For many of you, the information in this post will be redundant and stale. But since I’m just catching up with everything myself, I thought it might be helpful to write up a round-up for others as well.
You can unlock Dual Talent Specs at level 40. The cost to unlock this feature is 1000g regardless of the character’s level. Respec’ing one of your dual specs still carries the same increasing costs as before.
Switching between your two specs no longer requires an object (and therefore no longer requires a group to use the object) and no longer has a cooldown. You can do it anywhere, anytime, with the press of a button — well, except in combat or the Arena, I believe. And there is a 5 second ‘casting’ timer as you actually switch over.
Oh, and be aware that switching specs will immediately drain all your mana and dismiss your current pet, and that there appear to be some bugs with pet talents and switching between dual specs right now. (Actually, there seem to be some bugs with assigning pet talent points in general.)
Remote Stable Access
The skill Call Stabled Pet can be purchased from the hunter trainer at level 80 for 25g 50s. It has a 30 minute cooldown.
Choose one of your stabled pets to replace your cirrent pet. The selected pet busts out of its stable to join you no matter where you are. Cannot be used in combat.
Call Stabled Pet was initially broken, but now seems to work. When you use the skill, it opens a stable interface just like the stable master does, and you can drag and drop your pets from there. Note, however, that just opening the interface triggers the cooldown so make sure you know what you’re going to do when you use the skill.
I am very much hoping that the level on this skill will come down now that Dual Spec is available at level 40, but I haven’t seen anything about that yet.
Untraining A Pet
Untraining a pet is now free. You still go to the a trainer and request that he or she untrain your pet, but no money changes hands.
Pet Talent Preview
There is a new interface option that allows you to ‘preview’ your talent choices before you actually spend the points. Basically you can left-click to spend a point and right-click to unspend a point, and when you are done you click a “Learn” button to lock in your choices.
This interface option also affects pet talents. However, the pet talent trees do not appear to have a “Learn” button at this point in time, which means that you can’t actually spend the points unless you first turn off the preview option. I suspect this is a bug that will be fixed shortly. In the meantime, don’t use the Preview option when you are spending pet talent points.
New Pet Talents
Cunning pets have one new Tier 5 and two new Tier 6 pet talents available:
- Tier 5: Grace of the Mantis: Reduces the chance your pet will be critically hit by melee attacks by [2%/4%]. (2 ranks – No prerequisites.)
- Tier 6: Wild Hunt: Increases the contribution your pets get from your Stamina by [20%/40%] and attack power by [20%/40%]. (2 ranks – Requires 1 rank of Wolverine Bite.)
- Tier 6: Roar of Sacrifice: Your pet absorbs damage done to you, transferring 30% damage taken to the pet. Lasts 12 sec. (1 rank – Requires 2 ranks of Grace of the Mantis.)
Note that Grace of the Mantis and Roar of Sacrifice are identical to (although in a different place than) the existing Tenacity tree pet talents.
Ferocity pets have two new Tier 6 pet talents available:
- Tier 6: Shark Attack: Your pet does ab additional [3%/6%] damage with all attacks. (2 ranks – No prerequisites.)
- Tier 6: Wild Hunt: Increases the contribution your pets get from your Stamina by [20%/40%] and attack power by [20%/40%]. (2 ranks – Requires 1 rank of Call of the Wild.)
Tenacity pets have a new Tier 3 talents and two new Tier 6 pet talents available:
- Tier 3: Thunderstomp: Shakes the ground with thundering force, doing 161 to 163 Nature damage to all enemies within 8 yards. This ability causes a moderate amount of additional threat. (1 ranks – No prerequisites.)
- Tier 6: Wild Hunt: Increases the contribution your pets get from your Stamina by [20%/40%] and attack power by [20%/40%]. (2 ranks – Requires 1 rank of Roar of Sacrifice.)
- Tier 6: Silverback: Your pet’s Growl also heals it for [1%/2%] of its total health. (2 ranks – No prerequisites.)
In addition, the Tier 3 talent Intervene has moved to Tier 5 to make space for Thunderstomp. It is otherwise unchanged.
Note that Thunderstomp is identical to the old Gorilla family skill (except with only one rank). In particular, it is still: 20 Focus, Melee Range, Instant, 10 sec cooldown.
There is one pet skill change listed in the patch notes:
- Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
Moving Thunderstomp into the Tenacity tree, however, means that gorillas need a new family skill: Pummel. There is only one rank of Pummel.
Pummel the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. (20 Focus, Melee Range, Instant, 10 sec cooldown)
There’s still quite a lot to be discovered on the 3.1 PTR, and I haven’t even covered everything that you guys have e-mailed me and posted about so far! But that’s all the round-up I have time for tonight. … Now it’s back to Java until my brains run out my ears. *sigh*