Blizzard is preparing for a series of class-based Question and Answer posts by asking for questions in the class forums. If you have any questions you’d like to ask Blizzard about hunters, you should definitely post them on the Hunter Questions thread.
I can’t seem to find the link right now, though some one else mentioned it when the summoning effects left. Still, feel free to ask them about the summoning animations.
I meant in the topic that Mania made about the summoning effects being gone, sorry if that was vague.
Palla/Antarx:
I’ll try to lookup that thread just for history’s sake. I think I remember where it was.
Thank you Rikaku, I had it once before, but I think it’s been a few weeks now….
The new spirit beasts are so cool! But there is a huge load of people camping for rares, and not only that… but the rares are time consuming to camp for. Maybe create a spirit beast thats not so hard to get? Also it would be awesome if it was a wolf instead of a cat =) If not another spirit beast as a wolf… why not bring back the awesome ghost wolves as a tameable pet?
Ive been testing a spirit beast and it doesnt seem to come up to spec with “exotic” pet dps compared with say a devilsaur has anybody else notice this does this mean it is pretty much a vanity pet in comparison: such a shame as it is a decent size compared to other exotics and more viable for “dance” bosses. If blizz made baby spice a longer duration say 1/2 hr it would be a nice solution to the footprint of our lovely exotics like the devilsaur let alone save tons of compliants from other raiders.
Woke up early this morning and saw this post… then went to the official thread via link…. THEN read every post there that didn’t sound like someone qq-ing in the form of a question… saw some VERY interesting, intelligent, and valid questions that are amongst the numerous issues players like Palla and Rikaku have noticed since they (blizzard) “broke” the hunter class’s back and are sloppily putting (hear my sarcasm here) it back together…. and in spite of the supposed blue Q and A in regards to the topic… I find it all full of questions and not much answers. Not to sound like a downer, but a part of me isn’t surprised they are not even answering a topic they (bliz) themselves started…. at least so far. It makes me shudder that when they DO reply (via a different post no doubt), the answer we’ll likely get will become something we’ll be “iffy” about (50% “yay” and 50% “nay”). I’ve played the game long enough to know one of blizzard’s golden rule is that “They giveth and they taketh” (more like pulled the rug after they let you walk on it because some other class immediately complained that you can now take what they are dishing out and pay them back while at it – BG is no longer fun for me as a hunter)….. They did it past beta, and are still doing it now…. and I agree with Palla in regards to his numerous posts about balancing…… the way they go about it is seriously skewed.
The problem with Blizzards balancing is that they almost always invariably go overboard with it. Unfortunately when they aren’t going overboard with it, the results are both lackluster and hardly enough to consider the class rebalanced. And for all but perhaps two or three classes, Blizzards fix to their balancing usually goes to far and underpowers the class or spec again. I understand balancing is like walking at tightrope, but dang…..they’ve been doing this for how long now? Start listening to your players Blizzard, sometimes they make good points! And it ain’t that hard to tell the good points from the bad ones!
As my double, I just went hunting for the other Q&As. No one has gotten any real responses yet, but the only forum that had any sort of blue activity was the warrior one. Go figure that.
/raise hand
I want Disengage to not fling me off bridges, into voids. Fail when I’m on a rise of a few degrees that I can’t tell. Fail when I am not on perfectly flat ground. I don’t want to take fall damage anymore when I use it, as I’ve DIED trying to escape rogues, warriors, mages, warlocks and paladins, and while I survived their damage, the fall damage I recive from Disengage kills me.
I would also like it to NOT fling me backwards all the damn time- I would much apreciate an option to hurl myself forward, out of danger, as not always do I have the skill to run the hell away, jump, twirl, hit Disengage and go flying backwards.
I would also like IMP Wingclip back- or have Wingclip have a CHANCE to imobilized the target. I would like Frost Trap to also have a chance to ignore snare resistant buffs, such as the one Paladins have.
I would also like Snake Trap to be viable- as in, actually attacks players and don’t just lay there untill they die.
That is what I would like and what would make me start pvping again on my hunter.
I would actually like to have disengage work correctly and not immoblize me after i jump back I would like to see hunters get get some major powers back and not always be the easy targets now.. other classes cried and moan and blizzard nerf the hunters down now the other classes get all these new skills and talents and we get a lousy + 2% to a skill ot talent that should be up by 20% ( My rant time ) lol I been playing a hunter for along time now and have seen this so called balance routine go south many times!! My hunter is well geared and i know how to play him but lately even playing my other 80 in BGs. Hunters are called easy marks for the reason they are the tied for first to get rid of. If no healers are around face it you get mobbed continuously!! sure ya hear well if ya see them first the hunter has them!! dont count on it ya sure if they dont have buffs trinkets, potions some type a healer or they out hp you by 10K!! As Palla said Blizzard is giving classes skill to counter each class to some degree. When I said I have seen warlocks with bubble I meant like a preist bubble and when they need to get away they go to the little portal they have hidden out of sight.. Resto druid sure now theres an easy kill!! NOT!!! just a waste of mana and ammo there I also enjoy the new Druid leap from 20yds in feral form and stun you the DK death grip and frost grasp the endless pally hammers of justice or repetence the warlock and priest area affects!! sure we have traps but lately they are looking worthless in alot of situations especially in pvp or BG when dealing in groups…
sorry for typos It was the rant really!! lol
I used to have people heal me, Snowtiger.
That was before wrath.
And even then, a rogue owned us both when the guy was smart enough oh lets sap the pet, force hunter to pop TBW, sap the healer and then ohko hunter.
I admit it feems a bit harder to play my warlock after all this time, especially after the SL/SL change and him being demo atm [lack of tanks? METAPMORPHIS .. then it's a race to kill the mob in under 36 seconds 8D]. But even -before-, I was able to face roll. Oh, dmg achivements? Pft. 3k easy peasy. Twinks with no skill? Meat idiot with some skill!
~_~ even after paranoia was taken out I still owned.
Also ptr wise.. I played a Retri- I had no skill mostly for a lv 80 pally, as atm Caim[with a lil dot over the a cause I'm a retard], is now a prot pally atm. Anyways, I rolled retri, equiped the gear, had a basic understanding of these talents should be good, had even less of an understanding for rotation, what to use, gems and enchants and..
I jumped a drood, killed the drood. I got jumped by a rogue. Killed the rogue.
I mean I don’t mean to whine or anything but as someone said, some classes should NOT require a 5 man group for :/
I mean hell I barely knew how to play the Retri style, and I facerolled. Hunters? You have to have skill, and you have to have GREAT skill now, to be any good in pvp.
meet* 300K*
lol typos.
Just posted suggestions for giving some love to dragonhawks, wind serpents and scorpids which all IMO have suffered from 3.0.
well, i would love to see DH and WS get some love, but Scorpids were nerfed for the prime reason that they are a TENACITY pet… and in the beginning of Wrath, they were one of the BEST pets to have, for PVP, for Solo, for Dungeons, Raids, OTing… etc, so i can understand the Nerf… i would have rather had them nerf the Poison dmg, rather than stopping the ability for it to stack…
I hope they do something about the ability of pets to hold aggro. This isn’t a problem for raiders,but I rarely raid. Since that patch none of my pets can hold a mobs attention very well. Not even my gorilla,who was awesome before. Using volley is asking to be put into melee. Blizz says they don’t want hunters to be forced into using a particular pet. So just make em all crappy is the answer? There are 5 slots,take the “forced” pet to your raid and let us non raiders have our good ol’ gorillas back etc. The new thunderstomp is really bad. Way less damage even under wrath and kill command. Oh well, I can dream.
As a fellow hunter myself.. I too would like to see a buff in BM.. I am sick of all the love Pali’s get.. you don’t have to agree with me.. but it seems like whenever hunters have something good going for them.. we get nerfed to hell (excuse my language.) BM was where it needed to be.. then what happened? oh that’s right.. damage reduction.. Then came survival, what happened.. oh lets make explosive shot less potent.. wouldn’t want it to compete with Palis and DK’s. I’m not too fond on how Palis and DK’s are getting all the love. Some changes I would like to see definitely.. are new pet families (of course) and not just new skins, abilities also. and I agree with so many other veteran hunters, EXOTIC PETS need to stand out from the rest. not just looks but speed, power and reliability as well.. sorry for the long post.. and I hope someone somewhere out there agrees with me.
Thunderstomp was TO strong before, ESPECIALLY for a ten second cooldown ability on a tenacity pet. Now it is a baseline ability in addition to your pets family ability. What you want is the old thunderstomp back. Using a sub-par gorilla, I saw a beastial wrathed and trinketed gorilla’s thunderstomp critical for upwards of 3,000 damage, and that was in my gear, nothing special. That was just to much, especially for tenacity. Now gorilla’s get their own family skill, albeit a PvP one, to go along with the new talented thunderstomp. It does less damage, sure, but it’s something new for EVERY pet family.
If I may ask, Jet, what spec are you?
Double Post! Because Flanagan managed to post while I was posting. Death knights are the counter to everything. Period. A well played death knight can beat literally any other class. As for paladins……that one is kind of hard. Retribution NEEDED a buff, and not a small one. It’s sort of been the butt of the DPS joke world for a long, long time. But the problem is, they made them to spammy. Honestly, playing a retribution paladin is the easiest form of DPS now, period, the end. The thing is, the original paladin system allowed for a good deal of DPS while requiring a system similar to rogues. Why, oh WHY the original strike and seal system was removed is still one of WoW’s biggest mysteries. So retributions don’t nessecarily need a nerf, but they sure as whistlin’ need a change.
King Flanagan, Blizzard stated ((In a quote that still manages to piss me off)) that they wanted more complex play styles to be rewarded with more damage. If you read the first paragraph then you know I think they are full of crap, since retri’s are a three button class, but that is neither here nor there. Blizzard’s thought process as far as hunters are concerned seems to be this: This is a class that can deal a lot of damage at range, and have a pet to both assist with damage and be a decoy for the hunter, ergo they need to be kept in check more so then other classes. The problem with this thought process is that Blizzard seems to have NO EFFIN’ CLUE on how to balance both the pet and the hunter in a way that doesn’t result in one of the specs being damaged or behind. Another problem with this process is that it doesn’t seem to take PvP into consideration. Hunter’s are at current the only class that loses anywhere from eighty to about fifty percent of it’s DPS just because something thought it’d get within spitting distance. Now with that in mind, Blizzard did try to give hunter’s a form of escape in disengage and a form of survival in detterence, but at the same time they also gave every other class that needed it a way to get around that, except paladins. To top that off, the last time I checked disengage was still effected by snares, not to mention the fact that you might be jumping back out of the frying pan and straight into the fire.
That reminds me, that PvP guide I was writing is about halfway done…..life just kind bit me back then….
kinda cool that their doing that, but dosent matter for me. i got hacked…bye-bye guthorm….
Palla I understand where you are coming from but, (No offense.. a rookie player could make a name for himself in PvP battle grounds. using a ret Pali in all greens.. They are ridiculous.. too many stuns and instant crits I say… add plate armor.. a D.O.T (consecration),a healing factor, hand of freedom and a way to cheat defeat (Lay on Hands) and you’ll see what I mean PvP wise why this game is incredibly unbalanced and blizzard is doing nothing to balance it really.. They try and the result is EPIC fail.. that’s all I really see on my server; Paladins.. because of their supremacy towards other classes.. If you don’t want to lose.. and barely put in any effort, Ret. paladins are the way to go. My question is, will hunters ever return to their former glory? lol only time will tell… Even though I am the underdog, Mercenary Ike (Hyena) King Flantor (Lion) and Dynamite (Wolf) and my legendary huntress (Torasai) Will storm the battlegrounds and try our best to make a name for ourselves.. I am really interested in this next major content patch, I am waiting to see what more damage can be done to us.. lol.. Maybe they’ll take mail from us.. haha.. reduce us back to leather! :) lol J/K.
It isn’t that bad, Flanagan. As long as divine shield is on cooldown I can drop a retri. The thing is, it WILL be a nasty fight, even if the person is a total rookie, as you put it. And if it is a WELL PLAYED retri with divine shield off of cooldown then your just boned. I have had some really interesting fights, but the problem is that burst damage. Within about three seconds a retribution paladin has dealt the full brunt of their damage to you. Which is where the problem is, if your not at the top of your game, if you don’t have disengage or deterence ready then your most likely going to eat it all, and even if it does a low end of seven or eight thousand…..that’s a lot of damage. And if stuff criticals, you can lose most of your health in that three second time period. It’s nasty, and it’s not fun to run up against. At least a mage has to cast at you.
Long story short, it’s a risk but take a second to wing clip, disnegage, and immediately tranquilizing shot them. Nine times out of ten you’ll clear off hand of freedom, and you can immediately concussive shot them and run. And trust me, these fights more then any other you need to run like all hell.
And trust me, these fights more then any other you need to run like all hell.
Yeah. Rosalyn, lv 60 orc, had an easier time killing a Holy Paladin, that’s the only level, and specc, that I can kick ass, pardon my french. And even then it was a grueling fight, he thought just with twink gear, he’d defeat me. I managed to get him to go oom, kept him oom, switched between AotV, AotC and AotH, and even then the fight lasted for like 3 minutes my god.
And Palla Deterrence really doesn’t save you, I’ve popped it and then all a sudden PALADIN BEHIND ME PALADIN BESIDE ME PALLY EVERY WHERE and well I’m dead anyways. Deterrence really does nothing unless you can pop it just at the right time, but even then with how long a cd it has and if you can’t set up to fling yourself away…
We need something like Nelves Shadowmeld, god I hate it, FD, Deterrence, FLING, SHADOWMELD and it’s like COME ON. And it’s not just hunters, nono, all the nelves are shadowmelding now.
Or hell a Vanish. Almost every other race gets a better snare, stun or ohcrap button. For us; FD. Still targetable. Deterrence; five seconds and you’re attackable from the back. And I’ve been stunned too I think. And christ the stuns.
Oh also Palla, TS is to weak now- it does not generate enough threat, sure Erebus can OT and MT ZG bosses, he’s tanked MGT hc and norm, he survived a wipe there cause hc we didn’t know the one boss SUMMOSN MILLONS OF ZAPPY LIGHTS.
And Starfall didn’t work on them.
And the second time they all came for meeee.
Anyways.
The thing is, unless I give my friends an EXACT laydown of you do this, you do that, you stop doing this, do that now yada yada yada.. Erebus DOES lose aggro. I attempted to incorperate EotB + the boost glyph and well .. useless. Ere nearly died cause NO ONE healed him.
Then there’s also the fact growl, does not work on bosses- but TS does. I tbh don’t care about the damage TS does, I just want it to generate a crapload of threat- cause seriously my friends hardly wait for Ere to get off the needed ‘two to three charges of TS’ before they start unloading damage.
Or if they’d atleast make growl work on bosses again. OH. ALSO.
WOULD THE COWER BUG PLEASE BE FIXED.
Went into ZG yesterday/day before. We accidently pulled the raptor boss. Ere got double punted into the troll and I was just ohcrap RUN RUN RUN so we’d get some distance for when the troll dies and the boss comes charging. Oh it’s not untill Gex is half dead that I notice whoops. Cower is on. Growl is off. It still works on trash so explained that problem :/
And this doesn’t solve Growl aggro problems in instances either, with what they did. Last few instances I was before tsaking my slight retire- growl on. Growl on. Growl on. And I had to apologize each time- but thankfully most -did- know about the cower bug.
every other class* not race. lol.
Yea, notice I didn’t mention deterence in my general use strategy. *Laughs* I also didn’t mention masters call, since that’s situational.
As for TS, thank you for updating me on that, Ryai, but single target a gorilla or any other tenacity pet still shouldn’t have any problems. A simple fix for it that’d go a long way would be to make the growl modifiers in the tenacity tree just effect threat overall, and not just the threat offa growl. And making growl not work on bosses was plain and simple stupid on Blizzards part, no two ways about it.
I realize that right now, TS is a bit “under powered” compared to what it once was, but you can’t say that it wasn’t overpowered back before the Patch that changed it… Hell, before Wrath, I heard about some guild on my server had a Gorilla TANK Grull, and quite honestly, if a pet can do that, then it is OP… Why do you think they nerfed Voidwalkers? Some guild managed to have it at 60-70k hitpoints main-tanking Sarth 3d… So, I do believe the TS “nerf” was a long time in coming, but now you can choose any Ten. pet you want, instead of the, quite frankly, ugly ass butt scratchers that was THE way to go, and honestly, I don’t have any probs with aggro for my pet anyways…
i agree that pallys r OP much. in the beta, i had a level 80 paladin, and i could win with 3v1. very easy to own…i soloed onyxia…paladins, if keeping there current damage should have to have a much more complicated play style…i mean. Judgement: 2k Crusader strike: 2k Divine storm: 2k Normal hit somwhere in there: 2k, rinse and repeat
If you were hitting for around that non-critical then you’re close, Guthorm. Even at seventy in beta that was roughly what my retri was doing. When I criticaled, well, at that point you could just call it a day.
Blizzard is now, FINALLY, four year’s later, seeing the real results of their screw up WAY back in the original beta. If anyone remember’s then, the strike system worked similiar to the rogues combo system. Seal’s were replaced by strike’s, instant attacks that did so much damage and added a stacking seal onto the target. When the paladin judged, it dealt so much damage and had an additional effect depending either on the judgement used or the stack’s that were on the target with the effectiveness depending on how many stacks were on the target. The only effect I remember for sure was Light, which healed the whole group, but I think each one had similiar effects to what their respective seals do. The thing is, the system was INTERACTIVE and required at least some thought on the paladin’s part. How many of you people have ever played a paladin? Retribution get’s jack until level fifty, it’s an auto attack fest with the occasional judge or heal, protection is just a matter of being an effective porcupine, and holy get’s to spam holy shock and judgement just to try to do SOMETHING. It is, LITERALLY the most boring class to solo with before TBC content. And even after the content it’s arguable that it get’s any less boring, since retri’s get to press roughly three and a half buttons, protection get’s one more button to press, and holies….well, at least you can start getting spellpower, not that that does much good for your seals and judgements anymore….
The whole point of that rant is this: Blizzard HAD a system they could balance, if they’d tweaked the numbers, that was both fun and required some modicum of skill to use. If I remember right, it was about a week before actual release the Blizzard said “Whoops, we don’t really like this! Here, have the most BORING SYSTEM IN THE WORLD!!!” Now paladin’s are stuck with a very simplified system for all three specs, and that is HARD TO BALANCE. How do you make retribution harder to play without adding in longer cooldowns, dropping damage, or doing something else fairly drastic? The short answer is, you can’t, because retribution revolves around three buttons, and three buttons almost exclusively, and a heavy nerf to ANY of those three would result in a massive plummet in the paladin’s DPS.
For the record, the paladin class overall is probably the most boring class to play overall. Healing consists of three buttons ((Flash of Light, Holy light, and holy shock, but with high ending raiding here in Wrath depending almost solely on holy light. So ONE button now)), paladin tanking actually consists of FIVE buttons, and paladin retribution consists of three buttons. No real variance, nothing else you can really do at all, no real need to think. Just spam those buttons, boys!
*Coughs* End paladin rant.
I’ve only two classes I enjoy: my main which is a Hunter… and my Paladin. Also, I digress a bit on the “few” button push on Paladins… granted that the rotations are indeed *only* a few buttons a push, it takes finesse in knowing when to do them….. tanking as a paladin is easy as long as you have a decent healer, then that makes the “few buttons push” seem boring, now imagine where you’re at a disadvantage… whoo boy, talk about needing more stuff that are NOT on cooldowns – not to mention being in a bad spot where mana is almost down to zero due to having the healer die from a bad pull by one of your group members in Halls of Lightning (it happened to me), life as a Pally tank is anything but boring. As a Ret Pally, 3 buttons a pop does not cut it, I personally use at least 5 in my rotation before I start back at one (and 8 times out of 10 they’re already dead by then before I repeat, unless they get a full self heal before I cud pop up a stun or something like it)….. 6 if boss fights come around when I am dps. Now this may not seem like something a “normal” Paladin might do with their approach, but each of us play the way we like to play and have our own little techniques for it. Personally, I variate abilities and rotations as the circumstances require…. I do the same thing with my hunter… heck before the dang hunter nerf, I PVP’d a LOT as a BM using pets that are sometimes unorthodox by pvp standards and still rip enemy players a new one by being sneaky about it… or not so sneaky by having a large @-s-s Rhino slam into them and sending the lot of them off the bridge or cliffs in AV like Palla does…. good times with Wreckingball, until they nerfed the big guy.
Anyways, are Pally’s seriously OP? I do not believe so…. I agree they’ve become dangerous, but seriously not overpowered… Most of Wrath content has TONS of undead all over the place, and Pallys are invariably going to crit HUGE on mob types of that nature, even in dungeons and raids. In any case, Blizzard already nerfed Exorcism in BGs…. so there goes one damage spell that has us doing jack in between cooldowns. As for the healadin class…. I’ve never tried it… but then again, I have a healer priest I rarely play on and I use the Healbot addon to make my life easier while doing it…. so any healer class invariably goes down to the one click, push of a button routine regardless.
And sorry abt this Palla if you’re thinking this is a debate in regards to your Pally rant….. its just my two cents worth, not gonna start anything. :)
Blacksands, you presented your viewpoint in a calm, rational manner, so I don’t see it as confrontational at all. *Smiles* I have a paladin myself. I agree with you on my two favorite classes. And I was talking from a minimum viewpoint on all three. In reality, holy paladins have a few more tools at their disposal, but its mostly possible to heal without them. Same with protection paladins. Retri too. Is retribution overpowered? That is a difficult question. I never said, per se, that they were. They were at the first of Wrath, that was an unarguable fact. Right now they are right about where they need to be in terms of damage over a period of time. The real problem results from two things. The first is that a retribution paladin has all three of their damaging abilities in three buttons. Judgement, crusader strike, and divine storm. That was the heart of my three button rant. If you want to be literal it goes to four, since the retri has to think to use seal of retribution/blood before the fight even starts. *Laughs* The second thing is that all three of the paladins attack abilities can all be used one right after another, and none of them are on restrictive cooldowns. Six seconds on crusader strike, eight talented seconds on judgement, and ten seconds on divine storm. This means that literally, at the most every ten seconds a paladin can repeat their attack pattern, and all they have to do is keep a bead on the enemy. Can retribution paladins be more complicated to play then this? Hell yea! But that’s the heart of the problem. Anyone can play a retribution paladin effectively because of their three button low cooldown system. The abilities themselves aren’t nessecarily overpowered. Their ease of use is. No combo points, no rage, no need to be at range, no casting. Instant cast booms. Not to mention that a retribution paladin will virtually never have mana problems, which means they can boom, literally, for close to forever.
*takes a deep breath* I think I am done. I think what irks me is that I can play my ass off when I am fighting a retribution paladin, and there is a good chance I am going to lose regardless of the amount of skill I put into it, and regardless of the amount of skill the other guy puts into it. I just think that properly applied skill should win out any day, but that just isn’t always the case.
*twitches* As….as…..an…aside…..when did Crusader strike get a mortal strike component?!
hey, I am new to posting on here, but I have been reading posts on many different topics for a long time. and I enjoy many of the suggestions and points that are made, so I would like to put some of my two cents in, briefly.
I would like to know if/when hunter pets will get more talent points. Even as BM spec, it’s still tough to decide where to put the points where they can be most useful.
and I would like to see the pet action bar get expanded, so we can have more buttons to use, as well as being able to view the cooldowns on certain pet abilities.
Heh.. In my opinion, most ppl who main Paladins will honestly believe that they are fair and balanced.. lol.. get outta here.. As Palla mentioned.. your 3 button, low cool down system is seriously broken.. Takes no skill at all.. and as I said earlier.. Add your 3 button simplistic attack rotation, (with your low cool-downs) Add your plate armor, with your seals, and your stuns, and your instant crits, and your healing abilities and what does that equal? I’ll tell you.. lol.. WTF! that’s what it equals.. I don’t care what any of you say and I’m not here to make enemies.. but Paladins are seriously broken.. They can K.O. hunters and any other class they get the jump on in 6-7 secs (Literally.) But Alas my opinion and ideals mean nothing.. What are the odds blizzard will hear me? Hell, if they did, I would have been flying around on my Pegasus mount and running around with my lion that has fire for a mane. So there you have it, the opinion of disappointed King. Farewell all.. That’s enough excitement for one day.
they can K.O. hunters and any other class they get the jump on (Non-Plate Wearers)*
I went over that thread today with great patience.
Beside the expected questions about ammo costs, pet bug fixes and general QQing here are some questions and ideas that really caught my eye:
1. the cowboy option- can we get pistols and can we dual wield them instead of melee? this will create a fast shooter hunter that only needs a hat, a whip and the explorer title and good old Indi will be in for a real competition.
2. salvaging % of the ammo from corpses – I often thought the amount of arrows shot at a boss can turn it to a handy pin cushion. it would be nice to get some of that back.
3. glyphs for pets – we have all those minor glyph slots that are merely nice instead of being really useful. glyphs that enhance aggro management, survivability and overall dps would be very welcome. DK have it already, now so should we.
4. pet talent trees- why not allow all three for the pet (like we have for the classes) and let the hunter spec accordingly, instead of having mostly redundant talents in the 3 trees. this will give back the feel of control over pet training.
5. tame mount quests instead of buying them- that would be pure coolness
6. enchanted ammo and visible animation for the attached scopes. both are fine ideas IMO. I would very much like to see freezing arrows like the Amazon have in Diablo 2. and a cool sniper gun look will do nicely to boost the ego. it would also be nice to have a sniper assassin view (+) and get a real boost to range and accuracy but that is clearly an equilibrium breaking adaptation and bliz will not do such a thing in a multi-player game.
7. aspect of the beast turned to a magical merge of hunter and pet allowing for effective pet-less melee option – I guess they meant it like bear form for druids.
8. get rid of stables and turn pets to icons in the char profile window like mounts and companions.
excellent questions. now lets see if they get answered /Pray
Witley? Number 7? No. Just no. Hunters NEED pets. Don’t try to dumb the class down anymore by giving us any sort of option like that. Hunters do need a melee option, or melee range option, but that is, for the love of all that is holy, not it.
And Witley, for your #4… I would rather have us be able to choose which spec the pet would be when we tame them (or get the ability to have them learn talents) and only allow the pet that talent tree… (ex. I tame a Purple Winter saber, and want him to be able to tank in a solo situation, i could choose ‘Tenacity’ for him, and get his talents out of that tree, but not any others [the choice is now chosen and cannot choose again unless i respec him])
“I’d love to see a more interactive role for the hunter with the pet (like a “bite his ass off” command, LOL) that could boost hunter DPS by being a good active pet manager”
This. I’m a pure BM, through and through. I have loved Survival since the days of MC being “the” raid, but I couldn’t give up my powered up pets. BM was especially horrible until BC came out, but I stuck it out, and could get close to MM dps by taking special care with my pet and my own rotations, and in worse gear.
The problem is, they made gave BM so much (which, yes it needed), but it became the “Farmer” spec. Nothing wrong with being the common spec, but making it so easy actually killed BM. I want challenge. I want to micro manage my pet (which I do anyway).
I want more abilities like Kill Command for BM’s. Abilities that you have to manage to maximize your dps. Why should BM be a lot easier to raid with and have the same dps as Surv or MM? It shouldn’t. So give us more to do, give us a challenge, so we can be on the same dps output as our other Hunter brethren. :)
“4. pet talent trees- why not allow all three for the pet (like we have for the classes) and let the hunter spec accordingly, instead of having mostly redundant talents in the 3 trees. this will give back the feel of control over pet training.”
I actually put in a pretty good question (well I think it was good XD) on the thread. I’m really hoping it gets answered when they get around to Hunter Q & A =)
I’d like more interactivity with the pets talent bar. I rarely use Aggresive or Stay, it would be nice if we could take them off and put on something else-I’d like to be able to fit Bite and Roar of Sacrifice and Warp and Thunderstomp and Growl and Cower onto my Warp Stalker’s bar. And my wind serpent needs room for Roar of Recovery as well as Bite, Cower, Growl, and Lightning Breath.
Maybe I’m just being greedy, and you can macro stuff onto your hunter’s action bqar, but that’s full to the top right now. I have all the action bars on, too (other than the top left bar because it interferes with my addons and my seeing too much).
Also, @Whitly’s #5…
Me and a few other Dawnbringer members have talked about this for ages-I didn’t like any of the Alliance mounts. We came up with having to buy a Saddle for your pet-a good saddle and a poor saddle for different speeds, or maybe a scaling one-[Basic Pet Saddle] and [Silk Pet Saddle] or somesuch thing. It’d be an item you’d “equip” to your pet.
Though there’d be some difficulty. Some pets-like Nether Rays-are rep. rewards, and hunters getting them free wouldn’t be fair.
So you could have special saddles for different families. You’d have the basic saddle which would be for most pets, let’s say the pets for the [Basic Pet Saddle] are Cats, Raptors, Bears, etc. And for [Swift Pet Saddle] you have Warp Stalkers, Tallstriders (because then people might care about them more), most exotic pets (no fliers or Silithids), etc. For [Aerial Pet Saddle] you could have Wind Serpents, Owls, CBs, etc. And [Swift Aerial Pet Saddle] could have Wasps, Chimeras, and Bats.
Still…that’s probably too much to ask for, isn’t it?
I don’t think it would be a good or fair idea to let hunters ride their pets. That would give hunters the most insanely easy way of change mounts ever, and that just flat out isn’t fair to every other class in the game. Not to mention as it stands you have to try pretty hard to get a mount from the opposing faction, and being able to hop up on a wolf, raptor, or cat would completely defeat the purpose. The level best I can think of for this is to allow for similar looking pets to appear as your mount. Say mounting your frostsaber with a ghost saber out would give you a ghost saber mount, or mounting a wolf would give you the skin of your Hellfire mount. Otherwise I just say no go on that one.
Palla:
I always thought like that too. If Hunter’s had the ability to “pick” their mounts like that, I’d want it to be based on current mounts in order to be fair. In other words, you can pick any wolf you want to ride, but it has to be a Worg model (since Worgs are mounts). You can ride Rak’shiri since he uses a Frostsaber mount model, but not say, Araga. A system like that would be pretty cool in my opinion.
I would finally get my NE a wolf. Seriously, they could tell me “You have to defeat the Horde leaders, then grind 10,000g and defeat the mount vendor in ogrimmar and his wolves and then you can loot a wolf”, I would do it in a heartbeat.
“I would finally get my NE a wolf. Seriously, they could tell me “You have to defeat the Horde leaders, then grind 10,000g and defeat the mount vendor in ogrimmar and his wolves and then you can loot a wolf”, I would do it in a heartbeat.”
only a VERY LONG heartbeat Rikaku…
Yea, we’re talking like, time enough to go rigor mortis heartbeat….*Laughs* But seriously, the only way to ever make the hunter pet mount system work would be to give both factions the other sides mounts. That is the ONLY way that’d be in any way fair. But ya see, it’ll never happen. They’d have to redesign every mountable pet in the game and put in a totally new set of data in order to differentiate between pet and mount, and if I have learned one thing, it is that Blizzard is effin’ LAZY.
palla- about the merge of hunter and pet- not to worry, its an empty idea. blizzard said they will not redo any of the classes and that what it would take.
what got me nostalgic about this option is fond memories of Breath of Fire 3 although maybe the druid from Diablo 2 is closer to the mark.
I still think it would be nice if aspect of the beast was influenced by your current pet instead of giving a fixed bonus that is not very useful or interesting (IMO).
about tame mount quests- it is clear that giving complete freedom to choose the beast to tame into pet will be unfair but if we cut this down to size and limit the mount to a quest reward it should not be different from the paladin, warlock and death knights starting mounts. it would definitely be better lore for the hunter class.
An interesting thing to note is that in the next major content patch, the level and cost for riding is being lowered once again. Regular riding to 20, journeyman to 40, flying to 60, and expert flying remains at 70.
Double! Witrely, Breath of Fire 3……*Drools* That was my favorite dragon system EVER in a Breath of Fire, and one of the most unique mechanics to ever grace an RPG. If I ever find an MMO with a dragon tamer class, I am totally there.
What Wit there said did get me to thinking though….what if when you finished your taming quest line, you got a special, permanent pet? A pet that mimiced your racial mount. Maybe give them some unique but not more powerful toys, and make them interchangeable with your current pet. And then at twenty, learn an ability that changes your pet into your mount. Make their color and whatever else customizable in some way…..I realize that it isn’t exactly what is being asked for, but now it’s got me thinking….
what if blizzard gave each of the pet species their own set of glyph slots, and added some glyphs that boosted some aspect of their nature, instead of using up the hunter’s glyph slots.
I don’t know if that would be asking too much from blizzard, but I think it would be a great idea.
‘it is that Blizzard is effin’ LAZY.’
Palla, didn’t you learn this already? THEY ONLY NOW GOT AROUND TO MAKING RAVASAUR MOUNTS. … coding somewhere anyways.
D: oh god it’s horrible, why did they have to put venomhide ravasaur skin on a troll raptor, I want a raptor raptoooor.