Blizzard Taking Hunter Questions

Blizzard is preparing for a series of class-based Question and Answer posts by asking for questions in the class forums. If you have any questions you’d like to ask Blizzard about hunters, you should definitely post them on the Hunter Questions thread.

124 Comments

  1. Palladiamors - June 3rd, 2009 @ 5:43 pm UTC

    “When are you going to give us something useful in melee range?”

  2. Kiki - June 3rd, 2009 @ 6:08 pm UTC

    Will we see BM make a comeback in PvE? Still seems like Survival and MM are the way to go…

  3. Ethgrì - June 3rd, 2009 @ 6:45 pm UTC

    I can probably tell you what blizzard will say about each of those questions:

    @Palla: Not going to. hunters have melee abilities simply in the nature of getting back out of melee range. We have traps and slows to use in melee range. Raptor strike actually sticks out like a sore thumb if you think about it.

    @Kiki: Right now BM is speciallized in solo play. It would take another overhaul to put it back in raid standing. Although new pet scaling could make that difference since BM benefits so much from the pet and gives the most stats to the pet.

    On another note,I personally think that once they fix pet and weapon scaling that he hunter class will be well balanced and rounded. Yes, as a BM hunter myself, I’d like to see BM be more end-game viable. But as it is our devilsaurs, jormungars, and SB’s will have to be relegated to solo play and 5 man grouping.

    The only thing I believe needs to be fixed in this game are stuns. The game has; snares, roots, slows, silences, interrupts, polymorphs, and fears. All those abilities can be used in PvP without making the game unfair because they all have strengths and weaknesses. Stuns however are completely unbalanced. PvP loses it’s competitive nature when the gameplay turns to “who can stun first?”… That is the one thing I believe does need to be changed in WoW, in addition to updating old world models.

  4. Ghargash - June 3rd, 2009 @ 6:59 pm UTC

    I agree with you Ethgri, blizzard rarely gives the answers we want to hear =(

  5. Palladiamors - June 3rd, 2009 @ 7:46 pm UTC

    Ethgrì, the deal there is that Blizzard promised about three patches ago to take a look at buffing hunters in melee. I don’t want our class to be a full on melee capable class, but I wouldn’t mind being able to do SOMETHING in those times when I am snared and everything is on cooldown. Currently I do a lot of mashing and praying something comes up to get me out of Wonderland before I die. The problem is that each addition to hunters arsenal is almost always at the same time as the melee-centric classes additions. Currently a well played fury warrior can charge and intercept no less then three times in a thirty second time span. Do the math for our counters to that. You’ll come up with exactly two workable ones, and two potential stalls. Freeze’em and disengage, or wing clip and frost. Keep in mind that we have a total of two ways to get out of hamstring, a skill and a trinket. This fight will, IF your fighting a good warrior, end up with everything burned and both of you waddling around. The thing is, they’ll end up being able to do a load more damage when they catch you, while you can only sort of plink away at their hitpoints, and pray your pet can do enough damage to make a difference. The increase to melee would help in those moments when you really don’t have a choice but to be in melee, which come up far to often now.

    In conclusion…..they already said they were gonna, dammit. Though knowing Blizzard, that one has been lost to the wayside.

  6. Tarjin - June 3rd, 2009 @ 8:01 pm UTC

    “Ethgrì, the deal there is that Blizzard promised about three patches ago to take a look at buffing hunters in melee. I don’t want our class to be a full on melee capable class, but I wouldn’t mind being able to do SOMETHING in those times when I am snared and everything is on cooldown.”

    Before they nerfed hunters’ dodge and made Deterrence into something bizarre, I used to PvP in BGs a lot, and it was always fun to mess with an over-confident rogue. Unfortunately for me, it seems to have been exactly the sort of thing Blizzard didn’t want to see happening.

  7. Palladiamors - June 3rd, 2009 @ 9:30 pm UTC

    Ugh, don’t remind me of the dodge nerf. In hindsight I understand it was because of the up and coming Dragonhawk, but that was just one nasty nerf. My dodge went from around twenty eight percent to around ten percent overnight.

  8. Rottingham - June 3rd, 2009 @ 10:39 pm UTC

    I wonder if Blizz every ends up making another Exotic pet, or add on to more of them. WHo woldn’t want to see another model of worm, or Chimerea? Or have another new Exotic pet, like basillisk or hydra? I know that they are very unlikely to do anything else about this, and quite frankly I’m not quite sure that they care… I’m just wondering is all

  9. Palladiamors - June 3rd, 2009 @ 11:14 pm UTC

    Next expanion most likely, Rottingham.

  10. Wain - June 4th, 2009 @ 1:40 am UTC

    http://forums.worldofwarcraft.com/thread.html?topicId=17615361994&sid=1
    Well, I posted on the suggestions forums about untamable pet skins (long list!). Could everyone who cares about having more tameable skins and challenging pets please go to the above link and post in support or add your own suggestions and thoughts on it? Thank you :)

  11. Kayb - June 4th, 2009 @ 5:35 am UTC

    mana consumption, my god its just absurd how much mana we used.

    viper sting, when are they going to get this right? seriously, everytime they try to improve it, it turns out to be just as pathetic as its always been.

    scattershot should be for the entire class not just one talent tree

    misdirection should only spend charges on shots that consume mana!!!!!

  12. Ringo Flinthammer - June 4th, 2009 @ 6:17 am UTC

    I’d like to know if they’re ever going to do anything with the stone cat skin that presently is only on the stablemaster’s pet at Bouldercrag’s Refuge and a summoned vehicle/creature from an Oracle quest in the basin. Given how nice the skin is, it’d be nice to see it available somewhere else. (Preferably on a non-spirit beast. It’s not like all hunched cats in Northrend are spirit beasts, after all.)

    Likewise, I would love, love, love a sea lion tenacity pet. (Eating fish, naturally.)

    Viper Sting is kind of a mess. I get that they don’t want arena fights to devolve into mana drain battles (although I’m not sure exactly what the think should be done when fasting a resto druid otherwise), but as it is, the spell doesn’t do much of anything, and doesn’t work right with Chimera Shot.

    And maybe it’s just me, but I’ve never once gotten Master’s Call to work right, and I’ve looked at every hint and explanation and “protip” possible about it.

  13. emrsonbigins - June 4th, 2009 @ 11:34 am UTC

    I’d love to see BM be raid viable, but there needs to be an adjustment so people can’ send in their pet, spam steady shot and be top 10 in 25 man Ulduar. I’m a proponent of RISK/REWARD. BM is the riskiest spec, because if your pet dies you lose 35-50% of DPS. I’d support a model where good pet management is rewarded and bad pet management if hammered. Give pets with master’s spec’d 51 in BM not only 4 more pet talent points, but how about abilities that must be triggered by the master? Couple this with a significant increase in the resurrect time if your pet gets killed and you have big nerf if you suck at managing your pet and a big boost if you kick ass.

    I’d also like to see somethng special abotu exotic pets, besides simply saying they’re special. other than the skin, there is no difference between an exotic pet and a normal pet. Sorry, but if one has to be 51BM to tame and they’re called exotic, shouldn’t there be something special about these pets above and beyond the everyday pets any hunter can tame?

    I love the game, but sadly, the developers do not listen to the player community and only develop based on their own preferences. They show druids so much love (4 roles – melee DPS, ranged DPS, tanking and healing, all of which they can be top of charts in) along with anyone that wears plate armor while Hunters, Shamans and Warlocks are 2nd class citizens.

  14. Arnen - June 4th, 2009 @ 11:47 am UTC

    Do want better pet stat scaling, especially for BM and especially for tenacity pets (because, come on, a “tank” pet with less HP than the hunter it’s supposed to tank for?).

    I don’t PVP much, so I don’t really care if we can melee or not – just as long as they don’t nerf our PVE for the sake of PVP.

    I agree that MD shouldn’t use a charge for auto-shot… it’s just irritating.

    WTB more tameable pets plox.

    I’ve gotten Master’s Call to work before, though I usually don’t remember to use it except for on bosses that root (namely Keristrasza).

  15. Striden - June 4th, 2009 @ 12:25 pm UTC

    More pet families? I love the ones out now but I would love some with whole new abilities. I know this would never happen but Id love to see the phoenixes become tamable from MT, or something spectacular. The pets now seem so bland compared to what other classes get. Like army of dead, or seduction from succies, or spirit wolves from shammies. Give us something we can flash around and have people hate(other than devilsaurs.)

  16. Druff - June 4th, 2009 @ 12:48 pm UTC

    “And maybe it’s just me, but I’ve never once gotten Master’s Call to work right, and I’ve looked at every hint and explanation and “protip” possible about it.”

    @Ringo/Arnen

    Keristrasza’s the only time I ever use Master’s Call. I could see maybe using it in pvp against a balance or resto druid, but I can’t really think of anywhere else I’d use it.
    As it is on the Keristrasza fight tho, it works great.

  17. leozero-hyjal - June 4th, 2009 @ 1:12 pm UTC

    well emrsonbigins if youre BM and only spam steady shot then youre jus plain stupid, right now im top 3 on our 25 mans with 5k dps with BM spec to give raid the 3% damage increase buff.
    and i dont just spam steady, for different fights i ime my cooldowns and also use aimed serpent and arcane on my rotations, most boss fights allow me to stand on 1st place damage done so i tink bm is viable, the problem is that to have good dps the pet must be buffed, i thnk making hunter pets get the same buffs as its master rather than warriors, i also remember blizzard saying something aout dislikng hunter pets getting buffed lke any other raid member.

    i guess a little better pet scaling and making pets share class buffs with hunter pets should solve th problem and make all hunter trees be good to dps.

    id also like to have more options on pets as to achieve the highest dps i must use devisaur, i like this pet tho but id rather use loque

    i think more models and maybe getting all ferocity have the effect of ferocious bite

  18. Palladiamors - June 4th, 2009 @ 1:50 pm UTC

    Easy Leozero, no need to toss around name callin’. That being said, emrsonbigins, he is right for the most part. BM IS raid viable, but you can’t just spam steady shot anymore. If I had a complaint, it’d be that the numbers are still a bit far apart for my liking. An equally geared and well played survival hunter will still win the fight in the numbers, but at least it isn’t by a thousand anymore.

    Why am I hearing people call Masters call useless?! Has it become glitched since March?! Cuz Masters call was one of my PvP tools, and it worked amazingly in that aspect. There aren’t many times you’ll need it in PvE, though some of you have mentioned a few. Just know that, for PvP, the skill is a godsend.

  19. Rasta - June 4th, 2009 @ 2:51 pm UTC

    Somehow I doubt the legitimacy of Leozero’s claims. Not a single one of the top five raiding guilds on my server, mine being one of them, has a raiding BM hunter.

  20. Palladiamors - June 4th, 2009 @ 2:57 pm UTC

    That’s called min/maxing, Rasta. Those top five guilds are where they are because they are out to eek out every last DPS they can manage. As I said, survival is on top right now, and by about four or five hundred DPS. That doesn’t mean BM can’t stack up. The thing is, Blizzard has stated that they think BM is an ‘easier’ spec to play, and they want to reward more ‘challenging’ specs with higher DPS.

    This, of course, is total BS. The BM spec requires you to carefully monitor not only your damage output, but your pets as well. Blizzard is just running out of bad excuses. *Shrugs* And I really have to doubt the legitimacy of the ‘more challenging claim’ on Blizzards part, when Survival not only gets a powerful shot in explosive, but they also get a ranged trap. Gotta love that double talk!

  21. Palladiamors - June 4th, 2009 @ 2:58 pm UTC

    As my double! You also have to consider Rasta that you said it yourself, on YOUR server. Not every server is going to be the same, ya know?

  22. Palladiamors - June 4th, 2009 @ 3:04 pm UTC

    I’m actually going to do a third. Something to consider is that BM was THE go-to spec for pretty much all of BC. It was the two button wonder spec, and it was stupidly easy to play. It needs a bit of a buff at this point, but at least it isn’t total garbage.

    Something else to consider, even if it isn’t particularly encouraging, is that it has taken Blizzard years to get around to actually making specs competitive before. Retribution paladins, feral druids, fury warriors, and shadow priests all suffered that in some form or another. Warlocks actually started off one of the most laughable classes in WoW period, and didn’t get a significant buff until about a year later. Sometimes it just takes Blizzard some time to get around to it.

  23. emrsonbigins - June 4th, 2009 @ 3:15 pm UTC

    I wasn’t suggesting a BM hunter SHOULD spam steady – I was saying that those who do should be penalized, but there is not as much for the hunter to do in BM as in SV or MM and I think because of the Blizz has downgraded the BM tree because one can send in their pet, spam steady and autoshot and still respectable damage without really doing anything.

    In 25 man Ulduar, I am top 5 damage & DPS overall raiding SV, but more like 10th raiding BM for about a 600DPS drop, which is also born out in Shadra’s Hunter DPs sheet from Elitist Jerks. Now, that is with the same gear, gemed and enchanted for AGI, but going AP wouldn’t bridge a 500dps gap.

    I’d love to see a more interactive role for the hunter with the pet (like a “bite his ass off” command, LOL) that could boost hunter DPS by being a good active pet manager

  24. Palladiamors - June 4th, 2009 @ 3:50 pm UTC

    Thats what Kill Command used to be, Emrson. It was a reactive ability that was used when the hunter criticaled, but for some reason Blizzard didn’t like the feel of it, so it was turned into something a bit more controlled. It does bring up an interesting idea though……why not have certain abilities that just make your pet do something? I don’t mean like beastial wrath, I mean like an actual attack, like tackle or some such. Make it a hunter bar ability that makes your PET do something, like intimidation. We could use a few more abilities along those lines, though preferably without the minute cooldown.

  25. Solarshot - June 4th, 2009 @ 6:04 pm UTC

    actually palla MM is top dps spec in game atm not survival. It just requires more knowledge of class, and near BIS gear

  26. Palladiamors - June 4th, 2009 @ 6:12 pm UTC

    Eh, I am two months off here, cut me some slack. *Laughs*

  27. Ivanator - June 4th, 2009 @ 6:25 pm UTC

    GLORY TO THE TALLSTRIDER.
    MY QUESTION is that if BLIZZ will put in any new tallstrider skins or models seriouly tallstriders are the most mistreated pet ever espeacially for being the Tauren hunters Family pet. (dont believe me look at the taurens Argent tourney MINI-PET)
    @MANIA your still missing the dragonhawk skin: it is the dragonhawk skin JIN’ALAI of Zul’Aman Uses

  28. Rayquaza7996 (Raydex of Dawnbringer) - June 4th, 2009 @ 9:21 pm UTC

    Will hydras ever be tameable?

    xD
    I <3 hydras.

  29. Rikaku - June 4th, 2009 @ 10:42 pm UTC

    I don’t think MM requires more knowledge of the class then SV. SV takes alot of timing and skill, despite being heavily proc based. Buuuuuut I’m not gonna turn this into a “who’s top dps” debate since right now, Hunter is pretty much close in dps with all specs given the right gear and a well skilled player.

    Though I do want to see how BM plays out of these new pet-scaling effects take place…

    And if I had a question for Blizzard:
    Why do you guys seem to go only halfways through for “pet standardization”? If you want Hunters pets to be more equal I have one suggestion.

    Let Hunters choose the talent spec of their pets!!!

    That is all…

    Yes I’m sick so I’m not well thought out atm ^^;

  30. Snowtiger - June 4th, 2009 @ 10:58 pm UTC

    I agree 100% with ya Palla on the Melee buffs!! and dont forget the rogues that put you in a stun lock that pretty much the major no chance of survival at all and not even trinket and the disengage will get ya outta that pre pvp bliss LOL!! Oh yes fun to get blown away with the ole druid typhoon feral sneak attacks

  31. Snowtiger - June 4th, 2009 @ 10:59 pm UTC

    Raquayza Hydras were tamable for a very brief time like the Oozes..

  32. Palladiamors - June 4th, 2009 @ 11:06 pm UTC

    Snowtiger, I didn’t even bother mentioning rogues for a reason. Rogues at a range are dead. A rogue that get’s the drop on anything less then a paladin or death knight is almost guarenteed a win. Warriors can put up a fight, but for the most part, once you hear that ‘crack’ sound signifying a rogues presence, your probably dead. Hunters in specific, but anything short of plate are in a bad way too. But we aren’t going to talk about rogues here, lest I scream and spittle all over the place remembering.

  33. Snowtiger - June 4th, 2009 @ 11:09 pm UTC

    Lmao Palla I think the hunters should get a new shot A bubble buster shot! since most classes seem to be getting them now even seen them on Warlocks and no priests around them?

  34. Elyoki - June 4th, 2009 @ 11:10 pm UTC

    @rayquaza796

    I agree, Hydras are awesome, although having tamed the one from Sholazar when it was tamable…and hearing how annoying it is…I hope they either fix that and make it tamable, or just fix it so I can use it.

  35. Snowtiger - June 4th, 2009 @ 11:31 pm UTC

    My Blizzard questions OK
    1.)Fix or can you improve track hidden
    2.)Tenacity pets if they are our tanks Can ya beef them up alot more like more health and armor then hunters
    3.)Cunning pets carrion feeder can we feed them without having to be exactly on top of the corpse? come on I just dropped a Rhino shouldnt have to stand in the middle of it.
    4.) scattershot why not extend the time like blind 4 seconds dont cut it people
    5.) Disengage how about having a remove imparing effects removal on it?

    these are a few I have but know thier answers

  36. Palladiamors - June 4th, 2009 @ 11:34 pm UTC

    Warlocks only get a limited bubble buster, they can’t hit a paladin in Divine shield. Priests are currently the only class that can dispel off divine shield, and I personally don’t even think they should be able to do it. Just my thought on that though.

  37. Snowtiger - June 4th, 2009 @ 11:36 pm UTC

    agreeded on that also

  38. Nimizar - June 5th, 2009 @ 12:12 am UTC

    @Palla: Warriors can also break a Pally bubble these days (cf. Shattering Throw). Regarding the hunter dodge nerf, I believe the issue Blizzard had was with hunters having access to both their high base dodge *and* Aspect of the Monkey. However, their solution to that problem (dropping the base dodge) ended up making aspect switching between Monkey and Hawk in PvP too compulsory so they introduced Dragonhawk to compensate.

    Regarding BM DPS, it certainly is an easier spec to do OK damage with than MM or SV (MM has more shots to manage, and SV hunters have to make effective use of their L&L procs). I’ll be sticking it with it as my primary spec for now though (since I don’t raid much, and a relative dearth of warriors in my guild means being able to bring along my own Sunder equivalent is rather handy)

  39. Palladiamors - June 5th, 2009 @ 1:14 am UTC

    Snowtiger, one problem with tenacity pet’s would be double scaling from buffs. This occured with warlocks voidwalkers, when I think I heard of a voidwalker having sixty thousand or so hit points. It may not have been that many, but it was a LOT. They promptly nerfed the voidwalkers hit points straight to hades.

    I was just thinking, and I have a bit of a rant. I was remembering back in WoW, when the number of counters people had was limited. The balance back then was a bit whacky at times, but not to horrible. You could resonably go up against another class and expect to have half a chance. Skip ahead to BC. More counters were added, and while at times it could be overwhelming, it seemed a fair balance. However some classes had definite and definitive advantages over others. By way of example, it was nearly impossible to cut down a warrior or even a warlock with 30,000 hit points before they could eat you alive. Now skip ahead to Wrath. A few new counters were added, but one huge, massive, meaty counter to EVERYTHING got tossed in. I am refering, of course, to the death knight. The death knight is anti-ranged, anti-magic, and anti-melee. HELL it’s just anti-everything. So now you not only have to deal with your regular counters, but you have to deal with a class that can counter everything you do. Fun times, eh? At least death knights don’t have any stuns though. Ghouls don’t count. Which is another thing! The stupid class can even get a pet!

    Anyway, the whole point of that rant is that the whole system of counters has gone a bit to far in Wrath. Some classes are custom tailored to counter other classes, while other classes are forced to either sit through it or just outright die. But eh, maybe they’ll rebalance it, they’ve been talking about that lately.

  40. Palladiamors - June 5th, 2009 @ 1:14 am UTC

    I am going to go look that up Nim, and if I find out that you are right, I am going to hunt down a few Blizzard employees, and choke them.

  41. Palladiamors - June 5th, 2009 @ 1:16 am UTC

    *sets off to find a Blizzard employee or fifty*

  42. Rarako - June 5th, 2009 @ 2:38 am UTC

    As much as I agree with almost everyone on the fact that BM could use a buff, namely with the strength of both normal and exotic pets, what I would really like to see are more long term pet choices. Whether that be more families, skins, function, stable slots, etc giving hunters a larger avenue to diversify will only bring more varied play and individuality to all hunters.
    Also I would love to be able to have, or have the choice to have, pets once again be out and by our sides while mounted. Mini pets can stay summoned while mounted even while on a flying mount so why not hunter pets? Even if they auto to defensive stance when mounted and despawn once a flying mount reaches a height of lets say 20 feet off the ground that would still be nicer than having a rhino or dragonhawk disappear into thin air only to fade back into existence again (one of my pet peeves with RPing). The fact that that’s how hunters pets were initially and that some hunters (lucky ducks) will have their pets follow them in the old manner while mounted (I’ve seen hunters, warlocks, and even deathnights) shows that it is by no means impossible so why not re implement it? Well there’s my two cents anyways. Ja ne.

  43. Kayb - June 5th, 2009 @ 6:36 am UTC

    i always did prefer to have my pet following behind while i was on my mount, though it does make complete sense for them to fade out while using a flying mount.

    and agreed on the idea someone had to allow the hunter to choose what spec tree the pet followed

  44. scott - June 5th, 2009 @ 11:41 am UTC

    1) What caused the silithid’s talent trees to be messed up and what is being done to try to prevent that and similar pet issues in future

    2) It’s on the bug list but as a “display issue” – do they understand this actually prevents silithids from accessing mobility, prevents them getting advancement credit for the mandatory 1 stuck in dash, etc and is the glitch’s fix prioritized accordingly or are they thinking this is a non-issue that can just wait till they get around to it?

    3) TLDR: when the hell is this going to be fixed? :)

  45. akyo - June 5th, 2009 @ 2:00 pm UTC

    i would ask if they where planning to change the current crappy and broken Deterrence (ive been killed with it up and the enemy infront of me.(pvp)) and fix masters call. ive had rogues slow me, used it and the sec after the rogue has me slowed again.

  46. Antarx - June 5th, 2009 @ 2:43 pm UTC

    Can anyone ask about Gezzarak and Arikara?

  47. Palladiamors - June 5th, 2009 @ 3:09 pm UTC

    That one has already been answered, Antarx. The removal of the special summon effect was accidental, and while they don’t have any plans to re-instate them, they said that if enough people wanted it back that they’d consider it.

  48. Rikaku - June 5th, 2009 @ 6:47 pm UTC

    Well I did my part. I asked my question: (C/P from thread)

    I have a question:
    Since Wrath, we Hunters have seen a variety of changes made to the pet system. Originally we had 2 or 3 families which were truly “viable” and were pretty much the be all end-all for pets AKA Cats, Ravagers, Boars.

    Once 3.0 came around, we saw the pet system get completely re-vamped, something that was desperately needed. The reasoning behind this was to make more pets viable options. Suddenly there was more pets then just cats and raptors and ravagers, we saw wolves, windserpents, devilsaurs and more.

    Recently, some more changes went through under the guise of “pet standardization”, Instead of Ferocity pets having +10% Damage boost and none to their Health or Armor, we saw all Ferocity, Tenacity, and Cunning pets get a base +5% bonus to all their modifiers- Health Armor and Damage. The reasoning behind this was to make more pets viable options.

    However, in the end, it was more a nerf to what those family’s excelled in and did not change the way any players played with their raiding pets. It still remained Devilsaur, Wolf, Cat, Raptor, and whatever “Flavor of the Month” pet family got a recent re-vamp to become a heavy dps’er.

    So my question is this:

    With all these steps taken to make pets “more viable”, the inevitable future is allowing Hunters to choose their pets’ talent spec upon taming. Will this ever be an option or at least considered?

    Now, I’m not saying that Hunters get the chance to tame a Scorpid and put 1/1/1 into Cunning/Ferocity/Tenacity. But rather, when they get their first point to put into their Pet’s Talents, it should be up to them whether their pet is Tenacity, Cunning, or Ferocity.

  49. Ethgrì - June 5th, 2009 @ 7:01 pm UTC

    On another note: Add Clefthoof’s to the Rhino Species!!!! There’s no reason for them not to be tameable, and they have a cleaner model than the rhino’s…

  50. Antarx - June 5th, 2009 @ 8:02 pm UTC

    Palladiamors, please, can you link the source?

  51. Palladiamors - June 5th, 2009 @ 8:07 pm UTC

    I can’t seem to find the link right now, though some one else mentioned it when the summoning effects left. Still, feel free to ask them about the summoning animations.

  52. Palladiamors - June 5th, 2009 @ 8:59 pm UTC

    I meant in the topic that Mania made about the summoning effects being gone, sorry if that was vague.

  53. Rikaku - June 5th, 2009 @ 9:24 pm UTC

    Palla/Antarx:
    I’ll try to lookup that thread just for history’s sake. I think I remember where it was.

  54. Palladiamors - June 5th, 2009 @ 9:47 pm UTC

    Thank you Rikaku, I had it once before, but I think it’s been a few weeks now….

  55. Fiercewolf - June 6th, 2009 @ 3:12 am UTC

    The new spirit beasts are so cool! But there is a huge load of people camping for rares, and not only that… but the rares are time consuming to camp for. Maybe create a spirit beast thats not so hard to get? Also it would be awesome if it was a wolf instead of a cat =) If not another spirit beast as a wolf… why not bring back the awesome ghost wolves as a tameable pet?

  56. Arjuna - June 6th, 2009 @ 5:34 am UTC

    Ive been testing a spirit beast and it doesnt seem to come up to spec with “exotic” pet dps compared with say a devilsaur has anybody else notice this does this mean it is pretty much a vanity pet in comparison: such a shame as it is a decent size compared to other exotics and more viable for “dance” bosses. If blizz made baby spice a longer duration say 1/2 hr it would be a nice solution to the footprint of our lovely exotics like the devilsaur let alone save tons of compliants from other raiders.

  57. Rowdypotter - June 6th, 2009 @ 7:54 am UTC

    Woke up early this morning and saw this post… then went to the official thread via link…. THEN read every post there that didn’t sound like someone qq-ing in the form of a question… saw some VERY interesting, intelligent, and valid questions that are amongst the numerous issues players like Palla and Rikaku have noticed since they (blizzard) “broke” the hunter class’s back and are sloppily putting (hear my sarcasm here) it back together…. and in spite of the supposed blue Q and A in regards to the topic… I find it all full of questions and not much answers. Not to sound like a downer, but a part of me isn’t surprised they are not even answering a topic they (bliz) themselves started…. at least so far. It makes me shudder that when they DO reply (via a different post no doubt), the answer we’ll likely get will become something we’ll be “iffy” about (50% “yay” and 50% “nay”). I’ve played the game long enough to know one of blizzard’s golden rule is that “They giveth and they taketh” (more like pulled the rug after they let you walk on it because some other class immediately complained that you can now take what they are dishing out and pay them back while at it – BG is no longer fun for me as a hunter)….. They did it past beta, and are still doing it now…. and I agree with Palla in regards to his numerous posts about balancing…… the way they go about it is seriously skewed.

  58. Palladiamors - June 6th, 2009 @ 2:46 pm UTC

    The problem with Blizzards balancing is that they almost always invariably go overboard with it. Unfortunately when they aren’t going overboard with it, the results are both lackluster and hardly enough to consider the class rebalanced. And for all but perhaps two or three classes, Blizzards fix to their balancing usually goes to far and underpowers the class or spec again. I understand balancing is like walking at tightrope, but dang…..they’ve been doing this for how long now? Start listening to your players Blizzard, sometimes they make good points! And it ain’t that hard to tell the good points from the bad ones!

  59. Palladiamors - June 6th, 2009 @ 3:18 pm UTC

    As my double, I just went hunting for the other Q&As. No one has gotten any real responses yet, but the only forum that had any sort of blue activity was the warrior one. Go figure that.

  60. Ryai - June 7th, 2009 @ 6:28 pm UTC

    /raise hand

    I want Disengage to not fling me off bridges, into voids. Fail when I’m on a rise of a few degrees that I can’t tell. Fail when I am not on perfectly flat ground. I don’t want to take fall damage anymore when I use it, as I’ve DIED trying to escape rogues, warriors, mages, warlocks and paladins, and while I survived their damage, the fall damage I recive from Disengage kills me.

    I would also like it to NOT fling me backwards all the damn time- I would much apreciate an option to hurl myself forward, out of danger, as not always do I have the skill to run the hell away, jump, twirl, hit Disengage and go flying backwards.

    I would also like IMP Wingclip back- or have Wingclip have a CHANCE to imobilized the target. I would like Frost Trap to also have a chance to ignore snare resistant buffs, such as the one Paladins have.

    I would also like Snake Trap to be viable- as in, actually attacks players and don’t just lay there untill they die.

    That is what I would like and what would make me start pvping again on my hunter.

  61. Snowtiger - June 8th, 2009 @ 1:19 am UTC

    I would actually like to have disengage work correctly and not immoblize me after i jump back I would like to see hunters get get some major powers back and not always be the easy targets now.. other classes cried and moan and blizzard nerf the hunters down now the other classes get all these new skills and talents and we get a lousy + 2% to a skill ot talent that should be up by 20% ( My rant time ) lol I been playing a hunter for along time now and have seen this so called balance routine go south many times!! My hunter is well geared and i know how to play him but lately even playing my other 80 in BGs. Hunters are called easy marks for the reason they are the tied for first to get rid of. If no healers are around face it you get mobbed continuously!! sure ya hear well if ya see them first the hunter has them!! dont count on it ya sure if they dont have buffs trinkets, potions some type a healer or they out hp you by 10K!! As Palla said Blizzard is giving classes skill to counter each class to some degree. When I said I have seen warlocks with bubble I meant like a preist bubble and when they need to get away they go to the little portal they have hidden out of sight.. Resto druid sure now theres an easy kill!! NOT!!! just a waste of mana and ammo there I also enjoy the new Druid leap from 20yds in feral form and stun you the DK death grip and frost grasp the endless pally hammers of justice or repetence the warlock and priest area affects!! sure we have traps but lately they are looking worthless in alot of situations especially in pvp or BG when dealing in groups…

  62. Snowtiger - June 8th, 2009 @ 1:23 am UTC

    sorry for typos It was the rant really!! lol

  63. Ryai - June 8th, 2009 @ 4:53 am UTC

    I used to have people heal me, Snowtiger.

    That was before wrath.

    And even then, a rogue owned us both when the guy was smart enough oh lets sap the pet, force hunter to pop TBW, sap the healer and then ohko hunter.

    I admit it feems a bit harder to play my warlock after all this time, especially after the SL/SL change and him being demo atm [lack of tanks? METAPMORPHIS .. then it's a race to kill the mob in under 36 seconds 8D]. But even -before-, I was able to face roll. Oh, dmg achivements? Pft. 3k easy peasy. Twinks with no skill? Meat idiot with some skill!

    ~_~ even after paranoia was taken out I still owned.

    Also ptr wise.. I played a Retri- I had no skill mostly for a lv 80 pally, as atm Caim[with a lil dot over the a cause I'm a retard], is now a prot pally atm. Anyways, I rolled retri, equiped the gear, had a basic understanding of these talents should be good, had even less of an understanding for rotation, what to use, gems and enchants and..

    I jumped a drood, killed the drood. I got jumped by a rogue. Killed the rogue.

    I mean I don’t mean to whine or anything but as someone said, some classes should NOT require a 5 man group for :/

    I mean hell I barely knew how to play the Retri style, and I facerolled. Hunters? You have to have skill, and you have to have GREAT skill now, to be any good in pvp.

  64. Ryai - June 8th, 2009 @ 4:54 am UTC

    meet* 300K*

    lol typos.

  65. scott - June 8th, 2009 @ 9:49 am UTC

    Just posted suggestions for giving some love to dragonhawks, wind serpents and scorpids which all IMO have suffered from 3.0.

  66. Gimlion - June 8th, 2009 @ 12:35 pm UTC

    well, i would love to see DH and WS get some love, but Scorpids were nerfed for the prime reason that they are a TENACITY pet… and in the beginning of Wrath, they were one of the BEST pets to have, for PVP, for Solo, for Dungeons, Raids, OTing… etc, so i can understand the Nerf… i would have rather had them nerf the Poison dmg, rather than stopping the ability for it to stack…

  67. Jet - June 8th, 2009 @ 4:27 pm UTC

    I hope they do something about the ability of pets to hold aggro. This isn’t a problem for raiders,but I rarely raid. Since that patch none of my pets can hold a mobs attention very well. Not even my gorilla,who was awesome before. Using volley is asking to be put into melee. Blizz says they don’t want hunters to be forced into using a particular pet. So just make em all crappy is the answer? There are 5 slots,take the “forced” pet to your raid and let us non raiders have our good ol’ gorillas back etc. The new thunderstomp is really bad. Way less damage even under wrath and kill command. Oh well, I can dream.

  68. King Flanagan - June 8th, 2009 @ 6:26 pm UTC

    As a fellow hunter myself.. I too would like to see a buff in BM.. I am sick of all the love Pali’s get.. you don’t have to agree with me.. but it seems like whenever hunters have something good going for them.. we get nerfed to hell (excuse my language.) BM was where it needed to be.. then what happened? oh that’s right.. damage reduction.. Then came survival, what happened.. oh lets make explosive shot less potent.. wouldn’t want it to compete with Palis and DK’s. I’m not too fond on how Palis and DK’s are getting all the love. Some changes I would like to see definitely.. are new pet families (of course) and not just new skins, abilities also. and I agree with so many other veteran hunters, EXOTIC PETS need to stand out from the rest. not just looks but speed, power and reliability as well.. sorry for the long post.. and I hope someone somewhere out there agrees with me.

  69. Palladiamors - June 8th, 2009 @ 6:39 pm UTC

    Thunderstomp was TO strong before, ESPECIALLY for a ten second cooldown ability on a tenacity pet. Now it is a baseline ability in addition to your pets family ability. What you want is the old thunderstomp back. Using a sub-par gorilla, I saw a beastial wrathed and trinketed gorilla’s thunderstomp critical for upwards of 3,000 damage, and that was in my gear, nothing special. That was just to much, especially for tenacity. Now gorilla’s get their own family skill, albeit a PvP one, to go along with the new talented thunderstomp. It does less damage, sure, but it’s something new for EVERY pet family.

    If I may ask, Jet, what spec are you?

  70. Palladiamors - June 8th, 2009 @ 6:51 pm UTC

    Double Post! Because Flanagan managed to post while I was posting. Death knights are the counter to everything. Period. A well played death knight can beat literally any other class. As for paladins……that one is kind of hard. Retribution NEEDED a buff, and not a small one. It’s sort of been the butt of the DPS joke world for a long, long time. But the problem is, they made them to spammy. Honestly, playing a retribution paladin is the easiest form of DPS now, period, the end. The thing is, the original paladin system allowed for a good deal of DPS while requiring a system similar to rogues. Why, oh WHY the original strike and seal system was removed is still one of WoW’s biggest mysteries. So retributions don’t nessecarily need a nerf, but they sure as whistlin’ need a change.

    King Flanagan, Blizzard stated ((In a quote that still manages to piss me off)) that they wanted more complex play styles to be rewarded with more damage. If you read the first paragraph then you know I think they are full of crap, since retri’s are a three button class, but that is neither here nor there. Blizzard’s thought process as far as hunters are concerned seems to be this: This is a class that can deal a lot of damage at range, and have a pet to both assist with damage and be a decoy for the hunter, ergo they need to be kept in check more so then other classes. The problem with this thought process is that Blizzard seems to have NO EFFIN’ CLUE on how to balance both the pet and the hunter in a way that doesn’t result in one of the specs being damaged or behind. Another problem with this process is that it doesn’t seem to take PvP into consideration. Hunter’s are at current the only class that loses anywhere from eighty to about fifty percent of it’s DPS just because something thought it’d get within spitting distance. Now with that in mind, Blizzard did try to give hunter’s a form of escape in disengage and a form of survival in detterence, but at the same time they also gave every other class that needed it a way to get around that, except paladins. To top that off, the last time I checked disengage was still effected by snares, not to mention the fact that you might be jumping back out of the frying pan and straight into the fire.

    That reminds me, that PvP guide I was writing is about halfway done…..life just kind bit me back then….

  71. Guthorm - June 8th, 2009 @ 9:56 pm UTC

    kinda cool that their doing that, but dosent matter for me. i got hacked…bye-bye guthorm….

  72. King Flanagan - June 9th, 2009 @ 12:22 am UTC

    Palla I understand where you are coming from but, (No offense.. a rookie player could make a name for himself in PvP battle grounds. using a ret Pali in all greens.. They are ridiculous.. too many stuns and instant crits I say… add plate armor.. a D.O.T (consecration),a healing factor, hand of freedom and a way to cheat defeat (Lay on Hands) and you’ll see what I mean PvP wise why this game is incredibly unbalanced and blizzard is doing nothing to balance it really.. They try and the result is EPIC fail.. that’s all I really see on my server; Paladins.. because of their supremacy towards other classes.. If you don’t want to lose.. and barely put in any effort, Ret. paladins are the way to go. My question is, will hunters ever return to their former glory? lol only time will tell… Even though I am the underdog, Mercenary Ike (Hyena) King Flantor (Lion) and Dynamite (Wolf) and my legendary huntress (Torasai) Will storm the battlegrounds and try our best to make a name for ourselves.. I am really interested in this next major content patch, I am waiting to see what more damage can be done to us.. lol.. Maybe they’ll take mail from us.. haha.. reduce us back to leather! :) lol J/K.

  73. Palladiamors - June 9th, 2009 @ 12:39 am UTC

    It isn’t that bad, Flanagan. As long as divine shield is on cooldown I can drop a retri. The thing is, it WILL be a nasty fight, even if the person is a total rookie, as you put it. And if it is a WELL PLAYED retri with divine shield off of cooldown then your just boned. I have had some really interesting fights, but the problem is that burst damage. Within about three seconds a retribution paladin has dealt the full brunt of their damage to you. Which is where the problem is, if your not at the top of your game, if you don’t have disengage or deterence ready then your most likely going to eat it all, and even if it does a low end of seven or eight thousand…..that’s a lot of damage. And if stuff criticals, you can lose most of your health in that three second time period. It’s nasty, and it’s not fun to run up against. At least a mage has to cast at you.

    Long story short, it’s a risk but take a second to wing clip, disnegage, and immediately tranquilizing shot them. Nine times out of ten you’ll clear off hand of freedom, and you can immediately concussive shot them and run. And trust me, these fights more then any other you need to run like all hell.

  74. Ryai - June 9th, 2009 @ 1:35 am UTC

    And trust me, these fights more then any other you need to run like all hell.

    Yeah. Rosalyn, lv 60 orc, had an easier time killing a Holy Paladin, that’s the only level, and specc, that I can kick ass, pardon my french. And even then it was a grueling fight, he thought just with twink gear, he’d defeat me. I managed to get him to go oom, kept him oom, switched between AotV, AotC and AotH, and even then the fight lasted for like 3 minutes my god.

    And Palla Deterrence really doesn’t save you, I’ve popped it and then all a sudden PALADIN BEHIND ME PALADIN BESIDE ME PALLY EVERY WHERE and well I’m dead anyways. Deterrence really does nothing unless you can pop it just at the right time, but even then with how long a cd it has and if you can’t set up to fling yourself away…

    We need something like Nelves Shadowmeld, god I hate it, FD, Deterrence, FLING, SHADOWMELD and it’s like COME ON. And it’s not just hunters, nono, all the nelves are shadowmelding now.

    Or hell a Vanish. Almost every other race gets a better snare, stun or ohcrap button. For us; FD. Still targetable. Deterrence; five seconds and you’re attackable from the back. And I’ve been stunned too I think. And christ the stuns.

    Oh also Palla, TS is to weak now- it does not generate enough threat, sure Erebus can OT and MT ZG bosses, he’s tanked MGT hc and norm, he survived a wipe there cause hc we didn’t know the one boss SUMMOSN MILLONS OF ZAPPY LIGHTS.

    And Starfall didn’t work on them.

    And the second time they all came for meeee.

    Anyways.

    The thing is, unless I give my friends an EXACT laydown of you do this, you do that, you stop doing this, do that now yada yada yada.. Erebus DOES lose aggro. I attempted to incorperate EotB + the boost glyph and well .. useless. Ere nearly died cause NO ONE healed him.

    Then there’s also the fact growl, does not work on bosses- but TS does. I tbh don’t care about the damage TS does, I just want it to generate a crapload of threat- cause seriously my friends hardly wait for Ere to get off the needed ‘two to three charges of TS’ before they start unloading damage.

    Or if they’d atleast make growl work on bosses again. OH. ALSO.

    WOULD THE COWER BUG PLEASE BE FIXED.

    Went into ZG yesterday/day before. We accidently pulled the raptor boss. Ere got double punted into the troll and I was just ohcrap RUN RUN RUN so we’d get some distance for when the troll dies and the boss comes charging. Oh it’s not untill Gex is half dead that I notice whoops. Cower is on. Growl is off. It still works on trash so explained that problem :/

    And this doesn’t solve Growl aggro problems in instances either, with what they did. Last few instances I was before tsaking my slight retire- growl on. Growl on. Growl on. And I had to apologize each time- but thankfully most -did- know about the cower bug.

  75. Ryai - June 9th, 2009 @ 1:36 am UTC

    every other class* not race. lol.

  76. Palladiamors - June 9th, 2009 @ 1:50 am UTC

    Yea, notice I didn’t mention deterence in my general use strategy. *Laughs* I also didn’t mention masters call, since that’s situational.

    As for TS, thank you for updating me on that, Ryai, but single target a gorilla or any other tenacity pet still shouldn’t have any problems. A simple fix for it that’d go a long way would be to make the growl modifiers in the tenacity tree just effect threat overall, and not just the threat offa growl. And making growl not work on bosses was plain and simple stupid on Blizzards part, no two ways about it.

  77. Gimlion - June 9th, 2009 @ 1:16 pm UTC

    I realize that right now, TS is a bit “under powered” compared to what it once was, but you can’t say that it wasn’t overpowered back before the Patch that changed it… Hell, before Wrath, I heard about some guild on my server had a Gorilla TANK Grull, and quite honestly, if a pet can do that, then it is OP… Why do you think they nerfed Voidwalkers? Some guild managed to have it at 60-70k hitpoints main-tanking Sarth 3d… So, I do believe the TS “nerf” was a long time in coming, but now you can choose any Ten. pet you want, instead of the, quite frankly, ugly ass butt scratchers that was THE way to go, and honestly, I don’t have any probs with aggro for my pet anyways…

  78. Guthorm - June 9th, 2009 @ 1:43 pm UTC

    i agree that pallys r OP much. in the beta, i had a level 80 paladin, and i could win with 3v1. very easy to own…i soloed onyxia…paladins, if keeping there current damage should have to have a much more complicated play style…i mean. Judgement: 2k Crusader strike: 2k Divine storm: 2k Normal hit somwhere in there: 2k, rinse and repeat

  79. Palladiamors - June 9th, 2009 @ 2:53 pm UTC

    If you were hitting for around that non-critical then you’re close, Guthorm. Even at seventy in beta that was roughly what my retri was doing. When I criticaled, well, at that point you could just call it a day.

    Blizzard is now, FINALLY, four year’s later, seeing the real results of their screw up WAY back in the original beta. If anyone remember’s then, the strike system worked similiar to the rogues combo system. Seal’s were replaced by strike’s, instant attacks that did so much damage and added a stacking seal onto the target. When the paladin judged, it dealt so much damage and had an additional effect depending either on the judgement used or the stack’s that were on the target with the effectiveness depending on how many stacks were on the target. The only effect I remember for sure was Light, which healed the whole group, but I think each one had similiar effects to what their respective seals do. The thing is, the system was INTERACTIVE and required at least some thought on the paladin’s part. How many of you people have ever played a paladin? Retribution get’s jack until level fifty, it’s an auto attack fest with the occasional judge or heal, protection is just a matter of being an effective porcupine, and holy get’s to spam holy shock and judgement just to try to do SOMETHING. It is, LITERALLY the most boring class to solo with before TBC content. And even after the content it’s arguable that it get’s any less boring, since retri’s get to press roughly three and a half buttons, protection get’s one more button to press, and holies….well, at least you can start getting spellpower, not that that does much good for your seals and judgements anymore….

    The whole point of that rant is this: Blizzard HAD a system they could balance, if they’d tweaked the numbers, that was both fun and required some modicum of skill to use. If I remember right, it was about a week before actual release the Blizzard said “Whoops, we don’t really like this! Here, have the most BORING SYSTEM IN THE WORLD!!!” Now paladin’s are stuck with a very simplified system for all three specs, and that is HARD TO BALANCE. How do you make retribution harder to play without adding in longer cooldowns, dropping damage, or doing something else fairly drastic? The short answer is, you can’t, because retribution revolves around three buttons, and three buttons almost exclusively, and a heavy nerf to ANY of those three would result in a massive plummet in the paladin’s DPS.

    For the record, the paladin class overall is probably the most boring class to play overall. Healing consists of three buttons ((Flash of Light, Holy light, and holy shock, but with high ending raiding here in Wrath depending almost solely on holy light. So ONE button now)), paladin tanking actually consists of FIVE buttons, and paladin retribution consists of three buttons. No real variance, nothing else you can really do at all, no real need to think. Just spam those buttons, boys!

    *Coughs* End paladin rant.

  80. Blacksands - June 10th, 2009 @ 12:16 am UTC

    I’ve only two classes I enjoy: my main which is a Hunter… and my Paladin. Also, I digress a bit on the “few” button push on Paladins… granted that the rotations are indeed *only* a few buttons a push, it takes finesse in knowing when to do them….. tanking as a paladin is easy as long as you have a decent healer, then that makes the “few buttons push” seem boring, now imagine where you’re at a disadvantage… whoo boy, talk about needing more stuff that are NOT on cooldowns – not to mention being in a bad spot where mana is almost down to zero due to having the healer die from a bad pull by one of your group members in Halls of Lightning (it happened to me), life as a Pally tank is anything but boring. As a Ret Pally, 3 buttons a pop does not cut it, I personally use at least 5 in my rotation before I start back at one (and 8 times out of 10 they’re already dead by then before I repeat, unless they get a full self heal before I cud pop up a stun or something like it)….. 6 if boss fights come around when I am dps. Now this may not seem like something a “normal” Paladin might do with their approach, but each of us play the way we like to play and have our own little techniques for it. Personally, I variate abilities and rotations as the circumstances require…. I do the same thing with my hunter… heck before the dang hunter nerf, I PVP’d a LOT as a BM using pets that are sometimes unorthodox by pvp standards and still rip enemy players a new one by being sneaky about it… or not so sneaky by having a large @-s-s Rhino slam into them and sending the lot of them off the bridge or cliffs in AV like Palla does…. good times with Wreckingball, until they nerfed the big guy.

    Anyways, are Pally’s seriously OP? I do not believe so…. I agree they’ve become dangerous, but seriously not overpowered… Most of Wrath content has TONS of undead all over the place, and Pallys are invariably going to crit HUGE on mob types of that nature, even in dungeons and raids. In any case, Blizzard already nerfed Exorcism in BGs…. so there goes one damage spell that has us doing jack in between cooldowns. As for the healadin class…. I’ve never tried it… but then again, I have a healer priest I rarely play on and I use the Healbot addon to make my life easier while doing it…. so any healer class invariably goes down to the one click, push of a button routine regardless.

    And sorry abt this Palla if you’re thinking this is a debate in regards to your Pally rant….. its just my two cents worth, not gonna start anything. :)

  81. Palladiamors - June 10th, 2009 @ 12:56 am UTC

    Blacksands, you presented your viewpoint in a calm, rational manner, so I don’t see it as confrontational at all. *Smiles* I have a paladin myself. I agree with you on my two favorite classes. And I was talking from a minimum viewpoint on all three. In reality, holy paladins have a few more tools at their disposal, but its mostly possible to heal without them. Same with protection paladins. Retri too. Is retribution overpowered? That is a difficult question. I never said, per se, that they were. They were at the first of Wrath, that was an unarguable fact. Right now they are right about where they need to be in terms of damage over a period of time. The real problem results from two things. The first is that a retribution paladin has all three of their damaging abilities in three buttons. Judgement, crusader strike, and divine storm. That was the heart of my three button rant. If you want to be literal it goes to four, since the retri has to think to use seal of retribution/blood before the fight even starts. *Laughs* The second thing is that all three of the paladins attack abilities can all be used one right after another, and none of them are on restrictive cooldowns. Six seconds on crusader strike, eight talented seconds on judgement, and ten seconds on divine storm. This means that literally, at the most every ten seconds a paladin can repeat their attack pattern, and all they have to do is keep a bead on the enemy. Can retribution paladins be more complicated to play then this? Hell yea! But that’s the heart of the problem. Anyone can play a retribution paladin effectively because of their three button low cooldown system. The abilities themselves aren’t nessecarily overpowered. Their ease of use is. No combo points, no rage, no need to be at range, no casting. Instant cast booms. Not to mention that a retribution paladin will virtually never have mana problems, which means they can boom, literally, for close to forever.

    *takes a deep breath* I think I am done. I think what irks me is that I can play my ass off when I am fighting a retribution paladin, and there is a good chance I am going to lose regardless of the amount of skill I put into it, and regardless of the amount of skill the other guy puts into it. I just think that properly applied skill should win out any day, but that just isn’t always the case.

  82. Palladiamors - June 10th, 2009 @ 12:57 am UTC

    *twitches* As….as…..an…aside…..when did Crusader strike get a mortal strike component?!

  83. Untamabull - June 10th, 2009 @ 2:44 am UTC

    hey, I am new to posting on here, but I have been reading posts on many different topics for a long time. and I enjoy many of the suggestions and points that are made, so I would like to put some of my two cents in, briefly.

    I would like to know if/when hunter pets will get more talent points. Even as BM spec, it’s still tough to decide where to put the points where they can be most useful.

    and I would like to see the pet action bar get expanded, so we can have more buttons to use, as well as being able to view the cooldowns on certain pet abilities.

  84. King Flanagan - June 10th, 2009 @ 7:39 am UTC

    Heh.. In my opinion, most ppl who main Paladins will honestly believe that they are fair and balanced.. lol.. get outta here.. As Palla mentioned.. your 3 button, low cool down system is seriously broken.. Takes no skill at all.. and as I said earlier.. Add your 3 button simplistic attack rotation, (with your low cool-downs) Add your plate armor, with your seals, and your stuns, and your instant crits, and your healing abilities and what does that equal? I’ll tell you.. lol.. WTF! that’s what it equals.. I don’t care what any of you say and I’m not here to make enemies.. but Paladins are seriously broken.. They can K.O. hunters and any other class they get the jump on in 6-7 secs (Literally.) But Alas my opinion and ideals mean nothing.. What are the odds blizzard will hear me? Hell, if they did, I would have been flying around on my Pegasus mount and running around with my lion that has fire for a mane. So there you have it, the opinion of disappointed King. Farewell all.. That’s enough excitement for one day.

  85. King Flanagan - June 10th, 2009 @ 7:41 am UTC

    they can K.O. hunters and any other class they get the jump on (Non-Plate Wearers)*

  86. Witrely - June 10th, 2009 @ 12:50 pm UTC

    I went over that thread today with great patience.
    Beside the expected questions about ammo costs, pet bug fixes and general QQing here are some questions and ideas that really caught my eye:

    1. the cowboy option- can we get pistols and can we dual wield them instead of melee? this will create a fast shooter hunter that only needs a hat, a whip and the explorer title and good old Indi will be in for a real competition.

    2. salvaging % of the ammo from corpses – I often thought the amount of arrows shot at a boss can turn it to a handy pin cushion. it would be nice to get some of that back.

    3. glyphs for pets – we have all those minor glyph slots that are merely nice instead of being really useful. glyphs that enhance aggro management, survivability and overall dps would be very welcome. DK have it already, now so should we.

    4. pet talent trees- why not allow all three for the pet (like we have for the classes) and let the hunter spec accordingly, instead of having mostly redundant talents in the 3 trees. this will give back the feel of control over pet training.

    5. tame mount quests instead of buying them- that would be pure coolness

    6. enchanted ammo and visible animation for the attached scopes. both are fine ideas IMO. I would very much like to see freezing arrows like the Amazon have in Diablo 2. and a cool sniper gun look will do nicely to boost the ego. it would also be nice to have a sniper assassin view (+) and get a real boost to range and accuracy but that is clearly an equilibrium breaking adaptation and bliz will not do such a thing in a multi-player game.

    7. aspect of the beast turned to a magical merge of hunter and pet allowing for effective pet-less melee option – I guess they meant it like bear form for druids.

    8. get rid of stables and turn pets to icons in the char profile window like mounts and companions.

    excellent questions. now lets see if they get answered /Pray

  87. Palladiamors - June 10th, 2009 @ 3:56 pm UTC

    Witley? Number 7? No. Just no. Hunters NEED pets. Don’t try to dumb the class down anymore by giving us any sort of option like that. Hunters do need a melee option, or melee range option, but that is, for the love of all that is holy, not it.

  88. Gimlion - June 10th, 2009 @ 4:49 pm UTC

    And Witley, for your #4… I would rather have us be able to choose which spec the pet would be when we tame them (or get the ability to have them learn talents) and only allow the pet that talent tree… (ex. I tame a Purple Winter saber, and want him to be able to tank in a solo situation, i could choose ‘Tenacity’ for him, and get his talents out of that tree, but not any others [the choice is now chosen and cannot choose again unless i respec him])

  89. Merrymaker Ikult - June 10th, 2009 @ 6:23 pm UTC

    “I’d love to see a more interactive role for the hunter with the pet (like a “bite his ass off” command, LOL) that could boost hunter DPS by being a good active pet manager”

    This. I’m a pure BM, through and through. I have loved Survival since the days of MC being “the” raid, but I couldn’t give up my powered up pets. BM was especially horrible until BC came out, but I stuck it out, and could get close to MM dps by taking special care with my pet and my own rotations, and in worse gear.

    The problem is, they made gave BM so much (which, yes it needed), but it became the “Farmer” spec. Nothing wrong with being the common spec, but making it so easy actually killed BM. I want challenge. I want to micro manage my pet (which I do anyway).

    I want more abilities like Kill Command for BM’s. Abilities that you have to manage to maximize your dps. Why should BM be a lot easier to raid with and have the same dps as Surv or MM? It shouldn’t. So give us more to do, give us a challenge, so we can be on the same dps output as our other Hunter brethren. :)

  90. Rikaku - June 10th, 2009 @ 6:37 pm UTC

    “4. pet talent trees- why not allow all three for the pet (like we have for the classes) and let the hunter spec accordingly, instead of having mostly redundant talents in the 3 trees. this will give back the feel of control over pet training.”

    I actually put in a pretty good question (well I think it was good XD) on the thread. I’m really hoping it gets answered when they get around to Hunter Q & A =)

  91. Rayquaza7996 - June 10th, 2009 @ 6:56 pm UTC

    I’d like more interactivity with the pets talent bar. I rarely use Aggresive or Stay, it would be nice if we could take them off and put on something else-I’d like to be able to fit Bite and Roar of Sacrifice and Warp and Thunderstomp and Growl and Cower onto my Warp Stalker’s bar. And my wind serpent needs room for Roar of Recovery as well as Bite, Cower, Growl, and Lightning Breath.

    Maybe I’m just being greedy, and you can macro stuff onto your hunter’s action bqar, but that’s full to the top right now. I have all the action bars on, too (other than the top left bar because it interferes with my addons and my seeing too much).

    Also, @Whitly’s #5…
    Me and a few other Dawnbringer members have talked about this for ages-I didn’t like any of the Alliance mounts. We came up with having to buy a Saddle for your pet-a good saddle and a poor saddle for different speeds, or maybe a scaling one-[Basic Pet Saddle] and [Silk Pet Saddle] or somesuch thing. It’d be an item you’d “equip” to your pet.

    Though there’d be some difficulty. Some pets-like Nether Rays-are rep. rewards, and hunters getting them free wouldn’t be fair.

    So you could have special saddles for different families. You’d have the basic saddle which would be for most pets, let’s say the pets for the [Basic Pet Saddle] are Cats, Raptors, Bears, etc. And for [Swift Pet Saddle] you have Warp Stalkers, Tallstriders (because then people might care about them more), most exotic pets (no fliers or Silithids), etc. For [Aerial Pet Saddle] you could have Wind Serpents, Owls, CBs, etc. And [Swift Aerial Pet Saddle] could have Wasps, Chimeras, and Bats.

    Still…that’s probably too much to ask for, isn’t it?

  92. Palladiamors - June 10th, 2009 @ 8:04 pm UTC

    I don’t think it would be a good or fair idea to let hunters ride their pets. That would give hunters the most insanely easy way of change mounts ever, and that just flat out isn’t fair to every other class in the game. Not to mention as it stands you have to try pretty hard to get a mount from the opposing faction, and being able to hop up on a wolf, raptor, or cat would completely defeat the purpose. The level best I can think of for this is to allow for similar looking pets to appear as your mount. Say mounting your frostsaber with a ghost saber out would give you a ghost saber mount, or mounting a wolf would give you the skin of your Hellfire mount. Otherwise I just say no go on that one.

  93. Rikaku - June 10th, 2009 @ 11:02 pm UTC

    Palla:
    I always thought like that too. If Hunter’s had the ability to “pick” their mounts like that, I’d want it to be based on current mounts in order to be fair. In other words, you can pick any wolf you want to ride, but it has to be a Worg model (since Worgs are mounts). You can ride Rak’shiri since he uses a Frostsaber mount model, but not say, Araga. A system like that would be pretty cool in my opinion.

    I would finally get my NE a wolf. Seriously, they could tell me “You have to defeat the Horde leaders, then grind 10,000g and defeat the mount vendor in ogrimmar and his wolves and then you can loot a wolf”, I would do it in a heartbeat.

  94. Gimlion - June 10th, 2009 @ 11:24 pm UTC

    “I would finally get my NE a wolf. Seriously, they could tell me “You have to defeat the Horde leaders, then grind 10,000g and defeat the mount vendor in ogrimmar and his wolves and then you can loot a wolf”, I would do it in a heartbeat.”

    only a VERY LONG heartbeat Rikaku…

  95. Palladiamors - June 10th, 2009 @ 11:41 pm UTC

    Yea, we’re talking like, time enough to go rigor mortis heartbeat….*Laughs* But seriously, the only way to ever make the hunter pet mount system work would be to give both factions the other sides mounts. That is the ONLY way that’d be in any way fair. But ya see, it’ll never happen. They’d have to redesign every mountable pet in the game and put in a totally new set of data in order to differentiate between pet and mount, and if I have learned one thing, it is that Blizzard is effin’ LAZY.

  96. Witrely - June 10th, 2009 @ 11:50 pm UTC

    palla- about the merge of hunter and pet- not to worry, its an empty idea. blizzard said they will not redo any of the classes and that what it would take.
    what got me nostalgic about this option is fond memories of Breath of Fire 3 although maybe the druid from Diablo 2 is closer to the mark.
    I still think it would be nice if aspect of the beast was influenced by your current pet instead of giving a fixed bonus that is not very useful or interesting (IMO).

    about tame mount quests- it is clear that giving complete freedom to choose the beast to tame into pet will be unfair but if we cut this down to size and limit the mount to a quest reward it should not be different from the paladin, warlock and death knights starting mounts. it would definitely be better lore for the hunter class.

  97. Palladiamors - June 10th, 2009 @ 11:53 pm UTC

    An interesting thing to note is that in the next major content patch, the level and cost for riding is being lowered once again. Regular riding to 20, journeyman to 40, flying to 60, and expert flying remains at 70.

  98. Palladiamors - June 10th, 2009 @ 11:58 pm UTC

    Double! Witrely, Breath of Fire 3……*Drools* That was my favorite dragon system EVER in a Breath of Fire, and one of the most unique mechanics to ever grace an RPG. If I ever find an MMO with a dragon tamer class, I am totally there.

    What Wit there said did get me to thinking though….what if when you finished your taming quest line, you got a special, permanent pet? A pet that mimiced your racial mount. Maybe give them some unique but not more powerful toys, and make them interchangeable with your current pet. And then at twenty, learn an ability that changes your pet into your mount. Make their color and whatever else customizable in some way…..I realize that it isn’t exactly what is being asked for, but now it’s got me thinking….

  99. Untamabull - June 11th, 2009 @ 7:10 pm UTC

    what if blizzard gave each of the pet species their own set of glyph slots, and added some glyphs that boosted some aspect of their nature, instead of using up the hunter’s glyph slots.

    I don’t know if that would be asking too much from blizzard, but I think it would be a great idea.

  100. Ryai - June 12th, 2009 @ 1:11 am UTC

    ‘it is that Blizzard is effin’ LAZY.’

    Palla, didn’t you learn this already? THEY ONLY NOW GOT AROUND TO MAKING RAVASAUR MOUNTS. … coding somewhere anyways.

    D: oh god it’s horrible, why did they have to put venomhide ravasaur skin on a troll raptor, I want a raptor raptoooor.

  101. Snowtiger - June 12th, 2009 @ 2:23 am UTC

    What i would like to see happen!!
    1. A new feign death one that keeps a hunter off target longer and your pet gets dismissed ( I think better odds? )but pet comes back when ya get up a different Feign death
    2. Disengage fix the bugs give us longer distance and a remove an impairing affect and no damage when we land if we are not going over a cliff or bridge!!
    3. Deterance if we cant attack just bubble us up A straight ahead brief block dont work
    4. bring back the real wing clip like its meant to be
    5. Traps need major overhauls or more trap shots? and strenghten up the snakes.
    6. AoE stun shot would be nice??
    7. Exotic pets beef them up to where they was. Dont make a BM work hard to get that exotic just to nerf it hey you guys didnt give them alot of powerful shots we need our pets with extra punch ( remember when chimeras were wicked i do I had Numoroc they nerf and I released )
    8 . BM powershot
    9. No Deadzones for range or more close range shots besides scatter and make wyvern harder to dispell and silence shot last more then 2 sec
    10. Pet skins more variety would be sweet but rather have the attacks back like the original stampede etc.. ( if a shaman can use thunderstorm and a druid use typhoon with same affect why take stampede?
    ( as for the comment about shadowmeld well it isnt that great of a spell they have taken away so much from it over time its sad I like using it to eat or drink without getting targeted now you cant even do that and last i used it a 2 min cool down? WTH? might have changed on cooldown but not what it was meant for!!)

  102. Palladiamors - June 12th, 2009 @ 3:05 am UTC

    Snowtiger, I see you weren’t around years ago. It suppose it doesn’t matter anymore, since Aimed Shot is instant, but used to shadowmeld wouldn’t break until after aimed shot fired. Course that was to much, so they nerfed it in the face. Now shadowmeld is interesting, at least. I just don’t find as much use for it as I used to. Before I’d use it to set up some really nice traps. I was still doing that every now and then, but things had gotten so much more fast paced that it almost seemed a waste. Course on the other hand, night elves now have a variation on feign death from level 1, at least.

  103. Snowtiger - June 12th, 2009 @ 3:15 am UTC

    Ah yes the old 6 sec aim shot the good old days when things where more on a level playing field!!

  104. Snowtiger - June 12th, 2009 @ 11:20 am UTC

    Oh yes one mre i forgot from my list lets boost up tose sting shots and more power to the concussion shot

  105. Snowtiger - June 12th, 2009 @ 11:22 am UTC

    boost up those sting shots grr typos

  106. Seraje - June 12th, 2009 @ 6:29 pm UTC

    Eh, now granted most of my gear before Ulduar was bis and i’ve managed since to snag some Ulduar gear, but I find there isn’t that huge of difference b/t BM, MM, and Survival. I am duel specc’d MM/BM because I simply despise the new black arrow trap/shot mechanic. At most there is a 400 dps difference for me, but my guild appreciates the 10% to ap or the 3% to damage buffs. That, and the raid simply does not need more than one survival hunter.

    As to fixes for the class? Variety in pets, and survivability in pvp. ‘Nuff said. ;p

  107. Snowtiger - June 12th, 2009 @ 7:38 pm UTC

    Well folks I dont know how many of you have heard of the new mount news for patch 3.2 but the thread is chaotic

  108. Palladiamors - June 12th, 2009 @ 7:42 pm UTC

    Black arrow should have just plain out been baseline, and I am still pissed about that.

  109. Ryai - June 13th, 2009 @ 8:34 am UTC

    Speaking of Typhoon, had a friend and knew of another drood who managed to stop a TB raid for a bit by blowing half the ally raid off TB with the knockback.

    The Knockback could have been nerfed on pets as in an MGT run Aria’s friend used typhoon and blew the mob ring offa Erebus. But then who takes Rhinos to a instance? And why did they get a +Bleed, I rarely ever group up, and MM have a bleed effect but it’s more than 20 points into the tree.

    Were Blizzard smoking something when they changed Rhino’s stampede? Why not give it a Bleed DoT, possibly stacks 2/3 times? ._.

  110. Gimlion - June 13th, 2009 @ 12:13 pm UTC

    b/c that would make sense Ryai… and if there’s anything i’ve learned about blizzard making pet changes is: they hardly ever make sense….

  111. Palladiamors - June 13th, 2009 @ 1:41 pm UTC

    Blizzard KNOW’S knockback effects don’t work. They tried this stuff before, way back in the alpha and I think a bit into the beta for when the games first release. Though to be perfectly honest, if they removed it from rhino’s, they should have just removed it from everyone.

    And don’t effin’ talk to me about the NEW stampede. A bleed damage increase. For a hunter pet. Hunter’s have exactly ONE bleed effect for themselves, and that is in the marksman tree, and that is so far down that you can’t HAVE

  112. Palladiamors - June 13th, 2009 @ 1:46 pm UTC

    ((Continued, somehow I managed to send early)) exotics and piercing shots in the same build! And GOD ALMIGHTY, why would I want to increase the effectiveness of other peoples bleeds in a raid with a tenacity pet? Even in a five man instance, Mangle does it better. Now if Hunters DID have some kind of bleed, and if stampede actually did damage again ((It was bugged last time I checked it, but that was 3.1)) then it might be worth something, but for the moment, poor rhino’s are just steaming piles of exotic crud.

    So if anyone can remember back in the Wrath beta, Hunters had an ability called bear trap. Bear trap was a bleed DoT root. Now if for those of you who followed beta, Blizzard then made freezing trap not immediately break on damage. That was awesome, but Blizzard stated that it made bear trap obsolete, so they got rid of it. Then not to long into Wrath, Blizzard removed the new freezing trap, reverting it to it’s old and current form, stating that a problem had occured where pet’s kept on attacking the frozen target. SO instead of FIXING IT, they just give us the old one back. More proof of both Blizzards laziness and their inability to at least think up a good lie.

  113. Ryai - June 13th, 2009 @ 2:46 pm UTC

    ….

    ….

    Blizzard it’s called ‘hunter has pet on passive and calls pet to side’

  114. Palladiamors - June 13th, 2009 @ 3:27 pm UTC

    Or even just calls pet to side. Or re-directs the target. Their excuse made no sense what so ever, even then.

  115. Ryai - June 14th, 2009 @ 3:51 am UTC

    Well don’t you remember Scare beast? They were gonna make it instant? And people COMPLAINED? And some idiot druid was all oh we’d get chain feared! And it’s like holy hell what, Scare Beast has what a 30sec cd on it? Howl of Terror is just as strong, can be made instant cast and has about the same cd :/

    [then ofc there's banish, I can chain banish, fear targets. No one complains about that]

    Lately I’ve barely bothered to play Ryai at all, not just cause of this.

    I’m getting tired of being owned by everything constantly.

  116. Flurdi - June 14th, 2009 @ 2:06 pm UTC

    Well ya I roll a hunter and I am lvl 72 to me my pet is a cat forget which one and I try to pvp in Northrend and I get raped to no extent maybe because I just got used to playing my hunter again after leaving wow for 3 months but seriously we need better pet HP and armor my pet gets raped way before I do

  117. Snowtiger - June 15th, 2009 @ 6:42 am UTC

    I hear ya Ryai but my hunter is a good gold farmer but as wanting to pvp only occasionally and only for certain pieces of gear.. Scare beast should be instant cast. Lately seems that hunters are the new squishy’s !! have seen clothies or casters with more hp and defenses then alot of hunters!!!! Hell with the enchants trinkets defense bubbles blinks teleports and potions and they said hunters had most of the advantages.. And dont forget fears and polymorphs psychic screams!! yet we cant have a decent melee buff or decent trap a good functioning disengage. But all hunters opponents have one plan of attack run straight to hunter rape and repeat.
    And our little friends the rogue stealth stun lock kill laugh at you and vanish. Yes our Pets need to be to be strengthen up and our defensives need much improvements which could happen then we will get another 18 nerfs Blizzard needs to work on the balance of the game and figure out our class..

  118. Ryai - June 16th, 2009 @ 11:08 am UTC

    I HAVE SOLUTION TO ALL PVP PROBLEMS.

    No matter WHAT class you roll.

    When you enter a BG, you can not use special talents. You are naked. You can not eat/drink, but can bandage. You are given all given a stick, a rock and a shield. Melee, range and defensive abilities respectively.

    Booyah. Everything fixed.

  119. Dean0 - June 16th, 2009 @ 1:11 pm UTC

    Has Blizzard ever considered letting Blacksmiths make armor or weapons for pets??? An armored riding bear has armor, at least it “looks” like it has armor! How about adding steel pet claws, or some sort of bracers that buffs spell ability for spirit beasts, or maybe some sort of chest armor. Maybe you would have to go through a quest or add it to the BM tree! The Battle Wolf from Hellfire has an armor look, maybe only make those beast that “look” like they have armor or are considered an “elite” pet be able to use armor, idk but I think it would be very cool!

    I also like the ability for your pet to be out while riding on your “riding” mount!

    Better buff food for pets, how come they can’t get the same buffs as you do when eating?

    My 2 cents!

  120. Untamabull - June 17th, 2009 @ 2:23 am UTC

    I still like the idea of each different type of hunter pet getting their own glyphs, with some glyph slots of their own. and the glyphs could boost their special abilities, or one of the abilities that they get from their talent tree.

    I think it would be cool if hunters could get a pet that has an aoe fear, or some other interesting form of cc.

  121. Ghanur - June 18th, 2009 @ 5:12 am UTC

    Just one question:
    when will they fix the broken pet UI?!

    Skills keep aktivating at random instances, don’t keep their stat – broken from the first day.

  122. Fjord - June 18th, 2009 @ 5:23 pm UTC

    I just read the new PTR 3.2 patch notes. What is potentially exciting is that BG’s will award experience now. This may mean we can level up some of our pets while doing Battle Grounds. I sure hope so.

  123. Kevin - June 22nd, 2009 @ 3:56 pm UTC

    Hunter melee is inexcusably awful. Hunters by their very design should be competent at melee. Nearly every issue they’ve ever had is a direct result of their inability to function in melee. I’d like to know if there are any plans to address this, as GC pointed out once a while back.

  124. kreet - June 24th, 2009 @ 6:22 pm UTC

    i was just reading up on the growl fact and how high threat a pet can produce
    is it possible that a pet could tank in an instance of its own lvl or even 1 more higher than its lvl? or would the hunter always have more threat than the pet?

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