Upcoming Hunter Changes

Ghostcrawler posted today on the Blizzard Damage Dealing forum about upcoming hunter changes. I’ll quote the rather longish post and then make some comments afterwards.

First, the body of Ghostcrawler’s post:

Hunters of all specs, and particularly Beastmaster, are doing too much damage in PvE.

We tested this a lot internally in beta and knew hunters were high but we hoped other classes would be able to catch up in a way they have as yet been unable to do. We want to be careful not to hurt hunter dps too much in PvP, so we’re taking most of the damage out of Steady Shot and Volley. Beastmaster hunters are in addition losing some of their pet dps. We still want BMs to have the best pets, but pet dps numbers are a little high at the moment. We are also still concerned about hunter survivability in PvP and taking the opportunity to jazz up Deterrence into something that looks and plays a little more interesting.

These are not all of the changes we are working on for hunters, but those changes we feel are ready for testing. We hope to get these changes up on the PTR so players will have a chance to test them out and respond before they go live.

  1. Steady Shot – now only gains 10% of attack power as damage (down from 20%).
  2. Volley – reduced the damage by about 30% for all ranks. Note that AE damage from many classes is very high right now and we are looking at all of them. Volley in particular had reached the point where some hunters were using it to the exclusion of most other attacks.
  3. Readiness – no longer affects the cooldown of Bestial Wrath.
  4. Deterrence – has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown.
  5. Kill Shot – cooldown reduced to 15 sec (from 35 sec).
  6. Kindred Spirits – now only grants 3/6/9/12/15% pet damage.
  7. Serpent’s Swiftness – now only grants 2/4/6/8/10% bonus attack speed to pet.
  8. All hunter pet abilities with a cooldown longer than 30 sec have been moved off the global cooldown.
  9. Growl— threat generation increased by 20% (same for Voidwalker Torment).
  10. Call of the Wild – now benefits only the hunter and his or her pet.
  11. Rake and Scorpid Poison – slightly nerfed to bring them into line with other pet abilities.
  12. Spirit Strike – reduced the period on the dot so it will work better with Longevity.
  13. Improved Tracking – now benefits damage to all included creature types as long as you are tracking one of them. You don’t have to swap around what you are tracking as much.
  14. Aspect of the Wild – now raid-wide.

EDIT: The “only” on Serpent’s Swiftness meant 10% pet attack speed instead of 20%. The hunter bonus is unchanged.

And now, some commentary.

WoW Insider is already calling this the Great Hunter Nerf of 2008, which I think is somewhat premature. (Aside: WoW Insider also paired their post with a pic of a screaming baby. Sometimes I really dislike the way that they treat their readers.) We should have a chance to test this and give feedback on the PTR, probably pretty soon. Many of these changes may be modified significantly before they go live, and others may not make it live at all.

But clearly there are many nerfs in this set of changes. There are also some hopeful signs, especially the increased threat from Growl. Ghostcrawler posted about pet threat generation yesterday, in fact:

Now pet threat generation (Voidwalkers too) is something we are looking at right now.

The Growl change is probably a decent part of their solution. On the other hand, with pet damage being reduced in several ways I am concerned that the boost in Growl threat will only balance that reduction and not increase threat overall. We won’t really know until we see how it plays out on the PTR, though.

I’m also pleased to see that pet abilities with a cooldown of more than 30 seconds have been moved off the Global Cooldown, and that Spirit Strike is being fixed to work better with Longevity. I also like the change to Improved Tracking — it’s very convenient for lackadaisical hunters like myself.

I’m a little disappointed that Ghostcrawler hasn’t mentioned fixes to some other annoying hunter pet bugs (like the Cower thing), but he does say that this is not a comprehensive list of changes. Nor would I necessarily expect bug fixes in a post like this. So hopefully some of those are being worked on as well.

Ghostcrawler’s post is probably going to cause some consternation among hunters. For myself, though, I will merely await the Public Test Realm with great anticipation. And then we shall see how it plays out!

99 thoughts on “Upcoming Hunter Changes

  1. Here’s hoping they don’t nerf too hard. I’d like to see them fix some of the pet bugs too. Wasps DPS is still low, if they lower all pet DPS, wasps may become even harder to justify using.

  2. True but I believe wasps low dps is a bug that Blizz is aware of, so I would expect a fix is incoming. On the one hand I’m sad to see our DPS getting nerfed, but on the other I kinda agree that it needs to be done, volley is a beast right now. I’m looking forward to the new deterrence, anything that can protect us while we get back to range is fine by me.

  3. I don’t feel like they should nerf steady shot as much as they are. It’s the bread & butter attack for most hunters =/

    And I’m not sure I like their ‘solution’ to Loque’s DPS, if all they’re doing is reducing the DoT duration. Making it stack would’ve been better.

  4. Maybe I’ve been out of the loop too long, but isn’t Scorpid Poison pretty cruddy already? I recall a lot of people complaining about it, and I don’t think they’ve beefed it up at all since I’ve been AWOL from the game. Could be wrong, though.

    And people using Volley exclusively as their attack… that made me go “WTF?” I was always horribly disappointed with how little damage Volley did, especially in comparison to Mage/Warlock AOEs. I know they’re supposed to do more damage than we are, but the DPS meters would always show me dawdling behind while they spike like crazy. I couldn’t imagine using it instead of a shot rotation, but if people were using it that way, I guess they found a way to make it effective. It was just surprising, is all.

  5. As unfortunate as this truly is, for anyone participating in any kind of level 80 PVE (from 5 mans to raids), hunters really are doing far and away more DPS than most other classes, even in lackluster gear. And volley really is insane.

    A nerf is still a nerf, though, and as with all of them, it blows chunks hard. It’s not fun to give up big numbers. Makes me glad I rerolled a Death Knight tank.

  6. Pingback: Rick’s Place » Blog Archive » RtR-Hunter nerf and a random hot chick

  7. At least it wasn’t unexpected.

    Still, nerfs always hurt. I’m a bit nervous about that change to Steady Shot… and I hope that Volley is still useful. Time will tell I guess.

  8. I’m pissed about Volley. I don’t think Hunters are doing too much damage in PvE. I think we’re just fine. Hell, for once it seems that all of Hunter specs are amazing instead of being “the spec” “that other spec” and “the one spec no one uses”. But of course, we have to get the nerf bat everytime.

    But I still think Hunters aren’t doing “too much damage”. Heck, the best hunters in my guild aren’t beating the DK’s and mages by a whole lot, so maybe there should be some nerfs, but I think this is way over the top nerfing.

    Yes, I’m angry. i spent hours in Scholazar looking for a dang Spirit Beast just because Blizz thought they were “genius” with bringing back old-school rare-spawns. (Which btw, I love, but making a rare spawn share a timer with 2 other rares for a total of 15 spawn points is ridiculous and makes one cranky XD)

  9. ….sigh once again we get nerfed. i am PvP oriented and the change to deterrance has to be the stupidest thing i have ever seen. it already needed help from before, but now its even worse. making you take %100 less damage SEEMS nice, until you realize you have to be facing your target and can’t attack your target while under its effects. i am already PO’d about the fact that the 51 beast talent(i know i like PvPing as beast….its just me)is total and utter crap for a 51 talent, along with the fact that the exotic pets are nothing but a novelty because blizz doesn’t want to force any hunters into using them……THATS WHAT THE 51 TALENT IS FOR!! not to mention the fact that there is enough of them out there that imho, there is plenty of variety. sometimes i don’t think the blizz devs have a brain cell between them all. now i have wasted another few weeks or so leveling another horde hunter to 80 for PvP just to have the rug pulled out from under me again, just like they did the last 2 70 hunters i leveled up…..

  10. More Cat and Scorpid nerfing?! Like they didn’t already nerf the attacks bad enough -.- If they should nerf anything, they should nerf Gorillas!

    Anythign else, I don’t care about, I never use steady shot,I hardly use volley, I’m not BM and I never use deterrance…why do they HAVE to nerf Cats and Scorpids?!

  11. I fully expected the readiness nerf ever since they changed it in Beta to affect Beastial Wrath. Was the main reason I never specced 50/21. I think the thing that’s got me most worried (other than the steady shot damage reduction) is Serpent’s Swiftness. GC was very vague in his description and it could be interpreted to mean that only the pet gets the boost in attack speed and only at 10% 5/5 instead of the 20% it is now or it could be interpreted as the hunter still gets his full boost but the pet only gains 10%.

  12. Probably a good thing I’ve not really got into playing my hunter yet, thus I won’t notice all these skills being nerfed. Hopefully whatever we are left with is still an improvement from what we had pre-3.0.

  13. I think that this is a mixed bag, personally. I agree that Volley was a bit overpowered and its damage should be reduced. Hunters were never envisioned as an AOE class. I can even understand that they are going to lower the pet damage modifiers (I don’t think that they had worked out what “multiplicative” meant) even if I think they’re swinging a very big axe there.

    However, if hunters are doing damage on par with other damage dealers, then I can’t understand the need for a nerf. Or if hunters aren’t supposed to be on par with other DPSers, could someone please tell me what we’re supposed to be? :)

    I think that I could take this nerf with my usual aplomb IF GC posts another missive in the next day or so announcing that the pet ability bugs are being fixed, the status of hydras as crocolisks, the fix to wasp and sporebat DPS, the fix to the blighthound, hyena, et al models, and promises to send me some nice gear in the mail.

  14. The Call of the Wild nerf really makes me sad.. We BARELY buff the raid as is, what’s so bad about helping everyone? Why nerf something that benefits the whole raid? Now it’s some retarded selfish move ><;

    As for Deterrence… I’m just really pissed off now. The reason I ever used it was to avoid anything meleeing all over me and be able to volley on it without getting interrupted as badly.. and when fighting MM hunters so they miss like crazy while my pet and I eat them alive.. Why use it if it’s going to disable you from attacking just because you’re taking less hits for a few seconds? And if they have to be in front of you, you cant really run away… unless you ran backwards?

    ..I think I’m alittle happy about KillShot at least.

  15. … well atleast I’m not able to get Wrath anytime soon anyways.

    But I really find this laughable, I, on a lv 67 Warlock, in lv 60 pvp purples and green gear and ONE blue drop from Ramparts, managed to nearly do 400k damage in one bg, yet I’ve barely hit 100k on my main hunter. Ofc this is BG not pve, but still seriously.

    This is like Balance and Feral druids getting hit with a nerf bat because Resto was to Imba in Arena.

    Some of this just makes me want to Facedesk- I finally found a good use for Volley for BG and grinding, it saves me ammo and I can still dish out damage, even if it is taxing on my mana.

    Mean AotV downs my dps/damage by 40% [BM spec], and now Volley and Steady are taking another hit?

    Sorry just, so disgrunted- I was finally having fun again in battleground and on my hunters in general for grinding .-.

  16. If they’re making Call of the Wild only affect the hunter and pet, they should at least lower the cooldown on it a little bit. It’s the longest cooldown a hunter has besides rapid fire.

  17. I can understand the Volley change, but it would only make sense if the other aoe abilities were reigned back as well. As it is I have gone through instances just using Volley because using a proper shot rotation is actually lower dps.

    This is actually why I disagree with the Steady shot nerf, reducing Volley will bring hunters back to their shot rotations, and lowering Steady will only drag hunters down on the dps meters past the tanks.

    As far as the scorpid change, I haven’t had one in a while, but word is that on a boss where they can keep their sting fully stacked the whole time they put out more dps than cats or anything else.

    I am all for the Kill Shot cooldown reduction, 35 sec for an Execution ability was rediculous, especially on bosses where 20% still has a long way to go.

    As far as the Call of the Wild change, I can only assume that since we already have wolves that do the exact same thing, Blizzard figured it wouldn’t be missed. But what bugs me is that it’s the same kind of raid-nerf as when Expose Weakness became Hunter only.

  18. I’m not sure if I like this or not, kinda ticked about the Steady shot nerf since that’s almost all I use, don’t care one way or the other about Readiness & Bestial Wrath since I doubt I’ll ever spec out of 51/20, the Kill shot change is quite welcome. I can see the reason for the pet skill changes, I’ve never used a scorpid much but my cat does almost half my damage while I’m grinding with AotBeast on (according to Recount anyways). Deterrance…what’s that? J/k heh. The rest of it I’m gonna take a ‘wait and see’ approach, and hope it doesn’t change anything too much.

  19. I’m not happy about this at all. If we’re edging out the other damage dealers, that’s one thing, but to cut the main spells power by HALF because we’re barely edging out mages? That doesn’t seem to make any sense. As somone said before, if we’re holding in with other DPS why halve our power? What are we supposed to do if we’re not DPS.

    And hurting the BM Tree and making the pets over all weaker isn’t going to fix the ‘problem’ the pets arn’t the ‘problem’. Everyone will just respec MM again and keep doing massive damage, but the entire ‘exotic pet’ thing won’t matter.

    If your pet can’t make up the damage dip from taking BM over MM noone’s going to be BM. The pets are supposed to do alot of damage! Because the hunter does THAT MUCH LESS.

    I don’t agree with these changes at all. Sounds like Ghostcrawler watched some BRK Movies and went “Holy shit. He kicks ass. Are hunter’s supposed to do that? I don’t think they’re supposed to do that”… because BRK’s movies are *Gasp* About hunters being cool. I’m sure mages and others are nuking for just as much damage. They just don’t put out as snazzy videos about it. We’re basicly getting nerfed because of the “Flashy” aspect of the pets and the online presence of such things. That’s not right. Was volley pretty badass? Yeah it was. So why nerf steady shot by half? There’s just not logic.

    Somone walked into the development room and pulled up BRK’s “Gorillidin” movie and poiinted to the screen and went “Too powerful. NERF UM TO THE GROUND” and walked out. So the entire class got hit and BM’s most especially.

  20. I’m not happy at all. Why would they nerf steady shot? That’s almsot the only thing I use in PVE and PVP! My hunter is a BM hunter, do they really want to reduce pet damage?! I mean, our pets are doing more damage because we are BM! We doing less damage than MM or Mark’ hunters. All my pets are cats, and I really like their DPS. I wouldn’t change them, at all! I think I’m just going to wait and see what happens…

  21. In my opinion, yes; us hunters do indeed need a nerf…owning a enchance shamman by 100,000dmg in a boss fight (BRK FTW) is a tad bit ridiculous. BUT, that does not justify bringing down steady shot a full 10%, 5% is wholly acceptable. Also, BM dps in my opinon should not be nerfed, after all, the entire build is centered around the pet.

  22. BM hunters easily breaking the 6000 DPS mark in Naxx in pretty crappy gear is broken – we needed to be nerfed in PvE, and nerfed hard.

    Hitting Volley, Steady Shot and pet DPS is the right way to do it:
    - nerfs PvE damage without any major effect on PvP
    - nerfs BM single-target DPS far more than it nerfs MM or SV (since BM is using Steady Shot every GCD, whereas MM and SV only use it if their better shots are unavailable, and the pet DPS nerfs are in deep BM talents)

    If you aren’t a hardcore raider, I doubt you will even notice these changes (aside from being more inclined to press buttons other than Steady Shot and Volley).

    Finally, if you have a BM PvE DPS spec and MM or SV hunters with similar gear are outdamaging you…. you’re doing it wrong. Although hopefully these nerfs will bring the three specs closer to parity so that going BM for max raid DPS is less of a no-brainer.

  23. Serpent’s Swiftness – now only grants 2/4/6/8/10% bonus attack speed to pet.

    does this mean the hunter still gets the old amount, and pet gets 10% instead? Or goes this talent now ONLY give the pet 10% and hunter nothing? I am confused, and hoping it is option #1.

  24. Ghostcrawler edited his post to add:
    “The “only” on Serpent’s Swiftness meant 10% pet attack speed instead of 20%. The hunter bonus is unchanged.”

    I’ve added this to the quote in my post above as well.

  25. wow, blizzard has always treated hunters badly, but we dont even do damange as it, we dont need nerfs we need upgrades. im sorry but im quitting my hunter and playing my lock.

  26. With my style, the only scary nerf is the volley, because it is currently our major AoE, and raiding wise is the only major move I get to catch up to my bf’s mage’s dps.
    A 15% nurf I can live with, I just don’t want it taken so far down that I won’t even get considered to be let in raids.

    On the other hand, a few things might actually help my hunter, as I tend to spend my time in the marks tree. Although I think it’d be cool if they get it so that bm pets can actually tank well.

    At this early after the patch, Blizzard still needs to be careful with their nurfs. ><

  27. Nenva: I don’t think we need upgrades. I do think Hunters need a balancing. I just personally think this is over the top. Such as Deterrence. Deterrence doesn’t really need to be changed.

    Though personally, I’m seriously irked that the auto-cast bugs weren’t even addressed. Sure, it could be early still, maybe it will be still. But considering that *that* problem has been apparent since beta, could’ve been addressed with an easy pre-release patch, or even the release itself, it’s ridiculous. Especially considering it’s probably been the #1 thing Hunters have been crying out to be addressed. Auto-cast should’ve been #1 on the Hunter list of things to be “fixed” in this nerf patch, since Blizzard feels we need some fixing.

  28. Oops, I believe that 6000 DPS in my post is actually the number that geared hunters are hitting. Still, no other class is even coming close to matching the best BM hunters, no matter how good the other character’s gear is.

  29. I still don’t get where this “auto-cast should be their number 1 thing to fix” is attitude is coming from.

    It’s a problem with some trivial, easy to to implement workarounds (i.e. keeping the offending abilities on your pet bar, or else use a “pet ability state reset” macro). Why do people get so bent out of shape about it?

  30. Nimizar: Personally, it’s because I get so much e-mail about it from hunters who don’t know what’s going on and are desperate for help. It’s nice that I can give them a couple of different potential solutions, but I’d prefer not to have the problem to begin with. But admittedly that’s a one-off issue. :>

  31. If my thoughts could be passed on to the US forums or whereever Ghostcrawler hangs out and reads them (UK here so cant post)

    1. I agree hunters may seem to do more dps overall
    2. This is because of AoE fights.
    3. I am one of the best geared in my guild and always top the dps overall but this incorporates trash and bosses. If I look at individual breakdowns of fights then on quite a few occasions I can be beaten by a feral dps druid, a fury warrior or sometimes a mage.
    4. There are still encounters where our pets die easily. Lose the pet and lose a fair bit of dps even as MM or SV! As our inidividual boss dps is not as amazing as people assume then losing a pet hurts.
    5. Nerfing steady shot is a bad move as individual dps is good but not over the top.
    6. AoE could be toned down a little but 30% seems way to high!
    7. Why try to put a positive slant onto Pet Threat Generation? Whoopdy doo.. pet threat is fine as it is. We dont use it in raiding and rarely in heroics so its only solo pve that it makes a difference and currently I do high dps and rarely pull threat off my pet so why try to make us happy with a change like this to hide the other bigger substantial nerfs?!
    8. Deterrance – great.. another 3-5 sec duration avoidance/slowing ability. Can you just give us one ability for longer generation than all these half-assed short duration abilities requiring lots of talents and buttons (i.e. wing clip, improved wing clip, entrapment, counterattack, scatter shot, wyvern sting etc)!!
    9. Kill Shot – If you dont want to nerf our dps on bosses then reduce the cooldown even more (to say 10 secs) or bring its use back up to 35% boss health. As stated above our single target boss dps is only mediocre/good but you are going to nerf the bread and butter shot.

  32. PS I dont know where these wildly bandied dps figures come from.

    I am realtively well geared (i.e. almost all badge, crafted, reward and heroic epic gear) and although connection isnt always great (~200-400ms) my dps using recount is only 1500-3000 on bosses, depending on encounter. On most trash it is 2000-4000. And I top the meters overall for a night with these figures. So I am intrigued to where all these 6000dps figures come from that people say we should be nerfed for?!
    Now to be relative I am usually aboput 3-5% higher overall damage than the next person in raids and 3-10% in heroics. If this is over the top and warrants the huge nerfs as above then blizz need to canvas a wider, more accurate audience than a few elitists or crap groups moaning about good hunters in their midsts!

  33. Man, they’ve already NERFED us enough, too MUCH damage? My tauren butt! I don’t even do that much damage anymore, I used to be dishing out far more than I am now. Before the patch where pets gained their talent trees and such. This isn’t too bad a nerf, it could be worse. But don’t mess with the BM pets. Pets are out greatest thing at times, and they can chew up the extra DPS.

    I’m disappointed, they finally give hunters something slightly good and then next thing you know people are whining Waaaaaaah, the hunter is out DPSing me! Waaaaaah… Or rather, the hunter is out DAMAGING me. Which has happened to me on several occasions, I’ve outdamaged some Warriors when I was in small groups. Not my fault people. Your tank/warrior/whatever wasn’t up to stats like me and my pet :P

  34. To tell you the truth, I’ve seen many BM hunters lacking Dps including myself. The nerf to Steady Shot isn’t necessary AT ALL. In fact, this nerf in general isn’t necessary. -.-

    It’s because other classes were being out Dpsed by hunters. QQQQQQQQQQQQQQQQQQQQ

    BC allll over again. Pretty soon they’ll realize we’ve been nerfed too much and then realize this nerf was pointless. .-.

    I just hope these don’t go live.

  35. Wow, that was totally out of left field.

    Everyone’s always complaining about Retribution Paladins, and to a lesser extent the Death Knights, but there wasn’t any gripes about hunters for once.

  36. I’m still a bit annoyed with the bug that some ranged pets seem to have. My worm, for example, has Acid Spit. But if I tell him to attack a mob, he’ll try to cast it from where he is, then move a couple feet forward, pause, move forward, pause, etc etc until he gets into range. It’s rather frustrating when you’re farther away from a mob because the pet won’t just rush right up into range.

  37. Nimizar:
    It’s coming from the fact that Blizzard wants these changes to be “fixing Hunters” because we’re doing too much damage. And it’s not something simple for me to fix, however, I don’t see it being that hard for Blizzard to fix considering they’ve had months to do it. There is way more than 4 actions that have auto-cast issues, therefore I can’t just shortcut them to a bar. If I use a cat, that’s Growl, Cower, Claw, Rake, Prowl and more that I have to try and keep an eye on.

    Yes, I’m a lil cranky I admit after SB camping XD But I really think it’s quite stupid for Blizzard to say “hey we’re going to fix Hunters, but uh, we’re not definite on fixing an issue that’s been present for over 3 and a half months”.

  38. I like World of Warcraft Insider. Anyways ugh, I absolutely HATE that they decreased lions DpS even MORE. They need to stop already. Lions are kings. I’m glad they FINALLY did something about Growl. I hate the really stupid decrease to Call of the Wild. I hate that they didn’t fix the auto on and off for pet’s abilities. AND I hate that they haven’t talked, at all really (since pre-”Wrath”), about “fixing” the pet bar so that we can add and remove buttons.

  39. Hunters are finally appreciate for pve. Well, let’s nerf that. Does not matter that ret pally shiled, stun, and 2-hit to death 80 hunters with over 18k health in pvp. Does not matter that DKs eat hunters in pvp. Who cares? Always more hunters around chasing new pets anyway. Let them fish and cook too.

  40. Right now, my mind is going:

    “Blizzard gives hunters rare rug…

    Hunters receive rare rug… and Hunters love rare rug…

    Blizzard pulls rug while Hunter /dances on top of it…

    Blizzard and company /laugh….”

    Yeah, my knee-jerk reaction is to gnash teeth because the spec I absolutely LOVE is getting the AXE. I noticed that most, if not all, of the nerfs are on the BM line. Bad enough that cower effectively nerfs growl (untalented cower even, and it does the same to improved growl with full points) when it glitches at the worst possible moment, but now we get this. GC DID single out BM in “…Hunters of all specs, and particularly Beastmaster…” in his/her post.

    …But, more info is needed. One can only hope that those BM hunters going into the PTR once it starts take careful notation of the changes and just how much we’re going to be railroaded, then try to soften the blow by telling Bliz what losses we’ll be taking and maybe dissuade them from throwing too much out the window….. and also how the other hunter specs fare with the so-called “nerfs”. One thing for sure: they’d better fix the pet ability glitches rather than ignore them.

    Other than my complaints, I have nothing else better to do but wait and see what the geniuses are going to do next. Hunters are a DPS/ranged class – emphasis on DPS, we do NOT tank. Take out our most effective way of doing things and we are almost skin and bones…. road kill would be a creative term to use other than the standard profanity (filtered by blizzard language filter TM) I usually use. So to anyone reading, I apologize for the rant… but I had to get it off my chest.

    And Mania: Thanks for the heads up, ‘least this time we’re not caught with our pants down.

  41. thanks for clarifying the serpents swiftness change! was about to have a panic attack over that one. Well, atleast Beastial Wrath is not rewritten “Poke your pet until it becomes mildly irritated, having a 50% chance to deal 1% increased damage for 10 seconds.” hehe. Oh, and they have not to my knowledge added signs on instance doors stating “No shirt No shoes No service. No pets allowed.” it could always be worse.

  42. What have we Hunters done to Blizzard now! We are not a tank class or a dps class but we can pool and scan the area for mobs and bandits, but if there is more than 3 of them we can always play dead, in the hope of surviving the attack! And at last we got some fear chance and muscles with Wotlk. I love to play my hunter now, but if Blizzard do what they say they will by the next patch Im not sure I like it at all. I have played WoW a long long time now and i love too play the game. But I never understand why the Hunter-class was so much weaker than the rest of classes and we do have a pet too assist us in our battle. Now Blizzard will take the hunters claw from him Again by cutting in his power, that I will never understand! I don’t go much up in dps or damage “%” but I do know I like the stats we have right now! And I can’t see any resson too why Blizzard would change it!

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