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	<title>Comments on: Quick Pet Hotfixes</title>
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	<link>http://www.maniasarcania.com/2009/04/20/quick-pet-hotfixes/</link>
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		<title>By: scott</title>
		<link>http://www.maniasarcania.com/2009/04/20/quick-pet-hotfixes/comment-page-1/#comment-40492</link>
		<dc:creator>scott</dc:creator>
		<pubDate>Sat, 16 May 2009 01:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2777#comment-40492</guid>
		<description>Also my vicious teromoth just lost his radioactive glow - he had it right up till today when I died and resummoned him; suddenly he was in his red bodied/non glowing state, and remained that no way no matter how much I resummoned him after that.

Can anyone else confirm this or is it just me?</description>
		<content:encoded><![CDATA[<p>Also my vicious teromoth just lost his radioactive glow &#8211; he had it right up till today when I died and resummoned him; suddenly he was in his red bodied/non glowing state, and remained that no way no matter how much I resummoned him after that.</p>
<p>Can anyone else confirm this or is it just me?</p>
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		<title>By: scott</title>
		<link>http://www.maniasarcania.com/2009/04/20/quick-pet-hotfixes/comment-page-1/#comment-40473</link>
		<dc:creator>scott</dc:creator>
		<pubDate>Thu, 07 May 2009 17:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2777#comment-40473</guid>
		<description>@Boudica-

It&#039;s not just you - my nelf&#039;s silithid (red, though I&#039;ve tried taming just about every kind out there to see if any were working) comes tamed with dash on his pet bar, yet on his pet talents tree, dash doesn&#039;t show as being bought (even though he uses it and stuff), and you can&#039;t do anything to change that slot...

Which means A) you cannot get mobility and B) it actually takes 4 pts to reach tier 2 since the point deducted for dash doesn&#039;t actually give you credit towards pet talent advancement.

From what I can tell this glitch appeared sometime in March or April, because my orc&#039;s silithid (rare tan) which I tamed back in like Feb still has dash and mobility showing properly on its pet talents window... I don&#039;t dare respec it though, lol.

This is a confirmed glitch at least to the extent that others have posted about it and Blizzard acknowledges it as a &quot;dash display issue on silithids&quot; - is this anything like what happened to you?</description>
		<content:encoded><![CDATA[<p>@Boudica-</p>
<p>It&#8217;s not just you &#8211; my nelf&#8217;s silithid (red, though I&#8217;ve tried taming just about every kind out there to see if any were working) comes tamed with dash on his pet bar, yet on his pet talents tree, dash doesn&#8217;t show as being bought (even though he uses it and stuff), and you can&#8217;t do anything to change that slot&#8230;</p>
<p>Which means A) you cannot get mobility and B) it actually takes 4 pts to reach tier 2 since the point deducted for dash doesn&#8217;t actually give you credit towards pet talent advancement.</p>
<p>From what I can tell this glitch appeared sometime in March or April, because my orc&#8217;s silithid (rare tan) which I tamed back in like Feb still has dash and mobility showing properly on its pet talents window&#8230; I don&#8217;t dare respec it though, lol.</p>
<p>This is a confirmed glitch at least to the extent that others have posted about it and Blizzard acknowledges it as a &#8220;dash display issue on silithids&#8221; &#8211; is this anything like what happened to you?</p>
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		<title>By: Boudica</title>
		<link>http://www.maniasarcania.com/2009/04/20/quick-pet-hotfixes/comment-page-1/#comment-40387</link>
		<dc:creator>Boudica</dc:creator>
		<pubDate>Sun, 26 Apr 2009 11:27:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2777#comment-40387</guid>
		<description>I&#039;m still after 3 days of GM&#039;s looking into it, trying to get my rare silithid Bounce, to have his talent points sorted out! Not only is he missing points but some of the ones he has cannot be spent :S

I was wondering if any other silithid owners were having the same problem or if its just Bounce being a litte....(insert naughty word here) :D</description>
		<content:encoded><![CDATA[<p>I&#8217;m still after 3 days of GM&#8217;s looking into it, trying to get my rare silithid Bounce, to have his talent points sorted out! Not only is he missing points but some of the ones he has cannot be spent :S</p>
<p>I was wondering if any other silithid owners were having the same problem or if its just Bounce being a litte&#8230;.(insert naughty word here) :D</p>
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		<title>By: Karyith</title>
		<link>http://www.maniasarcania.com/2009/04/20/quick-pet-hotfixes/comment-page-1/#comment-40386</link>
		<dc:creator>Karyith</dc:creator>
		<pubDate>Sun, 26 Apr 2009 05:39:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2777#comment-40386</guid>
		<description>Just tried taming one of the Flight Master&#039;s Dragonhawks at Sunreaver Command Post.  Alliance can still tame as of 12:30 am CDT 4/26/09.  Good Luck to all the Hunters out there.  :)</description>
		<content:encoded><![CDATA[<p>Just tried taming one of the Flight Master&#8217;s Dragonhawks at Sunreaver Command Post.  Alliance can still tame as of 12:30 am CDT 4/26/09.  Good Luck to all the Hunters out there.  :)</p>
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		<title>By: Ariamodasu</title>
		<link>http://www.maniasarcania.com/2009/04/20/quick-pet-hotfixes/comment-page-1/#comment-40349</link>
		<dc:creator>Ariamodasu</dc:creator>
		<pubDate>Thu, 23 Apr 2009 08:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2777#comment-40349</guid>
		<description>It is admittedly insanely funny watching a blue n&#039; white cube (Red n&#039; white when enraged) zooming after an ally. Happened a ways back when I was hleping my mother on her account, an ally came into Silvermoon and Ryai&#039;s little cube zoomed past looking fairly pissed tyring to eat it :D</description>
		<content:encoded><![CDATA[<p>It is admittedly insanely funny watching a blue n&#8217; white cube (Red n&#8217; white when enraged) zooming after an ally. Happened a ways back when I was hleping my mother on her account, an ally came into Silvermoon and Ryai&#8217;s little cube zoomed past looking fairly pissed tyring to eat it :D</p>
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		<title>By: Saranette</title>
		<link>http://www.maniasarcania.com/2009/04/20/quick-pet-hotfixes/comment-page-1/#comment-40347</link>
		<dc:creator>Saranette</dc:creator>
		<pubDate>Thu, 23 Apr 2009 05:38:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2777#comment-40347</guid>
		<description>oh I did. I saw said raid buff on crits. Just didn&#039;t seem that good compared to the other trees.

Still not really having any fun with either newly made Hybrid/SV specs yet...Black Arrow is just a pain to me, and I would assume skip it if it weren&#039;t required for ES. Yeah I know, damage is better, but I miss tying a lock and load into a fire trap and starting with burst that way... Something about traps that doesn&#039;t feel like an outright boring dot spell. Just seeing an enemy run into it, having the claws set on the ground, I miss that. Yes, I know it&#039;s all pixels, but after a point, it just isn&#039;t as fun a use of said pixels.

I really wish they&#039;d quit trying to fix happy accidents, the niches. The stuff that isn&#039;t gamebreaking, but fun to those who find it. That said, anyone notice the Kaluak fishing pole had it&#039;s damage significantly reduced? I don&#039;t understand the thought process on the dev teams part - I&#039;m seeing all these post-its on a bulletin board, crusty and dusty, waiting their turn as well as a lifeless piece of paper could. Oh! time to fix these longstanding non-issues!

Say, the fishing pole dps, the summoning animations, tamables/untamables, model-swaps, tooltip clarifications on minor skills, etc... It begins to add up, and you notice that the time could&#039;ve been better spent fixing cower/growl, or any other similar annoyance that needs to be worked around through addons and macros... 

I also recall the voidwalker getting a signifigant HP nerf in 3.1 as well, seemingly aimed at specifically discourageing them from tanking endgame raid content, nevermind the gross inefficiency.

Somewhere in the balance of fixing bugs and making content, it&#039;s like the Dev team gets embarrassed at the wrong things in their game. The fundamental concept of intended features and consequences needs to be looked at for a very long weekend at a retreat or something, possibly involving some drugs and alcohol, or SOMETHING! Course it doesn&#039;t have to be those, just throwing them out - anyone who has heard stories of development in the Atari days knows what I mean.

That&#039;s the problem with the hunter class: it&#039;s approach to the game, or variety, causes a small but noticeable want for uniqueness. Niches that some (but not all) players who exclusively play the class are attracted to. With all the talk community managers make about trying to make content for all classes, as in, it takes up time to specialize on quests for one class, why is time and (any) effort really spent on stamping out unintended quirks? Everyone knows the ghostwolf example here: the flub that they were planning on giving them to Shammies anyway is a pile, not to mention their official reasoning for removal. It is the prime example of a happy accident: it forced people to work together very carefully, spend money, and be a prerequisate level to essentally get an &quot;epic&quot;, and the dev team didn&#039;t have to do a damn thing! It was literally a quest that wrote itself! The summoning animations are a new one, I remember enlisting the help of a lower level person out in thousand needles, as I did the Arikara chain months prior unknowingly. It sent us roaming round the zone for a good hour or two and was clearly a productive and positive experience for both of us! These pets weren&#039;t flavors of the month, they were just Really Cool Things, much like any longish quest chain for a silly trinket or weapon that references pop culture. The only difference is, again, the Devs didn&#039;t have to do a damn thing about what is essentially more quests. These are examples of what should be favorable, especially in MMOs: meta-quest content that pushes the player toward something that isn&#039;t gamebreaking, nor entirely existential.

The problem is that we can&#039;t seem to convince the Dev team yet that they are profitable. Perhaps look at it this way: one of the reasons the trap launcher was shelved was because the back-end work wasn&#039;t in place. I&#039;d assume this would&#039;ve meant the overhauling of old code and new bugs to core systems that have been in place for years. So they stopped with it. This is, what, the 3rd or 4th generation of programmers on WoW, so why feel that old non-damaging quirks from code that wasn&#039;t even your creation in the first place should ever be a priority? I mean, I&#039;d understand if creatures brought into Orgrimmar looked like little checker boxes to some players, but a tooltip-change on a staple pet ability that has had a very longstand bug that remains unfixed?

==========

I....really don&#039;t know where that came from. I&#039;m just tired I guess.</description>
		<content:encoded><![CDATA[<p>oh I did. I saw said raid buff on crits. Just didn&#8217;t seem that good compared to the other trees.</p>
<p>Still not really having any fun with either newly made Hybrid/SV specs yet&#8230;Black Arrow is just a pain to me, and I would assume skip it if it weren&#8217;t required for ES. Yeah I know, damage is better, but I miss tying a lock and load into a fire trap and starting with burst that way&#8230; Something about traps that doesn&#8217;t feel like an outright boring dot spell. Just seeing an enemy run into it, having the claws set on the ground, I miss that. Yes, I know it&#8217;s all pixels, but after a point, it just isn&#8217;t as fun a use of said pixels.</p>
<p>I really wish they&#8217;d quit trying to fix happy accidents, the niches. The stuff that isn&#8217;t gamebreaking, but fun to those who find it. That said, anyone notice the Kaluak fishing pole had it&#8217;s damage significantly reduced? I don&#8217;t understand the thought process on the dev teams part &#8211; I&#8217;m seeing all these post-its on a bulletin board, crusty and dusty, waiting their turn as well as a lifeless piece of paper could. Oh! time to fix these longstanding non-issues!</p>
<p>Say, the fishing pole dps, the summoning animations, tamables/untamables, model-swaps, tooltip clarifications on minor skills, etc&#8230; It begins to add up, and you notice that the time could&#8217;ve been better spent fixing cower/growl, or any other similar annoyance that needs to be worked around through addons and macros&#8230; </p>
<p>I also recall the voidwalker getting a signifigant HP nerf in 3.1 as well, seemingly aimed at specifically discourageing them from tanking endgame raid content, nevermind the gross inefficiency.</p>
<p>Somewhere in the balance of fixing bugs and making content, it&#8217;s like the Dev team gets embarrassed at the wrong things in their game. The fundamental concept of intended features and consequences needs to be looked at for a very long weekend at a retreat or something, possibly involving some drugs and alcohol, or SOMETHING! Course it doesn&#8217;t have to be those, just throwing them out &#8211; anyone who has heard stories of development in the Atari days knows what I mean.</p>
<p>That&#8217;s the problem with the hunter class: it&#8217;s approach to the game, or variety, causes a small but noticeable want for uniqueness. Niches that some (but not all) players who exclusively play the class are attracted to. With all the talk community managers make about trying to make content for all classes, as in, it takes up time to specialize on quests for one class, why is time and (any) effort really spent on stamping out unintended quirks? Everyone knows the ghostwolf example here: the flub that they were planning on giving them to Shammies anyway is a pile, not to mention their official reasoning for removal. It is the prime example of a happy accident: it forced people to work together very carefully, spend money, and be a prerequisate level to essentally get an &#8220;epic&#8221;, and the dev team didn&#8217;t have to do a damn thing! It was literally a quest that wrote itself! The summoning animations are a new one, I remember enlisting the help of a lower level person out in thousand needles, as I did the Arikara chain months prior unknowingly. It sent us roaming round the zone for a good hour or two and was clearly a productive and positive experience for both of us! These pets weren&#8217;t flavors of the month, they were just Really Cool Things, much like any longish quest chain for a silly trinket or weapon that references pop culture. The only difference is, again, the Devs didn&#8217;t have to do a damn thing about what is essentially more quests. These are examples of what should be favorable, especially in MMOs: meta-quest content that pushes the player toward something that isn&#8217;t gamebreaking, nor entirely existential.</p>
<p>The problem is that we can&#8217;t seem to convince the Dev team yet that they are profitable. Perhaps look at it this way: one of the reasons the trap launcher was shelved was because the back-end work wasn&#8217;t in place. I&#8217;d assume this would&#8217;ve meant the overhauling of old code and new bugs to core systems that have been in place for years. So they stopped with it. This is, what, the 3rd or 4th generation of programmers on WoW, so why feel that old non-damaging quirks from code that wasn&#8217;t even your creation in the first place should ever be a priority? I mean, I&#8217;d understand if creatures brought into Orgrimmar looked like little checker boxes to some players, but a tooltip-change on a staple pet ability that has had a very longstand bug that remains unfixed?</p>
<p>==========</p>
<p>I&#8230;.really don&#8217;t know where that came from. I&#8217;m just tired I guess.</p>
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		<title>By: Ryai</title>
		<link>http://www.maniasarcania.com/2009/04/20/quick-pet-hotfixes/comment-page-1/#comment-40342</link>
		<dc:creator>Ryai</dc:creator>
		<pubDate>Thu, 23 Apr 2009 00:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2777#comment-40342</guid>
		<description>Saranette: Did you even look at the trees? No offence, but the mana replenishment is ALL SV. AP buff is MM. BM brings in a raid wide +3% buff [I assume raidwide like all other buffs] to damage.

BM also brings in damage- or well it did before Blizzard decided to fix a well working workhorse.</description>
		<content:encoded><![CDATA[<p>Saranette: Did you even look at the trees? No offence, but the mana replenishment is ALL SV. AP buff is MM. BM brings in a raid wide +3% buff [I assume raidwide like all other buffs] to damage.</p>
<p>BM also brings in damage- or well it did before Blizzard decided to fix a well working workhorse.</p>
]]></content:encoded>
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		<title>By: Saranette</title>
		<link>http://www.maniasarcania.com/2009/04/20/quick-pet-hotfixes/comment-page-1/#comment-40335</link>
		<dc:creator>Saranette</dc:creator>
		<pubDate>Wed, 22 Apr 2009 14:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2777#comment-40335</guid>
		<description>Oh there&#039;s knockback to it! Knocked back a few patched down the road that is.

Wild Hunt bugs seem to be fixed and looks like my pet hp is about correct now.

Spent the majority of yesterday planning out how I wanna set up my specs. Finally set up a strange Hybrid spec for pvp, but I&#039;m afraid it&#039;s damage will be gimped. Moreso than expected.

Finally tested things out on Recount and the dummies, trying to fix the royally screwed up macros, and decide if SV is what I wanna stay with. After a while, it felt like I was doing less damage than pre patch (though I still need to test out w/ ES glyph, so that may fix that.) Only reason I tried to pick up some complex shot rotation macros was that once I go into raids, it&#039;s nearly impossible to manually weave at what, 6fps? I&#039;d say it&#039;s worse with the addition of Black Arrow. I&#039;m still not too thrilled with it: you affliction locks can have your dot back for my old ES!

Like I said, I&#039;ll stick with it for a bit, but this is the first time in a long time I&#039;m thinking about leaving the SV tree, I mean to drive the point home, it rewards you for standing still, and to properly achieve DPS with it now, you cannot trap. I still remember BRK talking about it ages ago, where what would really be lovely is an ability to use multiple traps at once. I know it wouldn&#039;t sound too useful in PvE instances/raids, but at the very least, a proper trap launcher would&#039;ve been acceptable.

So, does BM bring anything to groups? I&#039;ve had my replenishment, and I assume Trueshot is for Marksmen, but I don&#039;t see much under Beast Mastery that says GET THIS GUY IN OUR GROUP NOW! Unless it&#039;s that small mana restore on crits or something.</description>
		<content:encoded><![CDATA[<p>Oh there&#8217;s knockback to it! Knocked back a few patched down the road that is.</p>
<p>Wild Hunt bugs seem to be fixed and looks like my pet hp is about correct now.</p>
<p>Spent the majority of yesterday planning out how I wanna set up my specs. Finally set up a strange Hybrid spec for pvp, but I&#8217;m afraid it&#8217;s damage will be gimped. Moreso than expected.</p>
<p>Finally tested things out on Recount and the dummies, trying to fix the royally screwed up macros, and decide if SV is what I wanna stay with. After a while, it felt like I was doing less damage than pre patch (though I still need to test out w/ ES glyph, so that may fix that.) Only reason I tried to pick up some complex shot rotation macros was that once I go into raids, it&#8217;s nearly impossible to manually weave at what, 6fps? I&#8217;d say it&#8217;s worse with the addition of Black Arrow. I&#8217;m still not too thrilled with it: you affliction locks can have your dot back for my old ES!</p>
<p>Like I said, I&#8217;ll stick with it for a bit, but this is the first time in a long time I&#8217;m thinking about leaving the SV tree, I mean to drive the point home, it rewards you for standing still, and to properly achieve DPS with it now, you cannot trap. I still remember BRK talking about it ages ago, where what would really be lovely is an ability to use multiple traps at once. I know it wouldn&#8217;t sound too useful in PvE instances/raids, but at the very least, a proper trap launcher would&#8217;ve been acceptable.</p>
<p>So, does BM bring anything to groups? I&#8217;ve had my replenishment, and I assume Trueshot is for Marksmen, but I don&#8217;t see much under Beast Mastery that says GET THIS GUY IN OUR GROUP NOW! Unless it&#8217;s that small mana restore on crits or something.</p>
]]></content:encoded>
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	<item>
		<title>By: Lerk</title>
		<link>http://www.maniasarcania.com/2009/04/20/quick-pet-hotfixes/comment-page-1/#comment-40328</link>
		<dc:creator>Lerk</dc:creator>
		<pubDate>Wed, 22 Apr 2009 07:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2777#comment-40328</guid>
		<description>Stampede bugs atm... it doesnt make the knockback effect just makes the stupid bleed effect.</description>
		<content:encoded><![CDATA[<p>Stampede bugs atm&#8230; it doesnt make the knockback effect just makes the stupid bleed effect.</p>
]]></content:encoded>
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	<item>
		<title>By: Nachtwulf</title>
		<link>http://www.maniasarcania.com/2009/04/20/quick-pet-hotfixes/comment-page-1/#comment-40327</link>
		<dc:creator>Nachtwulf</dc:creator>
		<pubDate>Wed, 22 Apr 2009 05:14:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2777#comment-40327</guid>
		<description>The daggercap hawks still follow you in &#039;at rest&#039; pose though. They fixed the d-saurs and the plaguehounds, but I guess lowbies don&#039;t count. *shrug*</description>
		<content:encoded><![CDATA[<p>The daggercap hawks still follow you in &#8216;at rest&#8217; pose though. They fixed the d-saurs and the plaguehounds, but I guess lowbies don&#8217;t count. *shrug*</p>
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