Since I haven’t been around much lately, I figured I’d let Ghostcrawler do my posting for me. Here’s some of the interesting (to me at least) things he has said lately. And just so I’m not a complete slacker, I’ve added a call to action (borrowed from Pike) and a mini-rant at the end.
The Ferocious pets were intended predominantly for PvE use. We figured a pet with a stun would not be very popular in a raid encounter compared to a pet that just did more damage. (It is possible in a 5-player dungeon that the stun might come in handy).
Since “Ravage” has traditionally been a stun, it made sense to put them in the Cunning tree.
We are willing to make changes to make the Cunning tree more viable for PvP and other situations. Frankly, most of the community feedback on hunters has been on their shot damage or on which pet provides the highest dps boost in a raid setting. More feedback on hunter pet families and their talent trees would be useful. Too often, though, this discussions wander off topic into the role of the pet or the hunter in general.
Ideally we’d like to see nearly every Ferocious pet and the occasional Cunning pet feel like they were valid choices for PvE and nearly every Cunning pet and the occasional Tenacity pet feel like they were valid choices in PvP. Our priority lately has been on the hunter trees themselves though.
On pet ability utility vs. damage (among other stuff — follow the link for the whole post):
There is a trade-off between damage and utility. We specifically gave some hunter pets raid buff / debuff options in case your group, esp. a 5 or 10-player group, has trouble having access to that bonus. I have seen a lot of wasps out there lately.
But as I also said, more parity among pets is something we want to pursue. Currently most of the hunter discussions on the forums are about SV-MM-BM differences or PvP however.
It’s good to know that pets haven’t fallen off the radar as a major part of hunter balance, and I am especially glad to know that Blizzard would like even more parity among pets. They’ve made great strides so far and I look forward to seeing how they continue. Faster would be better in my opinion, but … if we have to wait then we have to wait.
(Oh, and here’s the mini-rant, as succintly as possible: I really wish that “PvE” didn’t automatically equal “raiding” in every Ghostcrawler post I’ve seen recently. I understand why it does; I just wish it didn’t.)
More feedback on hunter pet families and their talent trees would be useful.
And Pike is right — pet feedback is right up our alley! So if you’ve got the time and the inclination, lend a hand and let Ghostcrawler know how the pet families and talents stack up.