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	<title>Comments on: Ghostcrawler&#8217;s Arcania: Pet Feedback Needed</title>
	<atom:link href="http://www.maniasarcania.com/2009/02/04/ghostcrawlers-arcania-pet-feedback-needed/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.maniasarcania.com/2009/02/04/ghostcrawlers-arcania-pet-feedback-needed/</link>
	<description>Hunter pets in the World of Warcraft.</description>
	<lastBuildDate>Sat, 13 Mar 2010 03:13:39 +0000</lastBuildDate>
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		<title>By: Bighappy</title>
		<link>http://www.maniasarcania.com/2009/02/04/ghostcrawlers-arcania-pet-feedback-needed/comment-page-2/#comment-38214</link>
		<dc:creator>Bighappy</dc:creator>
		<pubDate>Wed, 18 Feb 2009 20:09:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2441#comment-38214</guid>
		<description>the best way to fix the pet balance would be make all the trees availible to each pet and modify current aoe for pets under fericity give there ability a dps bump to single targets not multiple( a raid buffed fericity gorilla dumping aoe would just be op) for the cunning tree give the famly abilty an added stun/slow or cast reduction this should contain both in the tree and be selectible witch you prefer.
and for the tenacity tree grant an ability that cases the family skill to hit as an aoe with a threat modifyer
this would require some family skill changes as a baseline none speced such as turtle shell sheild would have to also do damage of offer a debuff, 
any pet that currently has an aoe ability would have to be single target unless speced for tanking, and bad attitude would have to be offensive not defensive,
if blizz would do this im sure we would see alot more variaty in pet choices accross the board, turtles doing 1500 dps in raid, or tallstriders helping to kite dks in ab, and moths tanking 4 lvl 80 elites sounds cool to me</description>
		<content:encoded><![CDATA[<p>the best way to fix the pet balance would be make all the trees availible to each pet and modify current aoe for pets under fericity give there ability a dps bump to single targets not multiple( a raid buffed fericity gorilla dumping aoe would just be op) for the cunning tree give the famly abilty an added stun/slow or cast reduction this should contain both in the tree and be selectible witch you prefer.<br />
and for the tenacity tree grant an ability that cases the family skill to hit as an aoe with a threat modifyer<br />
this would require some family skill changes as a baseline none speced such as turtle shell sheild would have to also do damage of offer a debuff,<br />
any pet that currently has an aoe ability would have to be single target unless speced for tanking, and bad attitude would have to be offensive not defensive,<br />
if blizz would do this im sure we would see alot more variaty in pet choices accross the board, turtles doing 1500 dps in raid, or tallstriders helping to kite dks in ab, and moths tanking 4 lvl 80 elites sounds cool to me</p>
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	<item>
		<title>By: Drina</title>
		<link>http://www.maniasarcania.com/2009/02/04/ghostcrawlers-arcania-pet-feedback-needed/comment-page-2/#comment-38192</link>
		<dc:creator>Drina</dc:creator>
		<pubDate>Tue, 17 Feb 2009 17:27:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2441#comment-38192</guid>
		<description>I am surprised at a lot of the above comments.
Threat is not an issue on single target mobs unless you are trying to take on an elite or heroic mob.  The reason is (and I am a mix of 10/25naxx so well geared) my pet doesnt hold aggro for a whole fight when I burst damage but with the damage output the mob is dead before it gets close.
The danger is when the pet (that is not a gorilla) is trying to fight multiple mobs in pve I can either single nuke and risk aggro or aoe nuke and always gain aggro.  For most mobs in pve it is easy for Barrage specced MM to just drop the barrage on yourself and let mobs hit you than worry about pet aggro (which I agree is wrong and defeats the point of the pet).

Some other comments are true... pets are dead in seconds in the pvp that Ive been to.
Even in pve (raiding) pets can die too easily in some encounters (e.g. Heigan)


My suggestions/thoughts (and I would appreciate if someone can pass them on to US forums as Im EU here) - Just to point out these suggestions are not all cumulative.. some are variations on the same theme to give different options

Pet survivability in pvp needs dramatic improvement

Pet survivability in pve needs minor improvement for ferocity/cunning and greater for tenacity.   Buffed raid Health for dps pets should be around 20-22k and for Tenacity pets should be around 30k.

Avoidance should work on encounter damage with area effects that arent considered aoe (e.g. Heigan Lava, Grobbulus Clouds etc)

Pet damage mitigation should be higher for pets but especially Tenacity pets i.e. Increased armour, Increased dodge (suggestion the talents - AotM/AotDH for dodge, Aspect Mastery &amp; Survival Instincts for damage reduction - are carried over to the pet much like Hit% is)

Tenacity pets should be capable of tanking heroics and OT in raids (some of the above mitigation is to facilitate this)

Mend Pet increased - Pets only generally benefit from aoe heals.  In the rest of the cases it is up to a hunter to heal the pet.  The ticks on this are no where near high or fast enough to keep a pet alive if (a) it draws aggro in heroics/raids (b) it takes aoe/encounter damage on some raid bosses

Pets should not benefit from buffs but scale with hunter gear/stats better instead.  (There must be some coding already in place as pets dont get Thaddius charge debuff)

Aspect of the Beast V1.1 Ranged damage -50% (like AotV), Tanking stats of pet increased e.g. +100% Armour, +75% health, reduces chance to be critically hit by melee by 6%, reduces duration of stun and snare by 50%, bonus dodge (the damage reduction brings the hunter down to a tanks level of damage whilst giving them a tanking option)

Aspect of the Beast V2.1 Melee damage improvement for pet &amp; hunter e.g. +50% or 100% melee damage, cannot use ranged weapon

Aspect of the Beast V1.2/2.2 As per v1.1/2.1 but instead of a traditional Aspect it becomes a Spell with a cooldown or duration.   It could act like the Warlock Demon Sacrifice spell but instead it provides the hunter with the bonuses as per v1.1 if a tenacity pet is sacrificed or v1.2 if a ferocity/cunning pet is sacrificed. (i.e. something like +200% armour +50% health, +24% dodge (instead of IAotM))

With any of the versions of above I would recommend removing the aspect from general hunter abilities (cos I doubt many hunters use it anyway) and put it as 31, 41 or 51 point BM talent.    This will allow hunters a different role such as melee or tanking using pet/themeselves and also gives a viable reason for Dual Spec to actually have value for a hunter.   My preference is V1.1/1.2 although for the pet lovers here I would have thought V1.1 would their choice.


Pet Collars/Armour - Pets could be given armour slots or a slot for collars.  Alternatively Collars could be a hunter trinket OR if the ammo slot &amp; quiver goes completely then could be used like Librams etc
These items would buff the pets abilities/stats. Initially they could be slotted into boss loot tables or just as token vendor items.
Gemstones could be created to improve pet abilites/stats and hunters could slot those at the expense of their own stats.   The programming is there as early Tier items used to have pet buffs.



If anyone thinks I have any valid ideas I would be happy for you to post them to the appropriate US Blizz suggestion forums as I am from the EU.

Cheers</description>
		<content:encoded><![CDATA[<p>I am surprised at a lot of the above comments.<br />
Threat is not an issue on single target mobs unless you are trying to take on an elite or heroic mob.  The reason is (and I am a mix of 10/25naxx so well geared) my pet doesnt hold aggro for a whole fight when I burst damage but with the damage output the mob is dead before it gets close.<br />
The danger is when the pet (that is not a gorilla) is trying to fight multiple mobs in pve I can either single nuke and risk aggro or aoe nuke and always gain aggro.  For most mobs in pve it is easy for Barrage specced MM to just drop the barrage on yourself and let mobs hit you than worry about pet aggro (which I agree is wrong and defeats the point of the pet).</p>
<p>Some other comments are true&#8230; pets are dead in seconds in the pvp that Ive been to.<br />
Even in pve (raiding) pets can die too easily in some encounters (e.g. Heigan)</p>
<p>My suggestions/thoughts (and I would appreciate if someone can pass them on to US forums as Im EU here) &#8211; Just to point out these suggestions are not all cumulative.. some are variations on the same theme to give different options</p>
<p>Pet survivability in pvp needs dramatic improvement</p>
<p>Pet survivability in pve needs minor improvement for ferocity/cunning and greater for tenacity.   Buffed raid Health for dps pets should be around 20-22k and for Tenacity pets should be around 30k.</p>
<p>Avoidance should work on encounter damage with area effects that arent considered aoe (e.g. Heigan Lava, Grobbulus Clouds etc)</p>
<p>Pet damage mitigation should be higher for pets but especially Tenacity pets i.e. Increased armour, Increased dodge (suggestion the talents &#8211; AotM/AotDH for dodge, Aspect Mastery &amp; Survival Instincts for damage reduction &#8211; are carried over to the pet much like Hit% is)</p>
<p>Tenacity pets should be capable of tanking heroics and OT in raids (some of the above mitigation is to facilitate this)</p>
<p>Mend Pet increased &#8211; Pets only generally benefit from aoe heals.  In the rest of the cases it is up to a hunter to heal the pet.  The ticks on this are no where near high or fast enough to keep a pet alive if (a) it draws aggro in heroics/raids (b) it takes aoe/encounter damage on some raid bosses</p>
<p>Pets should not benefit from buffs but scale with hunter gear/stats better instead.  (There must be some coding already in place as pets dont get Thaddius charge debuff)</p>
<p>Aspect of the Beast V1.1 Ranged damage -50% (like AotV), Tanking stats of pet increased e.g. +100% Armour, +75% health, reduces chance to be critically hit by melee by 6%, reduces duration of stun and snare by 50%, bonus dodge (the damage reduction brings the hunter down to a tanks level of damage whilst giving them a tanking option)</p>
<p>Aspect of the Beast V2.1 Melee damage improvement for pet &amp; hunter e.g. +50% or 100% melee damage, cannot use ranged weapon</p>
<p>Aspect of the Beast V1.2/2.2 As per v1.1/2.1 but instead of a traditional Aspect it becomes a Spell with a cooldown or duration.   It could act like the Warlock Demon Sacrifice spell but instead it provides the hunter with the bonuses as per v1.1 if a tenacity pet is sacrificed or v1.2 if a ferocity/cunning pet is sacrificed. (i.e. something like +200% armour +50% health, +24% dodge (instead of IAotM))</p>
<p>With any of the versions of above I would recommend removing the aspect from general hunter abilities (cos I doubt many hunters use it anyway) and put it as 31, 41 or 51 point BM talent.    This will allow hunters a different role such as melee or tanking using pet/themeselves and also gives a viable reason for Dual Spec to actually have value for a hunter.   My preference is V1.1/1.2 although for the pet lovers here I would have thought V1.1 would their choice.</p>
<p>Pet Collars/Armour &#8211; Pets could be given armour slots or a slot for collars.  Alternatively Collars could be a hunter trinket OR if the ammo slot &amp; quiver goes completely then could be used like Librams etc<br />
These items would buff the pets abilities/stats. Initially they could be slotted into boss loot tables or just as token vendor items.<br />
Gemstones could be created to improve pet abilites/stats and hunters could slot those at the expense of their own stats.   The programming is there as early Tier items used to have pet buffs.</p>
<p>If anyone thinks I have any valid ideas I would be happy for you to post them to the appropriate US Blizz suggestion forums as I am from the EU.</p>
<p>Cheers</p>
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		<title>By: Rayquaza7996</title>
		<link>http://www.maniasarcania.com/2009/02/04/ghostcrawlers-arcania-pet-feedback-needed/comment-page-2/#comment-38173</link>
		<dc:creator>Rayquaza7996</dc:creator>
		<pubDate>Mon, 16 Feb 2009 04:48:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2441#comment-38173</guid>
		<description>I think Growl needs some work :S My pets can&#039;t pull aggro, other then my serpent Hailfire, even with Cower off. It&#039;s tough, since I&#039;m in BM and not very good at close-range. It makes a difference, wether you&#039;re a lvl. 27 noob like me or a lvl. 80 person doing some Raid. Pets need better aggro. Also, mine drops dead in instances sometimes, leaving me in a position of vunerability. Pets need more buffs :S Or at least armor :S</description>
		<content:encoded><![CDATA[<p>I think Growl needs some work :S My pets can&#8217;t pull aggro, other then my serpent Hailfire, even with Cower off. It&#8217;s tough, since I&#8217;m in BM and not very good at close-range. It makes a difference, wether you&#8217;re a lvl. 27 noob like me or a lvl. 80 person doing some Raid. Pets need better aggro. Also, mine drops dead in instances sometimes, leaving me in a position of vunerability. Pets need more buffs :S Or at least armor :S</p>
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		<title>By: Nanotrev</title>
		<link>http://www.maniasarcania.com/2009/02/04/ghostcrawlers-arcania-pet-feedback-needed/comment-page-2/#comment-38162</link>
		<dc:creator>Nanotrev</dc:creator>
		<pubDate>Sun, 15 Feb 2009 05:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2441#comment-38162</guid>
		<description>If any more people could post on the first link it would be appreciated</description>
		<content:encoded><![CDATA[<p>If any more people could post on the first link it would be appreciated</p>
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	<item>
		<title>By: Lorenamarie</title>
		<link>http://www.maniasarcania.com/2009/02/04/ghostcrawlers-arcania-pet-feedback-needed/comment-page-2/#comment-38045</link>
		<dc:creator>Lorenamarie</dc:creator>
		<pubDate>Tue, 10 Feb 2009 16:31:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2441#comment-38045</guid>
		<description>I am not sure if anyone has really discussed this in the thread, but what I want to see in pets is one that lives during raid. We get more of our damage from our companions then anyone else; and yet in raids pets drop all the time; and so does our dps. No other class straight up loses a depended upon source of damage; they aren&#039;t prevented from casting a spell except in cases where something is immune. I know some locks use their pets for some dps, but I don&#039;t think the dependency is as great. Plus locks have an ability where they can sac their demon to gain a bonus. This is something I wouldn&#039;t mind getting for hunters; maybe not sac the pet but tied into dismiss. All locks have to do is reconjure a demon after they sac it; no different then resummon pet after dismissal. That way, when we are fighting a boss that a pet can&#039;t live on; we can trade it for a buff.</description>
		<content:encoded><![CDATA[<p>I am not sure if anyone has really discussed this in the thread, but what I want to see in pets is one that lives during raid. We get more of our damage from our companions then anyone else; and yet in raids pets drop all the time; and so does our dps. No other class straight up loses a depended upon source of damage; they aren&#8217;t prevented from casting a spell except in cases where something is immune. I know some locks use their pets for some dps, but I don&#8217;t think the dependency is as great. Plus locks have an ability where they can sac their demon to gain a bonus. This is something I wouldn&#8217;t mind getting for hunters; maybe not sac the pet but tied into dismiss. All locks have to do is reconjure a demon after they sac it; no different then resummon pet after dismissal. That way, when we are fighting a boss that a pet can&#8217;t live on; we can trade it for a buff.</p>
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		<title>By: joecool7</title>
		<link>http://www.maniasarcania.com/2009/02/04/ghostcrawlers-arcania-pet-feedback-needed/comment-page-2/#comment-38040</link>
		<dc:creator>joecool7</dc:creator>
		<pubDate>Tue, 10 Feb 2009 05:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2441#comment-38040</guid>
		<description>I was looking for a new pet on Petopia when i came accross this discussion, and have read all the posts. I&#039;m not the most knoledgable hunter out there, and opinions are just that, opinions, but i have some suggestions on the general problems mentioned throughout the topic.

1. pet skills: To make the wolf not a pet topped by battle shout or blessing or might, make furious howl a skill that increases damage taken for enemies, god knows lots of mobs have it and a raid type of debuff would be useful, couple amour reduction with increased damaged for scorpids to counter the stack reduction, and make dust cloud deal minor damage to hold threat for tall striders. Also give crocolisks the ability to hit the nearest 5 enemies every 5 seconds for bad attitude instead of the current skill, allows easier aggro control. right there are 3-4 new ways to hold aggro, making gorillas not the only aggro pet out there. also, i agree chimeras are like hyenas, therefore, froststorm should freeze for 3 seconds, then daze for several seconds,giving a exotic pet better skills and distinguishing the chimera.

2. Pet Trees: lots of peple say that theres not enough aggro, or pets die too much, etc. so heres what i think: make the turtle invulnerable for a short time, and take its 50% damge negated and replace improved cower with it, having growl a 10 yard radious around the pet would be good, and intercept generate aggro. also, since ferocity pets have lick you wounds, shorten the CD on it and switch bloodthirsty with owls focus on cunning. After all, owls focus is like the SV lock and load skill, more suited to dps, while a boosted bloodthirsty cunning pets would survive longer.

3. The bigger picture: make exotic pets tameable by all hunters, and have a skill for BM to raise dps or armour pircing for thier pets, make mend pet an instant heal i.e short casting time then instant heal instead of healing time. Finally (and a couple people have mentioned it) make all pet trees available for every pet, but with one difference: even if we do that, it wont restore the hunters freedom and control over thier pet manegment and raising. To trully accomplish that, we need to have each pet&#039;s special skill be part of a slot that can be overwritten with another skill (that the pet could reasonably learn i.e a scorpid couldn&#039;t lean a bears swipe, but could learn a snakes poisen spit, or a worms acid spit) and give pets talent points every 2-3 lvls instead of 4 so they could be more versatile, and maybe duel pec in 2 trees.

P.S i disagree with the idea of getting rid of pet lvling, blizzard put in the 5 lvl max difference so a lvl 12 wouldnt have to be trained to 70 or 80, but hunters will still not abandon an pet they grow bored of, because having to train a new pet another 5 lvls is a bit time consuming. Also, part of the joy of being a hunter is watching your pet grow. Take away that, and you might as well give them random names like lock pets or DK ghouls.</description>
		<content:encoded><![CDATA[<p>I was looking for a new pet on Petopia when i came accross this discussion, and have read all the posts. I&#8217;m not the most knoledgable hunter out there, and opinions are just that, opinions, but i have some suggestions on the general problems mentioned throughout the topic.</p>
<p>1. pet skills: To make the wolf not a pet topped by battle shout or blessing or might, make furious howl a skill that increases damage taken for enemies, god knows lots of mobs have it and a raid type of debuff would be useful, couple amour reduction with increased damaged for scorpids to counter the stack reduction, and make dust cloud deal minor damage to hold threat for tall striders. Also give crocolisks the ability to hit the nearest 5 enemies every 5 seconds for bad attitude instead of the current skill, allows easier aggro control. right there are 3-4 new ways to hold aggro, making gorillas not the only aggro pet out there. also, i agree chimeras are like hyenas, therefore, froststorm should freeze for 3 seconds, then daze for several seconds,giving a exotic pet better skills and distinguishing the chimera.</p>
<p>2. Pet Trees: lots of peple say that theres not enough aggro, or pets die too much, etc. so heres what i think: make the turtle invulnerable for a short time, and take its 50% damge negated and replace improved cower with it, having growl a 10 yard radious around the pet would be good, and intercept generate aggro. also, since ferocity pets have lick you wounds, shorten the CD on it and switch bloodthirsty with owls focus on cunning. After all, owls focus is like the SV lock and load skill, more suited to dps, while a boosted bloodthirsty cunning pets would survive longer.</p>
<p>3. The bigger picture: make exotic pets tameable by all hunters, and have a skill for BM to raise dps or armour pircing for thier pets, make mend pet an instant heal i.e short casting time then instant heal instead of healing time. Finally (and a couple people have mentioned it) make all pet trees available for every pet, but with one difference: even if we do that, it wont restore the hunters freedom and control over thier pet manegment and raising. To trully accomplish that, we need to have each pet&#8217;s special skill be part of a slot that can be overwritten with another skill (that the pet could reasonably learn i.e a scorpid couldn&#8217;t lean a bears swipe, but could learn a snakes poisen spit, or a worms acid spit) and give pets talent points every 2-3 lvls instead of 4 so they could be more versatile, and maybe duel pec in 2 trees.</p>
<p>P.S i disagree with the idea of getting rid of pet lvling, blizzard put in the 5 lvl max difference so a lvl 12 wouldnt have to be trained to 70 or 80, but hunters will still not abandon an pet they grow bored of, because having to train a new pet another 5 lvls is a bit time consuming. Also, part of the joy of being a hunter is watching your pet grow. Take away that, and you might as well give them random names like lock pets or DK ghouls.</p>
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		<title>By: Shagrat</title>
		<link>http://www.maniasarcania.com/2009/02/04/ghostcrawlers-arcania-pet-feedback-needed/comment-page-2/#comment-38021</link>
		<dc:creator>Shagrat</dc:creator>
		<pubDate>Mon, 09 Feb 2009 13:44:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2441#comment-38021</guid>
		<description>I suggested (shortly after the topic came up) two things: one, make roar of recovery function more like a mana tide totem (with necessary buffs to the totem or nerfs to the roar to make them similar in CD and mana restored) being party-wide.  My other suggestion was tree swapping.  Example: why are wind serpents and dragonhawks cunning pets?  Neither of their abilities do anything other than straight-up damage so I suggested moving them to ferocity and move the hyena and tallstrider to cunning.</description>
		<content:encoded><![CDATA[<p>I suggested (shortly after the topic came up) two things: one, make roar of recovery function more like a mana tide totem (with necessary buffs to the totem or nerfs to the roar to make them similar in CD and mana restored) being party-wide.  My other suggestion was tree swapping.  Example: why are wind serpents and dragonhawks cunning pets?  Neither of their abilities do anything other than straight-up damage so I suggested moving them to ferocity and move the hyena and tallstrider to cunning.</p>
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	<item>
		<title>By: meadowgold</title>
		<link>http://www.maniasarcania.com/2009/02/04/ghostcrawlers-arcania-pet-feedback-needed/comment-page-2/#comment-38010</link>
		<dc:creator>meadowgold</dc:creator>
		<pubDate>Sun, 08 Feb 2009 15:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2441#comment-38010</guid>
		<description>I am using a plain strider currently (I have had the clutch mother for about 3 years and found she finally came into her own with the pet changes). I leveled her up and found shes bad to the bone now ;)

I have  found shes almost as good as the gorilla for keeping group agro.  The dust up that he does for mobs to miss is great.  Its odd but she stays alive longer too due to the heal she does on himself. I found in some cases, my gorilla just drops to fast even with me healing him.

I would think as a tanking (tenacity) pet they would stay alive longer.</description>
		<content:encoded><![CDATA[<p>I am using a plain strider currently (I have had the clutch mother for about 3 years and found she finally came into her own with the pet changes). I leveled her up and found shes bad to the bone now ;)</p>
<p>I have  found shes almost as good as the gorilla for keeping group agro.  The dust up that he does for mobs to miss is great.  Its odd but she stays alive longer too due to the heal she does on himself. I found in some cases, my gorilla just drops to fast even with me healing him.</p>
<p>I would think as a tanking (tenacity) pet they would stay alive longer.</p>
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	<item>
		<title>By: Aukatos</title>
		<link>http://www.maniasarcania.com/2009/02/04/ghostcrawlers-arcania-pet-feedback-needed/comment-page-2/#comment-38004</link>
		<dc:creator>Aukatos</dc:creator>
		<pubDate>Sun, 08 Feb 2009 03:51:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2441#comment-38004</guid>
		<description>I know it&#039;s more of a pet-peeve of mine (pun definitely intended), but I&#039;ve had a pet owl since I first tamed it on Teldrassil at lvl 10.  I liked to do everything with him, but as of 3.0 owls are classified as birds of prey are are thus moved into the cunning talent set.  However, vultures and ravens got moved into the ferocity talent set.

Now, it may just be me but when I think of Bird of Prey, I think of something more... ferocious than a vulture or raven.  To say that a buzzard can take down an eagle is false in real life, and if Blizz tries to base WoW in real life at all, I think something needs to happen here.  This is true for snatch and screech too.  Carrion birds snatch up dead things (shiny objects in the case of ravens) and take them away.  Owls and eagles strike their prey quickly and efficiently, crippling if not killing them... much like screech.  Furthermore, in the Cunning tree lies the talent... Carrion Feeder! It&#039;s counterintuitive that Birds of Prey and not Carrion Birds have access to that.

I realize that this may seem like one of the most trivial points to be made about WoW, but GC asked for feedback on pets and here is some.  Coming from a long-time hunter who is very attentive to detail, this has been bugging me since 3.0 hit.

What I would like to see done is just a switch of the two families.  Straight across.  All Birds of Prey become Carrion Birds and vice versa.  The raven skin is a toss up to Blizz b/c I think they have it shared with a Hawk (Bird of Prey). I think it would be a very sensible move for Blizz to make this change.</description>
		<content:encoded><![CDATA[<p>I know it&#8217;s more of a pet-peeve of mine (pun definitely intended), but I&#8217;ve had a pet owl since I first tamed it on Teldrassil at lvl 10.  I liked to do everything with him, but as of 3.0 owls are classified as birds of prey are are thus moved into the cunning talent set.  However, vultures and ravens got moved into the ferocity talent set.</p>
<p>Now, it may just be me but when I think of Bird of Prey, I think of something more&#8230; ferocious than a vulture or raven.  To say that a buzzard can take down an eagle is false in real life, and if Blizz tries to base WoW in real life at all, I think something needs to happen here.  This is true for snatch and screech too.  Carrion birds snatch up dead things (shiny objects in the case of ravens) and take them away.  Owls and eagles strike their prey quickly and efficiently, crippling if not killing them&#8230; much like screech.  Furthermore, in the Cunning tree lies the talent&#8230; Carrion Feeder! It&#8217;s counterintuitive that Birds of Prey and not Carrion Birds have access to that.</p>
<p>I realize that this may seem like one of the most trivial points to be made about WoW, but GC asked for feedback on pets and here is some.  Coming from a long-time hunter who is very attentive to detail, this has been bugging me since 3.0 hit.</p>
<p>What I would like to see done is just a switch of the two families.  Straight across.  All Birds of Prey become Carrion Birds and vice versa.  The raven skin is a toss up to Blizz b/c I think they have it shared with a Hawk (Bird of Prey). I think it would be a very sensible move for Blizz to make this change.</p>
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		<title>By: kaempferx</title>
		<link>http://www.maniasarcania.com/2009/02/04/ghostcrawlers-arcania-pet-feedback-needed/comment-page-2/#comment-37993</link>
		<dc:creator>kaempferx</dc:creator>
		<pubDate>Sat, 07 Feb 2009 11:16:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=2441#comment-37993</guid>
		<description>I dunno if something like this has been said before, due to the vast amount of input on this topic already, but in my humble opinion, id be interested in seeing how things would work if they opened up all three trees with each pet. for instance, a gorilla you could spec ferocity... and get some extra dps for whatever with it, or a cat that could tank.... it would certainly make things interesting, and could allow a hunter and their pet a more interesting experience. I know some wont agree with it because of the whole &quot;a tank pet cant dps....&quot; kinda deal, but I dunno, it just seems to me like it would be a neat way to have more fun and assure that the notion of cookie cutter pets and builds are a way of the past. and if not opening all the trees, maybe completely redesigning them... for instance, make them more like the hunter tree itself with more class specific moves that what we have now. for an example, take a wasp. give it a ferocity talent tree, but in its tree it gets lets say an improved sting, that not only armor mitigates, but causes a reaction to the sting doing x amount of dmg over time. it prolly sounds stupid, but im shooting from the hip here.  /shrug</description>
		<content:encoded><![CDATA[<p>I dunno if something like this has been said before, due to the vast amount of input on this topic already, but in my humble opinion, id be interested in seeing how things would work if they opened up all three trees with each pet. for instance, a gorilla you could spec ferocity&#8230; and get some extra dps for whatever with it, or a cat that could tank&#8230;. it would certainly make things interesting, and could allow a hunter and their pet a more interesting experience. I know some wont agree with it because of the whole &#8220;a tank pet cant dps&#8230;.&#8221; kinda deal, but I dunno, it just seems to me like it would be a neat way to have more fun and assure that the notion of cookie cutter pets and builds are a way of the past. and if not opening all the trees, maybe completely redesigning them&#8230; for instance, make them more like the hunter tree itself with more class specific moves that what we have now. for an example, take a wasp. give it a ferocity talent tree, but in its tree it gets lets say an improved sting, that not only armor mitigates, but causes a reaction to the sting doing x amount of dmg over time. it prolly sounds stupid, but im shooting from the hip here.  /shrug</p>
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