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	<title>Comments on: Patch 3.1: Hunter Highlights</title>
	<atom:link href="http://www.maniasarcania.com/2009/02/06/patch-31-hunter-highlights/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.maniasarcania.com/2009/02/06/patch-31-hunter-highlights/</link>
	<description>Hunter pets in the World of Warcraft.</description>
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		<title>By: Rayquaza7996 (Raydex)</title>
		<link>http://www.maniasarcania.com/2009/02/06/patch-31-hunter-highlights/comment-page-2/#comment-38169</link>
		<dc:creator>Rayquaza7996 (Raydex)</dc:creator>
		<pubDate>Sun, 15 Feb 2009 23:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2446#comment-38169</guid>
		<description>Hmm...I hope the new tree&#039;s good. My Hailfire, Hailice, and Fantasma could all use something nice.

XD I use a serpent for PvP. I&#039;m too low-level (27) to get a Gorrila or some such and I don&#039;t do well with Tenacity :S Ferocity&#039;s good, same with cunning. Though at Level 80 I want (I&#039;ll probably change my mind, though I will have a serpent. I love &#039;em)-
A Serpent (One of those Murk Spitters, I think. Though maybe I&#039;ll keep my Hailfire or Hailice :S)
A Rhino or Warp Stalker (gotta  have SOME tenacity, and they&#039;re cool. Good ability-plenty of damage and knocks back enemies. I haven&#039;t tried one, though, not high-enough level :S Warp Stalkers can move the enemy, and less Cooldown)
A Devilsaur or Core Hound(Boosts damage + does some :)for DS, CH looks purdy XD And slows Cast Time by 25% Still don&#039;t know.)
A Wolf or Cat (not sure :S I&#039;v had both-a Ghost Saber, Fantasma, and a Young Wolf, can&#039;t remember the name.)
A Chimeara (SP?)
A Silithid (Venom Webs looks good)

(Yup, I&#039;m BM.)</description>
		<content:encoded><![CDATA[<p>Hmm&#8230;I hope the new tree&#8217;s good. My Hailfire, Hailice, and Fantasma could all use something nice.</p>
<p>XD I use a serpent for PvP. I&#8217;m too low-level (27) to get a Gorrila or some such and I don&#8217;t do well with Tenacity :S Ferocity&#8217;s good, same with cunning. Though at Level 80 I want (I&#8217;ll probably change my mind, though I will have a serpent. I love &#8216;em)-<br />
A Serpent (One of those Murk Spitters, I think. Though maybe I&#8217;ll keep my Hailfire or Hailice :S)<br />
A Rhino or Warp Stalker (gotta  have SOME tenacity, and they&#8217;re cool. Good ability-plenty of damage and knocks back enemies. I haven&#8217;t tried one, though, not high-enough level :S Warp Stalkers can move the enemy, and less Cooldown)<br />
A Devilsaur or Core Hound(Boosts damage + does some :)for DS, CH looks purdy XD And slows Cast Time by 25% Still don&#8217;t know.)<br />
A Wolf or Cat (not sure :S I&#8217;v had both-a Ghost Saber, Fantasma, and a Young Wolf, can&#8217;t remember the name.)<br />
A Chimeara (SP?)<br />
A Silithid (Venom Webs looks good)</p>
<p>(Yup, I&#8217;m BM.)</p>
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		<title>By: Stranger</title>
		<link>http://www.maniasarcania.com/2009/02/06/patch-31-hunter-highlights/comment-page-2/#comment-38080</link>
		<dc:creator>Stranger</dc:creator>
		<pubDate>Wed, 11 Feb 2009 10:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2446#comment-38080</guid>
		<description>Double post
About pet stats scaling coefficient, currently:
Stamina:45%, armor:35%, melee AP:22%, spell power:12.5%, resistances:40%
Hit &amp; critical rate: 100%
Resilience &amp; haste rate: none(?)

I would suggest to unify these coefficiency. We ccould separate these stats into two fields: offensive and defensive. Stamina, armor, resistances, and resilience are defensive. Melee AP, spell power, and haste rate are offensive. The scaling coefficient may be unified as:
Offensive (melee AP, haste rate):20%, spell power:10%
Defensive (stamina, armor, resistances, resilience):40%
And BM&#039;s Kindred Spirit (invest 5 points) will double these coefficient.</description>
		<content:encoded><![CDATA[<p>Double post<br />
About pet stats scaling coefficient, currently:<br />
Stamina:45%, armor:35%, melee AP:22%, spell power:12.5%, resistances:40%<br />
Hit &amp; critical rate: 100%<br />
Resilience &amp; haste rate: none(?)</p>
<p>I would suggest to unify these coefficiency. We ccould separate these stats into two fields: offensive and defensive. Stamina, armor, resistances, and resilience are defensive. Melee AP, spell power, and haste rate are offensive. The scaling coefficient may be unified as:<br />
Offensive (melee AP, haste rate):20%, spell power:10%<br />
Defensive (stamina, armor, resistances, resilience):40%<br />
And BM&#8217;s Kindred Spirit (invest 5 points) will double these coefficient.</p>
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		<title>By: Palladiamors</title>
		<link>http://www.maniasarcania.com/2009/02/06/patch-31-hunter-highlights/comment-page-2/#comment-38049</link>
		<dc:creator>Palladiamors</dc:creator>
		<pubDate>Tue, 10 Feb 2009 19:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2446#comment-38049</guid>
		<description>&quot;In our 3.1.0 class updates post, we had announced plans to remove consumable ammunition from the game upon the release of the next major content patch. Our original plans were to change ammunition so that hunters would no longer need to utilize bag space, while adding some new functionality that would continue to make ammunition a compelling element of gameplay. Unfortunately, this intended change will not be completely ready in time for patch 3.1.0. 

We still fully intend to move forward with this change when the additional functionality becomes available, and for 3.1.0 we still intend to remove the need for pouches/quivers by greatly increasing the stack sizes on arrows and bullets, and the haste bonus from the bags will be preserved in another fashion. We’ll be sure to inform our players with further updates once they become available.&quot;

http://blue.mmo-champion.com/1/14990912861-hunter-ammo-changes.html  

Hrm.  So we&#039;ll be getting rid of pouches and quivers in 3.1, but not numbered arrows and bullets YET.  If I had to wager, I&#039;d say its something in the coding that still needs to eat the numbers that they are fumbling with.  I&#039;d say it should be as easy as thrown weapons, but that isn&#039;t the case.  Thrown weapons take up a weapon slot, so that was probably and easy change.  The coding for the ammo slot is probably a lot harder.  The easiest change I can see ((If you can call this easy)) would be to have each bow generate its own arrows, and to add in 15% haste to each ranged weapons speed.  It&#039;d work as a, uh, &#039;buff&#039; to non-hunters as well, but eh, I&#039;d take it.

HOWEVER, as a nit pick, I STILL want to see a quiver across my night elfs back.....</description>
		<content:encoded><![CDATA[<p>&#8220;In our 3.1.0 class updates post, we had announced plans to remove consumable ammunition from the game upon the release of the next major content patch. Our original plans were to change ammunition so that hunters would no longer need to utilize bag space, while adding some new functionality that would continue to make ammunition a compelling element of gameplay. Unfortunately, this intended change will not be completely ready in time for patch 3.1.0. </p>
<p>We still fully intend to move forward with this change when the additional functionality becomes available, and for 3.1.0 we still intend to remove the need for pouches/quivers by greatly increasing the stack sizes on arrows and bullets, and the haste bonus from the bags will be preserved in another fashion. We’ll be sure to inform our players with further updates once they become available.&#8221;</p>
<p><a href="http://blue.mmo-champion.com/1/14990912861-hunter-ammo-changes.html" rel="nofollow">http://blue.mmo-champion.com/1/14990912861-hunter-ammo-changes.html</a>  </p>
<p>Hrm.  So we&#8217;ll be getting rid of pouches and quivers in 3.1, but not numbered arrows and bullets YET.  If I had to wager, I&#8217;d say its something in the coding that still needs to eat the numbers that they are fumbling with.  I&#8217;d say it should be as easy as thrown weapons, but that isn&#8217;t the case.  Thrown weapons take up a weapon slot, so that was probably and easy change.  The coding for the ammo slot is probably a lot harder.  The easiest change I can see ((If you can call this easy)) would be to have each bow generate its own arrows, and to add in 15% haste to each ranged weapons speed.  It&#8217;d work as a, uh, &#8216;buff&#8217; to non-hunters as well, but eh, I&#8217;d take it.</p>
<p>HOWEVER, as a nit pick, I STILL want to see a quiver across my night elfs back&#8230;..</p>
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		<title>By: Palladiamors</title>
		<link>http://www.maniasarcania.com/2009/02/06/patch-31-hunter-highlights/comment-page-2/#comment-38048</link>
		<dc:creator>Palladiamors</dc:creator>
		<pubDate>Tue, 10 Feb 2009 19:09:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2446#comment-38048</guid>
		<description>Strangers idea for Kindred spirits would actually work as a massive DPS boost to pets.  The problem is, it&#039;d be to much.  Fully raid buffed, my pet ((With my starter level eighty gear)) comes up with a DPS of nearly six hundred, and that is pre-criticals.  It&#039;ll be more with todays buffs.

Speaking of which, PATCH WENT LIVE TODAY!  Geez, it was as sudden as I thought.  Wow.

I guess your not aware of this, Stranger, but ghouls for death knights DO get a portion of the death knights haste.  I am not sure about resilience, since the only way to test that is to stack resilience and then have something critical or DoT them.  As far as haste goes, I have 15% from unholy presence, 15% from haste, and 20% from icy talons, so my ghoul&#039;s attack speed is 1.35, and his DPS is 260.  Not bad for a 74 throw-away-pet, eh?

Ryai, I use a little of everything for PvP.  I have an eighty wolf, a seventy nine rhino ((He&#039;ll be doin&#039; the daily rounds with me today to level)) and I am working my little silithid up to eighty.  I&#039;ll work up my cat and devilsaur later for variety with my ferocity.  I just enjoy experimenting with everything.

Also, don&#039;t worry about double posting.  I am the king of double and triple posting.</description>
		<content:encoded><![CDATA[<p>Strangers idea for Kindred spirits would actually work as a massive DPS boost to pets.  The problem is, it&#8217;d be to much.  Fully raid buffed, my pet ((With my starter level eighty gear)) comes up with a DPS of nearly six hundred, and that is pre-criticals.  It&#8217;ll be more with todays buffs.</p>
<p>Speaking of which, PATCH WENT LIVE TODAY!  Geez, it was as sudden as I thought.  Wow.</p>
<p>I guess your not aware of this, Stranger, but ghouls for death knights DO get a portion of the death knights haste.  I am not sure about resilience, since the only way to test that is to stack resilience and then have something critical or DoT them.  As far as haste goes, I have 15% from unholy presence, 15% from haste, and 20% from icy talons, so my ghoul&#8217;s attack speed is 1.35, and his DPS is 260.  Not bad for a 74 throw-away-pet, eh?</p>
<p>Ryai, I use a little of everything for PvP.  I have an eighty wolf, a seventy nine rhino ((He&#8217;ll be doin&#8217; the daily rounds with me today to level)) and I am working my little silithid up to eighty.  I&#8217;ll work up my cat and devilsaur later for variety with my ferocity.  I just enjoy experimenting with everything.</p>
<p>Also, don&#8217;t worry about double posting.  I am the king of double and triple posting.</p>
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		<title>By: Ryno</title>
		<link>http://www.maniasarcania.com/2009/02/06/patch-31-hunter-highlights/comment-page-2/#comment-38047</link>
		<dc:creator>Ryno</dc:creator>
		<pubDate>Tue, 10 Feb 2009 17:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2446#comment-38047</guid>
		<description>@malikith:

Yeah, some things you&#039;re saying are true. But not all, hehe. BM was nerfed out the ying-yang, from the perspective of PvE (dungeons/raiding, not soloing). Blizz&#039;s doing a few things to bring it up back on par though, but not like it used to be. I mean, hunter is a DPS class, yes. Every class in WoW (theoretically(sp haha lazy)) should be able to match the others in DPS. The problem with this concept is that people tend to have favorites, whether because they play a certain class, or the know a friend who&#039;s good with a class, and tend to form opinions on that note, rather than with knowledge of people good in every class.

Anyway! BM&#039;s getting buffed back up, but not all the way. Mutlishot and aimed shot probably need to stay on the same timer, or the burst DPS would be ridiculous. Arcane shot and explosive shot, probably same situation.

I agree on the next tier of pet talents, it&#039;ll be interesting. Hopefully adding new abilities rather than &quot;Plus X% crit/damage/etc.&quot;</description>
		<content:encoded><![CDATA[<p>@malikith:</p>
<p>Yeah, some things you&#8217;re saying are true. But not all, hehe. BM was nerfed out the ying-yang, from the perspective of PvE (dungeons/raiding, not soloing). Blizz&#8217;s doing a few things to bring it up back on par though, but not like it used to be. I mean, hunter is a DPS class, yes. Every class in WoW (theoretically(sp haha lazy)) should be able to match the others in DPS. The problem with this concept is that people tend to have favorites, whether because they play a certain class, or the know a friend who&#8217;s good with a class, and tend to form opinions on that note, rather than with knowledge of people good in every class.</p>
<p>Anyway! BM&#8217;s getting buffed back up, but not all the way. Mutlishot and aimed shot probably need to stay on the same timer, or the burst DPS would be ridiculous. Arcane shot and explosive shot, probably same situation.</p>
<p>I agree on the next tier of pet talents, it&#8217;ll be interesting. Hopefully adding new abilities rather than &#8220;Plus X% crit/damage/etc.&#8221;</p>
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		<title>By: malikith</title>
		<link>http://www.maniasarcania.com/2009/02/06/patch-31-hunter-highlights/comment-page-2/#comment-38044</link>
		<dc:creator>malikith</dc:creator>
		<pubDate>Tue, 10 Feb 2009 16:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2446#comment-38044</guid>
		<description>Ive been playing a BM hunter for about 2 years now. I actually have 7 Hunters because I like the ability to tame the beasts in the world to become our Pets. Its something that no other game has really given the players. Recently, however, with the damage reduction BMs have taken, I am doing 20% less damage than I was before. Im certain this is across the board. As such Its nigh but Impossible to get in Instance Groups. Which is a MUST for Faction reasons at 80. Now..Those Hunters that got all their gear prenerf are Doing great. 

OK Point is... I keep seeing people say things like...remove the damage bonus from Kindred Spirits because its redundant...NO!!!. Add MORE damage Boosts. INCREASE The Crit Chances and Damage done. Give us Back our 20%. Hunters are a DPS Class. No Matter what anyone says THAT is the ONLY reason we are taken to Raids or Instances. If we can not Outdamage Death Knights then we will soon be replaced by them. (Laugh if you want but think about it REALLY hard.)

In Everquest Druids became a pure Solo Class. They were the Jack of All Trades, Master of None. If you saw one in a group chances are they were friends with someone already IN the group. That is what Hunters are becoming in World of Warcraft. We get groups because of Friends or Guilds. Give us Mastery of DPS back.  

I am very curious how the new patch will help. Adding another Tier COULD be good. So any BETA testers out there please keep us informed. I know its SUPPOSED to be an attempt to undo some of the damage Done. A LOT more than what ive seen written needs to happen tho.

A few other things that need to be fixed. Multishot and Aimed Shot are on the Same Timer. Arcane Shot and Explosive Shot are on the same Timer. Makes one or the other spell useless.

BTW. This Note was not me Moaning or Complaining. I hope its not taken that way. Its just something that Im seeing happen andd I needed to get it off my chest.</description>
		<content:encoded><![CDATA[<p>Ive been playing a BM hunter for about 2 years now. I actually have 7 Hunters because I like the ability to tame the beasts in the world to become our Pets. Its something that no other game has really given the players. Recently, however, with the damage reduction BMs have taken, I am doing 20% less damage than I was before. Im certain this is across the board. As such Its nigh but Impossible to get in Instance Groups. Which is a MUST for Faction reasons at 80. Now..Those Hunters that got all their gear prenerf are Doing great. </p>
<p>OK Point is&#8230; I keep seeing people say things like&#8230;remove the damage bonus from Kindred Spirits because its redundant&#8230;NO!!!. Add MORE damage Boosts. INCREASE The Crit Chances and Damage done. Give us Back our 20%. Hunters are a DPS Class. No Matter what anyone says THAT is the ONLY reason we are taken to Raids or Instances. If we can not Outdamage Death Knights then we will soon be replaced by them. (Laugh if you want but think about it REALLY hard.)</p>
<p>In Everquest Druids became a pure Solo Class. They were the Jack of All Trades, Master of None. If you saw one in a group chances are they were friends with someone already IN the group. That is what Hunters are becoming in World of Warcraft. We get groups because of Friends or Guilds. Give us Mastery of DPS back.  </p>
<p>I am very curious how the new patch will help. Adding another Tier COULD be good. So any BETA testers out there please keep us informed. I know its SUPPOSED to be an attempt to undo some of the damage Done. A LOT more than what ive seen written needs to happen tho.</p>
<p>A few other things that need to be fixed. Multishot and Aimed Shot are on the Same Timer. Arcane Shot and Explosive Shot are on the same Timer. Makes one or the other spell useless.</p>
<p>BTW. This Note was not me Moaning or Complaining. I hope its not taken that way. Its just something that Im seeing happen andd I needed to get it off my chest.</p>
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		<title>By: Kerub</title>
		<link>http://www.maniasarcania.com/2009/02/06/patch-31-hunter-highlights/comment-page-2/#comment-38043</link>
		<dc:creator>Kerub</dc:creator>
		<pubDate>Tue, 10 Feb 2009 12:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2446#comment-38043</guid>
		<description>I am happy about the quiver change!
I will have  to see about the 51  hunter change since BM got nerfed i actually like survival,  when i pull aggro its usually dead before it even gets to me 90% of the time ( i have the emerald raptor for a pet on my little dwarf hunter i had since level 25) and if im not (afk chasing children)  I still do a marked amount more dps than the BM hunter we raid with even tho its more like i play  whack a mole than doing anything else as solo ability survival is very awesome at level 80  though i think i would still  level bm  id say</description>
		<content:encoded><![CDATA[<p>I am happy about the quiver change!<br />
I will have  to see about the 51  hunter change since BM got nerfed i actually like survival,  when i pull aggro its usually dead before it even gets to me 90% of the time ( i have the emerald raptor for a pet on my little dwarf hunter i had since level 25) and if im not (afk chasing children)  I still do a marked amount more dps than the BM hunter we raid with even tho its more like i play  whack a mole than doing anything else as solo ability survival is very awesome at level 80  though i think i would still  level bm  id say</p>
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		<title>By: Ryai</title>
		<link>http://www.maniasarcania.com/2009/02/06/patch-31-hunter-highlights/comment-page-2/#comment-38042</link>
		<dc:creator>Ryai</dc:creator>
		<pubDate>Tue, 10 Feb 2009 06:29:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2446#comment-38042</guid>
		<description>Palla uses Rhino for PVP too? :D



And yeah I use Roar of Sacrifice on myself and flag carriers [whenever I do WSG]. Then there&#039;s the fact a Rhino gets in the everything and ended up saving an FC just cause of the fact the Rhino was so huge it completely blocked seeing the FC so a rogue and DK started smashing pet. Aha.

@ Stranger&#039; Unfortunately that&#039;s a bit to op- and Blizzard would unfortunately never do anything like that. Tbh I was fine with Kindred spirits boosting dmg output of the pet, before and after the nerf :/


And to er WHbull, extending upon Palla&#039;s help, the way to defeat a warrior is pretty much by kiting. And by kiting I mean you&#039;re running the hell away jumping, twisting shooting off Arcane shot, Concussive and Serpent Sting. Having Charge and or Intimidate to use is crucial too, I managed to 1v1 a warrior once that I came across on my orc [before Boars became broken] who was being an ass and killing npcs. Thus began the Epic quest of a lv 40ish hunter fighting I think he was 49/50. Threw down frost trap, concussive shot, and just kept him out of range.

In frustration he started attempting to kill my boar.

Granted you don&#039;t get many chances for such ... &#039;perfect&#039; attempts at Kiting, but the general rule of thumb is to just run the hell away, and let your pet eat them. When they turn to attack pet, you can stop, momentairly, to attack them. When they focus on you, start running again. And as Palla said, abuse Frost and Concussive.

Oh and also, please never use AotP when in BG, I was in a WSG run once and this hunter just kept using it even when IC /facepalm

And old responce is old;

&#039;As clarification, the number crunching isn’t my issue. Its the almost arrogant attitude of so many of the number crunchers, who are just SO convinced that they are always right. Rubs me the wrong way nearly every time&#039;

I think they&#039;re the same people who /spit on you if you&#039;re not in a full set of purplez

And both rub me wrong too, I don&#039;t mind people who want to dps to the max, but when you start to insult others who don&#039;t, or others who are casual or just. Blargle.

Cause mean ran into a nice raider, was on my lock alt and we needed a tank so the Spriest got his friend, a Surv hunter to come. GORILLA SMASH. And while this may seem off topic it unfortunately confirms my fear- if Blizz doesn&#039;t give pets an AoE talent in the change, I will have to get a gorilla because misdirect doesn&#039;t generate enough threat when my friends become confused and attack the wrong targets.

I keep forgetting brackets kill posts DX

back button ftw.

I AM SORRY FOR THE DOUBLE POST I WILL TRY TO ALIEVIATE MY BLONDE MOMENTS MORE D:</description>
		<content:encoded><![CDATA[<p>Palla uses Rhino for PVP too? :D</p>
<p>And yeah I use Roar of Sacrifice on myself and flag carriers [whenever I do WSG]. Then there&#8217;s the fact a Rhino gets in the everything and ended up saving an FC just cause of the fact the Rhino was so huge it completely blocked seeing the FC so a rogue and DK started smashing pet. Aha.</p>
<p>@ Stranger&#8217; Unfortunately that&#8217;s a bit to op- and Blizzard would unfortunately never do anything like that. Tbh I was fine with Kindred spirits boosting dmg output of the pet, before and after the nerf :/</p>
<p>And to er WHbull, extending upon Palla&#8217;s help, the way to defeat a warrior is pretty much by kiting. And by kiting I mean you&#8217;re running the hell away jumping, twisting shooting off Arcane shot, Concussive and Serpent Sting. Having Charge and or Intimidate to use is crucial too, I managed to 1v1 a warrior once that I came across on my orc [before Boars became broken] who was being an ass and killing npcs. Thus began the Epic quest of a lv 40ish hunter fighting I think he was 49/50. Threw down frost trap, concussive shot, and just kept him out of range.</p>
<p>In frustration he started attempting to kill my boar.</p>
<p>Granted you don&#8217;t get many chances for such &#8230; &#8216;perfect&#8217; attempts at Kiting, but the general rule of thumb is to just run the hell away, and let your pet eat them. When they turn to attack pet, you can stop, momentairly, to attack them. When they focus on you, start running again. And as Palla said, abuse Frost and Concussive.</p>
<p>Oh and also, please never use AotP when in BG, I was in a WSG run once and this hunter just kept using it even when IC /facepalm</p>
<p>And old responce is old;</p>
<p>&#8216;As clarification, the number crunching isn’t my issue. Its the almost arrogant attitude of so many of the number crunchers, who are just SO convinced that they are always right. Rubs me the wrong way nearly every time&#8217;</p>
<p>I think they&#8217;re the same people who /spit on you if you&#8217;re not in a full set of purplez</p>
<p>And both rub me wrong too, I don&#8217;t mind people who want to dps to the max, but when you start to insult others who don&#8217;t, or others who are casual or just. Blargle.</p>
<p>Cause mean ran into a nice raider, was on my lock alt and we needed a tank so the Spriest got his friend, a Surv hunter to come. GORILLA SMASH. And while this may seem off topic it unfortunately confirms my fear- if Blizz doesn&#8217;t give pets an AoE talent in the change, I will have to get a gorilla because misdirect doesn&#8217;t generate enough threat when my friends become confused and attack the wrong targets.</p>
<p>I keep forgetting brackets kill posts DX</p>
<p>back button ftw.</p>
<p>I AM SORRY FOR THE DOUBLE POST I WILL TRY TO ALIEVIATE MY BLONDE MOMENTS MORE D:</p>
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		<title>By: Ryai</title>
		<link>http://www.maniasarcania.com/2009/02/06/patch-31-hunter-highlights/comment-page-2/#comment-38041</link>
		<dc:creator>Ryai</dc:creator>
		<pubDate>Tue, 10 Feb 2009 06:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2446#comment-38041</guid>
		<description>Palla uses Rhino for PVP too? :D

.&gt;

And both rub me wrong too, I don&#039;t mind people who want to dps to the max, but when you start to insult others who don&#039;t, or others who are casual or just. Blargle.

Cause mean ran into a nice raider, was on my lock alt and we needed a tank so the Spriest got his friend, a Surv hunter to come. GORILLA SMASH. And while this may seem off topic it unfortunately confirms my fear- if Blizz doesn&#039;t give pets an AoE talent in the change, I will have to get a gorilla because misdirect doesn&#039;t generate enough threat when my friends become confused and attack the wrong targets.</description>
		<content:encoded><![CDATA[<p>Palla uses Rhino for PVP too? :D</p>
<p>.&gt;</p>
<p>And both rub me wrong too, I don&#8217;t mind people who want to dps to the max, but when you start to insult others who don&#8217;t, or others who are casual or just. Blargle.</p>
<p>Cause mean ran into a nice raider, was on my lock alt and we needed a tank so the Spriest got his friend, a Surv hunter to come. GORILLA SMASH. And while this may seem off topic it unfortunately confirms my fear- if Blizz doesn&#8217;t give pets an AoE talent in the change, I will have to get a gorilla because misdirect doesn&#8217;t generate enough threat when my friends become confused and attack the wrong targets.</p>
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	<item>
		<title>By: Stranger</title>
		<link>http://www.maniasarcania.com/2009/02/06/patch-31-hunter-highlights/comment-page-2/#comment-38039</link>
		<dc:creator>Stranger</dc:creator>
		<pubDate>Tue, 10 Feb 2009 05:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2446#comment-38039</guid>
		<description>I have some ideas about improving viability of pets (including hunter&#039;s and warlock&#039;s and every other combat pets) both PvE and PvP. Currently pets are doing well in PvE, but fragile in PvP because of lacking resilience.

My suggestion is: 
Firstly, let pets get a proportion of resilience and haste rating from their master&#039;s gear (in addition to total hit &amp; critical rate and part of stamina, armor, AP, and resistances). A proportion of resilience will make pets more durable.

Second, about Beast Master&#039;s talent &quot;Kindred Spirit&quot;, I would suggest:
Remove the damage bonus part (15% or 20%) because it&#039;s the smae as &quot;Unleashed Fury&quot; and redundant. Add &quot;Inccrease 20/40/60/80/100% of pet&#039;s scaling coefficient of stamina, armor, AP, resistances, resilience, and haste rate&quot;. This way could make BM&#039;s pet stronger and more durable in PvP.</description>
		<content:encoded><![CDATA[<p>I have some ideas about improving viability of pets (including hunter&#8217;s and warlock&#8217;s and every other combat pets) both PvE and PvP. Currently pets are doing well in PvE, but fragile in PvP because of lacking resilience.</p>
<p>My suggestion is:<br />
Firstly, let pets get a proportion of resilience and haste rating from their master&#8217;s gear (in addition to total hit &amp; critical rate and part of stamina, armor, AP, and resistances). A proportion of resilience will make pets more durable.</p>
<p>Second, about Beast Master&#8217;s talent &#8220;Kindred Spirit&#8221;, I would suggest:<br />
Remove the damage bonus part (15% or 20%) because it&#8217;s the smae as &#8220;Unleashed Fury&#8221; and redundant. Add &#8220;Inccrease 20/40/60/80/100% of pet&#8217;s scaling coefficient of stamina, armor, AP, resistances, resilience, and haste rate&#8221;. This way could make BM&#8217;s pet stronger and more durable in PvP.</p>
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