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	<title>Comments on: More on Ammo Changes</title>
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	<link>http://www.maniasarcania.com/2009/02/10/more-on-ammo-changes/</link>
	<description>Flotsam from too many sites</description>
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		<title>By: Kinjin</title>
		<link>http://www.maniasarcania.com/2009/02/10/more-on-ammo-changes/comment-page-1/#comment-38210</link>
		<dc:creator>Kinjin</dc:creator>
		<pubDate>Wed, 18 Feb 2009 17:15:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2454#comment-38210</guid>
		<description>To at least make the leatherworkers happy, I could see turning quiver/ammo pouches into an enhance item, attached permanently to the ranged weapon, like leg armor. Of course we would have to choose that or a scope, but given all the things that have already been given to hunters including more stable slots and now ammo consumption at the cost of repairs, its a fair trade. Blizz also said they were going to work in retainment of speed enhancements, perhaps by adding stats to the ammo icons. but dun hold yer breath.</description>
		<content:encoded><![CDATA[<p>To at least make the leatherworkers happy, I could see turning quiver/ammo pouches into an enhance item, attached permanently to the ranged weapon, like leg armor. Of course we would have to choose that or a scope, but given all the things that have already been given to hunters including more stable slots and now ammo consumption at the cost of repairs, its a fair trade. Blizz also said they were going to work in retainment of speed enhancements, perhaps by adding stats to the ammo icons. but dun hold yer breath.</p>
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		<title>By: Fireshade</title>
		<link>http://www.maniasarcania.com/2009/02/10/more-on-ammo-changes/comment-page-1/#comment-38206</link>
		<dc:creator>Fireshade</dc:creator>
		<pubDate>Wed, 18 Feb 2009 08:58:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2454#comment-38206</guid>
		<description>on a simmilar note to what wellhungbull said I would love to see a change to the  skinable creatures left behind by players who dident loot them compleatly so that a passing Skiner could skin them and make use of the leather rather than letting it go to waste.</description>
		<content:encoded><![CDATA[<p>on a simmilar note to what wellhungbull said I would love to see a change to the  skinable creatures left behind by players who dident loot them compleatly so that a passing Skiner could skin them and make use of the leather rather than letting it go to waste.</p>
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		<title>By: Raaptor</title>
		<link>http://www.maniasarcania.com/2009/02/10/more-on-ammo-changes/comment-page-1/#comment-38205</link>
		<dc:creator>Raaptor</dc:creator>
		<pubDate>Wed, 18 Feb 2009 06:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2454#comment-38205</guid>
		<description>Not sure I made that clear enough.    Make the quiver and ammo bag open from like one spot each in your back pack or one spot each in any of the other bags you carry.</description>
		<content:encoded><![CDATA[<p>Not sure I made that clear enough.    Make the quiver and ammo bag open from like one spot each in your back pack or one spot each in any of the other bags you carry.</p>
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		<title>By: Raaptor</title>
		<link>http://www.maniasarcania.com/2009/02/10/more-on-ammo-changes/comment-page-1/#comment-38204</link>
		<dc:creator>Raaptor</dc:creator>
		<pubDate>Wed, 18 Feb 2009 06:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2454#comment-38204</guid>
		<description>Something simpler to me seems to make the quiver  and ammo bag open from one bag spot.  Leaves room for a one more new bag, and when you open the quiver it would still have whatever you want 16, 20,24 slots.  Leather workers, engineers would not be affected, stacks could be bigger still but no other changes would be required. That would allow one quiver full of arrows, and one bag full of gun ammo to be used by only switching the bow and quiver or shot bag and gun, no emptying ammo to change weapons. etc etc etc.

Same thing again for locks and shamans,,,</description>
		<content:encoded><![CDATA[<p>Something simpler to me seems to make the quiver  and ammo bag open from one bag spot.  Leaves room for a one more new bag, and when you open the quiver it would still have whatever you want 16, 20,24 slots.  Leather workers, engineers would not be affected, stacks could be bigger still but no other changes would be required. That would allow one quiver full of arrows, and one bag full of gun ammo to be used by only switching the bow and quiver or shot bag and gun, no emptying ammo to change weapons. etc etc etc.</p>
<p>Same thing again for locks and shamans,,,</p>
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		<title>By: Bunkey the Monkey</title>
		<link>http://www.maniasarcania.com/2009/02/10/more-on-ammo-changes/comment-page-1/#comment-38194</link>
		<dc:creator>Bunkey the Monkey</dc:creator>
		<pubDate>Tue, 17 Feb 2009 17:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2454#comment-38194</guid>
		<description>It&#039;s a shame they can&#039;t just make ammo pouches/quivers similar to our keychains so they could still exist but not take one of the dedicated bag slots.  Seems that would solve the problem for hunters &amp; the crafters who rely on us.
Same could be done for locks and their shards and even shamans and their totems.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a shame they can&#8217;t just make ammo pouches/quivers similar to our keychains so they could still exist but not take one of the dedicated bag slots.  Seems that would solve the problem for hunters &amp; the crafters who rely on us.<br />
Same could be done for locks and their shards and even shamans and their totems.</p>
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		<title>By: Kinjin</title>
		<link>http://www.maniasarcania.com/2009/02/10/more-on-ammo-changes/comment-page-1/#comment-38193</link>
		<dc:creator>Kinjin</dc:creator>
		<pubDate>Tue, 17 Feb 2009 17:29:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2454#comment-38193</guid>
		<description>They best attach a quiver/ammo graphic to the range weapon when drawn, I know several people that go out of they&#039;re way to make they&#039;re quivers shown. To simply attach a quiver styled to match the bow, for example, would increase the bow&#039;s appeal, I think.</description>
		<content:encoded><![CDATA[<p>They best attach a quiver/ammo graphic to the range weapon when drawn, I know several people that go out of they&#8217;re way to make they&#8217;re quivers shown. To simply attach a quiver styled to match the bow, for example, would increase the bow&#8217;s appeal, I think.</p>
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		<title>By: Nimizar</title>
		<link>http://www.maniasarcania.com/2009/02/10/more-on-ammo-changes/comment-page-1/#comment-38114</link>
		<dc:creator>Nimizar</dc:creator>
		<pubDate>Fri, 13 Feb 2009 03:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2454#comment-38114</guid>
		<description>Regarding the ranged haste: Death Knights have an innate class ability which automatically grants them 200% damage on spell critical hits. They just have it as part of their class mechanics - no talents, no spells, no auras, no items, it&#039;s just there.

The simplest thing for Blizzard to do to replace the ammo haste is to give hunters a similar innate talent that grants the 15% ranged haste.</description>
		<content:encoded><![CDATA[<p>Regarding the ranged haste: Death Knights have an innate class ability which automatically grants them 200% damage on spell critical hits. They just have it as part of their class mechanics &#8211; no talents, no spells, no auras, no items, it&#8217;s just there.</p>
<p>The simplest thing for Blizzard to do to replace the ammo haste is to give hunters a similar innate talent that grants the 15% ranged haste.</p>
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		<title>By: Mania&#8217;s Arcania &#187; Dual Talent Spec Details</title>
		<link>http://www.maniasarcania.com/2009/02/10/more-on-ammo-changes/comment-page-1/#comment-38107</link>
		<dc:creator>Mania&#8217;s Arcania &#187; Dual Talent Spec Details</dc:creator>
		<pubDate>Fri, 13 Feb 2009 00:58:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2454#comment-38107</guid>
		<description>[...] our forums (thanks for getting that started, Ryna and Nimizar) and in comment threads there (thanks  Palladiamors ) &#8212; not to mention all over the greater internet, of course &#8212; I wanted to call it out [...]</description>
		<content:encoded><![CDATA[<p>[...] our forums (thanks for getting that started, Ryna and Nimizar) and in comment threads there (thanks  Palladiamors ) &#8212; not to mention all over the greater internet, of course &#8212; I wanted to call it out [...]</p>
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		<title>By: Palladiamors</title>
		<link>http://www.maniasarcania.com/2009/02/10/more-on-ammo-changes/comment-page-1/#comment-38106</link>
		<dc:creator>Palladiamors</dc:creator>
		<pubDate>Thu, 12 Feb 2009 22:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2454#comment-38106</guid>
		<description>Dave, I have numerous high level classes.  You used the tanks as your main example, but you didn&#039;t bring up any other DPSers, with whom the hunter class SHOULD share similarities with.  You brought up pets, but failed to mention that warlocks have the same flexibility, with out the leveling downsides.  You brought up melee not being able to take on ranged, but failed to mention that melee can attack on the move, and nearly every single melee class has a move to close distance and a form of slow.

Flexibility.  Hrm.  I will admit that pets do have a lot of family abilities, but have you even tried to level a pet at eighty yet?  Five levels doesn&#039;t take forever, but it does take anywhere from three to eight hours, mob density and killing speed depending.  Also take into account that, well, you have to do this every time you tame a new pet that is on or below seventy five, and it gets real old, real quick.  BUT, at least they are now no less then five levels below you.

Dave, my hunter take the most maintenence of any of my characters, by far.  Am I complaining?  Not per se.  I love my hunter, he is one of my two favorite characters.  What I am saying is that I think the clear imbalance is getting a bit old at this point.  Warriors and rogues had their ranged weapons simplified a long time ago, but hunters had to slog through with the old system for, literally, years afterwards.

You can&#039;t really use soloing as any sort of example.  Warrior, rogue, mage, none of them have posed any sort of problem, and all of them kill as fast, and in some cases faster then my hunter.  What my hunter does offer is a layer of safety in the form of a pet for when I aggro to much.  Soloing now days is just stupidly easy, unless your like me and try to do 3 man and up quests.

Massive....damage from range.  I&#039;ll give you lots of damage from range, but at this point, I&#039;ve been criticaled for over nine thousand damage.  I can&#039;t match that.  Even in the days of 3 second cast time aimed shot, no hunter could match that.  While things like explosive shot and chimera shot are damaging, their cooldown is a seriously limiting factor on the damage they can deal, especially in PvP when you don&#039;t have a lot time to live.

I am not....nessecarily disagreeing with you, Dave.  My two favorite classes are my holy paladin and my hunter, the most screwed spec and on of the most screwed classes in game.  I am more then used to Blizzard finding....intereseting ways to mess things up.  But I don&#039;t think this is something they can or will screw up.  But if they do, I&#039;ll be here to apologize to you, and admit I was wrong.</description>
		<content:encoded><![CDATA[<p>Dave, I have numerous high level classes.  You used the tanks as your main example, but you didn&#8217;t bring up any other DPSers, with whom the hunter class SHOULD share similarities with.  You brought up pets, but failed to mention that warlocks have the same flexibility, with out the leveling downsides.  You brought up melee not being able to take on ranged, but failed to mention that melee can attack on the move, and nearly every single melee class has a move to close distance and a form of slow.</p>
<p>Flexibility.  Hrm.  I will admit that pets do have a lot of family abilities, but have you even tried to level a pet at eighty yet?  Five levels doesn&#8217;t take forever, but it does take anywhere from three to eight hours, mob density and killing speed depending.  Also take into account that, well, you have to do this every time you tame a new pet that is on or below seventy five, and it gets real old, real quick.  BUT, at least they are now no less then five levels below you.</p>
<p>Dave, my hunter take the most maintenence of any of my characters, by far.  Am I complaining?  Not per se.  I love my hunter, he is one of my two favorite characters.  What I am saying is that I think the clear imbalance is getting a bit old at this point.  Warriors and rogues had their ranged weapons simplified a long time ago, but hunters had to slog through with the old system for, literally, years afterwards.</p>
<p>You can&#8217;t really use soloing as any sort of example.  Warrior, rogue, mage, none of them have posed any sort of problem, and all of them kill as fast, and in some cases faster then my hunter.  What my hunter does offer is a layer of safety in the form of a pet for when I aggro to much.  Soloing now days is just stupidly easy, unless your like me and try to do 3 man and up quests.</p>
<p>Massive&#8230;.damage from range.  I&#8217;ll give you lots of damage from range, but at this point, I&#8217;ve been criticaled for over nine thousand damage.  I can&#8217;t match that.  Even in the days of 3 second cast time aimed shot, no hunter could match that.  While things like explosive shot and chimera shot are damaging, their cooldown is a seriously limiting factor on the damage they can deal, especially in PvP when you don&#8217;t have a lot time to live.</p>
<p>I am not&#8230;.nessecarily disagreeing with you, Dave.  My two favorite classes are my holy paladin and my hunter, the most screwed spec and on of the most screwed classes in game.  I am more then used to Blizzard finding&#8230;.intereseting ways to mess things up.  But I don&#8217;t think this is something they can or will screw up.  But if they do, I&#8217;ll be here to apologize to you, and admit I was wrong.</p>
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		<title>By: Dave</title>
		<link>http://www.maniasarcania.com/2009/02/10/more-on-ammo-changes/comment-page-1/#comment-38105</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Thu, 12 Feb 2009 22:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2454#comment-38105</guid>
		<description>As for caveats, I don&#039;t think we really have all that more than anyone else. And the few we have actually give us more flexibility.
Sure, a hunter loses his DPS if you close on him, but we&#039;ve had ways to deal with that, and more so now than ever. It&#039;s no different than a melee character dealing with a ranged MOB or player, they lose most of their damage for the same reason, distance...but they also have ways to close the gap.
As for pets, that&#039;s what gives us so much flexibility. We can do huge damage while a pet holds the agro for solo work...people thinks thats seriously OP, and it gives us a huge advantage for solo play. Sure, milking the most out of different pets takes time and effort, but it also gives us a lot of flexibility that other classes don&#039;t have, and all without respeccing which is very expensive, plus with the auto leveling to just 5 levels below us, the amount of time it takes for us to handle pets has been drastically reduced.</description>
		<content:encoded><![CDATA[<p>As for caveats, I don&#8217;t think we really have all that more than anyone else. And the few we have actually give us more flexibility.<br />
Sure, a hunter loses his DPS if you close on him, but we&#8217;ve had ways to deal with that, and more so now than ever. It&#8217;s no different than a melee character dealing with a ranged MOB or player, they lose most of their damage for the same reason, distance&#8230;but they also have ways to close the gap.<br />
As for pets, that&#8217;s what gives us so much flexibility. We can do huge damage while a pet holds the agro for solo work&#8230;people thinks thats seriously OP, and it gives us a huge advantage for solo play. Sure, milking the most out of different pets takes time and effort, but it also gives us a lot of flexibility that other classes don&#8217;t have, and all without respeccing which is very expensive, plus with the auto leveling to just 5 levels below us, the amount of time it takes for us to handle pets has been drastically reduced.</p>
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