The PTR notes for Patch 3.2 mention that starting with Patch 3.2, pets will benefit from their master’s resilience and spell penetration, spell hit chance, hit chance, and expertise.
Previously, however, Blizzard had stated that they’d like to make pets scale with a whole host of stats, not just those few. So what happened? Ghostcralwer posted a clarification today on the Damage Dealing forum:
We would still like to improve pet scaling for things like haste, armor pen and really just about everything. Resilience and spell pen were the two that seemed the most important so we tackled them first. The way this data is handled in WoW is a little complicated (you’ve got something that isn’t a player being affected by player spells, as well as having spells of its own) so the changes aren’t trivial. We’ll try to get to as many as we can for 3.2.
We’ll just have to keep an eye on the ever-evolving list of changes in Patch 3.2 and see what makes it in!
Have you ever seen anything so adorable? It’s Mania with her