Blizzard has just posted the third part of their info dump on upcoming class changes in Patch 3.1. Allow me to quote liberally from the post:
We are planning a lot of exciting content for patch 3.1.0, and we are doing a three-part preview series on upcoming class changes. This is the third in the series: Mages, Paladins, Hunters, and Death Knights. Please keep in mind, that this list is not at all comprehensive, and subject to change.
… snipping out all that boring non-hunter stuff …
HUNTER
- Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
- A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
- Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
- Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
- Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
- We are also looking to add additional trap functionality to Survival.
Hmm … Well, I have to say that this isn’t exactly what I was expecting. But I am interested to see what the new tier of pet talents might include.
“Consumable ammunition has been removed from the game.” O.O
Are we going to see bullets w stats now? Pls??
Also, the extra tier for BMs sounds good imo, I was hoping for something to make BM more bottom tier worthy…
I think what they mean by the ammo change is that it’ll work like relics, where you get the ammo type, equip it, and have unlimited of that ammo. I am really looking forward to not spending 400g on restocking my ammo for our weekly 25 man naxx. Piercing shot is going to be really nice too
-Gintokoss, Rexxar
Might be a bit much here, I spent some time writing my comment.
Not sure how to react to not having to use ammo anymore. On one side, I feel useless for rep farming for good quivers and bullet bags, on the other hand, the extra bag slot is really tempting. It’s be less realistic as well. Er, I’d like to see the new ammo idea before I put a final judgment on it.
The new pet tier sounds awesome, but wouldn’t this enforce one talent tree specs, which GC said they wanted to see more of us hybrids. (I’m currently looking for a good surv/marks raiding hybrid, but I’m iffy to get rid of chimera shot, the thing saves my butt.)
Piercing shots as they are seem to be for high armor opponents, also I find it a logical change for the majority of game play. I’ll miss what it does now while tackling Heroic Old Kingdom, but that’s a small sacrifice.
On the hunting party change now, this may be actually good, depending on what they do with this. It’s a nice talent for groups when you’ve got heavy mana users.
Hmm, sniper training, very nice as it is now. To me, the change seems silly, and will make this a skipped talent by good hunters.
Lastly, traps are nice, I’d like more that I can shoot around, like under people feet. *evil giggle*
The ammunition sounds very neat, and i really think it is a good thing for hunters. Even though i usually vote for more realistic stuff, the one missing bag spot has been VEEERY annoying.
Are we going to get bullet with +ranged speed now? :D
My guess is the bullets would have a +speed on them, or it will be talented somehow or trained. kinda odd, I will also enjoy having that bag slot back, although I’ve done well without it.
My one worry… What about engineers? taking away those ammo crates is a MEGA nerf to that profession, aside from self used items, bullets and arrows are almost the only sellable item in that profession. It gonna be interesting.
Yay for BM, glad I’ve stuck with it, resisting the temptation to go SV, which got “hotfixed” lol.
Reading this has rather confused me with the ammo changes , does that really mean we will have some sort of trinket instead for ammo ?, if so then i guess we get an extra bag space but i can then see warlocks wanting to get rid of their shards , and i wonder how it will work with the items we create now from different trades ?
I wonder how many now will scream it is an unfair change even if i and many others will welcome it ? .
My guess is we might have a bullet item (with durability) that sits in a back pack slot. It will probably open up the oppertunity for bliz to add dropped special types or rep types with fx on them too :)
Hmm the beast master 51 pointer will be a must-have leading to the old cookie cutter builds again.
The “no more ammo” deal sounds very interesting…. if done right, it will lessen the bag space so we can spend more time on the “field” than having to run back and forth to unload and re-arm for ammo every so often…… more money saved is always better. The only thing I want to know is that what would happen to the ammo bag bonus? If it passes on to bullets/arrows/etc, then good……. ammo used ala trinkets would be nice…. “Standard Bullets/Arrows”, “Fire Bullets/Arrows”, “Arcane Bullets/Arrows”, “Silver Bullets/Arrows for undead/demons”, etc… might be challenging to have different classes of ammunition for certain situations/mobs to make the class a lot more enjoyable (even though it already is). And if the quivers/ammo bags still remain, why not use them (downsized of course) to hold a select few user preferred specialized ammunition (so as not to become too OP again, they could restrict the amount of space we can carry in regards to special ammo, with standard bullets/arrows occupying the main slot as standard)?
I know that sounds too much like wishful thinking (and would make the hunter OP again obviously), but imagine if we can switch from a standard bullet or arrow that can’t damage a particular mob effectively to using something specialized enough to “hurt” or “slow” it with ammo that can only be used ON that mob type alone like a an intended debuff so others can whale on it while we help weaken it with regular shots in between… it would make us something more “complex” than just a plain DPS ranged class for the damage meters alone.
PS… I’m not taking into account Survival….. that tree already is perfect enough as it is with the exception of that OP shot… it already employs a series of complex rotations involving shots, traps, and lastly, pets…. While my wishful thinking would also apply to the Survivalists, it would mean more to the ones who concentrate on pure ranged combat with rarely any room for up-close melee except for those occasions (like now since pet aggro is SILL an issue outside of a tenacity Gorilla) where we go “Oh crap, aggroed off pet…… *dead*”.
Dose anybody use traps for multiple mobs any more I thought that was an essential part of managing group aggro. The boost to trap versatility sounds cool to me.
Ive never had that much problem with group aggro as long as I use Mis-direct and an odd frost trap/arrow. Are people just using the gorilla ts and volley spam for every mob and want it on every pet. The old school tatics still work for me takes longer but I dont get beat on that much.
I… am … conflicted about them changing the use of Ammo as well… while I would love bagspace, it just makes me feel bitter cause of the 200g I had to spend on two crafted quivers and an ammo pouch..
I would be less stunned if I had that legendary bow /drool
But this just pops the question- what are we doing about the quiver and pouches. Are they being removed from game? What about existing ammo, what happens then? What about engineering? This hits on so many more levels than simply hunters and no ammo worries.
Another thing;
‘A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.’
Oh joy- I’m sorry to be sarcastic but, what about Cunning and Tank pets, Cunning don’t really need extra DPS, and Tank pets are.. for tanking. Not DPSing. What are they getting to help them? When I tamed a Jourmonger on Amarai it wasn’t for DEPEES [sorry], it was because my poor Devilsaur Cherry was getting chewed to much by other mobs- and my other two pets were a lv 65 cat and a lv 67 Dragonhawk, again not exactly creatures able to handle 4-7 mobs eating their face.
So again, What about compensation for Beast Master hunters, who have tank pets and or cunning pets? As Cunning is about Utility not DPS [why unfortunately alot of hunters don't care if they die :/] and as I said, Ferocity is about Tanking not dpsing.
I also pray that the pet teir tweaking is not Blizz’s first attempt to un-overnerf BM :/
Edit:
‘Are people just using the gorilla ts and volley spam for every mob and want it on every pet.’
No not everyone wants Thunderstomp on every pet just to spam Volley- Thunderstomp is unfortunately the only AoE, outside of a Bear’s Swipe, that hits multiple mobs, allowing safe grinding, or if you’re going thru a fiveman, for your healer to heal the tank pet. But even with Bear’s it’s not as premium as Gorilla’s, all mobs haave to be infront of the bear or they don’t get hit.
I mean even DK’s get an AoE aggro management attack- it’s somewhat silly only two tenacity pets get anything like that to generate threat. And gives hunters less choices of what to have as a tank pet.
..*Feigns death of extreme awesomeness of patch content*..
..WHEN CAN WE HAZ?
We can only speculate what the new pet talents will be and I would love the new skills to boost the tenacity tree and cunning trees inparticular but if we ask bliz for our tanking pets to hold and survive aggro from multiple heroic mobs they will view us as a hybrid class and drop our dps accordingly I think. But for daily trash it would be nice to have a non damaging mini challenging shout type talent (ends wishfull speculation).
I have actually been hoping for a non-consumable bullet/arrow for quite some time now. Finally, our only raid bill will be for repairs and consumables, like most other classes (I’m probably wrong about us being the only class with high raiding bills, but this is how every class sees it right? ;>).
The ammo change sounds really nice. I don’t know how it’d be done with the current item slots, though (bows/guns already go in our ranged/relic slot, would all ranged weapons have special sockets for ammo/quivers?).
The extra pet talent tier seems far too vague at this point to be declared AMAZING PRAISE TO BLIZZARD! or HOW COULD THEY NERF US AGAIN?
I think what they will be attempting with the ammo change is that the bullets/arrows will become an icon with a durability, say 150/150 like regular gear. As such you will be able to swap out ammo/stats like trinkets or relics dependent on the situation… PVE, PVP, raid. Should be quite interesting to see how creative they get with this!
@Ryai
Pretty sure if Blizz is adding a fourth tier,Cunning and Ferocity will be covered..don’t ya think? Not being snippy,just saying…
I,for one,will wait to hear from the PTR reports before I make an opinion on whether this is worth getting excited about.
And finally,I think the Ammo removal is long overdue and cant wait to have an extra bag..even if it’s going to be filled up with different ammo “relics”..or whatever it is they have in mind…And it will make switching between a gun and bow/xbow waaay easier than before.
Kitairra
I wonder what they mean with the Sniper Training. Do they mean standing in one spot and after 6 seconds of being there, your damage goes up? As in, you get an extra 6% damage on non movement fights?
I’m eager to see what they do with the changes. No more quivers? Yes, please! More pet talents? Yes, please (assuming they’re good talents, I was impressed by the big pet changes even if not all of the talents worked as well as I’d like).
YAY BAG SPACE!
As to whether it is realistic or not to make Hunters carry around a bag of arrows…how realistic is it that a person could carry around two or more whole sets of armor and weapons? Realism doesn’t make sense if it is applied in non-realistic ways, i.e. not across the board.
@ Kitairra
You didn’t read what I said and what Blizz is evidently implimenting.
‘In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.’
How does DPS talents, help cunning and ferocity pets? This sounds like just more ‘buffs’ for ‘damage’ than utility or aggro management that cunning and ferocity pets could take advantage of :/
3.1, the day engineering died…. (I have two toons that are engineers, and once 3.1 hits, assuming I have upgrades from the goggles, engineering ceases to be useful. The likely won’t add goggle upgrades, and enchants are always better than the engineering options to add to an item. Plus it’s too easy to get eternals now, and no more crafting ammunition. The only way to save engineering would be to make the ammunition items crafted by engineers, but that still would be a one-time thing like scopes).
I hate the ammo change. I love having to buy arrows, I love my quiver, and I always equip weapons that allow it to display. I love having it take a bag slot. I forsee sadness in my future.
I always hated how you sort of get penalized for being a hunter by having to use one of your five bag slots for arrows or bullets. It’ll be nice to not have to constantly restock on ammo just to do our jobs. That’s another thing that irked me–mages, warlocks, everybody else got to deal out their dps for free while we had to go pay money to do ours.
I’m assuming ammo will work sort of like how Thrown weapons work now. Just an item that you have to repair every now and then that comes with stats. That way Blizz could still do the whole faction rewards thing and implement haste and whatnot.
I’m sorry, but Sniper Training sounds awful. Stand still for 6 seconds? In PvP, 6 seconds is virtually a lifetime, and for a really wimpy bonus, too. But then, that’s why I’m BM and not Survival. Bleh, Survival is just not for me.
Also, sorry to double post, but to the hunter-engineers who are upset that they won’t be able to make ammo anymore– maybe, as stated in my first post, you’d still be able to make it, just not loads of it like you do now. Plus, there’s always the bonus of having an iffy rez with the Jumper Cables. Feign Death + Jumper Cables were the reason I went with Engineering on my 3rd hunter. Man, your group loves you when you rez the healer and save everyone a run back to Gnomer or whatever.
lunayoshi – Jumper cables just aren’t enough compared to the stat bonuses that other professions provide.
Engineering is dead.
The only thing that could save it is if Engineers get BOP versions of the ammo “relics” or a stat bonus to them, but they won’t do that because every hunter would get engineering then…
skinning is kinda dead now too, too many farmers. Gonna have to drop that as well.
I predict that the Quiver/AmmoPouch Haste will be rewarded by means of the Windfury totem – which applied to ranged speed in Beta, but was taken away when hunters were doing too much DPS.
BM Hunters right now don’t need haste. Ammo Pouch/Quiver and Serpent’s Swiftness already bring Steady Shot down from 2.0 seconds to the global cooldown.
As I gear up, I’m working on getting armour that doesn’t waste points on haste because the other stats mean more to me. I don’t care much about the other proposed changes in 3.1. But I DO care if I’ll have to turn around and suddenly need haste gear because the way ‘Ranged Attack Speed Bonus will be preserved’ doesn’t end up offering the same amount of haste.
And if I, as a BM Hunter, end up displeased with the outcome… I’m betting MM and Survival kids will be even less pleased.
I know this is the pet site, but I think we shouldn’t worry about the new pet talent tier that only BMs will have enough points to access: we should worry about the imminent loss to Leatherworking, Engineering, Tailoring, and Hunter Ranged Attack Speed.
Tailoring? You wonder why I added that? Because my tailor sells all her 22-slot bags to Hunters and Warlocks to make up for their loss of a bag. What Hunter is going to feel the urge to waste an extra thousand gold on bags now? Four 20-slot bags is cheaper than one 22-slot bag.
Ryai – I think the key words in that sentence are “In particular…”
Raiding hunters often complain that the 51-point talent is useless for the Ferocity pets they take on raids, because they can get all the talent-based DPS increases without using the extra 4 points. i.e. they need to be BM to get the devilsaur, but the extra 4-points can’t be used to raise that pet’s DPS.
Some were running 50/xx/xx spec, and using a wasp instead of a worm; or a cat instead of a devilsaur.
Ghostcrawler is probbly just trying to let those raiders know that the 4 extra talent points from BM will now be able to increase the DPS their ferocity pets produce, beyond that available pre-3.1
I think this is another example of what Mania had her “mini rant” about: GhostCrawler’s posts tend to equate PVE with Raiding.
Flinkbaum wrote: “I gear up, I’m working on getting armour that doesn’t waste points on haste because the other stats mean more to me.”
I’ve been wondering about this ever since I read the WotLK beta forums with rapt attention.
People kept suggesting that a great way to improve the Hunter class was to remove consumable ammo from the game, while other people kept complaing about how Haste was replacing more “useful” stats on gear…
I kept wondering what would happen when there was enough haste on my gear that I would consider getting rid of my quiver and just storing some ammo in a regular bag.
I guess I’m finally going to find out. :)
What if the “bullet/arrow” slot on your charachter page is where you equip the “Ammo pouch/quiver”? As an equipable item, maybe it would look something like these examples I’ve given below. These of course could have crafted, dropped and vendor/rep variations.
Icy Dragonscale Quiver (Leatherworking pattern)
Binds when equipped
Requires a Bow or Crossbow
Requires Level 70
Adds 46.5 damage per second
Equip: Increases ranged attack speed by 15%.
In essesnce it could be about like a hunter having an extra trinket slot. Maybe Engineers could make their own instead of bullets with a special flair.
Gnomish 9 Yard Ammo Strip
Binds when equipped
Requires a Gun
Requires Engineering skill 430
Adds 46.5 damage per second
Equip: Increases ranged attack speed by 15%.
Chance on hit: Increase attack spead by an additional 10% for 5 seconds.
Of course there wouldn’t be any from Boss drops, because that would be a step backwards from having all the druid weapons altered. But there could be rare drop patterns for making some with special stats and “Chance on hit” bonuses.
Either way, it simply can’t be a bad thing for several reasons.
#1 A whole bag of free space.
#2 No more spending more than the tanks after a raid to repair & reload.
or one thing i was thinkin along those same lines was have the individual bullet/arrow as a trinket like item only equipped in the same ammo slot now, like a thrown only used with the bow/gun
Looking at all that the other classes will be getting, it appears that the hunter class is just second-class to Blizzard. Hunters are already being overpowered by nearly every class. Now the other classes are getting buffed further ahead of hunters. Seriously considering quitting as I do not want to spend the time to learn one of the op classes like DKs.
*Chuckles* Funny, I am actually having more fun beating the snot out of people at 78 in BGs then I did at 70, which is a bit of a suprise to me. My current favorite targets are DKs and paladins, since just about everyone else dies to fast. I have to watch my step around rogues, but that is nothing new. Most survival hunters amuse me greatly. For about the seven seconds it takes me to fill them full of arrows.
But on a more serious note, people, lighten up. ((Is that an oxymoron?)) Getting rid of arrows and bullets is no bad thing. The MOST I am worried about is engineers. I certainly don’t think this equals the end of engineering, though. This is a WHOLE new bag slot that hunters never had before. No more going “!@#$! I only have a thousand arrows left!” Or having to spend a ton of gold every time you want to run something. Even during my solo endeavors I tend to eat through the arrows. This is a change that has been a long time in coming.
I think the DPS comment was made to address the recent nerf in pets. I don’t THINK all three trees will have the same talents, but I do think that each will help extend the usefulness of each of the pet talent trees. Least I hope they do. Actually, I think it’d be kinda nice if all three ‘ultimate’ tiers had options for DPS, utilty, AND defense. Each in its own special way mind you, and of course we should never have enough points to TAKE all of them. But just something to allow us to cusomtize our pets a bit more. Like a bit more damage reduction for ferocity, or a bit more damage for tenacity or cunning. Actually, considering our pre-requisite beast mastery 51 point talent, they should improve it quite a bit…..
ages ago the rogues found that their thrown weapons changed. They degrade, requiring repair, but they had a full kit of them, forever (unless you let them fail to 0 durability).
I am assuming that ammo will be exactly the same. buy one stack (since they don’t stack), stash it in a bag and you are good.
Aww… This is going to suck BECAUSE i made a really expensive bag for ammo just 2 days ago :[… I know that this can be a good thing, but whats going to happen to the gold and time that i wasted to the ammo slot bag i made :[. I hope that blizzard will help by refunding money or something, even though i know it wont happen xD
Im not sure if anyone posted this yes cause im to lazy to read but hunters will still keep the bonus speed from quivers and amo pouches it just wont take a bag space anymore not shure what that really mean…
Well, at least they don’t have us using our pets as ammo.
I think the “3 choices” idea by Palla sounds great for the new tier of talents. That way you can spiff up your pet, who’s family may be primarily designed for one purpse, to do another you want it to. Im sure a lot of ravager and windserpent users would enjoy a big pet dps talent added to their pet. It can’t be too bad, they did a fairly nice job with the original pet talents in the fall, even if some cooldowns were odd.
Be happy,though! Blizzard takes our pet concerns more seriously than some other mmorpgs, such as Everquest (pre-selected pet, cant even name it) or Guild Wars(choose and name your pet, but no customization).
On an odd note, the test realm forums have been brought back up. I thought these highlights were 3.1? And I thought 3.1 was further away then that. Maybe they are doing another minor patch, 3.9 or something, but I doubt it. Then again GC has said that the internal testing on Ulduar was proceeding…..so maybe the test realms will be for 3.1. Interesting thought, I’ll be there either way to test stuff.
Small correction, 3.09, not just 3.9.
In reguards to the consumable ammo, I am glad its finally being removed…though it would be easier to just give us an ammo slot along the lines of what they have fore all those keys. But hey, if they want to remove ammo bags and consumable ammo, I am up for it. We will probable still have to purchase an equip-type ammo, maybe proffs will get some sort of comp for that?
hunters getting more pet tier, added dps, thats great news!! We might actually be able to classify ourselves as a dps class again! And BM’s doing more dps with pets, sounds good to me. I am looking forward to seeing what blizz is going to be doing for that.
Hunting party passive buffs coolz! Survs getting better trap functionality, thats a good one!! Better CC, Survs are starting to actually be something now.
I hope these changes come soon, my hunter is starting to collect a bit of dust. imo
Palla: It looked to me like the EU PTRs are preparing for 3.1. I can’t get to the US PTR forum, though, and when I checked earlier the download was still for 3.0.8.
But yeah, looks like 3.1 should be on the PTRs sooner than expected. (Or at least sooner than I expected.)
I’m not very surprised at all, really.
It wouldn’t be the first time Blizzard extended an ammo bonus first to an accomplished few, then later extended the same bonus to everyone later on.
As an example: having a quiver larger than 16 slots used to be relatively difficult, back when it required a dead Majordomo and a Malygos/farmed drop. In the expansion after that, 18-slot quivers (and later, even larger) became the norm.
So, when in BC they introduced a difficult-to-obtain bow that required no ammunition at all, I speculated (rightly, it seems) that in the following expansion such a mechanic might become the norm.
So my only concerns for this development (assuming the stats all work out to be the same, as seems to be the plan) are aesthetic ones. I rather like seeing a quiver on my back while firing a bow, especially now that high-level quivers don’t have the same Lamina design anymore.
Palladiamors,
What exactly makes you so efficient in BGs?
I know you’re probably right and I’m just being paranoid.. that and I like some others are fed up with pve is raid raid raid! I hate raiding, most raiders I run into are either elitists or jerks or both or insult you if you’re not in non ‘welfare epix’ and god don’t even get me startded on that /facepalm
Don’t get me wrong I would love to raid or in dungeons, I have the time for one once a week or so, but see I’m a casual and it just feels like everytime someone equates PVE = ONLY Raiding/End Game crap, it boils my blood because what about us casuals/those who’d never get there anyways. I don’t want something on a silver platter, but I don’t like feeling that I’m less important because I’m not in a hard core guild with Naxx on farm/etc.
/end rant.
Also I am not against the ammo becoming non consumable, it’s just, what about as I said engineers, and ammo pouches/quivers we’ve spent gold/mats on? And subsequently LWing? as LWing can make said things.
Though to be honest I’m more accepting of this than them taking out the pvp 70 gear [never got the full set for my hunter or lock :/] and the fact that the pvp hunter set look like CLOTH imo. And I offtopic rant.
Like others I think the ammo will work a bit like thrown weapons do for rogues. Just add it to the ammo slot and forget about it (aside from the occasional visit to a repair npc). While I’ll miss the extra income from quivers/ammo pouches, the engineers will really be hit hard with this. I know a few engineers who managed to level up their skill and bankaccounts quite nicely by becoming ammo vendors. Tailors may see a small drop in their bag sales, but I think 22 slotters will still be popular. There’s still a lot of packrats around.
As BM for life I’m looking forward to new ways to make my pets different. Between me and my MM specced teammate our gorillas have the same talents even ‘though his gorilla is his standard pet and I use mine only for AoE leather farming. At times I feel like I’ve dumped those extra 4 points into talents that will never be used. As to what the talents will be, I guess we’ll find out “soon(TM)”.
Agreed, Mania. I was expecting a 3.09 before 3.1, and I wasn’t expecting 3.1 for a good six months. The clearing of the forums usually pins it at a few weeks. Course we have no idea how long it’ll be on PTRs. Oh well, it’ll give me time to hit eighty and use that Nessingwary 4000 I might have sort of kind of splurged and bought for myself…..
I understand Ryai, I do. Most of what I do lately I do solo. I just couldn’t get into instances or raids in TBC. I don’t even know why, but I ran a sparse few. It would be nice if Blizzard would take the solo play hunters into consideration as well as ‘raiding’ hunters. Still, we’ll have to see the fruits of this labor before really passing judgement, I suppose.
Kiting, Korzak. Well, I call it running for my life, but I’ve been told that it is kiting. *Chuckles* In all due honesty I think I owe a good deal of my effectiveness to the beast within. When I have beastial wrath up and am working in tandem with my pet, things die fast, and I can’t be slowed. Even without this though, a large measure of my effectiveness comes from knowing when to stand still and hammer down, and knowning when to be moving in a different direction from whatever is chasing me. NEVER panic when death gripped or stunned. Masters call, wing clip, and disengage. Your going to take some damage, but death knights can only lay down the hurt so fast, and if your lucky they won’t have much runic power. Concussive is your friend, and if the cooldown is up and you are losing breathing room, fire it. FOCUS YOUR PET. I can’t phrase and rephrase that enough. It’s there for a reason. Don’t let it go off and do its own thing, and for the love of the LIGHT, don’t leave it on passive. I don’t care WHAT your spec is, you NEED that extra damage. Every little bit helps. Try not to panic if a rogue starts to focus on you. If it isn’t mutilate specced then you have plenty of time. If it is mutilate specced, then you have to use what openings you have and get away from them FAST. KEEP MOVING. You’ll throw much of what a rogue does off if you don’t stand still. The pet is crucial here too, since you’ll be waiting on your instant cooldown shots to deal damage.
Thought to add an edit here before I hit submit. Do NOT move for casters, unless it is to get them out of melee range. You want casters dead. You NEED casters dead, and the fastest way to do that is to sit still and unload your arsenal. BM should beastial wrath first and ask questions later against warlocks, and MM need to be ready on the silencing shot. Survival, if they are in range scatter it off and get you some more range. One fairly sizable weakness with fear is its range of 20 yards. If you can help it, just never be in twenty yards of a warlock. Mages are….amusing, at least. You never quite know when a mage is going to lop off half your hit points or yoink out mirror image. Consider tranquilizing those suckers from time to time. Mages will pretty much always be a damage race, but I haven’t lost to many of those races so far.
Mark and serpent EVERYTHING. ((One at a time, of course.)) I was going to say consider scorpid, but I just looked it up again for the name, and they nerfed it to 3%, which is more or less useless. And you NEED damage. You LOVE damage, damage is what you do.
Find another player. Find some one in plate if you can help it, but find some one. The first tips were mainly solo play tips, the group play tips ((And group play in general)) tend to be more fun. Stay behind or around ((But not AoE close)) to your partner or posse. If it is something heavily armored, let it go in first, and support. Aim for squishies. I can’t stress that enough, your primary target should be the guys and gals in dresses and leather pants ((Who aren’t furry.)). Your next targets are hunters, then rogues, then shaman ((Unless its resto, then get rid of it ASAP.)) and then pick your melee. This order isn’t set in stone though, which is where a lot of confusion can come in. If you see a retribution paladin tearing people apart, get rid of it. NOW. If you see a lowish hit point melee tearing people apart, focus fire it to death. Aimed shot is your best friend in these cases, and I highly recommend it for any one wanting to PvP period, especially now that it is instant. If some one is bright enough to come after you or death grip you, run. Er, kite! *Laughs* Wing clip and concussive on the move to keep them down. If a paladin hand of freedoms himself, tranq the freedom and keep’em kited.
There is more, but those are the basics. Unfortunately, most of PvP is getting used to whats going on, and learning how to react. Once you learn how to take on each class it gets a lot easier, though you’ll occasionally get odd men out, like hunters who try to melee you, or rogues who only know how to hemo. Pat them gently on the head as you send them off to the graveyard.
Er, I kinda rambled into a semi-PvP tutorial there, sorry about that.
Small double post edit on casters. The only time you should move when fighting a caster is if a melee is giving you the stink eye. Consider a freezing or frost trap and then run. Run run run. Also, I can’t tell you the benefits of those two traps enough. Even if your opponent just trinkets out of frost, that was their cooldown and a few seconds bought, and some times a few seconds is the difference in killing something and getting away laughing, or just getting stompled into the flowers.
Pretty flowers….
Well as a Engineer/Hunter i obviously have mixed feeling about the ammo. However I think its mainly a good thing. Even mining my own mats its a pain having to make loads of bullets for every raid i do. And i don’t think engineering is now dead. Way too may fun and useful things. Jumper Cables (or Gnomish Army Knife which does the same thing) and lets not forget Scrap Bots that now repair. These 2 items alone make me welcome in every raid we do :)
I think the extra bag space is worth the loss of consumable ammo. TBH I never sold the bullets I made anyway, tend to use them all myself. Now i can sell the saronite bars to Blacksmiths instead.
This earned me an infraction on EJ forums – clearly the mods didn’t see through the whimsy to the serious point inside. Maybe here it’ll be seen in the constructive light its intended ;)
Whilst I am pleased about the prospect of not chewing through all that ammo, it is about the only perk there is of being an engineering hunter.
If only..
[Corbetti's Travelling Stables] Bind on Pickup. Requires Engineering 450. Summons a mobile stables enabling hunters to change their pets (15 mins cooldown).
[Gurubashi Tribal Bow-Crank] Bind on Pickup. Requires Engineering 450. Automatically feeds your bow with titansteel tipped arrows.