Mission accomplished: My little insane Death Knight has gotten me to log into WoW more this past week without immediately getting confused and disenchanted and logging back out.
On the other hand, she’s mostly just been collecting flowers and pretty gems and occasionally beating the snot out of innocent pterodaxi in Un’Goro. And while she’s fun enough to play, she’s not really satisfying my WoW itch quite right. Apparently I really am addicted to hunters.
So I started thinking (again!) about projects for Mania. I came up with something I think I’ll enjoy (which I’ll tell you about in more detail later). But the first step is getting Mania set up properly.
Getting Set Up ‘Properly’
You may remember — and if you didn’t you should have been tipped off by the title! — that I consider myself a lackadaisical hunter. I am fundamentally lazy when it comes to WoW. I play for fun, not challenge; I’m not interested in min-maxing; I solo almost exclusively because it’s easier and less annoying for me. In short, I putter about like a retired shopkeeper with a basketful of hobbies.
So getting Mania ‘set up properly’ has a very specific meaning to me: it means improving her peripherals (equipment, glyphs, spells, talents) without changing my play style — and without spending too much time or effort figuring out what constitutes an improvement or working to get the upgrade.
The most important component of this philosophy, to me, is that I don’t require myself to change my preferred play style. Not to put too fine a point on it, but what other more knowledgeable hunters consider ‘learning to play your class’ I consider ‘tedious button-mashing’. I am a bad hunter — and I’m very upfront about that!
I don’t deal well with the notion of shot rotations. I turn with the keyboard and get dizzy when the camera moves too much. I am especially bad at using situational abilities because I never pay enough attention to know when the situation is right. So I really heavily on passive abilities, auto-cast abilities on my pet, and a small repertoire of buttons for me to push.
Starting with Glyphs
So anyway, I decided to get Mania set up ‘properly’ as I see it. And I decided to start with glyphs. Talents will be reset with Patch 3.1, and anyway talents and skills are both going to take some study to see where the best lackadaisical choices are. And equipment is a whole big mess (which I will nevertheless start on soon). But glyphs — glyphs are easy!
I started with a post on The Hunter’s Mark and quickly picked out the six glyphs I wanted. I bought the ones I was missing, mailed them all off to Mania … and then remembered that there are some cool new glyphs coming up in Patch 3.1. So then I started all over using Wowhead’s PTR glyph database.
There are only six minor glyphs total (with no new minors in Patch 3.1), so choosing three minor glyphs was no problem. My choices:
- Glyph of Feign Death: Reduces the cool down for more get-out-of-death-free chances.
- Glyph of Mend Pet: Makes the mended pet happier.
- Glyph of Revive Pet: Reduces push back while reviving a dead pet.
I wouldn’t be using the Revive Pet glyph except that the other minor hunter glyphs are even more useless to me. Sure, I get my pet killed a lot, but the chances of me living long enough to revive it *in combat* are almost nil, glyph or no.
But I don’t group, so Glyph of the Pack is pointless. I’d never remembered to use Scare Beast even if I did have somewhere to put it on my hotbar where I’d see it. And the Glyph of Possessed Strength? … *slow blink* …
Unfortunately there are lots and lots of major glyphs to choose from — 27 of the suckers! Of which I can only use three at once. My choices:
- Glyph of Aspect of the Beast: Increases the AP bonus of AotB.
- Glyph of Mending: Increases the healing of Mend Pet.
- Glyph of Bestial Wrath: Reduces the cool down on Bestial Wrath.
I spend most of my time in Aspect of the Beast, so that glyph makes a lot of sense for my existing play style. And Glyph of Mending just seems like something I really, really should have to help keep my pet alive — given that I tend to get myself into situations where my pet is sorely wounded due to my own inattention.
However, you might wonder why I choose the Bestial Wrath glyph, given that Bestial Wrath is an active ability and therefore another button for me to press. But between Longevity and this glyph, Bestial Wrath is available often enough that I can put it smack in the middle of my hotbar, train myself it hit it when it lights up, and use it in most fights.
And somehow it really seems like I should do that … like Bestial Wrath is a core ability for Beast Masters, almost. Well, it’s worth a try.
The Runners Up
Some words about the glyphs I passed over:
Glyph of Disengage: I am very fond of Disengage as a skill, but my hope is to avoid situations that require the use of Disengage quite so often. So decreasing the cool down on Disengage didn’t strike me as a great choice.
Glyph of Freezing Trap: This glyph seems really useful to me since I use Freezing Trap a lot … except that it I generally use Freezing Trap to stop enemies attacking me while I help my pet finish off a ranged target. Since I never bother to move away after trapping the attacker, the reduced movement speed after the trap breaks is useless to me.
Glyph of Hunter’s Mark: I had to convince myself not to use this glyph. Opening a fight by marking the enemy is ingrained in my notion of what it means to be a hunter, so of course buffing Hunter’s Mark is good! The problem is that I don’t actually do that any more. I stopped opening with Hunter’s Mark for most fights when Wrath of the Lich King launched. Part of it is that pets no longer benefit from the bonus AP and part of it is that I no longer have to explicitly send my pet to attack, so I don’t pause (and Mark) before attacking — I just right-click. But regardless, if I’m not Marking then this glyph won’t do me much good.
Glyph of Kill Shot: Despite the fact that I prefer passive abilities, I really like Kill Shot. This is entirely because the icon is bright red and only lights up when you can use the skill, generally (for me, solo) once a fight. Since it doesn’t start out red, I really notice the pop when it lights up! On the other hand, if I am only using it once a fight anyway then what good is a slightly shorter cool down?
Glyph of Steady Shot: I considered this one for quite a while, because Steady Shot is the bread and butter of my non-rotation shot-rotation. (I mean that I mash the button a lot.) And I do usually Serpent Sting first. But I didn’t want to drop any of the three glyphs I did choose. If one of them seems to not be working out, though, I’ll try swapping this one in. I amy also start with it if the Glyph of Mending is incredibly expensive right after Patch 3.1.
Advice this post is not! I have no real idea what I am doing here — and even if I did, my play style is so foreign to that way that most hunters play that it likely wouldn’t help anyone else.
And I’m not really asking for advice either. On the one hand, I’m just going to putter around with this and see how it works without worrying too much about it. And on the other, my play style is again so foreign that much of the best advice you wonderful, helpful commentators might give me would go right over my head.
But regardless, I am very interested to hear about how you glyph your hunters — what tradeoffs you make and why. (I am well aware that much of my value lies in letting my wonderful, helpful commentators give generous advice to anyone who swings by looking for advice, without letting my own weird play style get in the way. *grin*)