A new Public Test Realm build snuck up on me today, but as soon as I freed myself from the sticky bonds of Java I headed over to take a look. (… And immediately exclaimed “Why am I shirtless?!” at the character loading screen. For some reason my sexy new Undercity shirt doesn’t show up there. But thankfully I am still clothed in game.)
So what changed in this build? Well, it looks like the updated patch notes we saw on the WoW website last week are now in place.
- My hearthstone has a 30 minute cooldown.
- The ammunition in my quiver was still in stacks of 200, but I was able to drag them together to make stacks of 1000.
- My Clefthoof Hide Quiver still exists and still holds 18 stacks (now 18,000!) of arrows. But it no longer has an equip effect that: “Increases ranged attack speed by 15%.”
- Instead, the Auto Shot ability now has additional text that reads: “Ranged attacks fired by a Hunter all benefit from 15% haste.”
So there aren’t many surprises here — most of these changes were already on the official PTR patch notes page. Our pets are supposed to get more of our spell hit, but since I can’t directly see pet hit ratings I can’t verify that yet. All three pet talent trees should also now have the same stat bonuses but I need to swap my stable around a bit before I can verify that. (I’ll be doing that tonight though … assuming the PTR is stable. It’s going down for a restart as I type.) I also haven’t checked out all the little pet skill tweaks, but they have probably already happened or will soon.
MMO Champion is reporting a couple of undocumented changes based on their data-mining:
- Wyvern Sting now has a 1.5 minute cooldown. (Up from 1 minute)
- Pummel (Gorilla) cooldown has been increased to 30 sec (Up from 10 sec.) and silence effect duration lowered to 2 sec. (Down from 4 sec)
But Ghostcrawler had mentioned that the cooldown on Pummel would be lengthened, and the other bits are fairly meaningless to me I’m afraid.
Today we also learned from Ghostcrawler about a change that isn’t in this build, or the notes, yet:
Wild Hunt is being changed to 10/20% extra AP from the master. There was a bug where the talent was just applying the hunter’s AP to the pet twice, which is too generous.
If you have 6000 attack power, your pet probably gains 1320 attack power from you. With 2 ranks of this talent, it should gain 1580 attack power instead. Your pet’s attack power will be higher than this by a few hundred from other sources.
So keep that in mind as well.
Now I’m going to go grab some lunch while I wait for the PTR to come back up. *sigh*