Patch 3.1: Hunter Highlights
Blizzard has just posted the third part of their info dump on upcoming class changes in Patch 3.1. Allow me to quote liberally from the post:
We are planning a lot of exciting content for patch 3.1.0, and we are doing a three-part preview series on upcoming class changes. This is the third in the series: Mages, Paladins, Hunters, and Death Knights. Please keep in mind, that this list is not at all comprehensive, and subject to change.
… snipping out all that boring non-hunter stuff …
HUNTER
- Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
- A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
- Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
- Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
- Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
- We are also looking to add additional trap functionality to Survival.
Hmm … Well, I have to say that this isn’t exactly what I was expecting. But I am interested to see what the new tier of pet talents might include.
90 Comments
“Consumable ammunition has been removed from the game.” O.O
Are we going to see bullets w stats now? Pls??
Also, the extra tier for BMs sounds good imo, I was hoping for something to make BM more bottom tier worthy…
I think what they mean by the ammo change is that it’ll work like relics, where you get the ammo type, equip it, and have unlimited of that ammo. I am really looking forward to not spending 400g on restocking my ammo for our weekly 25 man naxx. Piercing shot is going to be really nice too
-Gintokoss, Rexxar
Might be a bit much here, I spent some time writing my comment.
Not sure how to react to not having to use ammo anymore. On one side, I feel useless for rep farming for good quivers and bullet bags, on the other hand, the extra bag slot is really tempting. It’s be less realistic as well. Er, I’d like to see the new ammo idea before I put a final judgment on it.
The new pet tier sounds awesome, but wouldn’t this enforce one talent tree specs, which GC said they wanted to see more of us hybrids. (I’m currently looking for a good surv/marks raiding hybrid, but I’m iffy to get rid of chimera shot, the thing saves my butt.)
Piercing shots as they are seem to be for high armor opponents, also I find it a logical change for the majority of game play. I’ll miss what it does now while tackling Heroic Old Kingdom, but that’s a small sacrifice.
On the hunting party change now, this may be actually good, depending on what they do with this. It’s a nice talent for groups when you’ve got heavy mana users.
Hmm, sniper training, very nice as it is now. To me, the change seems silly, and will make this a skipped talent by good hunters.
Lastly, traps are nice, I’d like more that I can shoot around, like under people feet. *evil giggle*
The ammunition sounds very neat, and i really think it is a good thing for hunters. Even though i usually vote for more realistic stuff, the one missing bag spot has been VEEERY annoying.
Are we going to get bullet with +ranged speed now? :D
My guess is the bullets would have a +speed on them, or it will be talented somehow or trained. kinda odd, I will also enjoy having that bag slot back, although I’ve done well without it.
My one worry… What about engineers? taking away those ammo crates is a MEGA nerf to that profession, aside from self used items, bullets and arrows are almost the only sellable item in that profession. It gonna be interesting.
Yay for BM, glad I’ve stuck with it, resisting the temptation to go SV, which got “hotfixed” lol.
Reading this has rather confused me with the ammo changes , does that really mean we will have some sort of trinket instead for ammo ?, if so then i guess we get an extra bag space but i can then see warlocks wanting to get rid of their shards , and i wonder how it will work with the items we create now from different trades ?
I wonder how many now will scream it is an unfair change even if i and many others will welcome it ? .
My guess is we might have a bullet item (with durability) that sits in a back pack slot. It will probably open up the oppertunity for bliz to add dropped special types or rep types with fx on them too :)
Hmm the beast master 51 pointer will be a must-have leading to the old cookie cutter builds again.
The “no more ammo” deal sounds very interesting…. if done right, it will lessen the bag space so we can spend more time on the “field” than having to run back and forth to unload and re-arm for ammo every so often…… more money saved is always better. The only thing I want to know is that what would happen to the ammo bag bonus? If it passes on to bullets/arrows/etc, then good……. ammo used ala trinkets would be nice…. “Standard Bullets/Arrows”, “Fire Bullets/Arrows”, “Arcane Bullets/Arrows”, “Silver Bullets/Arrows for undead/demons”, etc… might be challenging to have different classes of ammunition for certain situations/mobs to make the class a lot more enjoyable (even though it already is). And if the quivers/ammo bags still remain, why not use them (downsized of course) to hold a select few user preferred specialized ammunition (so as not to become too OP again, they could restrict the amount of space we can carry in regards to special ammo, with standard bullets/arrows occupying the main slot as standard)?
I know that sounds too much like wishful thinking (and would make the hunter OP again obviously), but imagine if we can switch from a standard bullet or arrow that can’t damage a particular mob effectively to using something specialized enough to “hurt” or “slow” it with ammo that can only be used ON that mob type alone like a an intended debuff so others can whale on it while we help weaken it with regular shots in between… it would make us something more “complex” than just a plain DPS ranged class for the damage meters alone.
PS… I’m not taking into account Survival….. that tree already is perfect enough as it is with the exception of that OP shot… it already employs a series of complex rotations involving shots, traps, and lastly, pets…. While my wishful thinking would also apply to the Survivalists, it would mean more to the ones who concentrate on pure ranged combat with rarely any room for up-close melee except for those occasions (like now since pet aggro is SILL an issue outside of a tenacity Gorilla) where we go “Oh crap, aggroed off pet…… *dead*”.
Dose anybody use traps for multiple mobs any more I thought that was an essential part of managing group aggro. The boost to trap versatility sounds cool to me.
Ive never had that much problem with group aggro as long as I use Mis-direct and an odd frost trap/arrow. Are people just using the gorilla ts and volley spam for every mob and want it on every pet. The old school tatics still work for me takes longer but I dont get beat on that much.
I… am … conflicted about them changing the use of Ammo as well… while I would love bagspace, it just makes me feel bitter cause of the 200g I had to spend on two crafted quivers and an ammo pouch..
I would be less stunned if I had that legendary bow /drool
But this just pops the question- what are we doing about the quiver and pouches. Are they being removed from game? What about existing ammo, what happens then? What about engineering? This hits on so many more levels than simply hunters and no ammo worries.
Another thing;
‘A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.’
Oh joy- I’m sorry to be sarcastic but, what about Cunning and Tank pets, Cunning don’t really need extra DPS, and Tank pets are.. for tanking. Not DPSing. What are they getting to help them? When I tamed a Jourmonger on Amarai it wasn’t for DEPEES [sorry], it was because my poor Devilsaur Cherry was getting chewed to much by other mobs- and my other two pets were a lv 65 cat and a lv 67 Dragonhawk, again not exactly creatures able to handle 4-7 mobs eating their face.
So again, What about compensation for Beast Master hunters, who have tank pets and or cunning pets? As Cunning is about Utility not DPS [why unfortunately alot of hunters don't care if they die :/] and as I said, Ferocity is about Tanking not dpsing.
I also pray that the pet teir tweaking is not Blizz’s first attempt to un-overnerf BM :/
Edit:
‘Are people just using the gorilla ts and volley spam for every mob and want it on every pet.’
No not everyone wants Thunderstomp on every pet just to spam Volley- Thunderstomp is unfortunately the only AoE, outside of a Bear’s Swipe, that hits multiple mobs, allowing safe grinding, or if you’re going thru a fiveman, for your healer to heal the tank pet. But even with Bear’s it’s not as premium as Gorilla’s, all mobs haave to be infront of the bear or they don’t get hit.
I mean even DK’s get an AoE aggro management attack- it’s somewhat silly only two tenacity pets get anything like that to generate threat. And gives hunters less choices of what to have as a tank pet.
..*Feigns death of extreme awesomeness of patch content*..
..WHEN CAN WE HAZ?
We can only speculate what the new pet talents will be and I would love the new skills to boost the tenacity tree and cunning trees inparticular but if we ask bliz for our tanking pets to hold and survive aggro from multiple heroic mobs they will view us as a hybrid class and drop our dps accordingly I think. But for daily trash it would be nice to have a non damaging mini challenging shout type talent (ends wishfull speculation).
I have actually been hoping for a non-consumable bullet/arrow for quite some time now. Finally, our only raid bill will be for repairs and consumables, like most other classes (I’m probably wrong about us being the only class with high raiding bills, but this is how every class sees it right? ;>).
The ammo change sounds really nice. I don’t know how it’d be done with the current item slots, though (bows/guns already go in our ranged/relic slot, would all ranged weapons have special sockets for ammo/quivers?).
The extra pet talent tier seems far too vague at this point to be declared AMAZING PRAISE TO BLIZZARD! or HOW COULD THEY NERF US AGAIN?
I think what they will be attempting with the ammo change is that the bullets/arrows will become an icon with a durability, say 150/150 like regular gear. As such you will be able to swap out ammo/stats like trinkets or relics dependent on the situation… PVE, PVP, raid. Should be quite interesting to see how creative they get with this!
@Ryai
Pretty sure if Blizz is adding a fourth tier,Cunning and Ferocity will be covered..don’t ya think? Not being snippy,just saying…
I,for one,will wait to hear from the PTR reports before I make an opinion on whether this is worth getting excited about.
And finally,I think the Ammo removal is long overdue and cant wait to have an extra bag..even if it’s going to be filled up with different ammo “relics”..or whatever it is they have in mind…And it will make switching between a gun and bow/xbow waaay easier than before.
Kitairra
I wonder what they mean with the Sniper Training. Do they mean standing in one spot and after 6 seconds of being there, your damage goes up? As in, you get an extra 6% damage on non movement fights?
I’m eager to see what they do with the changes. No more quivers? Yes, please! More pet talents? Yes, please (assuming they’re good talents, I was impressed by the big pet changes even if not all of the talents worked as well as I’d like).
YAY BAG SPACE!
As to whether it is realistic or not to make Hunters carry around a bag of arrows…how realistic is it that a person could carry around two or more whole sets of armor and weapons? Realism doesn’t make sense if it is applied in non-realistic ways, i.e. not across the board.
@ Kitairra
You didn’t read what I said and what Blizz is evidently implimenting.
‘In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.’
How does DPS talents, help cunning and ferocity pets? This sounds like just more ‘buffs’ for ‘damage’ than utility or aggro management that cunning and ferocity pets could take advantage of :/
3.1, the day engineering died…. (I have two toons that are engineers, and once 3.1 hits, assuming I have upgrades from the goggles, engineering ceases to be useful. The likely won’t add goggle upgrades, and enchants are always better than the engineering options to add to an item. Plus it’s too easy to get eternals now, and no more crafting ammunition. The only way to save engineering would be to make the ammunition items crafted by engineers, but that still would be a one-time thing like scopes).
I hate the ammo change. I love having to buy arrows, I love my quiver, and I always equip weapons that allow it to display. I love having it take a bag slot. I forsee sadness in my future.
I always hated how you sort of get penalized for being a hunter by having to use one of your five bag slots for arrows or bullets. It’ll be nice to not have to constantly restock on ammo just to do our jobs. That’s another thing that irked me–mages, warlocks, everybody else got to deal out their dps for free while we had to go pay money to do ours.
I’m assuming ammo will work sort of like how Thrown weapons work now. Just an item that you have to repair every now and then that comes with stats. That way Blizz could still do the whole faction rewards thing and implement haste and whatnot.
I’m sorry, but Sniper Training sounds awful. Stand still for 6 seconds? In PvP, 6 seconds is virtually a lifetime, and for a really wimpy bonus, too. But then, that’s why I’m BM and not Survival. Bleh, Survival is just not for me.
Also, sorry to double post, but to the hunter-engineers who are upset that they won’t be able to make ammo anymore– maybe, as stated in my first post, you’d still be able to make it, just not loads of it like you do now. Plus, there’s always the bonus of having an iffy rez with the Jumper Cables. Feign Death + Jumper Cables were the reason I went with Engineering on my 3rd hunter. Man, your group loves you when you rez the healer and save everyone a run back to Gnomer or whatever.
lunayoshi – Jumper cables just aren’t enough compared to the stat bonuses that other professions provide.
Engineering is dead.
The only thing that could save it is if Engineers get BOP versions of the ammo “relics” or a stat bonus to them, but they won’t do that because every hunter would get engineering then…
skinning is kinda dead now too, too many farmers. Gonna have to drop that as well.
I predict that the Quiver/AmmoPouch Haste will be rewarded by means of the Windfury totem – which applied to ranged speed in Beta, but was taken away when hunters were doing too much DPS.
BM Hunters right now don’t need haste. Ammo Pouch/Quiver and Serpent’s Swiftness already bring Steady Shot down from 2.0 seconds to the global cooldown.
As I gear up, I’m working on getting armour that doesn’t waste points on haste because the other stats mean more to me. I don’t care much about the other proposed changes in 3.1. But I DO care if I’ll have to turn around and suddenly need haste gear because the way ‘Ranged Attack Speed Bonus will be preserved’ doesn’t end up offering the same amount of haste.
And if I, as a BM Hunter, end up displeased with the outcome… I’m betting MM and Survival kids will be even less pleased.
I know this is the pet site, but I think we shouldn’t worry about the new pet talent tier that only BMs will have enough points to access: we should worry about the imminent loss to Leatherworking, Engineering, Tailoring, and Hunter Ranged Attack Speed.
Tailoring? You wonder why I added that? Because my tailor sells all her 22-slot bags to Hunters and Warlocks to make up for their loss of a bag. What Hunter is going to feel the urge to waste an extra thousand gold on bags now? Four 20-slot bags is cheaper than one 22-slot bag.
Ryai – I think the key words in that sentence are “In particular…”
Raiding hunters often complain that the 51-point talent is useless for the Ferocity pets they take on raids, because they can get all the talent-based DPS increases without using the extra 4 points. i.e. they need to be BM to get the devilsaur, but the extra 4-points can’t be used to raise that pet’s DPS.
Some were running 50/xx/xx spec, and using a wasp instead of a worm; or a cat instead of a devilsaur.
Ghostcrawler is probbly just trying to let those raiders know that the 4 extra talent points from BM will now be able to increase the DPS their ferocity pets produce, beyond that available pre-3.1
I think this is another example of what Mania had her “mini rant” about: GhostCrawler’s posts tend to equate PVE with Raiding.
Flinkbaum wrote: “I gear up, I’m working on getting armour that doesn’t waste points on haste because the other stats mean more to me.”
I’ve been wondering about this ever since I read the WotLK beta forums with rapt attention.
People kept suggesting that a great way to improve the Hunter class was to remove consumable ammo from the game, while other people kept complaing about how Haste was replacing more “useful” stats on gear…
I kept wondering what would happen when there was enough haste on my gear that I would consider getting rid of my quiver and just storing some ammo in a regular bag.
I guess I’m finally going to find out. :)
What if the “bullet/arrow” slot on your charachter page is where you equip the “Ammo pouch/quiver”? As an equipable item, maybe it would look something like these examples I’ve given below. These of course could have crafted, dropped and vendor/rep variations.
Icy Dragonscale Quiver (Leatherworking pattern)
Binds when equipped
Requires a Bow or Crossbow
Requires Level 70
Adds 46.5 damage per second
Equip: Increases ranged attack speed by 15%.
In essesnce it could be about like a hunter having an extra trinket slot. Maybe Engineers could make their own instead of bullets with a special flair.
Gnomish 9 Yard Ammo Strip
Binds when equipped
Requires a Gun
Requires Engineering skill 430
Adds 46.5 damage per second
Equip: Increases ranged attack speed by 15%.
Chance on hit: Increase attack spead by an additional 10% for 5 seconds.
Of course there wouldn’t be any from Boss drops, because that would be a step backwards from having all the druid weapons altered. But there could be rare drop patterns for making some with special stats and “Chance on hit” bonuses.
Either way, it simply can’t be a bad thing for several reasons.
#1 A whole bag of free space.
#2 No more spending more than the tanks after a raid to repair & reload.
or one thing i was thinkin along those same lines was have the individual bullet/arrow as a trinket like item only equipped in the same ammo slot now, like a thrown only used with the bow/gun
Looking at all that the other classes will be getting, it appears that the hunter class is just second-class to Blizzard. Hunters are already being overpowered by nearly every class. Now the other classes are getting buffed further ahead of hunters. Seriously considering quitting as I do not want to spend the time to learn one of the op classes like DKs.
*Chuckles* Funny, I am actually having more fun beating the snot out of people at 78 in BGs then I did at 70, which is a bit of a suprise to me. My current favorite targets are DKs and paladins, since just about everyone else dies to fast. I have to watch my step around rogues, but that is nothing new. Most survival hunters amuse me greatly. For about the seven seconds it takes me to fill them full of arrows.
But on a more serious note, people, lighten up. ((Is that an oxymoron?)) Getting rid of arrows and bullets is no bad thing. The MOST I am worried about is engineers. I certainly don’t think this equals the end of engineering, though. This is a WHOLE new bag slot that hunters never had before. No more going “!@#$! I only have a thousand arrows left!” Or having to spend a ton of gold every time you want to run something. Even during my solo endeavors I tend to eat through the arrows. This is a change that has been a long time in coming.
I think the DPS comment was made to address the recent nerf in pets. I don’t THINK all three trees will have the same talents, but I do think that each will help extend the usefulness of each of the pet talent trees. Least I hope they do. Actually, I think it’d be kinda nice if all three ‘ultimate’ tiers had options for DPS, utilty, AND defense. Each in its own special way mind you, and of course we should never have enough points to TAKE all of them. But just something to allow us to cusomtize our pets a bit more. Like a bit more damage reduction for ferocity, or a bit more damage for tenacity or cunning. Actually, considering our pre-requisite beast mastery 51 point talent, they should improve it quite a bit…..
ages ago the rogues found that their thrown weapons changed. They degrade, requiring repair, but they had a full kit of them, forever (unless you let them fail to 0 durability).
I am assuming that ammo will be exactly the same. buy one stack (since they don’t stack), stash it in a bag and you are good.
Aww… This is going to suck BECAUSE i made a really expensive bag for ammo just 2 days ago :[… I know that this can be a good thing, but whats going to happen to the gold and time that i wasted to the ammo slot bag i made :[. I hope that blizzard will help by refunding money or something, even though i know it wont happen xD
Im not sure if anyone posted this yes cause im to lazy to read but hunters will still keep the bonus speed from quivers and amo pouches it just wont take a bag space anymore not shure what that really mean…
Well, at least they don’t have us using our pets as ammo.
I think the “3 choices” idea by Palla sounds great for the new tier of talents. That way you can spiff up your pet, who’s family may be primarily designed for one purpse, to do another you want it to. Im sure a lot of ravager and windserpent users would enjoy a big pet dps talent added to their pet. It can’t be too bad, they did a fairly nice job with the original pet talents in the fall, even if some cooldowns were odd.
Be happy,though! Blizzard takes our pet concerns more seriously than some other mmorpgs, such as Everquest (pre-selected pet, cant even name it) or Guild Wars(choose and name your pet, but no customization).
On an odd note, the test realm forums have been brought back up. I thought these highlights were 3.1? And I thought 3.1 was further away then that. Maybe they are doing another minor patch, 3.9 or something, but I doubt it. Then again GC has said that the internal testing on Ulduar was proceeding…..so maybe the test realms will be for 3.1. Interesting thought, I’ll be there either way to test stuff.
Small correction, 3.09, not just 3.9.
In reguards to the consumable ammo, I am glad its finally being removed…though it would be easier to just give us an ammo slot along the lines of what they have fore all those keys. But hey, if they want to remove ammo bags and consumable ammo, I am up for it. We will probable still have to purchase an equip-type ammo, maybe proffs will get some sort of comp for that?
hunters getting more pet tier, added dps, thats great news!! We might actually be able to classify ourselves as a dps class again! And BM’s doing more dps with pets, sounds good to me. I am looking forward to seeing what blizz is going to be doing for that.
Hunting party passive buffs coolz! Survs getting better trap functionality, thats a good one!! Better CC, Survs are starting to actually be something now.
I hope these changes come soon, my hunter is starting to collect a bit of dust. imo
Palla: It looked to me like the EU PTRs are preparing for 3.1. I can’t get to the US PTR forum, though, and when I checked earlier the download was still for 3.0.8.
But yeah, looks like 3.1 should be on the PTRs sooner than expected. (Or at least sooner than I expected.)
I’m not very surprised at all, really.
It wouldn’t be the first time Blizzard extended an ammo bonus first to an accomplished few, then later extended the same bonus to everyone later on.
As an example: having a quiver larger than 16 slots used to be relatively difficult, back when it required a dead Majordomo and a Malygos/farmed drop. In the expansion after that, 18-slot quivers (and later, even larger) became the norm.
So, when in BC they introduced a difficult-to-obtain bow that required no ammunition at all, I speculated (rightly, it seems) that in the following expansion such a mechanic might become the norm.
So my only concerns for this development (assuming the stats all work out to be the same, as seems to be the plan) are aesthetic ones. I rather like seeing a quiver on my back while firing a bow, especially now that high-level quivers don’t have the same Lamina design anymore.
Palladiamors,
What exactly makes you so efficient in BGs?
I know you’re probably right and I’m just being paranoid.. that and I like some others are fed up with pve is raid raid raid! I hate raiding, most raiders I run into are either elitists or jerks or both or insult you if you’re not in non ‘welfare epix’ and god don’t even get me startded on that /facepalm
Don’t get me wrong I would love to raid or in dungeons, I have the time for one once a week or so, but see I’m a casual and it just feels like everytime someone equates PVE = ONLY Raiding/End Game crap, it boils my blood because what about us casuals/those who’d never get there anyways. I don’t want something on a silver platter, but I don’t like feeling that I’m less important because I’m not in a hard core guild with Naxx on farm/etc.
/end rant.
Also I am not against the ammo becoming non consumable, it’s just, what about as I said engineers, and ammo pouches/quivers we’ve spent gold/mats on? And subsequently LWing? as LWing can make said things.
Though to be honest I’m more accepting of this than them taking out the pvp 70 gear [never got the full set for my hunter or lock :/] and the fact that the pvp hunter set look like CLOTH imo. And I offtopic rant.
Like others I think the ammo will work a bit like thrown weapons do for rogues. Just add it to the ammo slot and forget about it (aside from the occasional visit to a repair npc). While I’ll miss the extra income from quivers/ammo pouches, the engineers will really be hit hard with this. I know a few engineers who managed to level up their skill and bankaccounts quite nicely by becoming ammo vendors. Tailors may see a small drop in their bag sales, but I think 22 slotters will still be popular. There’s still a lot of packrats around.
As BM for life I’m looking forward to new ways to make my pets different. Between me and my MM specced teammate our gorillas have the same talents even ‘though his gorilla is his standard pet and I use mine only for AoE leather farming. At times I feel like I’ve dumped those extra 4 points into talents that will never be used. As to what the talents will be, I guess we’ll find out “soon(TM)”.
Agreed, Mania. I was expecting a 3.09 before 3.1, and I wasn’t expecting 3.1 for a good six months. The clearing of the forums usually pins it at a few weeks. Course we have no idea how long it’ll be on PTRs. Oh well, it’ll give me time to hit eighty and use that Nessingwary 4000 I might have sort of kind of splurged and bought for myself…..
I understand Ryai, I do. Most of what I do lately I do solo. I just couldn’t get into instances or raids in TBC. I don’t even know why, but I ran a sparse few. It would be nice if Blizzard would take the solo play hunters into consideration as well as ‘raiding’ hunters. Still, we’ll have to see the fruits of this labor before really passing judgement, I suppose.
Kiting, Korzak. Well, I call it running for my life, but I’ve been told that it is kiting. *Chuckles* In all due honesty I think I owe a good deal of my effectiveness to the beast within. When I have beastial wrath up and am working in tandem with my pet, things die fast, and I can’t be slowed. Even without this though, a large measure of my effectiveness comes from knowing when to stand still and hammer down, and knowning when to be moving in a different direction from whatever is chasing me. NEVER panic when death gripped or stunned. Masters call, wing clip, and disengage. Your going to take some damage, but death knights can only lay down the hurt so fast, and if your lucky they won’t have much runic power. Concussive is your friend, and if the cooldown is up and you are losing breathing room, fire it. FOCUS YOUR PET. I can’t phrase and rephrase that enough. It’s there for a reason. Don’t let it go off and do its own thing, and for the love of the LIGHT, don’t leave it on passive. I don’t care WHAT your spec is, you NEED that extra damage. Every little bit helps. Try not to panic if a rogue starts to focus on you. If it isn’t mutilate specced then you have plenty of time. If it is mutilate specced, then you have to use what openings you have and get away from them FAST. KEEP MOVING. You’ll throw much of what a rogue does off if you don’t stand still. The pet is crucial here too, since you’ll be waiting on your instant cooldown shots to deal damage.
Thought to add an edit here before I hit submit. Do NOT move for casters, unless it is to get them out of melee range. You want casters dead. You NEED casters dead, and the fastest way to do that is to sit still and unload your arsenal. BM should beastial wrath first and ask questions later against warlocks, and MM need to be ready on the silencing shot. Survival, if they are in range scatter it off and get you some more range. One fairly sizable weakness with fear is its range of 20 yards. If you can help it, just never be in twenty yards of a warlock. Mages are….amusing, at least. You never quite know when a mage is going to lop off half your hit points or yoink out mirror image. Consider tranquilizing those suckers from time to time. Mages will pretty much always be a damage race, but I haven’t lost to many of those races so far.
Mark and serpent EVERYTHING. ((One at a time, of course.)) I was going to say consider scorpid, but I just looked it up again for the name, and they nerfed it to 3%, which is more or less useless. And you NEED damage. You LOVE damage, damage is what you do.
Find another player. Find some one in plate if you can help it, but find some one. The first tips were mainly solo play tips, the group play tips ((And group play in general)) tend to be more fun. Stay behind or around ((But not AoE close)) to your partner or posse. If it is something heavily armored, let it go in first, and support. Aim for squishies. I can’t stress that enough, your primary target should be the guys and gals in dresses and leather pants ((Who aren’t furry.)). Your next targets are hunters, then rogues, then shaman ((Unless its resto, then get rid of it ASAP.)) and then pick your melee. This order isn’t set in stone though, which is where a lot of confusion can come in. If you see a retribution paladin tearing people apart, get rid of it. NOW. If you see a lowish hit point melee tearing people apart, focus fire it to death. Aimed shot is your best friend in these cases, and I highly recommend it for any one wanting to PvP period, especially now that it is instant. If some one is bright enough to come after you or death grip you, run. Er, kite! *Laughs* Wing clip and concussive on the move to keep them down. If a paladin hand of freedoms himself, tranq the freedom and keep’em kited.
There is more, but those are the basics. Unfortunately, most of PvP is getting used to whats going on, and learning how to react. Once you learn how to take on each class it gets a lot easier, though you’ll occasionally get odd men out, like hunters who try to melee you, or rogues who only know how to hemo. Pat them gently on the head as you send them off to the graveyard.
Er, I kinda rambled into a semi-PvP tutorial there, sorry about that.
Small double post edit on casters. The only time you should move when fighting a caster is if a melee is giving you the stink eye. Consider a freezing or frost trap and then run. Run run run. Also, I can’t tell you the benefits of those two traps enough. Even if your opponent just trinkets out of frost, that was their cooldown and a few seconds bought, and some times a few seconds is the difference in killing something and getting away laughing, or just getting stompled into the flowers.
Pretty flowers….
Well as a Engineer/Hunter i obviously have mixed feeling about the ammo. However I think its mainly a good thing. Even mining my own mats its a pain having to make loads of bullets for every raid i do. And i don’t think engineering is now dead. Way too may fun and useful things. Jumper Cables (or Gnomish Army Knife which does the same thing) and lets not forget Scrap Bots that now repair. These 2 items alone make me welcome in every raid we do :)
I think the extra bag space is worth the loss of consumable ammo. TBH I never sold the bullets I made anyway, tend to use them all myself. Now i can sell the saronite bars to Blacksmiths instead.
This earned me an infraction on EJ forums – clearly the mods didn’t see through the whimsy to the serious point inside. Maybe here it’ll be seen in the constructive light its intended ;)
Whilst I am pleased about the prospect of not chewing through all that ammo, it is about the only perk there is of being an engineering hunter.
If only..
[Corbetti's Travelling Stables] Bind on Pickup. Requires Engineering 450. Summons a mobile stables enabling hunters to change their pets (15 mins cooldown).
[Gurubashi Tribal Bow-Crank] Bind on Pickup. Requires Engineering 450. Automatically feeds your bow with titansteel tipped arrows.
I remember, before the talent changes, Ryai was like 40ish/0/15ish BM/SV hybrid. I made it up for pvp [ignoring some people that laughed at me on the forums] and while I couldn’t roll my face across the keyboard, the extra stam gave me like 1000~k and the imp traps, oh man, there was a glitch evidently with the boosted effect of ice trap, I once caught a druid for more, than ten seconds. Aha.
But anyways I wouldn’t really use freeze trap anymore- ok I do but it’s not my first choice. Yes I admit it can save your life, saved Amarai’s when she was fighting a DK; and it was a dumb DK that’s why I survived lol.
But Freeze Trap still seems to be a hit and miss sometimes, I mean I have proof of it, if imageshack will actually work. http://img230.imageshack.us/img230/8485/failtrapns8.png
LINK IS SAFE PEOPLES WHO ARE INTERESTED.
But the fail trap is more fun in pvp- sure it’s fine when there’s more than you around, but I’ve had rogues, warriors, casters [not using any speed or snare buff/prots] run right over my trap, it fails to trigger, captures an unsuspecting ally chasing someone else. Or worse they go by the trigger range and don’t get snapped up and frosted.
I remember having to dance around a freeze trap with a rogue. MUSICAL CHAIRS, EXTREME EDITION!
I use frost more and more especially as I die when there’s like five on me. I’m all HAHA get out of this!
Not that I like being smished. I really need to stop leveling my hunter and priest alts and farm honor.
.. lol what D: half my post was ate, there was more, I was saying how freeze trap is glitchy and etc and..
Man moderation ate my post ._.
‘sok Ryai — I got it back. :>
I use freeze trap primarily when I nearly have a target dead and something melees me in the face, or when I am running away and the pack leader isn’t who I am shooting full of holes. I tend to just call it a wash if there are other people around, since some one will invariably AoE or otherwise break it. I miss the freeze trap we had there for a while that could take some damage…..
Can’t say I will miss ammo, but if they get rid of quivers I will be sad. I love seeing my quiver on my back, I see problems in the future of a character getting an arrow off their back… Where there is no quiver.
If Arrows turn in to relics/trinkets, maybe that would add a quiver animation? Or would hunters always have a quiver animation?
Hmm.
New pet teir sounds promising, but if it adds more abilities and not just little buffs, my pet will have a very full spellbook.
Personally I hope the new tier is like “Pet does #% more damage.” for Ferocity. Now, personally, I never ever ever use my Tenacity pets for PvP. I know some people do, so I’m hoping I’m not hung out to dry for what I say next. I hope the next tier of tenacity pets is an AoE Taunt ability. Gorilla is awesome for that yes, but I’d love it if my Warp Stalker could use one too (sure the Gorilla would have 2 AoE then and probably still be better, but we’d see alot more warpstalkers and boars too!). Plus, personally, It’s sort of obvious that the intention with Tenacity pets was never dps output, since only 1 talent of theirs actually increases their damage; so giving them a damage buff just seems like a moot point to me.
And tenacity, well, I have no clue to be honest. I don’t like any of the pets out of tenacity tree except for chimera, and I only like how they look, not how they work XD
Me? I won’t miss ammo. I won’t miss my quiver really either. My toon has super long hair, so I rarely see anything XD
Sounds interesting, I assume the ammo will work like a thrown weapon now eliminating the quiver in place of a bag, very nice.
Rikaku, I think thunderstomp should just be made baseline for tenacity pets. That’d solve most of the problem in itself. Give it a twenty second cooldown or so to compensate, give gorillas something else, and viola. Course that’ll never happen, so the next best thing is an AoE growl.
I actually love to use a rhino in PvP. The combination of roar of sacrifice, blood of the rhino ((Yea yea, har har)), and stampede make for endless amusement to me. I HAVE to keep up mend pet on her, but for the mots part that is enough. Not to mention spirit bond ticks for about five hundred, she isn’t to hard to keep alive. Course I can’t rave about ferocity enough in PvP. Lick your wounds generally means my wolf and cat have a longer life expectancy then me in BGs, and heart of the phoenix helps to cover the whoops moments. Cunning I’ll get back to you on, I am currently raising a silithid for that. At seventy it was great, but we’ll see how it pans out at eighty.
another idea i had for the aoe thing instead of growl build aoe into the intimidation talent for hunters, sure it wold only be for bm but i dont see survival or mm spec using a pet to tank much of anything anyway so i think that would be useful. With only a 42 sec cooldown if they lowered that just a tad i think it could work
That’s awesome that they’re gonna add another pet Talent Tree for Ferocity pets. I’m happy. I can’t wait to see what those skills are. Ferocity pets SHOULD do more damage than they are now.
And woot, I’ll love having that arrow bag filled with a 20 slot bag for more bag spaces.
Palla:
I agree with Thunderstomp for all tenacity pets, but I was just pointing out that in my opinion, if Blizzard gives tenacity pets’ new tier “damage % increase” talent, it’s kind of a moot point. XD
Ahh if only my poor Raiju could thunderstomp…
well, i dont have a high lvl hunter (any more) and i only got the one i played to 67, but it was the first character and as such i’ve always had a soft spot for hunters… there my favourite class, i just can’t seem to get one up to above 30ish, but regardless, i have kept up with the recent changes to hunters and well, i do have a 19 twink hunter
hmmm, theses changes seem interesting, to say the least, no more amo? and no quivers??? I would really like to seem somthing special for this, i like the idea of changing your amo depending on specific situations, as was posted above, and the idea of making the hunter even more versitile than it already is makes my head swim. But, blizz really needs to add something to engineering to make up for the loss of amo, or else not only engineers but the inter online economy will suffer. This seems like the more important change, as it will enevitably(did i spell that right??) effect everyone in one way or another.
and Palladiamors, thanks for the PvP rant, i learned a couple thing, and i am sure alot of other did people too, ill have to try to incorperate some of that in to my play style
(also please excuse any spelling or grammar errors)
I agree Rikaku. But I would like for there to be options, like, for example, a damage increase and/or something to make my pet a more effective tank. That being said, if I had to pick between making a pet family better at its specialization or better at another families trick, I’ll take the family specialization hands down.
GOOD NEWS!!! A patch is going live this week to rebuff beast master!
wondering what they’re going to do to the 15% quiver bonus.
sticking it on the ammo seems a tad cheating to me. It would be nice to see it added as a Passive skill with some appropriate “learning to shoot faster” skill name
lvl 20 – Hunter mastery – Rank 1 – 5% haste (passive}
lvl 40 – Hunter mastery – Rank 2 – 10% haste (passive)
lvl 60 – Hunter mastery – Rank 3 – 15% haste (passive)
or some such. Give the leveling hunter a sense of achievement.
* Consumable ammunition has been removed from the game.
==> Very cool – if an idol can exist outside of bags a quiver can too, and anyway hunters never should have been penalized a bag slot just for basic functionality. Be interesting to see how they preserve quiver speed bonus.
* A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
==> Also very cool; although I was happy enough just to have the extra talent points, it does make sense that BM hunters would be able to teach their pet a superior skill just as they are able to train normally nontrainable pets.
* Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
==> Sweet – anything that reduces time spent in viper is a nice thing.
* Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
==> PVE goodness
* Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
==> Makes it alot easier to manage (read: usable) than guessing at your exact range esp as it changes due to target moving around. Nice.
* We are also looking to add additional trap functionality to Survival.
==> That would be cool; already have one SV/MM hunter and 1-2 others I’d be willing to respec depending on what it does and where it sits in the SV tree…
Sounds great all around, can’t wait to see it live.
Major content patches get a lot of time on the test realms, sometimes upwards or over two months, so it’ll be a bit. We do at least get 3.09 PROBABLY tommorow, which will boost beast masters back up by reverting the changes done to kindred spirits and serpents swiftness.
I guess I was right about 3.09, but that was still REALLY sudden.
I don’t remember who said it, but I love the “Ammo pouches/Quivers” as an extra trinket idea. I mean, if they just changed the current stats of our ammuntion-carrying-devices to reflect the increase speed of the bag, AND the dmg increase of bullets/arrows without consuming anything, I’m down, I’m happy, and I’m hella more willing to do a 5 hour clear of the construct wing in 25 mann naxx : /
P.S. Btw, 5 hours isn’t normal, it’s just how long it took my guild to do it with a few pugs (so annoying)
I think everyone is on the right track to what WE would like to see but I fear that blizzard will take the very easy route out of the situation. They already have in place a mechanic to very very easily fix the issue
Step 1] add 60dps to each and every level 72 and above weapon, below that adjust it for that levels current average ammo damage. A little Math and they run the resulting script on everything that is a bow, crossbow or gun.
Step 2] Apply the following already in game effects to each ranged weapon:
Equip: Increases ranged attack speed by 15% (14%/12%/10%). Does not stack with quiver or ammo pouch haste effects.
Equip: “Thori’dal” generates magical arrows when the bow string is drawn/Trigger is pulled. Does not use ammo.
Palla:
Really? 3.0.9 is coming out this Tues? Mind if I ask where you heard that? Not that I doubt you, but Im squealing in joy and want to read it too! =D
I’ll post it directly after this, since the link’ll get eaten until Mania saves it. MMO Champion has it posted up there, and they seem bent that it’ll be out this week. Whether or not it will be or not we’ll see, but I am excited about it myself. It’ll be nice to see how my pets are stacking up in my fresh eighty gear. And feel free to doubt away, Rikaku, lets just hope its true. *Chuckles*
http://www.mmo-champion.com/index.php And here is the soon to be eaten link. Thank you as always for fishing it out for me Mania. MMO Champion tends to be fairly accurate with these things. Guess we’ll find out tommorow!
Palla:
I just saw that on MMO champion. I gotta say, those were the biggest issues I had with BM’s nerf. I think if we see those numbers put back to normal, BM’s will be relatively competitive* with SV hunters. Since 35-40% of BM’s damage comes from the pet.
*: This is, of course, given that the two hunter’s competing are relatively similarly geared and are knowledgeable about their spec =)
And Palla, I could kiss ya for being the Harbinger of good news! Though is this on the PTR now? Or is Blizzard just shipping this out live?
They just popped it out. Thats why I am so suprised. No news, no PTR, just wham. If I had to wager, 3.1 is about to hit the test realms, so they shoved 3.09 out the door as a way to stall people for the moment. I’m guessing they did the usual internal testing, mind you, but we’ll see.
The un-nerf is welcome. I was really starting to feel that gap in BGs and such in damage. I don’t expect this to be a cure-all, and I certainly hope not everyone comes rushing back into beast master, but it is nice.
On a side, and almost rant note, I dang near hate elitist people. “I crunched the numbers, and they say survival will still come out on top!” Number crunching. Great. Thats wonderful. Uh, why don’t you, I dunno, WAIT AND ACTUALLY TEST IT?! Lord almighty, there is a concept. Numbers and math and theories are all good and fine, but they are no competition for going out and beating on a mob or another player in PvP for a while. Heck, I’ll take test dummy data over number crunching.
…..I REALLY need to finish this chapter…..
As clarification, the number crunching isn’t my issue. Its the almost arrogant attitude of so many of the number crunchers, who are just SO convinced that they are always right. Rubs me the wrong way nearly every time.
Palla:
I agree, I hate number crunching. Don’t get me wrong, if min-max is how you play, more power to you. But when you start forcing your cookie cutter spec onto me; back off. (heh, almost how I view religion XD) Seriously, I won’t care if SV still tops me in damage, as long as I’m competitive with them I’m happy.
And that has been part of the problem since almost day one, sadly. If you weren’t ‘the popular’ or best spec, then people would almost make it seem like you were stupid. I have SEEN stupid specs before but it usually involves bad judgement on talents within a tree. But thinking some one is stupid just because they aren’t going with the crowd kills me.
I am going to do what I want to do with my spec. Rest assured that if I choose to go down a route, I will play it to its fullest, and to the best of my ability. That doesn’t make me a worse player, or stupid. Just different. I do have some playstyle quirks ((I love gorillas, I hate them being EZ mode now for example.)) but I tend to do okay for myself. I seem to be able to beat the snot out of most survival hunters I come across in PvP, even though they generally get the drop on me. I’ll continue to do what I do best, and woe betide you if you try to tell me to spec some other way!
I don’t like min/maxing. If thats the way you want to play, then so be it, but I have better things to do then be concerned with the current cookie cutter or what everyone says is the best.
I just started playing Wow after Wrath and of course rolled a hunter. I have been introduced to the game by my friend. I leveled my hunter over my Christmas break and have fallen into a very casual mode of play. I enjoy pvping and have started to gear. Being 46 I fall into the 49 bracket. I have joined a battleground guild last time I was on. I am desperate for pvp tips. Currently I have an epic gun. Its the perfectly Calibrated Boomstick. I also have the pvp bracers. I decided to stack agility rather than AP. I use a cat.
send pet; mark, concusive shot, back up for gc, serpent sting, arcane shot, back up until cs wears off, refresh serpent sting( Even though it hasnt run out yet), back up, arcane shot. At this point I decide either to autoshot the ally down or to continue kiting with the same rotation.
Btw My arcane shot crits for 500, my auto shot does like 200.
sorry for the double post.
I turn off my pets prowl, growl and cower while pvping. I havent speced my cat into dash. I chose to get him the extra health, damage, charge, and the spec like bloodthirsty or something.
Also talent wise… Should I drop the second tier BM spec that increases armor in favor of the increase range speed proc? I have noticed that in BG My pet is damn near indestructible with the armor bonus, but I only get lucky enough for someone to focus on pet like twice a bg. Is it better to keep him armored and just use aspect of beast in bg or should i drop those three talent points and put them in improved aspect of hawk?
Btw, The 40 second cd on the raveger’s stun and the spiders/crabs hold in place seem long to me. Is it better to have a pet that can tear through the enemy with its dps(cat) or to get a pet that keeps the enemy away so I can autoshot them down.
Intimidate/BW and rapid fire/orc racial work wonders for me against opponents I cannot kill or run away from while using my rotation. The first weekend I pvped all my cd were around a min. now all my cd have been uped to 2 or even 5 minutes.
Will these cd be changed? Usually I would run from spawn to the enemies tunnel and wait for enough horde to gather to push for flag. I pop my cd at the beginning of fights and by the time I killed my first opponent and found another my cds were up. This isn’t the case anymore. I used to always use my cd’s together because allies usually come in groups and thats the only way to insure a kill or 3. Now I end up not being able to count on my cds at all when the fight gets rough.
Backing up baaaaddddd. Never just walk straight backwards in a fight. Strafe around. Move left, right, diagonal, whatever you have to do to keep running at top speed. If they reach you, wing clip. If its a warrior, prepare to waddle around a lot. Disengage is your friend for when they come into range, even better/worse if they slow you in some form. I say better and worse because I am not sure they’ve fixed that stupid glitch yet, the one that lowers your disengage range if your slowed or not. It’ll give you some time to waddle off anyway, and if you got off wing clip ((Note, ALWAYS get off wing clip if you can help it. It’ll keep you alive longer.)) then they’ll do the penguin run after you. Frost trap is your friend. Use it, abuse it, love it. Drop it in front of you, or when some one is on top of you, then disngage away, and try to keep them in or near your frosty goodness on the ground.
I used to find multishot really effective in PvP, though putting it on a shared cooldown with aimed shot dampened that for me. Try tossing it in from time to time, and check your results. Almost always keep moving. If your beast master, this gives your pet time to eat what your fighting, and helps your cooldowns, well, cooldown. Run left to right in wide circles around what or who your fighting, IF its melee. If its a caster, the opposite applies. Stand still and burn them to the ground. Use everything, aimed, multi, steady, but blow the cooldown shots first, arcane, multi, or aimed. Intimidate is good for buying a couple of seconds, and sometimes in PvP those seconds are crucial. As you go you’ll learn different things for different classes. DO NOT SET THEM IN STONE. Learn them for now, store them, and move on. Most tactics will change between here and eighty.
Except maybe rogues. Expect them to pretty much always try to cheap shot and stab you repeatedly. Its frustrating, but you’ll learn to swear it off. Probably loudly. Oh, and good luck fighting warriors. I have the lowest succcess rate of all with them. And well played mutilate rogues now days. Jerks.
I am probably not the best person to ask about talents, actually. I have my own way of doing things that a good deal of people disagree with. I always take the armor bonus, and I never take improved aspect of the hawk. Keep in mind that its also armor for you, and every little bit helps.
Always, always always take blood thirsty. Always. I suggest you take serpents swiftness, dash, both points in blood thirsty, and two out of three points in spiked collar for the moment, taking the last point when you reach 48. For some reason that armor bonus doesn’t appeal to me as much as the hunter talent one.
Finally, I disagree with ferocity being the be all end all for PvP. I have a lot of success with both tenacity and cunning. Even though my little silithid was five levels under, she still tore things up. And my rhino is just pure joy…..not to mention that 30% shield can go a long way. Each family has their advantages and disadvantages in every enviroment, you just have to learn how to sway with the swings, as it were.
I have some ideas about improving viability of pets (including hunter’s and warlock’s and every other combat pets) both PvE and PvP. Currently pets are doing well in PvE, but fragile in PvP because of lacking resilience.
My suggestion is:
Firstly, let pets get a proportion of resilience and haste rating from their master’s gear (in addition to total hit & critical rate and part of stamina, armor, AP, and resistances). A proportion of resilience will make pets more durable.
Second, about Beast Master’s talent “Kindred Spirit”, I would suggest:
Remove the damage bonus part (15% or 20%) because it’s the smae as “Unleashed Fury” and redundant. Add “Inccrease 20/40/60/80/100% of pet’s scaling coefficient of stamina, armor, AP, resistances, resilience, and haste rate”. This way could make BM’s pet stronger and more durable in PvP.
Palla uses Rhino for PVP too? :D
.>
And both rub me wrong too, I don’t mind people who want to dps to the max, but when you start to insult others who don’t, or others who are casual or just. Blargle.
Cause mean ran into a nice raider, was on my lock alt and we needed a tank so the Spriest got his friend, a Surv hunter to come. GORILLA SMASH. And while this may seem off topic it unfortunately confirms my fear- if Blizz doesn’t give pets an AoE talent in the change, I will have to get a gorilla because misdirect doesn’t generate enough threat when my friends become confused and attack the wrong targets.
Palla uses Rhino for PVP too? :D
And yeah I use Roar of Sacrifice on myself and flag carriers [whenever I do WSG]. Then there’s the fact a Rhino gets in the everything and ended up saving an FC just cause of the fact the Rhino was so huge it completely blocked seeing the FC so a rogue and DK started smashing pet. Aha.
@ Stranger’ Unfortunately that’s a bit to op- and Blizzard would unfortunately never do anything like that. Tbh I was fine with Kindred spirits boosting dmg output of the pet, before and after the nerf :/
And to er WHbull, extending upon Palla’s help, the way to defeat a warrior is pretty much by kiting. And by kiting I mean you’re running the hell away jumping, twisting shooting off Arcane shot, Concussive and Serpent Sting. Having Charge and or Intimidate to use is crucial too, I managed to 1v1 a warrior once that I came across on my orc [before Boars became broken] who was being an ass and killing npcs. Thus began the Epic quest of a lv 40ish hunter fighting I think he was 49/50. Threw down frost trap, concussive shot, and just kept him out of range.
In frustration he started attempting to kill my boar.
Granted you don’t get many chances for such … ‘perfect’ attempts at Kiting, but the general rule of thumb is to just run the hell away, and let your pet eat them. When they turn to attack pet, you can stop, momentairly, to attack them. When they focus on you, start running again. And as Palla said, abuse Frost and Concussive.
Oh and also, please never use AotP when in BG, I was in a WSG run once and this hunter just kept using it even when IC /facepalm
And old responce is old;
‘As clarification, the number crunching isn’t my issue. Its the almost arrogant attitude of so many of the number crunchers, who are just SO convinced that they are always right. Rubs me the wrong way nearly every time’
I think they’re the same people who /spit on you if you’re not in a full set of purplez
And both rub me wrong too, I don’t mind people who want to dps to the max, but when you start to insult others who don’t, or others who are casual or just. Blargle.
Cause mean ran into a nice raider, was on my lock alt and we needed a tank so the Spriest got his friend, a Surv hunter to come. GORILLA SMASH. And while this may seem off topic it unfortunately confirms my fear- if Blizz doesn’t give pets an AoE talent in the change, I will have to get a gorilla because misdirect doesn’t generate enough threat when my friends become confused and attack the wrong targets.
I keep forgetting brackets kill posts DX
back button ftw.
I AM SORRY FOR THE DOUBLE POST I WILL TRY TO ALIEVIATE MY BLONDE MOMENTS MORE D:
I am happy about the quiver change!
I will have to see about the 51 hunter change since BM got nerfed i actually like survival, when i pull aggro its usually dead before it even gets to me 90% of the time ( i have the emerald raptor for a pet on my little dwarf hunter i had since level 25) and if im not (afk chasing children) I still do a marked amount more dps than the BM hunter we raid with even tho its more like i play whack a mole than doing anything else as solo ability survival is very awesome at level 80 though i think i would still level bm id say
Ive been playing a BM hunter for about 2 years now. I actually have 7 Hunters because I like the ability to tame the beasts in the world to become our Pets. Its something that no other game has really given the players. Recently, however, with the damage reduction BMs have taken, I am doing 20% less damage than I was before. Im certain this is across the board. As such Its nigh but Impossible to get in Instance Groups. Which is a MUST for Faction reasons at 80. Now..Those Hunters that got all their gear prenerf are Doing great.
OK Point is… I keep seeing people say things like…remove the damage bonus from Kindred Spirits because its redundant…NO!!!. Add MORE damage Boosts. INCREASE The Crit Chances and Damage done. Give us Back our 20%. Hunters are a DPS Class. No Matter what anyone says THAT is the ONLY reason we are taken to Raids or Instances. If we can not Outdamage Death Knights then we will soon be replaced by them. (Laugh if you want but think about it REALLY hard.)
In Everquest Druids became a pure Solo Class. They were the Jack of All Trades, Master of None. If you saw one in a group chances are they were friends with someone already IN the group. That is what Hunters are becoming in World of Warcraft. We get groups because of Friends or Guilds. Give us Mastery of DPS back.
I am very curious how the new patch will help. Adding another Tier COULD be good. So any BETA testers out there please keep us informed. I know its SUPPOSED to be an attempt to undo some of the damage Done. A LOT more than what ive seen written needs to happen tho.
A few other things that need to be fixed. Multishot and Aimed Shot are on the Same Timer. Arcane Shot and Explosive Shot are on the same Timer. Makes one or the other spell useless.
BTW. This Note was not me Moaning or Complaining. I hope its not taken that way. Its just something that Im seeing happen andd I needed to get it off my chest.
@malikith:
Yeah, some things you’re saying are true. But not all, hehe. BM was nerfed out the ying-yang, from the perspective of PvE (dungeons/raiding, not soloing). Blizz’s doing a few things to bring it up back on par though, but not like it used to be. I mean, hunter is a DPS class, yes. Every class in WoW (theoretically(sp haha lazy)) should be able to match the others in DPS. The problem with this concept is that people tend to have favorites, whether because they play a certain class, or the know a friend who’s good with a class, and tend to form opinions on that note, rather than with knowledge of people good in every class.
Anyway! BM’s getting buffed back up, but not all the way. Mutlishot and aimed shot probably need to stay on the same timer, or the burst DPS would be ridiculous. Arcane shot and explosive shot, probably same situation.
I agree on the next tier of pet talents, it’ll be interesting. Hopefully adding new abilities rather than “Plus X% crit/damage/etc.”
Strangers idea for Kindred spirits would actually work as a massive DPS boost to pets. The problem is, it’d be to much. Fully raid buffed, my pet ((With my starter level eighty gear)) comes up with a DPS of nearly six hundred, and that is pre-criticals. It’ll be more with todays buffs.
Speaking of which, PATCH WENT LIVE TODAY! Geez, it was as sudden as I thought. Wow.
I guess your not aware of this, Stranger, but ghouls for death knights DO get a portion of the death knights haste. I am not sure about resilience, since the only way to test that is to stack resilience and then have something critical or DoT them. As far as haste goes, I have 15% from unholy presence, 15% from haste, and 20% from icy talons, so my ghoul’s attack speed is 1.35, and his DPS is 260. Not bad for a 74 throw-away-pet, eh?
Ryai, I use a little of everything for PvP. I have an eighty wolf, a seventy nine rhino ((He’ll be doin’ the daily rounds with me today to level)) and I am working my little silithid up to eighty. I’ll work up my cat and devilsaur later for variety with my ferocity. I just enjoy experimenting with everything.
Also, don’t worry about double posting. I am the king of double and triple posting.
“In our 3.1.0 class updates post, we had announced plans to remove consumable ammunition from the game upon the release of the next major content patch. Our original plans were to change ammunition so that hunters would no longer need to utilize bag space, while adding some new functionality that would continue to make ammunition a compelling element of gameplay. Unfortunately, this intended change will not be completely ready in time for patch 3.1.0.
We still fully intend to move forward with this change when the additional functionality becomes available, and for 3.1.0 we still intend to remove the need for pouches/quivers by greatly increasing the stack sizes on arrows and bullets, and the haste bonus from the bags will be preserved in another fashion. We’ll be sure to inform our players with further updates once they become available.”
http://blue.mmo-champion.com/1/14990912861-hunter-ammo-changes.html
Hrm. So we’ll be getting rid of pouches and quivers in 3.1, but not numbered arrows and bullets YET. If I had to wager, I’d say its something in the coding that still needs to eat the numbers that they are fumbling with. I’d say it should be as easy as thrown weapons, but that isn’t the case. Thrown weapons take up a weapon slot, so that was probably and easy change. The coding for the ammo slot is probably a lot harder. The easiest change I can see ((If you can call this easy)) would be to have each bow generate its own arrows, and to add in 15% haste to each ranged weapons speed. It’d work as a, uh, ‘buff’ to non-hunters as well, but eh, I’d take it.
HOWEVER, as a nit pick, I STILL want to see a quiver across my night elfs back…..
Double post
About pet stats scaling coefficient, currently:
Stamina:45%, armor:35%, melee AP:22%, spell power:12.5%, resistances:40%
Hit & critical rate: 100%
Resilience & haste rate: none(?)
I would suggest to unify these coefficiency. We ccould separate these stats into two fields: offensive and defensive. Stamina, armor, resistances, and resilience are defensive. Melee AP, spell power, and haste rate are offensive. The scaling coefficient may be unified as:
Offensive (melee AP, haste rate):20%, spell power:10%
Defensive (stamina, armor, resistances, resilience):40%
And BM’s Kindred Spirit (invest 5 points) will double these coefficient.
Hmm…I hope the new tree’s good. My Hailfire, Hailice, and Fantasma could all use something nice.
XD I use a serpent for PvP. I’m too low-level (27) to get a Gorrila or some such and I don’t do well with Tenacity :S Ferocity’s good, same with cunning. Though at Level 80 I want (I’ll probably change my mind, though I will have a serpent. I love ‘em)-
A Serpent (One of those Murk Spitters, I think. Though maybe I’ll keep my Hailfire or Hailice :S)
A Rhino or Warp Stalker (gotta have SOME tenacity, and they’re cool. Good ability-plenty of damage and knocks back enemies. I haven’t tried one, though, not high-enough level :S Warp Stalkers can move the enemy, and less Cooldown)
A Devilsaur or Core Hound(Boosts damage + does some :)for DS, CH looks purdy XD And slows Cast Time by 25% Still don’t know.)
A Wolf or Cat (not sure :S I’v had both-a Ghost Saber, Fantasma, and a Young Wolf, can’t remember the name.)
A Chimeara (SP?)
A Silithid (Venom Webs looks good)
(Yup, I’m BM.)
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