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	<title>Comments on: PTR 3.2 Initial Patch Notes</title>
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	<link>http://www.maniasarcania.com/2009/06/18/ptr-32-initial-patch-notes/</link>
	<description>Flotsam from too many sites</description>
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		<title>By: Mania</title>
		<link>http://www.maniasarcania.com/2009/06/18/ptr-32-initial-patch-notes/comment-page-1/#comment-44713</link>
		<dc:creator>Mania</dc:creator>
		<pubDate>Mon, 10 Aug 2009 23:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2915#comment-44713</guid>
		<description>&quot;Might as well make naked bgs where everyone punches each other.&quot;

Actually I think that sounds like a lot of fun. :&gt; But I understand how it might not be for you.</description>
		<content:encoded><![CDATA[<p>&#8220;Might as well make naked bgs where everyone punches each other.&#8221;</p>
<p>Actually I think that sounds like a lot of fun. :> But I understand how it might not be for you.</p>
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		<title>By: Blizzfails</title>
		<link>http://www.maniasarcania.com/2009/06/18/ptr-32-initial-patch-notes/comment-page-1/#comment-44705</link>
		<dc:creator>Blizzfails</dc:creator>
		<pubDate>Mon, 10 Aug 2009 15:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2915#comment-44705</guid>
		<description>&quot;Actually, the XP-block is hardly going to kill twinking. In point of fact, it’s going to make twinking FAR EASIER since anyone wishing to twink can now simply level to the level needed without worrying about accidentally going over the cap, turn off their xp, and then continue to do whatever they need to do to get their twink gear at their leisure. I know some twinks and they’re all super happy about this change.&quot;

ACTUALLY, POINT IN FACT - XP blocking has completely killed twinking.  There is no point in getting twinked because now, you can only fight other twinks and ll your effort of gear-getting is GONE.  So, leave the XP on and get the same results in the scrub-bgs for crybabies that QQed to blizz about twinks.  Let me say one thing: WORLD OF WARCRAFT IS BASED UPON GEAR INEQUITIES.  Having better gear than the other guy is WHY people play this game.  I don&#039;t care if you have like 3 friends that say gear is not important, b/c those same scrubs will poop their pants when T9 tokens drop for them.

That being said, TWINKING IS OFFICIALLY DEAD.  Might as well make naked bgs where everyone punches each other.</description>
		<content:encoded><![CDATA[<p>&#8220;Actually, the XP-block is hardly going to kill twinking. In point of fact, it’s going to make twinking FAR EASIER since anyone wishing to twink can now simply level to the level needed without worrying about accidentally going over the cap, turn off their xp, and then continue to do whatever they need to do to get their twink gear at their leisure. I know some twinks and they’re all super happy about this change.&#8221;</p>
<p>ACTUALLY, POINT IN FACT &#8211; XP blocking has completely killed twinking.  There is no point in getting twinked because now, you can only fight other twinks and ll your effort of gear-getting is GONE.  So, leave the XP on and get the same results in the scrub-bgs for crybabies that QQed to blizz about twinks.  Let me say one thing: WORLD OF WARCRAFT IS BASED UPON GEAR INEQUITIES.  Having better gear than the other guy is WHY people play this game.  I don&#8217;t care if you have like 3 friends that say gear is not important, b/c those same scrubs will poop their pants when T9 tokens drop for them.</p>
<p>That being said, TWINKING IS OFFICIALLY DEAD.  Might as well make naked bgs where everyone punches each other.</p>
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		<title>By: Witrely</title>
		<link>http://www.maniasarcania.com/2009/06/18/ptr-32-initial-patch-notes/comment-page-1/#comment-41036</link>
		<dc:creator>Witrely</dc:creator>
		<pubDate>Mon, 22 Jun 2009 13:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2915#comment-41036</guid>
		<description>@ maree- why do you think mount availability will be bad at level 20?

I get the feeling most of wow&#039;s current players are veterans of the game so that most of the low level characters are alts.
these experianced alts do not need or want to &quot;see the world at leisure&quot;. they want to get to a certain level for twinking or get to end game content as fast as possible to join in the more serious gaming of raids.
getting around easier in teh low levels will only reduce the annoyance and the only thing this will change is reduce a few more hours from the time it takes to level a char from 20 to 30. 
when mounts were only available from 40 (and leveling was much slower then) the mere boredom of traveling by foot till level 40 caused me to give up and delete two alts- priest and warrior- who otherwise I would have kept for the occasional fun of trying out tanking and healing instead of just ranged dpsing.
I think blizzard understand this and this is why death knights start at 55 and by 58 they already have a free mount and all the flightpaths open.</description>
		<content:encoded><![CDATA[<p>@ maree- why do you think mount availability will be bad at level 20?</p>
<p>I get the feeling most of wow&#8217;s current players are veterans of the game so that most of the low level characters are alts.<br />
these experianced alts do not need or want to &#8220;see the world at leisure&#8221;. they want to get to a certain level for twinking or get to end game content as fast as possible to join in the more serious gaming of raids.<br />
getting around easier in teh low levels will only reduce the annoyance and the only thing this will change is reduce a few more hours from the time it takes to level a char from 20 to 30.<br />
when mounts were only available from 40 (and leveling was much slower then) the mere boredom of traveling by foot till level 40 caused me to give up and delete two alts- priest and warrior- who otherwise I would have kept for the occasional fun of trying out tanking and healing instead of just ranged dpsing.<br />
I think blizzard understand this and this is why death knights start at 55 and by 58 they already have a free mount and all the flightpaths open.</p>
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		<title>By: Maree</title>
		<link>http://www.maniasarcania.com/2009/06/18/ptr-32-initial-patch-notes/comment-page-1/#comment-41034</link>
		<dc:creator>Maree</dc:creator>
		<pubDate>Mon, 22 Jun 2009 10:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2915#comment-41034</guid>
		<description>The hunter changes are okay, I guess, but mounts at lvl 20? That&#039;s just terribad &gt;.&lt;</description>
		<content:encoded><![CDATA[<p>The hunter changes are okay, I guess, but mounts at lvl 20? That&#8217;s just terribad &gt;.&lt;</p>
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		<title>By: Mania&#8217;s Arcania &#187; GC on Additional Pet Scaling</title>
		<link>http://www.maniasarcania.com/2009/06/18/ptr-32-initial-patch-notes/comment-page-1/#comment-41032</link>
		<dc:creator>Mania&#8217;s Arcania &#187; GC on Additional Pet Scaling</dc:creator>
		<pubDate>Mon, 22 Jun 2009 07:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2915#comment-41032</guid>
		<description>[...] PTR notes for Patch 3.2 mention that starting with Patch 3.2, pets will benefit from their master’s resilience and spell [...]</description>
		<content:encoded><![CDATA[<p>[...] PTR notes for Patch 3.2 mention that starting with Patch 3.2, pets will benefit from their master’s resilience and spell [...]</p>
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		<title>By: Nimizar</title>
		<link>http://www.maniasarcania.com/2009/06/18/ptr-32-initial-patch-notes/comment-page-1/#comment-41031</link>
		<dc:creator>Nimizar</dc:creator>
		<pubDate>Mon, 22 Jun 2009 05:46:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2915#comment-41031</guid>
		<description>@Rikaku: hunters also get the fact that capping our physical hit will cap our pet&#039;s expertise and spell hit in addition to its physical hit. Spell penetration is also a PvP only stat just as much as resilience is (since it is designed to counter player spell resistances)

@Ryai: the Roar of Sacrifice change was designed to bring back its PvP utility without making it overpowered in PvE the way it used to be (i.e. back when the damage split version could be used on a main tank). It will indeed make it a pure PvP ability in 3.2. While the current version has some limited use in hunter soloing, I doubt that will be enough for Blizzard to keep it the way it is (although there are already others arguing on the Blizzard forums that they don&#039;t like the change).</description>
		<content:encoded><![CDATA[<p>@Rikaku: hunters also get the fact that capping our physical hit will cap our pet&#8217;s expertise and spell hit in addition to its physical hit. Spell penetration is also a PvP only stat just as much as resilience is (since it is designed to counter player spell resistances)</p>
<p>@Ryai: the Roar of Sacrifice change was designed to bring back its PvP utility without making it overpowered in PvE the way it used to be (i.e. back when the damage split version could be used on a main tank). It will indeed make it a pure PvP ability in 3.2. While the current version has some limited use in hunter soloing, I doubt that will be enough for Blizzard to keep it the way it is (although there are already others arguing on the Blizzard forums that they don&#8217;t like the change).</p>
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	<item>
		<title>By: Ryai</title>
		<link>http://www.maniasarcania.com/2009/06/18/ptr-32-initial-patch-notes/comment-page-1/#comment-41028</link>
		<dc:creator>Ryai</dc:creator>
		<pubDate>Sun, 21 Jun 2009 20:26:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2915#comment-41028</guid>
		<description>double post; why are nearly all emote faces killed here D:</description>
		<content:encoded><![CDATA[<p>double post; why are nearly all emote faces killed here D:</p>
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		<title>By: Ryai</title>
		<link>http://www.maniasarcania.com/2009/06/18/ptr-32-initial-patch-notes/comment-page-1/#comment-41027</link>
		<dc:creator>Ryai</dc:creator>
		<pubDate>Sun, 21 Jun 2009 20:26:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2915#comment-41027</guid>
		<description>QQ of willing to buy less retarded alliance or dishonerable HK&#039;s --; get on Yas do some questing, druid tries to gank me, for some reason comes up as a ?? but when I return there it is, lv 22 I&#039;m all .. and twoshot it. Should I have no but I wasn&#039;t in a happy move it tried to gank me. Then get ganked by a DK but thought after swearing. Fair enough.

I go to Hillsbrad, and what happens? Big EPEEN SV hunter decides oh lets oneshot the lowbie!

Ah the love of midsummer festival --;</description>
		<content:encoded><![CDATA[<p>QQ of willing to buy less retarded alliance or dishonerable HK&#8217;s &#8211;; get on Yas do some questing, druid tries to gank me, for some reason comes up as a ?? but when I return there it is, lv 22 I&#8217;m all .. and twoshot it. Should I have no but I wasn&#8217;t in a happy move it tried to gank me. Then get ganked by a DK but thought after swearing. Fair enough.</p>
<p>I go to Hillsbrad, and what happens? Big EPEEN SV hunter decides oh lets oneshot the lowbie!</p>
<p>Ah the love of midsummer festival &#8211;;</p>
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		<title>By: Snowtiger</title>
		<link>http://www.maniasarcania.com/2009/06/18/ptr-32-initial-patch-notes/comment-page-1/#comment-41026</link>
		<dc:creator>Snowtiger</dc:creator>
		<pubDate>Sun, 21 Jun 2009 20:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2915#comment-41026</guid>
		<description>Well heroics are suppose to be a tougher class will give you that..
Having a Hunter the thing is I dont ask for my melee to be that of a melee class but to have it work like it suppose too!! What i want is my wingclip to actually slow my opponent down.. my disengage to work on all terains and my traps to do what they are suppose to do!
As for the deadzone? well now with all the changes since the game came out and classes get stronger bubbles immune from traps and trinkets anf the pally freedom of movement spell!! Alot of the shots dont penetrate fast enough and since they know the dead zone they run to the hunter and not flee like before!! So hunters when pvping dont have much resistance to other classes and if we dont see a rogue well whole different story sure out the questing and farming and dailies we do fine but when your playing pvp you should have at least a balance to the game we get nerfed more then others and when you ask blizzard they say hunters are a hard class to define since we are not melee or casters but we use mana? I do agree that if it takes a group to down one class of player then something needs to be looked at i have many times used alot of ammo and mana to drop a resto druid and it very hard to do</description>
		<content:encoded><![CDATA[<p>Well heroics are suppose to be a tougher class will give you that..<br />
Having a Hunter the thing is I dont ask for my melee to be that of a melee class but to have it work like it suppose too!! What i want is my wingclip to actually slow my opponent down.. my disengage to work on all terains and my traps to do what they are suppose to do!<br />
As for the deadzone? well now with all the changes since the game came out and classes get stronger bubbles immune from traps and trinkets anf the pally freedom of movement spell!! Alot of the shots dont penetrate fast enough and since they know the dead zone they run to the hunter and not flee like before!! So hunters when pvping dont have much resistance to other classes and if we dont see a rogue well whole different story sure out the questing and farming and dailies we do fine but when your playing pvp you should have at least a balance to the game we get nerfed more then others and when you ask blizzard they say hunters are a hard class to define since we are not melee or casters but we use mana? I do agree that if it takes a group to down one class of player then something needs to be looked at i have many times used alot of ammo and mana to drop a resto druid and it very hard to do</p>
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		<title>By: Witrely</title>
		<link>http://www.maniasarcania.com/2009/06/18/ptr-32-initial-patch-notes/comment-page-1/#comment-41024</link>
		<dc:creator>Witrely</dc:creator>
		<pubDate>Sun, 21 Jun 2009 15:22:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2915#comment-41024</guid>
		<description>death knights are &quot;the first hero class&quot; - which implies a special treatment to a new category of classes that must top the original batch.

as for QQing in general- the other&#039;s garden is always greener.
and some people will always QQ.
even hunters.

if you look at hunter class definition in blizzard official site you will see that the dead-zone range and the poor melee performances are an integral part of the weaknesses built into the class. they are designed like that on purpose from the start- so no use crying over it. its just a part of the package. 

on the other hand the ability to use only one trap at a time was never stated as a class weakness so the prospect the new changes to trap setting was probably planned for a long time.

IMO we should save our QQing for things like the cower self-activation bug. that at least is something blizzard agree needs fixing... eventually.

-wit</description>
		<content:encoded><![CDATA[<p>death knights are &#8220;the first hero class&#8221; &#8211; which implies a special treatment to a new category of classes that must top the original batch.</p>
<p>as for QQing in general- the other&#8217;s garden is always greener.<br />
and some people will always QQ.<br />
even hunters.</p>
<p>if you look at hunter class definition in blizzard official site you will see that the dead-zone range and the poor melee performances are an integral part of the weaknesses built into the class. they are designed like that on purpose from the start- so no use crying over it. its just a part of the package. </p>
<p>on the other hand the ability to use only one trap at a time was never stated as a class weakness so the prospect the new changes to trap setting was probably planned for a long time.</p>
<p>IMO we should save our QQing for things like the cower self-activation bug. that at least is something blizzard agree needs fixing&#8230; eventually.</p>
<p>-wit</p>
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