep all Ferocity pets competitive in terms of DPS. Like what they did with Thunder Stomp.

  11. Ryai - July 8th, 2009 @ 7:30 am UTC

    Um, thunder stomp was needed for tanking pets, as Gorilla’s were overused and overpowered.

    I don’t really see how a Devilsaur or Spirit Beast would howl. Or a Raptor.

    And do we really need -another- point placement to chew over?

  12. Dhorvin - July 8th, 2009 @ 9:21 am UTC

    @Endriel:

    Since our pets will be getting expertise that scales with our hit in 3.2, they won’t need any expertise from talents– as long as the hunter is hit-capped, they’ll bit hit AND expertise-capped. So this is a straight-up buff.

  13. Syris - July 8th, 2009 @ 10:14 am UTC

    The Hit to Expertise conversion, and the slight but hopefully worthwhile buffs to BM are nice. I do still have two concerns though.

    First, that Wild Hunt is glitchy and doesn’t always apply properly requiring tedious summoning/unsummoning. Second, what about ArP and Haste? Aside from the fragility of a pet in raid encounters if not meticulously watched, one of the weaknesses of the spec is that it doesn’t scale with two very commonplace stats on gear. That said, GC did say they were working on getting hunter pets to scale with more master stats, and it should hopefully only be a matter of time.

    Now if only they’d make Wild Hunt and Animal Handler also increase pet SP, and un-nerf Thunderstomp, I’d be overjoyed. Some attention is better than none, though.

  14. Rikaku - July 8th, 2009 @ 10:23 am UTC

    Mooab:
    Not necessarily. Wild Hunt and Animal Handler are for all pets, not necessarily the wolf. And to be honest, the Rake Change hasn’t been tested yet, so perhaps cats may beat them or at least be on par (Yeah I know alot of you hate cats, I get it, but I’m just being analytical. =P)

    Ryai:
    Actually, Animal Handler has always been accepted into the “cookie cutter” BM spec. Personally I’ve always taken it as it is (rather was) another way to ensure your pet’s attacks wouldn’t be parried/blocked. Now the expertise was only 10, very very minute.

    and lol at VW comment. Only pvp I do is on my druid anymore. BM in PvP, don’t make me giggle to death. XD

    I also agree with Ryai:
    We don’t need more pet talents. It’s bad enough they’re bloated as it is. Heck, adding Wild Hunt and whatever that other one is (I just woke up) was over and bloated. Plus, talk about a Focus shortage @_@

    So what do these changes mean?
    Well I think personally we’re going to see pets not necessarily “need” expertise. Now keep in mind, Hunters don’t stack expertise (unless you’re like me and had rogue leather on at one point OR let your enchanting friend play with your gear to skill up *cough*) so this eliminates the need for Hunters to be concerned at all with the Expertise for their pet.

    Now I do know *some* gear actually does have expertise, which is pretty unusual. I havent really tested how much expertise/expertise rating a Hunter’s pet would need, but I know for some of the other classes its quite high. Also, given pet’s nature to try and go to the back of a boss/mob, their chances of being parried (I believe* Not 100% sure) is greatly reduced (if not completely reduced),

    I think we’ll be seeing better scaling in the next build of the PTR. Though, GC did say they wanted to move BM away from the whole “Hunters taking AP over AGI” issue, they seem to be going opposite of that. Personally, until pets start taking my AGI & Crit (do they even take crit???) and scaling with it decently, ain’t no way I’m taking AGI > AP.

    I’m just sayin XD

    Anywho, gotta go update the PTR and see what my Recount shows with these recent changes.

  15. Moltenrain - July 8th, 2009 @ 10:25 am UTC

    I’m hoping this shows a difference in the bm tree dps. I’m waiting for my recent character copies to go through so I can check it out.

  16. Gelannerai - July 8th, 2009 @ 10:31 am UTC

    The issues with the Devilsaur hitbox seem to have been resolved. I regularly take Grimlock raiding, and recently I managed to have him survive the entire fight with Heigan.

  17. Jangalian - July 8th, 2009 @ 10:43 am UTC

    I’ve pretty much stopped playin’ my hunter for a while. I’ve been denied too many raids lately from being BM spec….

  18. Ryai - July 8th, 2009 @ 11:04 am UTC

    Well meant on my pally Rikaku, lol.

    I want black war raptor/wolf for him.

    But yeah the bubble they do is pretty op, went oom finally destroying the blasted bubble then got feared/dead.

    ‘I think we’ll be seeing better scaling in the next build of the PTR. Though, GC did say they wanted to move BM away from the whole “Hunters taking AP over AGI” issue, they seem to be going opposite of that. Personally, until pets start taking my AGI & Crit (do they even take crit???) and scaling with it decently, ain’t no way I’m taking AGI > AP.’

    Yeah same. I try to avoid stacking agil and crit, sure I don’t mind it [but figure a 20~ish crit chance on Ryai is more than enough atm]. I don’t think Pets really get anything from our agil or crit O_o

    But eh I try to stack ap and intel gems on Ryai anyways.

  19. Syris - July 8th, 2009 @ 11:41 am UTC

    Glad to hear about the devilsaur hitbox. I may actually consider picking one up, and see if I can deal with the ROARSTOMP if it’s not going to be gibbed by AOE that it shouldn’t have been in range of.

    As for the pet talent trees, I do feel they’re bloated. Some minor tweaks would really open them up, and because the bottom tiers require more points than MM/SV can get anyway, it wouldn’t cause problems there. Avoidance as a two point talent for 40%/80% reduction, and changing Great Stamina to 2 points at 5%/10% (Blood of the Rhino up to 3%/6% to make up for lost Stamina on Tenacity). That would pretty much open the tree right up.

    Hoping to hit up the PTR and see the difference between my live and soon-to-be-buffed BM DPS.

  20. Ethgrì - July 8th, 2009 @ 11:52 am UTC

    @Rikaku,
    BM does fine in PvP. Some clever use of silithids, intimidation, concussive, frost trap, FD, and disengage make us quite the frustrating opponant. Granted, you won’t be blasting, but you’ll keep on Pew-Pewing along. Works excellent with some help from allies.

    Masters call has yet to work out right for me, gotta experiment with some macros. Maybe have a friend try roots/slows in a duel and try different approaches.

  21. Rikaku - July 8th, 2009 @ 12:10 pm UTC

    Ethgri:
    I didn’t say you can’t use BM or do well with it in PvP. But when you compare BM to say LOLExplosive shot and almost one-shot a mail-wearing shaman, it’s pretty obvious BM is just an inefficient means to pvp. But as you said, allies are a help. Generally my expereince in pvp =/= having Allies (at least not for the battlegroup my Alliance is in @_@)

    Though, it could also be me. I personally hate Arenas and have sworn them off. Also I swore off silithids or just about anything in the Cunning family as I don’t like any of those family or they just really creep me out (Silithids freak me out so bad o_o) XD

    Ryai:
    Oh I know you meant your pally, I meant for me. XD

  22. Scott - July 8th, 2009 @ 12:25 pm UTC

    Sounds good to me – my admittedly limited experience with cat pets has been that they don’t hold aggro near as well as other ferocity pets unless I’m in BM spec, so anything that might help with that would be welcome.

  23. Rikaku - July 8th, 2009 @ 1:57 pm UTC

    Well can’t get on the PTR yet, apparently this patch is giving alot of players issues and I’m one of them.

    So I did some pre-liminary stuff on the live realms comparing my cat, wolf and Spirit Beast to each other. Mind you my results aren’t exactly the highest authority on pets and dps, but I was kinda surprised by the results so far so I thought I’d share.

    Pet-wise, the Wolf’s dps was the highest, the Spirit Beast falling just 51 DPS short of the wolf’s. Cat However was the lowest.

    Wolf: 777.8 DPS
    Cat: 695.4 DPS
    S.B.: 719.4 DPS

    The really interesting part for me was seeing SB above cats, and to be so close behind wolves too was pretty interesting. The really good part was my total dps (my pet and mine combined): The Spirit Beast & I beat the Wolf & I; Not by much though, so I’m placing it more on a trial and error/timing issue. BUT I was surprised to see Spirit Beasts stay competitive with a wolf =o

    Wolf Total DPS: 2419.9
    Cat Total DPS: 2256.4
    S.B Total DPS: 2425.3

    I’ll do some comparative DPS tests when I get on the PTR.

  24. Rikaku - July 8th, 2009 @ 2:41 pm UTC

    Ok so testing on the PTR kinda sucks atm. The testing dummy is at like 90% health so since I used Kill Shot before, I’ll have to start over D=
    But holy crap, cat DPS shot up.

  25. Rikaku - July 8th, 2009 @ 2:48 pm UTC

    (hit enter too early)
    Anyways,here’s some preliminary stuff from the PTR regarding the same pets used above. Keep in mind as posted above, Kill Shot was NOT in my PTR testing as I couldn’t use it. My length of combat was basically spam until I ran out of mana. All in all was about the length of 1 min 10secs (just short of another BW).

    Again, this is not hardcore testing, this is just my results. Same cat, wolf and spirit beast from above.
    Wolf DPS: 1049.9 (Up from 777.8)
    Cat DPS: 1009.2 (Up from 695.4)
    SB DPS: 853.8 (Up from 719.4)

    No as you can tell, Cat is just about equal with wolf, sadly Spirit Beast is now, once again, behind. I’m thinking it’s the Spirit Strike/Spell Hit talk that’s been going on lately, but nonetheless I continue.

    Overall DPS (Hunter & pet combined)
    Wolf: 2427.3 (Up from 2419.9)
    Cat: 2562.7 (Up from 2256.4)
    SB: 2179.9 (Down from 2425.3)

    The spirit beast again makes me think that this is due to a bug and/or improper scaling. But man, did cat Jump up a good amount @_@ For those wondering, Rake lasts 8 seconds (DoT), so its 19 to 25 damage every 3 seconds for 8 seconds.

  26. Gelannerai - July 8th, 2009 @ 4:35 pm UTC

    I am so tired of cats…… and I’m a Night Elf.

  27. Nimizar - July 8th, 2009 @ 5:53 pm UTC

    The Animal Handler change was a nice boost (and necessary given the new hit rating -> pet expertise conversion).

    As for pet talent tree bloat… that’s deliberate, in order to ensure only 51-point BM hunters can afford all the Ferocity DPS talents.

  28. Ichigo - July 8th, 2009 @ 6:45 pm UTC

    So do these changes mean BM will once again be good for raiding n stuff? D:

  29. Syris - July 8th, 2009 @ 8:34 pm UTC

    While that may have been the intention with the talents, it doesn’t quite end up working that way. You can get all the DPS talents on a pet even as MM/SV, aside from Wild Hunt or Shark Attack, which you will only have one point for as MM/SV. Those two talents require 15 points to open up anyway, so no matter what MM/SV can only get a single point into the final tier anyway.

    A couple shaved points on Great Stamina and Avoidance would have little influence on MM/SV pets due to final tier restrictions, but could be used to significantly improve the survival of BM pets.

  30. riojin - July 8th, 2009 @ 8:45 pm UTC

    Hey guys on the PTR i am pleased with BM, so far I can take just about anyone 1on1 except some good rets, dk’s, and prot warriors. I dont count prot pallies cause they r bugged atm. So far anything in cloth goes down hard, Lock bubble makes me laugh cause for some raeson my pet eats through it and i think its dispellable ( i say this because i start the match off with a tranq shot and id goes away almost instantly) Im gonna take my SB into arena and check our how i fair there tonight.

  31. Seveil - July 8th, 2009 @ 9:55 pm UTC

    Just want to clear up some confusion on the Expertise change.

    “If a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.”

    If you are hit capped, your pet will be hit AND expertise capped. Wearing gear with expertise on it does not help your damage (since ranged attacks can’t be dodged or parried) and it does not transfer to your pet.

    Basically:
    Hit rating (on gear) = Hunter hit rating + pet hit rating + pet expertise.

  32. Neilaren (Shu'Halo) - July 9th, 2009 @ 12:06 am UTC

    I’m forever on the BM bandwagon. Both my specs (pve/pvp) are BM! There’s just no way I could imagine my WoW life without the necessity to micromanage my pet!

    always off-rant, but I never understood why Blizzard suddenly gave all those new shots to Survival; I always figured that tree was supposed to be more of a Ranger class, with more melee skills than, say, Marksmanship, which is supposed to be the class with all the shots. And we the beast Masters are in charge of pretty much dualboxing with our pets.

    Or at least, I feel like I’m dualboxing during some fights… My greatest accomplishment is surviving a Kel’Thuzad fight that was very heavy on melee players while also keeping my pet out of the rampant void zones. I had to be watching 3 different places at once!

    I use the Sholazar Hive Queen currently, and I’m going to transition to a Devilsaur in Ulduar, so I think I’ve gotten a lot of practice in keeping a large pet out of trouble. :D I (and many others in my guild/server) love my big fat wasp.

    Interesting that they don’t want us to be crippled on pet death, though, when a lot of these recent buffs planned for 3.2 are pretty much buffs to the pet and not strictly us. of course, as we don’t really get our own unique attacks, I suppose it’s hard to give buffs that affect only us. :)

  33. Saranette - July 9th, 2009 @ 12:23 am UTC

    Ryai, I don’t think Roar of Sacrifice is getting too bad of a nerf in the currant PTR at all. If anything, it sounds like it’s going back to it’s old implementation, but with perhaps 20 seconds more on cooldown, but with critical immunity being added to the damage reduction. Now if they were removing the reduction altogether for only crit immunity, then yeah, that doesn’t sound nearly as helpful.

    Pinch damage reduction on 1 minute cooldown for me is fine by me considering the extra traps + deter alllllmost being a bubble. Utility of using it on others is just cake, but if it’s ONLY crit immunity all ’round, than I may be looking at wild hunt next patch =( With the resilience and contribution changes next patch, I just don’t see only crit immunity pulling it’s weight.

    I guess at this point, if I log in once 3.2 hits and my worgen-hardmode is still there, I’m happy LOL

    ————-

    I am thinking about starting a topic on the wow forums about discussing/thinking up more interesting ideas for pet tames. Like I said in the last thread, I just don’t like the idea of random pinatas anymore, since it sounds like we’re going to have 3 fairly contested ones come 3.2. I’d like to see… trophies… slightly more available to try for, but taking herculean coordination to tame (like trying to tame a corehound at level 62 or something.)

  34. Saranette - July 9th, 2009 @ 12:24 am UTC

    And of course I forget to ask: you guys think it’s a topic worth starting over there?

  35. Leozero - July 9th, 2009 @ 1:35 am UTC

    hopefully bm will be again at nice dps, since i like bm to give ferocious inspiration to my raid,i would like more pet flexibility since ie marks surv are boudnt o use wolf/cat (new cat changes may make it more reliable) while bm is bound to use deilsaur/chimaera

    they should just apply the boosts some pets give to any and all other pets so we agains ee hunters runign with their favorite pet and not the trendy and best one

  36. Drak - July 9th, 2009 @ 4:51 am UTC

    “I’d like to see… trophies… slightly more available to try for, but taking herculean coordination to tame (like trying to tame a corehound at level 62 or something.)”

    or trying to tame Gezzarak the Huntress. That was hard, do miss her summon graphic tho.

    Sounds like the BM stuff to bring it on par are nice, spent most of my WoW time as a SV hunter only to get beasted last expansion by the BMs then decided to try BM when Duel spec came out and loved it.

    Agree /w Neilaren on the SV stuff, it was why I played it. Had more melee options that could get you out of trouble if needed.

  37. Ryai - July 9th, 2009 @ 5:43 am UTC

    Drak: well imo SV was the pvp specc, but before wrath, BM and MM seemed equally as good, I mean I actually didn’t die every time a paladin looked at me or a druid or a warrior…

    Tho granted back then healers still usually healed :/

  38. nobbie - July 9th, 2009 @ 6:34 am UTC

    Hi Mania,

    the new spirit beast wolf ‘skoll’ also got a visual update/improvement in the latest patch 3.2 ptr build. To make him look more “spiritual”, he has now received the same cyan color glow effects like Loque’nahak. The effects are mixed into the fur and the eye/mouth portions of the model (together with the known lightning effects).

    Sample images of the new look can be found here on page 2 of our ptr 3.2 gallery:

    http://wow.gamona.de/galerie/wotlk-ptr-3-2-0/?nggpage=2

  39. Stranger - July 9th, 2009 @ 7:48 am UTC

    @Rikaku
    The new “Animal handler” icrease 10% of Pet’s AP. All pet’s physical attack and skills will get benefit. But “Spirit Strike” is a spell and can’t benefit from 10% AP buff. That’s why spirit beast’s DPS falls behind.

    I think that “pet’s AP and SP (spell power) scaling” should be re-designed.
    (My idea) Pets get AP scaling from hunter’s AP, but not SP. And Pets’ SP is converted from a proper proportion of their own AP.
    This way might improve the situation. Maybe you could bring this message to Blizzard developers. (I have no access to US forum.)

  40. Lerk - July 9th, 2009 @ 9:20 am UTC

    BM pets damage should be magical so it would work in PvP as well.

    Warriors and Paladins are pretty immune to pet damage.

    Mania got any new information about the worgen? theres not a good reason why blizzard “removed” worgens from us. BTW even WoWwiki says that Worgens are actually behaving more like beasts then humanoids. they arent smart at all. (in World of Warcraft Lore)

    I abandomed my second 80lvl devilsaur for this worgen and now it’s a non-combat trash trophy pet.

  41. Lerk - July 9th, 2009 @ 9:25 am UTC

    oh.. forgot to write that somebody said it’s because it looks like humanoid and it would be slavery to keep a humanoid as a pet.

    and btw… does worgen look like a humanoid to you people? its more like a standing wolf what runs with 4 paws!

  42. Rikaku - July 9th, 2009 @ 1:32 pm UTC

    @Stranger:
    Yes, that’s exactly my theory as well. However, devs have already stated that Spirit Strike should not be working like that and it is supposed to scale with AP just like all the other pet abilities. Currently this wasn’t so much an issue on live (as the Spirit Beast obviously kept up with the wolf in my testing, falling only 50 dps short); but there’s obviously a bug in the PTR. I’ve also reported it, hopefully it gets fixed.

  43. Rikaku - July 9th, 2009 @ 2:05 pm UTC

    Nobbie:
    Thanks for the update on that, now I totally will get Skoll =D

  44. Ansawa - July 9th, 2009 @ 2:54 pm UTC

    As a random comment, 10 free expertise is not “minute”. Expertise RATING converts at a rate of 8.2 rating->1 expertise, and 1 point of expertise is a 0.25% reduction in chance of an enemy DBP. 22 expertise is the “soft cap” for removing dodges from a mob’s defense table at 80, while 56 is the “hard cap” needed by tanks to remove parries. Hunter pets would not be particularly worried about blocks or parries in a raid setting because they typically attack from behind the mob, where only dodging applies.

    It’ll be nice that my hydralisk will no longer be susceptible to parry-gibbing come 3.2, though.

    As for the worgen–I expected this would happen, which is why I didn’t go through the bother of taming one myself. Whether or not worgen act more “bestial” than “humanoid”, they’re classed as humanoids everywhere else in the game except Garwal. All the other glitched pets–with the exception of the slime; I’ll get to this–were some special variant on a beast-type mobs. Even the slimes have only been seen as an untyped mob, and are probably close enough to beasts that Blizzard just didn’t care.

    Running around with a humanoid model at your side? No. Not going to happen.

  45. Alex - July 9th, 2009 @ 4:13 pm UTC

    I’m very happy about the changes in Animal Handler! I never really understood the need behind pet expertise (and therefore tended to not spec into it, and divert those points to some Marksmanship talents in my BM build), so this is nice. (: Of course, it means I’ll have to change my BM spec to include Catlike Reflexes and Animal Handler, though. Yikes.

    As for the changes to Rake and Wild Hunt, it’s all good news for me. (: My main raiding pets are a Spirit Beast and a Cat (unless Marksman, then it’s a Wolf), so bring ‘em on!

  46. rangedwolf - July 9th, 2009 @ 4:39 pm UTC

    actually ran a dps meter on wolf, raptor, and devilsaur pets the other day as a bm hunter was suprised at the results raptor 590dps devilsaur 600dps and wolf 660dps i personally feel that blizz needs to buff exotic pets thier dps is about the same as regular pets all u get is a new skin nothin really special bout that.

  47. Saranette - July 9th, 2009 @ 11:01 pm UTC

    Honestly, I think BM and MM will perform way better pending on how most of the new tier gear grants ratings. As I understand it (prolly incorrectly, as I don’t raid nor do I drool much over new armor,) lots of currant high end hunter dps gear is tending to grant more armor pen in general. Since SV prioritizes fire and shadow damage over say, steady shot, more physical damage builds may scale better with newer tier gear if that trend continues.

    But I’m not a raider myself, and I’d hope that some currant top end hunter dps gear grants more crit/agility instead of pure ap/armor pen.

  48. Rikaku - July 10th, 2009 @ 12:03 am UTC

    Saranette:
    Well in the case of MM, you’re right. As with anything dps does increases with better gear. However, the problem is still that BM currently (live, I dont have any MM numbers from PTR to compare with) falls behind due to structure of our talents and abilities and especially our pet scaling (which is extremely more noticeable than in the other specs).

    Supposedly MM is where the “goal DPS” of Hunters is supposed to be for Blizzard. They still consider SV to be a bit high of where they want it and BM to be too low.

    While I’m not much of a raider (I hate it when people split casual and raider btw, cause Im a casual raider @_@), but I do it occasionally. But patch 3.2 will make it much nicer to be any spec given the new badge changes (lovin’ that)

  49. Leozero - July 10th, 2009 @ 11:03 am UTC

    the thing i see is that blizzard tried to make pets varied so it woluld fit your needs, but also locking us to a few choices. what they have to do is put again a training tab for pets so al pets elegible to get furious howl can learn it (or make more versions like furious roar for cat like)so we end with a wider pet table to chose or favorite animal and look.

    for skoll it looks damn awesome, when this goes live im gonna get him, i hope i dont get a hunter swarm there. they should remove prowl and give it furious howl
    oh yeah btw spirit strike is a spell but scales wit ap.

    you know what we should start a suggestions for blizzrad blog here, and then send it to blizzard forum, with all good ideas to improve hunter pets and make bm be par with surv again.

    the combo from having one of each spec hunter is damn good.

  50. Satyr - July 10th, 2009 @ 11:58 am UTC

    I am a raider. I’d love to use my SB (either one — since I have both) and sitll do on occasional raids….but my ghost wolf is my pet choice.

    For whatever reason, I do about the same dps on SV as I do on BM…but I attribute that to the familiarity of the shot rotation.

    I get into a nice rhymthm with my BM shot, but not so with SV.

    Yes, I raid BM period and I do dominate the top dps slots (even number 1). I look forward to the more recent changes to BM than the Kill Command change with the dodge talent (fail for the raider).

  51. Rikaku - July 10th, 2009 @ 4:34 pm UTC

    Leozero:
    “oh yeah btw spirit strike is a spell but scales wit ap.”
    This is true on live. However, the PTR is slightly more bugged. For some reason, the game is still considering Spirit Strike to require Spell Hit. And it is not scaling completely with AP as it should be.

    Satyr:
    If you are dual speccing BM and SV, another issue might be gear and gemming. BM is all about the Attack Power, whereas SV is all about Stamina/Agility. If you use AP for SV or Agility/Stamina for BM, you’ll see instances where your dps is largely unchanged.

  52. joecool7 - July 10th, 2009 @ 7:50 pm UTC

    k sorry im a bit late (ie so far down from the post) but i have a macro for those that want a one button click in the middle of battle, this is a lifesaver vs rogues and DKs, cause you dont have to worry about proper targeting etc.

    #showtooltip Master’s Call
    /cast [modifier:alt, target=focus] Master’s Call
    /cast [modifier:shift] Master’s Call
    /cast [target=player] Master’s Call

    i cant take the credit as i got it off a site that i dont remember ( was months ago), also Mania, if you have a better spot for this helpful macro, then feel free to move it.

  53. joecool7 - July 10th, 2009 @ 8:51 pm UTC

    P.S hope that helps you Ethgrì

  54. Rarako - July 11th, 2009 @ 12:18 am UTC

    Hello kittens.

    Mania don’t know if you’ve seen it yet but MMO-Champion just posted some updates. Seems as if Snake Trap is getting altered.

    “Snake Trap: The Mind-numbing Poison effect has been reduced to a 30% increase in casting time, down from 50% to match similar effects.”

    Just wanted to give you the heads up! ^_^

  55. Seraje - July 11th, 2009 @ 1:56 pm UTC

    BM is indeed a little less dps wise than Marks or Survival (I raid as marks for the most part), but I enjoy bg’s and duels quite a lot as bm. I never spec into survivability talents because generally people ignore the the pet…but I tend to beat most people, except smart dk’s and ret pallies maybe.

    I must be the only person who doesn’t have problems with pet survivability in raids. My pets rarely die even on Heigan or Sarth, granted there’s a bit of micro managing which I think is part of huntering anyway. If on the off hand they do, it’s why I’m spec’d into Improved Revive Pet on both trees. ;p

    Anyway, I think these new changes will be nice for bm and make it a little more desirable in raids (3% damage buff ftw). On that note raiding with SB’s is fun, even though I know my marks wolf does better dps. ;p

  56. Sarissan - July 12th, 2009 @ 4:53 am UTC

    Lucky is Heigan and Sarth proof as well :) very little micromanaging to do there, Kel on the other hand with the instant death stuff that’s fun :)

  57. Satyr - July 13th, 2009 @ 6:20 am UTC

    Yes, Rika…

    I know the differences on the enchants and gems for requirements for SV. Should include in your statement, “assuming you don’t know the difference” or “if you didn’t know….”.

    I only switch to SV for given runs/bosses and have some duplicate gear for switch out for SV and BM. For me, it still comes down to comfort level with the rotation. I don’t look at the CDs for BM since I’m in rhythm with them. SV –I’m not and come out with about the same dps (always looking at them stink CDs).

    But spreadsheets are not always accurate and I seem to dps more than what the spreadsheet states for BM. Go figure.

  58. Leozero - Hyjal - July 13th, 2009 @ 11:36 am UTC

    yeah id like to have bm buffed a little, and well ig you have good healers on heigan that care about pets they dont die, else one disease and theyre done. sarth is easy, just gottta call pet when lava start and position yourself.

    so yeah i do 5-6k dps as surv on 25 mans and if on bm and pet gets some buff love i do 4.5-5k

    it depends on the fight and how familiar are with the spec rotation.

    i still think that the pet should get same buffs as hunter instead of beign linked to warriors, wich is stupid if theres none on th raid, and palladins ignore pets or get angry if you ask them to buff pet.

  59. Rikaku - July 13th, 2009 @ 12:19 pm UTC

    Satyr:
    I wasn’t really stating it in the sense that you didn’t know. I was just stating it for the fact itself. I don’t assume anything about a person when they comment something, so I’m not going to assume you don’t know gemming/enchanting for one spec or another. I generally state only in a universal/general sense for maybe someone who’s just reading comments and didn’t know or something along those lines, thus I don’t put “in case you didn’t know” because to me, that sounds more condescending. So if it offended you in some way, my apologies, but it was just bad-wording, nothing more.

  60. Rikaku - July 13th, 2009 @ 12:21 pm UTC

    (to add to above) bad wording on my part* Just wanted to be clear.

  61. Rikaku - July 13th, 2009 @ 12:27 pm UTC

    Also Satyr:
    I went back and realized why I wrote that, because you wrote “For whatever reason, I do about the same dps on SV as I do on BM…but I attribute that to the familiarity of the shot rotation.”
    I thought I was just making a statement in a general sense to answer/reply to your comment. But again, my wording may have just been slightly askew.

  62. Rikaku - July 13th, 2009 @ 12:45 pm UTC

    Leozero:
    Yeah, Heigan can still give me problems now and then personally XD It depends on how tired I am honestly. Generally my healers care for my pet, but sometimes in a pug, I’m not that lucky. Sarth tho, Sarth is a fun fight once you got pet management down >=D

    joecool7:
    Love that macro by the way. Was trying it out in PvP last night, I actually use it now haha

  63. Santiago - July 13th, 2009 @ 4:29 pm UTC

    Because they nerfed Rake to make cats suck?

  64. Keydis - July 17th, 2009 @ 12:18 am UTC

    you know what i don’t see? why blizzard doesnt make hydras tamable…i mean sure the head all have a will of their own…but then dont heads of the core hounds, the outland birds of prey, and the chimaera have wills of their own? i mean the hydra could have a attack that is like the crocolisk’s except it attacks back 3 times…i mean…come on blizzard. throw the hydra a bone…or 3 for that case…make these suckers tamable…because if the old gods could….so can we!

  65. thebitterfig - July 17th, 2009 @ 6:11 pm UTC

    to anyone who said expertise was useless for pets before: when soloing, it lowers their enemy’s chance of dodging or parrying each by 2.5%, since when soloing you pet will almost always be facing the mob. that’s huge. out of 100 attacks, that is 5 fewer that get avoided. they’ll still be dodged and parried from time to time, but that is a big improvement. in raids, it takes 2.5% of dodges off the table, which, while not perfect, reduces a raiding pet’s chance to miss their target from 6.5% to 4%. that is a big improvement.

    now that pets get expertise from hunter hit, the expertise need disappeared, and we’ll see our pets holding aggro that much better when we solo.

  66. PvP hunter - July 21st, 2009 @ 2:31 pm UTC

    @Ryai

    “I never used it, I never saw the need for it, tbh it forced me to waste 2 points for what? Nothing- it’s the same as master’s call or whatever; removes stuns from the target and the pet’s target? Lol? I don’t want a rogue who’ve I’ve cobncussived as my pet got sapped, to have his snare removed :/”

    IT doesnt remove your enemy’s snare, it removes YOURS, if you have auto self-cast on, you can use it while your targeting an enemy player, i find it as one of the most USEFUL PvP moves as a marks hunter (aside from disengage and frost trap) but you wouldnt really find yourself using it in PvE though.

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