Patch 3.1: Hunter Highlights

Blizzard has just posted the third part of their info dump on upcoming class changes in Patch 3.1. Allow me to quote liberally from the post:

We are planning a lot of exciting content for patch 3.1.0, and we are doing a three-part preview series on upcoming class changes. This is the third in the series: Mages, Paladins, Hunters, and Death Knights. Please keep in mind, that this list is not at all comprehensive, and subject to change.

… snipping out all that boring non-hunter stuff …

HUNTER

  • Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
  • A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
  • Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
  • Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
  • Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
  • We are also looking to add additional trap functionality to Survival.

Hmm … Well, I have to say that this isn’t exactly what I was expecting. But I am interested to see what the new tier of pet talents might include.

90 thoughts on “Patch 3.1: Hunter Highlights

  1. I remember, before the talent changes, Ryai was like 40ish/0/15ish BM/SV hybrid. I made it up for pvp [ignoring some people that laughed at me on the forums] and while I couldn’t roll my face across the keyboard, the extra stam gave me like 1000~k and the imp traps, oh man, there was a glitch evidently with the boosted effect of ice trap, I once caught a druid for more, than ten seconds. Aha.

    But anyways I wouldn’t really use freeze trap anymore- ok I do but it’s not my first choice. Yes I admit it can save your life, saved Amarai’s when she was fighting a DK; and it was a dumb DK that’s why I survived lol.

    But Freeze Trap still seems to be a hit and miss sometimes, I mean I have proof of it, if imageshack will actually work. http://img230.imageshack.us/img230/8485/failtrapns8.png

    LINK IS SAFE PEOPLES WHO ARE INTERESTED.

    But the fail trap is more fun in pvp- sure it’s fine when there’s more than you around, but I’ve had rogues, warriors, casters [not using any speed or snare buff/prots] run right over my trap, it fails to trigger, captures an unsuspecting ally chasing someone else. Or worse they go by the trigger range and don’t get snapped up and frosted.

    I remember having to dance around a freeze trap with a rogue. MUSICAL CHAIRS, EXTREME EDITION!

    I use frost more and more especially as I die when there’s like five on me. I’m all HAHA get out of this!

    Not that I like being smished. I really need to stop leveling my hunter and priest alts and farm honor.

  2. .. lol what D: half my post was ate, there was more, I was saying how freeze trap is glitchy and etc and..

    Man moderation ate my post ._.

  3. I use freeze trap primarily when I nearly have a target dead and something melees me in the face, or when I am running away and the pack leader isn’t who I am shooting full of holes. I tend to just call it a wash if there are other people around, since some one will invariably AoE or otherwise break it. I miss the freeze trap we had there for a while that could take some damage…..

  4. Can’t say I will miss ammo, but if they get rid of quivers I will be sad. I love seeing my quiver on my back, I see problems in the future of a character getting an arrow off their back… Where there is no quiver.
    If Arrows turn in to relics/trinkets, maybe that would add a quiver animation? Or would hunters always have a quiver animation?
    Hmm.

    New pet teir sounds promising, but if it adds more abilities and not just little buffs, my pet will have a very full spellbook.

  5. Personally I hope the new tier is like “Pet does #% more damage.” for Ferocity. Now, personally, I never ever ever use my Tenacity pets for PvP. I know some people do, so I’m hoping I’m not hung out to dry for what I say next. I hope the next tier of tenacity pets is an AoE Taunt ability. Gorilla is awesome for that yes, but I’d love it if my Warp Stalker could use one too (sure the Gorilla would have 2 AoE then and probably still be better, but we’d see alot more warpstalkers and boars too!). Plus, personally, It’s sort of obvious that the intention with Tenacity pets was never dps output, since only 1 talent of theirs actually increases their damage; so giving them a damage buff just seems like a moot point to me.

    And tenacity, well, I have no clue to be honest. I don’t like any of the pets out of tenacity tree except for chimera, and I only like how they look, not how they work XD

    Me? I won’t miss ammo. I won’t miss my quiver really either. My toon has super long hair, so I rarely see anything XD

  6. Sounds interesting, I assume the ammo will work like a thrown weapon now eliminating the quiver in place of a bag, very nice.

  7. Rikaku, I think thunderstomp should just be made baseline for tenacity pets. That’d solve most of the problem in itself. Give it a twenty second cooldown or so to compensate, give gorillas something else, and viola. Course that’ll never happen, so the next best thing is an AoE growl.

    I actually love to use a rhino in PvP. The combination of roar of sacrifice, blood of the rhino ((Yea yea, har har)), and stampede make for endless amusement to me. I HAVE to keep up mend pet on her, but for the mots part that is enough. Not to mention spirit bond ticks for about five hundred, she isn’t to hard to keep alive. Course I can’t rave about ferocity enough in PvP. Lick your wounds generally means my wolf and cat have a longer life expectancy then me in BGs, and heart of the phoenix helps to cover the whoops moments. Cunning I’ll get back to you on, I am currently raising a silithid for that. At seventy it was great, but we’ll see how it pans out at eighty.

  8. another idea i had for the aoe thing instead of growl build aoe into the intimidation talent for hunters, sure it wold only be for bm but i dont see survival or mm spec using a pet to tank much of anything anyway so i think that would be useful. With only a 42 sec cooldown if they lowered that just a tad i think it could work

  9. That’s awesome that they’re gonna add another pet Talent Tree for Ferocity pets. I’m happy. I can’t wait to see what those skills are. Ferocity pets SHOULD do more damage than they are now.

    And woot, I’ll love having that arrow bag filled with a 20 slot bag for more bag spaces.

  10. Palla:
    I agree with Thunderstomp for all tenacity pets, but I was just pointing out that in my opinion, if Blizzard gives tenacity pets’ new tier “damage % increase” talent, it’s kind of a moot point. XD

    Ahh if only my poor Raiju could thunderstomp…

  11. well, i dont have a high lvl hunter (any more) and i only got the one i played to 67, but it was the first character and as such i’ve always had a soft spot for hunters… there my favourite class, i just can’t seem to get one up to above 30ish, but regardless, i have kept up with the recent changes to hunters and well, i do have a 19 twink hunter

    hmmm, theses changes seem interesting, to say the least, no more amo? and no quivers??? I would really like to seem somthing special for this, i like the idea of changing your amo depending on specific situations, as was posted above, and the idea of making the hunter even more versitile than it already is makes my head swim. But, blizz really needs to add something to engineering to make up for the loss of amo, or else not only engineers but the inter online economy will suffer. This seems like the more important change, as it will enevitably(did i spell that right??) effect everyone in one way or another.

    and Palladiamors, thanks for the PvP rant, i learned a couple thing, and i am sure alot of other did people too, ill have to try to incorperate some of that in to my play style

    (also please excuse any spelling or grammar errors)

  12. I agree Rikaku. But I would like for there to be options, like, for example, a damage increase and/or something to make my pet a more effective tank. That being said, if I had to pick between making a pet family better at its specialization or better at another families trick, I’ll take the family specialization hands down.

    GOOD NEWS!!! A patch is going live this week to rebuff beast master!

  13. wondering what they’re going to do to the 15% quiver bonus.

    sticking it on the ammo seems a tad cheating to me. It would be nice to see it added as a Passive skill with some appropriate “learning to shoot faster” skill name

    lvl 20 – Hunter mastery – Rank 1 – 5% haste (passive}
    lvl 40 – Hunter mastery – Rank 2 – 10% haste (passive)
    lvl 60 – Hunter mastery – Rank 3 – 15% haste (passive)

    or some such. Give the leveling hunter a sense of achievement.

  14. * Consumable ammunition has been removed from the game.
    ==> Very cool – if an idol can exist outside of bags a quiver can too, and anyway hunters never should have been penalized a bag slot just for basic functionality. Be interesting to see how they preserve quiver speed bonus.
    * A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
    ==> Also very cool; although I was happy enough just to have the extra talent points, it does make sense that BM hunters would be able to teach their pet a superior skill just as they are able to train normally nontrainable pets.
    * Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
    ==> Sweet – anything that reduces time spent in viper is a nice thing.
    * Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
    ==> PVE goodness
    * Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
    ==> Makes it alot easier to manage (read: usable) than guessing at your exact range esp as it changes due to target moving around. Nice.
    * We are also looking to add additional trap functionality to Survival.
    ==> That would be cool; already have one SV/MM hunter and 1-2 others I’d be willing to respec depending on what it does and where it sits in the SV tree…

    Sounds great all around, can’t wait to see it live.

  15. Major content patches get a lot of time on the test realms, sometimes upwards or over two months, so it’ll be a bit. We do at least get 3.09 PROBABLY tommorow, which will boost beast masters back up by reverting the changes done to kindred spirits and serpents swiftness.

    I guess I was right about 3.09, but that was still REALLY sudden.

  16. I don’t remember who said it, but I love the “Ammo pouches/Quivers” as an extra trinket idea. I mean, if they just changed the current stats of our ammuntion-carrying-devices to reflect the increase speed of the bag, AND the dmg increase of bullets/arrows without consuming anything, I’m down, I’m happy, and I’m hella more willing to do a 5 hour clear of the construct wing in 25 mann naxx : /

    P.S. Btw, 5 hours isn’t normal, it’s just how long it took my guild to do it with a few pugs (so annoying)

  17. I think everyone is on the right track to what WE would like to see but I fear that blizzard will take the very easy route out of the situation. They already have in place a mechanic to very very easily fix the issue

    Step 1] add 60dps to each and every level 72 and above weapon, below that adjust it for that levels current average ammo damage. A little Math and they run the resulting script on everything that is a bow, crossbow or gun.

    Step 2] Apply the following already in game effects to each ranged weapon:

    Equip: Increases ranged attack speed by 15% (14%/12%/10%). Does not stack with quiver or ammo pouch haste effects.
    Equip: “Thori’dal” generates magical arrows when the bow string is drawn/Trigger is pulled. Does not use ammo.

  18. Palla:
    Really? 3.0.9 is coming out this Tues? Mind if I ask where you heard that? Not that I doubt you, but Im squealing in joy and want to read it too! =D

  19. I’ll post it directly after this, since the link’ll get eaten until Mania saves it. MMO Champion has it posted up there, and they seem bent that it’ll be out this week. Whether or not it will be or not we’ll see, but I am excited about it myself. It’ll be nice to see how my pets are stacking up in my fresh eighty gear. And feel free to doubt away, Rikaku, lets just hope its true. *Chuckles*

  20. Palla:
    I just saw that on MMO champion. I gotta say, those were the biggest issues I had with BM’s nerf. I think if we see those numbers put back to normal, BM’s will be relatively competitive* with SV hunters. Since 35-40% of BM’s damage comes from the pet.

    *: This is, of course, given that the two hunter’s competing are relatively similarly geared and are knowledgeable about their spec =)

    And Palla, I could kiss ya for being the Harbinger of good news! Though is this on the PTR now? Or is Blizzard just shipping this out live?

  21. They just popped it out. Thats why I am so suprised. No news, no PTR, just wham. If I had to wager, 3.1 is about to hit the test realms, so they shoved 3.09 out the door as a way to stall people for the moment. I’m guessing they did the usual internal testing, mind you, but we’ll see.

    The un-nerf is welcome. I was really starting to feel that gap in BGs and such in damage. I don’t expect this to be a cure-all, and I certainly hope not everyone comes rushing back into beast master, but it is nice.

    On a side, and almost rant note, I dang near hate elitist people. “I crunched the numbers, and they say survival will still come out on top!” Number crunching. Great. Thats wonderful. Uh, why don’t you, I dunno, WAIT AND ACTUALLY TEST IT?! Lord almighty, there is a concept. Numbers and math and theories are all good and fine, but they are no competition for going out and beating on a mob or another player in PvP for a while. Heck, I’ll take test dummy data over number crunching.

    …..I REALLY need to finish this chapter…..

  22. As clarification, the number crunching isn’t my issue. Its the almost arrogant attitude of so many of the number crunchers, who are just SO convinced that they are always right. Rubs me the wrong way nearly every time.

  23. Palla:
    I agree, I hate number crunching. Don’t get me wrong, if min-max is how you play, more power to you. But when you start forcing your cookie cutter spec onto me; back off. (heh, almost how I view religion XD) Seriously, I won’t care if SV still tops me in damage, as long as I’m competitive with them I’m happy.

  24. And that has been part of the problem since almost day one, sadly. If you weren’t ‘the popular’ or best spec, then people would almost make it seem like you were stupid. I have SEEN stupid specs before but it usually involves bad judgement on talents within a tree. But thinking some one is stupid just because they aren’t going with the crowd kills me.

    I am going to do what I want to do with my spec. Rest assured that if I choose to go down a route, I will play it to its fullest, and to the best of my ability. That doesn’t make me a worse player, or stupid. Just different. I do have some playstyle quirks ((I love gorillas, I hate them being EZ mode now for example.)) but I tend to do okay for myself. I seem to be able to beat the snot out of most survival hunters I come across in PvP, even though they generally get the drop on me. I’ll continue to do what I do best, and woe betide you if you try to tell me to spec some other way!

    I don’t like min/maxing. If thats the way you want to play, then so be it, but I have better things to do then be concerned with the current cookie cutter or what everyone says is the best.

  25. I just started playing Wow after Wrath and of course rolled a hunter. I have been introduced to the game by my friend. I leveled my hunter over my Christmas break and have fallen into a very casual mode of play. I enjoy pvping and have started to gear. Being 46 I fall into the 49 bracket. I have joined a battleground guild last time I was on. I am desperate for pvp tips. Currently I have an epic gun. Its the perfectly Calibrated Boomstick. I also have the pvp bracers. I decided to stack agility rather than AP. I use a cat.
    send pet; mark, concusive shot, back up for gc, serpent sting, arcane shot, back up until cs wears off, refresh serpent sting( Even though it hasnt run out yet), back up, arcane shot. At this point I decide either to autoshot the ally down or to continue kiting with the same rotation.
    Btw My arcane shot crits for 500, my auto shot does like 200.

  26. sorry for the double post.

    I turn off my pets prowl, growl and cower while pvping. I havent speced my cat into dash. I chose to get him the extra health, damage, charge, and the spec like bloodthirsty or something.

    Also talent wise… Should I drop the second tier BM spec that increases armor in favor of the increase range speed proc? I have noticed that in BG My pet is damn near indestructible with the armor bonus, but I only get lucky enough for someone to focus on pet like twice a bg. Is it better to keep him armored and just use aspect of beast in bg or should i drop those three talent points and put them in improved aspect of hawk?

    Btw, The 40 second cd on the raveger’s stun and the spiders/crabs hold in place seem long to me. Is it better to have a pet that can tear through the enemy with its dps(cat) or to get a pet that keeps the enemy away so I can autoshot them down.

    Intimidate/BW and rapid fire/orc racial work wonders for me against opponents I cannot kill or run away from while using my rotation. The first weekend I pvped all my cd were around a min. now all my cd have been uped to 2 or even 5 minutes.
    Will these cd be changed? Usually I would run from spawn to the enemies tunnel and wait for enough horde to gather to push for flag. I pop my cd at the beginning of fights and by the time I killed my first opponent and found another my cds were up. This isn’t the case anymore. I used to always use my cd’s together because allies usually come in groups and thats the only way to insure a kill or 3. Now I end up not being able to count on my cds at all when the fight gets rough.

  27. Backing up baaaaddddd. Never just walk straight backwards in a fight. Strafe around. Move left, right, diagonal, whatever you have to do to keep running at top speed. If they reach you, wing clip. If its a warrior, prepare to waddle around a lot. Disengage is your friend for when they come into range, even better/worse if they slow you in some form. I say better and worse because I am not sure they’ve fixed that stupid glitch yet, the one that lowers your disengage range if your slowed or not. It’ll give you some time to waddle off anyway, and if you got off wing clip ((Note, ALWAYS get off wing clip if you can help it. It’ll keep you alive longer.)) then they’ll do the penguin run after you. Frost trap is your friend. Use it, abuse it, love it. Drop it in front of you, or when some one is on top of you, then disngage away, and try to keep them in or near your frosty goodness on the ground.

    I used to find multishot really effective in PvP, though putting it on a shared cooldown with aimed shot dampened that for me. Try tossing it in from time to time, and check your results. Almost always keep moving. If your beast master, this gives your pet time to eat what your fighting, and helps your cooldowns, well, cooldown. Run left to right in wide circles around what or who your fighting, IF its melee. If its a caster, the opposite applies. Stand still and burn them to the ground. Use everything, aimed, multi, steady, but blow the cooldown shots first, arcane, multi, or aimed. Intimidate is good for buying a couple of seconds, and sometimes in PvP those seconds are crucial. As you go you’ll learn different things for different classes. DO NOT SET THEM IN STONE. Learn them for now, store them, and move on. Most tactics will change between here and eighty.

    Except maybe rogues. Expect them to pretty much always try to cheap shot and stab you repeatedly. Its frustrating, but you’ll learn to swear it off. Probably loudly. Oh, and good luck fighting warriors. I have the lowest succcess rate of all with them. And well played mutilate rogues now days. Jerks.

  28. I am probably not the best person to ask about talents, actually. I have my own way of doing things that a good deal of people disagree with. I always take the armor bonus, and I never take improved aspect of the hawk. Keep in mind that its also armor for you, and every little bit helps.

    Always, always always take blood thirsty. Always. I suggest you take serpents swiftness, dash, both points in blood thirsty, and two out of three points in spiked collar for the moment, taking the last point when you reach 48. For some reason that armor bonus doesn’t appeal to me as much as the hunter talent one.

    Finally, I disagree with ferocity being the be all end all for PvP. I have a lot of success with both tenacity and cunning. Even though my little silithid was five levels under, she still tore things up. And my rhino is just pure joy…..not to mention that 30% shield can go a long way. Each family has their advantages and disadvantages in every enviroment, you just have to learn how to sway with the swings, as it were.

  29. I have some ideas about improving viability of pets (including hunter’s and warlock’s and every other combat pets) both PvE and PvP. Currently pets are doing well in PvE, but fragile in PvP because of lacking resilience.

    My suggestion is:
    Firstly, let pets get a proportion of resilience and haste rating from their master’s gear (in addition to total hit & critical rate and part of stamina, armor, AP, and resistances). A proportion of resilience will make pets more durable.

    Second, about Beast Master’s talent “Kindred Spirit”, I would suggest:
    Remove the damage bonus part (15% or 20%) because it’s the smae as “Unleashed Fury” and redundant. Add “Inccrease 20/40/60/80/100% of pet’s scaling coefficient of stamina, armor, AP, resistances, resilience, and haste rate”. This way could make BM’s pet stronger and more durable in PvP.

  30. Palla uses Rhino for PVP too? :D

    .>

    And both rub me wrong too, I don’t mind people who want to dps to the max, but when you start to insult others who don’t, or others who are casual or just. Blargle.

    Cause mean ran into a nice raider, was on my lock alt and we needed a tank so the Spriest got his friend, a Surv hunter to come. GORILLA SMASH. And while this may seem off topic it unfortunately confirms my fear- if Blizz doesn’t give pets an AoE talent in the change, I will have to get a gorilla because misdirect doesn’t generate enough threat when my friends become confused and attack the wrong targets.

  31. Palla uses Rhino for PVP too? :D

    And yeah I use Roar of Sacrifice on myself and flag carriers [whenever I do WSG]. Then there’s the fact a Rhino gets in the everything and ended up saving an FC just cause of the fact the Rhino was so huge it completely blocked seeing the FC so a rogue and DK started smashing pet. Aha.

    @ Stranger’ Unfortunately that’s a bit to op- and Blizzard would unfortunately never do anything like that. Tbh I was fine with Kindred spirits boosting dmg output of the pet, before and after the nerf :/

    And to er WHbull, extending upon Palla’s help, the way to defeat a warrior is pretty much by kiting. And by kiting I mean you’re running the hell away jumping, twisting shooting off Arcane shot, Concussive and Serpent Sting. Having Charge and or Intimidate to use is crucial too, I managed to 1v1 a warrior once that I came across on my orc [before Boars became broken] who was being an ass and killing npcs. Thus began the Epic quest of a lv 40ish hunter fighting I think he was 49/50. Threw down frost trap, concussive shot, and just kept him out of range.

    In frustration he started attempting to kill my boar.

    Granted you don’t get many chances for such … ‘perfect’ attempts at Kiting, but the general rule of thumb is to just run the hell away, and let your pet eat them. When they turn to attack pet, you can stop, momentairly, to attack them. When they focus on you, start running again. And as Palla said, abuse Frost and Concussive.

    Oh and also, please never use AotP when in BG, I was in a WSG run once and this hunter just kept using it even when IC /facepalm

    And old responce is old;

    ‘As clarification, the number crunching isn’t my issue. Its the almost arrogant attitude of so many of the number crunchers, who are just SO convinced that they are always right. Rubs me the wrong way nearly every time’

    I think they’re the same people who /spit on you if you’re not in a full set of purplez

    And both rub me wrong too, I don’t mind people who want to dps to the max, but when you start to insult others who don’t, or others who are casual or just. Blargle.

    Cause mean ran into a nice raider, was on my lock alt and we needed a tank so the Spriest got his friend, a Surv hunter to come. GORILLA SMASH. And while this may seem off topic it unfortunately confirms my fear- if Blizz doesn’t give pets an AoE talent in the change, I will have to get a gorilla because misdirect doesn’t generate enough threat when my friends become confused and attack the wrong targets.

    I keep forgetting brackets kill posts DX

    back button ftw.

    I AM SORRY FOR THE DOUBLE POST I WILL TRY TO ALIEVIATE MY BLONDE MOMENTS MORE D:

  32. I am happy about the quiver change!
    I will have to see about the 51 hunter change since BM got nerfed i actually like survival, when i pull aggro its usually dead before it even gets to me 90% of the time ( i have the emerald raptor for a pet on my little dwarf hunter i had since level 25) and if im not (afk chasing children) I still do a marked amount more dps than the BM hunter we raid with even tho its more like i play whack a mole than doing anything else as solo ability survival is very awesome at level 80 though i think i would still level bm id say

  33. Ive been playing a BM hunter for about 2 years now. I actually have 7 Hunters because I like the ability to tame the beasts in the world to become our Pets. Its something that no other game has really given the players. Recently, however, with the damage reduction BMs have taken, I am doing 20% less damage than I was before. Im certain this is across the board. As such Its nigh but Impossible to get in Instance Groups. Which is a MUST for Faction reasons at 80. Now..Those Hunters that got all their gear prenerf are Doing great.

    OK Point is… I keep seeing people say things like…remove the damage bonus from Kindred Spirits because its redundant…NO!!!. Add MORE damage Boosts. INCREASE The Crit Chances and Damage done. Give us Back our 20%. Hunters are a DPS Class. No Matter what anyone says THAT is the ONLY reason we are taken to Raids or Instances. If we can not Outdamage Death Knights then we will soon be replaced by them. (Laugh if you want but think about it REALLY hard.)

    In Everquest Druids became a pure Solo Class. They were the Jack of All Trades, Master of None. If you saw one in a group chances are they were friends with someone already IN the group. That is what Hunters are becoming in World of Warcraft. We get groups because of Friends or Guilds. Give us Mastery of DPS back.

    I am very curious how the new patch will help. Adding another Tier COULD be good. So any BETA testers out there please keep us informed. I know its SUPPOSED to be an attempt to undo some of the damage Done. A LOT more than what ive seen written needs to happen tho.

    A few other things that need to be fixed. Multishot and Aimed Shot are on the Same Timer. Arcane Shot and Explosive Shot are on the same Timer. Makes one or the other spell useless.

    BTW. This Note was not me Moaning or Complaining. I hope its not taken that way. Its just something that Im seeing happen andd I needed to get it off my chest.

  34. @malikith:

    Yeah, some things you’re saying are true. But not all, hehe. BM was nerfed out the ying-yang, from the perspective of PvE (dungeons/raiding, not soloing). Blizz’s doing a few things to bring it up back on par though, but not like it used to be. I mean, hunter is a DPS class, yes. Every class in WoW (theoretically(sp haha lazy)) should be able to match the others in DPS. The problem with this concept is that people tend to have favorites, whether because they play a certain class, or the know a friend who’s good with a class, and tend to form opinions on that note, rather than with knowledge of people good in every class.

    Anyway! BM’s getting buffed back up, but not all the way. Mutlishot and aimed shot probably need to stay on the same timer, or the burst DPS would be ridiculous. Arcane shot and explosive shot, probably same situation.

    I agree on the next tier of pet talents, it’ll be interesting. Hopefully adding new abilities rather than “Plus X% crit/damage/etc.”

  35. Strangers idea for Kindred spirits would actually work as a massive DPS boost to pets. The problem is, it’d be to much. Fully raid buffed, my pet ((With my starter level eighty gear)) comes up with a DPS of nearly six hundred, and that is pre-criticals. It’ll be more with todays buffs.

    Speaking of which, PATCH WENT LIVE TODAY! Geez, it was as sudden as I thought. Wow.

    I guess your not aware of this, Stranger, but ghouls for death knights DO get a portion of the death knights haste. I am not sure about resilience, since the only way to test that is to stack resilience and then have something critical or DoT them. As far as haste goes, I have 15% from unholy presence, 15% from haste, and 20% from icy talons, so my ghoul’s attack speed is 1.35, and his DPS is 260. Not bad for a 74 throw-away-pet, eh?

    Ryai, I use a little of everything for PvP. I have an eighty wolf, a seventy nine rhino ((He’ll be doin’ the daily rounds with me today to level)) and I am working my little silithid up to eighty. I’ll work up my cat and devilsaur later for variety with my ferocity. I just enjoy experimenting with everything.

    Also, don’t worry about double posting. I am the king of double and triple posting.

  36. “In our 3.1.0 class updates post, we had announced plans to remove consumable ammunition from the game upon the release of the next major content patch. Our original plans were to change ammunition so that hunters would no longer need to utilize bag space, while adding some new functionality that would continue to make ammunition a compelling element of gameplay. Unfortunately, this intended change will not be completely ready in time for patch 3.1.0.

    We still fully intend to move forward with this change when the additional functionality becomes available, and for 3.1.0 we still intend to remove the need for pouches/quivers by greatly increasing the stack sizes on arrows and bullets, and the haste bonus from the bags will be preserved in another fashion. We’ll be sure to inform our players with further updates once they become available.”

    http://blue.mmo-champion.com/1/14990912861-hunter-ammo-changes.html

    Hrm. So we’ll be getting rid of pouches and quivers in 3.1, but not numbered arrows and bullets YET. If I had to wager, I’d say its something in the coding that still needs to eat the numbers that they are fumbling with. I’d say it should be as easy as thrown weapons, but that isn’t the case. Thrown weapons take up a weapon slot, so that was probably and easy change. The coding for the ammo slot is probably a lot harder. The easiest change I can see ((If you can call this easy)) would be to have each bow generate its own arrows, and to add in 15% haste to each ranged weapons speed. It’d work as a, uh, ‘buff’ to non-hunters as well, but eh, I’d take it.

    HOWEVER, as a nit pick, I STILL want to see a quiver across my night elfs back…..

  37. Double post
    About pet stats scaling coefficient, currently:
    Stamina:45%, armor:35%, melee AP:22%, spell power:12.5%, resistances:40%
    Hit & critical rate: 100%
    Resilience & haste rate: none(?)

    I would suggest to unify these coefficiency. We ccould separate these stats into two fields: offensive and defensive. Stamina, armor, resistances, and resilience are defensive. Melee AP, spell power, and haste rate are offensive. The scaling coefficient may be unified as:
    Offensive (melee AP, haste rate):20%, spell power:10%
    Defensive (stamina, armor, resistances, resilience):40%
    And BM’s Kindred Spirit (invest 5 points) will double these coefficient.

  38. Hmm…I hope the new tree’s good. My Hailfire, Hailice, and Fantasma could all use something nice.

    XD I use a serpent for PvP. I’m too low-level (27) to get a Gorrila or some such and I don’t do well with Tenacity :S Ferocity’s good, same with cunning. Though at Level 80 I want (I’ll probably change my mind, though I will have a serpent. I love ‘em)-
    A Serpent (One of those Murk Spitters, I think. Though maybe I’ll keep my Hailfire or Hailice :S)
    A Rhino or Warp Stalker (gotta have SOME tenacity, and they’re cool. Good ability-plenty of damage and knocks back enemies. I haven’t tried one, though, not high-enough level :S Warp Stalkers can move the enemy, and less Cooldown)
    A Devilsaur or Core Hound(Boosts damage + does some :)for DS, CH looks purdy XD And slows Cast Time by 25% Still don’t know.)
    A Wolf or Cat (not sure :S I’v had both-a Ghost Saber, Fantasma, and a Young Wolf, can’t remember the name.)
    A Chimeara (SP?)
    A Silithid (Venom Webs looks good)

    (Yup, I’m BM.)

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