Upcoming Hunter Changes

Ghostcrawler posted today on the Blizzard Damage Dealing forum about upcoming hunter changes. I’ll quote the rather longish post and then make some comments afterwards.

First, the body of Ghostcrawler’s post:

Hunters of all specs, and particularly Beastmaster, are doing too much damage in PvE.

We tested this a lot internally in beta and knew hunters were high but we hoped other classes would be able to catch up in a way they have as yet been unable to do. We want to be careful not to hurt hunter dps too much in PvP, so we’re taking most of the damage out of Steady Shot and Volley. Beastmaster hunters are in addition losing some of their pet dps. We still want BMs to have the best pets, but pet dps numbers are a little high at the moment. We are also still concerned about hunter survivability in PvP and taking the opportunity to jazz up Deterrence into something that looks and plays a little more interesting.

These are not all of the changes we are working on for hunters, but those changes we feel are ready for testing. We hope to get these changes up on the PTR so players will have a chance to test them out and respond before they go live.

  1. Steady Shot – now only gains 10% of attack power as damage (down from 20%).
  2. Volley – reduced the damage by about 30% for all ranks. Note that AE damage from many classes is very high right now and we are looking at all of them. Volley in particular had reached the point where some hunters were using it to the exclusion of most other attacks.
  3. Readiness – no longer affects the cooldown of Bestial Wrath.
  4. Deterrence – has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown.
  5. Kill Shot – cooldown reduced to 15 sec (from 35 sec).
  6. Kindred Spirits – now only grants 3/6/9/12/15% pet damage.
  7. Serpent’s Swiftness – now only grants 2/4/6/8/10% bonus attack speed to pet.
  8. All hunter pet abilities with a cooldown longer than 30 sec have been moved off the global cooldown.
  9. Growl— threat generation increased by 20% (same for Voidwalker Torment).
  10. Call of the Wild – now benefits only the hunter and his or her pet.
  11. Rake and Scorpid Poison – slightly nerfed to bring them into line with other pet abilities.
  12. Spirit Strike – reduced the period on the dot so it will work better with Longevity.
  13. Improved Tracking – now benefits damage to all included creature types as long as you are tracking one of them. You don’t have to swap around what you are tracking as much.
  14. Aspect of the Wild – now raid-wide.

EDIT: The “only” on Serpent’s Swiftness meant 10% pet attack speed instead of 20%. The hunter bonus is unchanged.

And now, some commentary.

WoW Insider is already calling this the Great Hunter Nerf of 2008, which I think is somewhat premature. (Aside: WoW Insider also paired their post with a pic of a screaming baby. Sometimes I really dislike the way that they treat their readers.) We should have a chance to test this and give feedback on the PTR, probably pretty soon. Many of these changes may be modified significantly before they go live, and others may not make it live at all.

But clearly there are many nerfs in this set of changes. There are also some hopeful signs, especially the increased threat from Growl. Ghostcrawler posted about pet threat generation yesterday, in fact:

Now pet threat generation (Voidwalkers too) is something we are looking at right now.

The Growl change is probably a decent part of their solution. On the other hand, with pet damage being reduced in several ways I am concerned that the boost in Growl threat will only balance that reduction and not increase threat overall. We won’t really know until we see how it plays out on the PTR, though.

I’m also pleased to see that pet abilities with a cooldown of more than 30 seconds have been moved off the Global Cooldown, and that Spirit Strike is being fixed to work better with Longevity. I also like the change to Improved Tracking — it’s very convenient for lackadaisical hunters like myself.

I’m a little disappointed that Ghostcrawler hasn’t mentioned fixes to some other annoying hunter pet bugs (like the Cower thing), but he does say that this is not a comprehensive list of changes. Nor would I necessarily expect bug fixes in a post like this. So hopefully some of those are being worked on as well.

Ghostcrawler’s post is probably going to cause some consternation among hunters. For myself, though, I will merely await the Public Test Realm with great anticipation. And then we shall see how it plays out!

99 Comments

  1. Mythan - December 9th, 2008 @ 2:02 pm UTC

    Here’s hoping they don’t nerf too hard. I’d like to see them fix some of the pet bugs too. Wasps DPS is still low, if they lower all pet DPS, wasps may become even harder to justify using.

  2. Dechion - December 9th, 2008 @ 2:18 pm UTC

    Looks like I need to hurry up and get my three hunters to 80 before they screw things up.

  3. Ujarak - December 9th, 2008 @ 2:30 pm UTC

    True but I believe wasps low dps is a bug that Blizz is aware of, so I would expect a fix is incoming. On the one hand I’m sad to see our DPS getting nerfed, but on the other I kinda agree that it needs to be done, volley is a beast right now. I’m looking forward to the new deterrence, anything that can protect us while we get back to range is fine by me.

  4. Nirvana - December 9th, 2008 @ 2:31 pm UTC

    I don’t feel like they should nerf steady shot as much as they are. It’s the bread & butter attack for most hunters =/

    And I’m not sure I like their ’solution’ to Loque’s DPS, if all they’re doing is reducing the DoT duration. Making it stack would’ve been better.

  5. lunayoshi - December 9th, 2008 @ 2:44 pm UTC

    Maybe I’ve been out of the loop too long, but isn’t Scorpid Poison pretty cruddy already? I recall a lot of people complaining about it, and I don’t think they’ve beefed it up at all since I’ve been AWOL from the game. Could be wrong, though.

    And people using Volley exclusively as their attack… that made me go “WTF?” I was always horribly disappointed with how little damage Volley did, especially in comparison to Mage/Warlock AOEs. I know they’re supposed to do more damage than we are, but the DPS meters would always show me dawdling behind while they spike like crazy. I couldn’t imagine using it instead of a shot rotation, but if people were using it that way, I guess they found a way to make it effective. It was just surprising, is all.

  6. Rasta - December 9th, 2008 @ 2:46 pm UTC

    As unfortunate as this truly is, for anyone participating in any kind of level 80 PVE (from 5 mans to raids), hunters really are doing far and away more DPS than most other classes, even in lackluster gear. And volley really is insane.

    A nerf is still a nerf, though, and as with all of them, it blows chunks hard. It’s not fun to give up big numbers. Makes me glad I rerolled a Death Knight tank.

  7. Faulk_Wulf - December 9th, 2008 @ 2:47 pm UTC

    A very level approach to this information. Thanks for the fair and balanced perspective Mania.

  8. Rick’s Place » Blog Archive » RtR-Hunter nerf and a random hot chick - December 9th, 2008 @ 2:48 pm UTC

    [...] Mania’s Arcania » Upcoming Hunter Changes [...]

  9. Pyrn - December 9th, 2008 @ 2:57 pm UTC

    At least it wasn’t unexpected.

    Still, nerfs always hurt. I’m a bit nervous about that change to Steady Shot… and I hope that Volley is still useful. Time will tell I guess.

  10. Rikaku - December 9th, 2008 @ 3:04 pm UTC

    I’m pissed about Volley. I don’t think Hunters are doing too much damage in PvE. I think we’re just fine. Hell, for once it seems that all of Hunter specs are amazing instead of being “the spec” “that other spec” and “the one spec no one uses”. But of course, we have to get the nerf bat everytime.

    But I still think Hunters aren’t doing “too much damage”. Heck, the best hunters in my guild aren’t beating the DK’s and mages by a whole lot, so maybe there should be some nerfs, but I think this is way over the top nerfing.

    Yes, I’m angry. i spent hours in Scholazar looking for a dang Spirit Beast just because Blizz thought they were “genius” with bringing back old-school rare-spawns. (Which btw, I love, but making a rare spawn share a timer with 2 other rares for a total of 15 spawn points is ridiculous and makes one cranky XD)

  11. Guthorm - December 9th, 2008 @ 3:16 pm UTC

    arragh! thats all i have to say =(

  12. Zuckuss - December 9th, 2008 @ 3:27 pm UTC

    ….sigh once again we get nerfed. i am PvP oriented and the change to deterrance has to be the stupidest thing i have ever seen. it already needed help from before, but now its even worse. making you take %100 less damage SEEMS nice, until you realize you have to be facing your target and can’t attack your target while under its effects. i am already PO’d about the fact that the 51 beast talent(i know i like PvPing as beast….its just me)is total and utter crap for a 51 talent, along with the fact that the exotic pets are nothing but a novelty because blizz doesn’t want to force any hunters into using them……THATS WHAT THE 51 TALENT IS FOR!! not to mention the fact that there is enough of them out there that imho, there is plenty of variety. sometimes i don’t think the blizz devs have a brain cell between them all. now i have wasted another few weeks or so leveling another horde hunter to 80 for PvP just to have the rug pulled out from under me again, just like they did the last 2 70 hunters i leveled up…..

  13. Angelakane - December 9th, 2008 @ 3:42 pm UTC

    More Cat and Scorpid nerfing?! Like they didn’t already nerf the attacks bad enough -.- If they should nerf anything, they should nerf Gorillas!

    Anythign else, I don’t care about, I never use steady shot,I hardly use volley, I’m not BM and I never use deterrance…why do they HAVE to nerf Cats and Scorpids?!

  14. Shagrat-Turalyon - December 9th, 2008 @ 3:42 pm UTC

    I fully expected the readiness nerf ever since they changed it in Beta to affect Beastial Wrath. Was the main reason I never specced 50/21. I think the thing that’s got me most worried (other than the steady shot damage reduction) is Serpent’s Swiftness. GC was very vague in his description and it could be interpreted to mean that only the pet gets the boost in attack speed and only at 10% 5/5 instead of the 20% it is now or it could be interpreted as the hunter still gets his full boost but the pet only gains 10%.

  15. Darknez - December 9th, 2008 @ 3:44 pm UTC

    Probably a good thing I’ve not really got into playing my hunter yet, thus I won’t notice all these skills being nerfed. Hopefully whatever we are left with is still an improvement from what we had pre-3.0.

  16. Regolith - December 9th, 2008 @ 3:47 pm UTC

    I think that this is a mixed bag, personally. I agree that Volley was a bit overpowered and its damage should be reduced. Hunters were never envisioned as an AOE class. I can even understand that they are going to lower the pet damage modifiers (I don’t think that they had worked out what “multiplicative” meant) even if I think they’re swinging a very big axe there.

    However, if hunters are doing damage on par with other damage dealers, then I can’t understand the need for a nerf. Or if hunters aren’t supposed to be on par with other DPSers, could someone please tell me what we’re supposed to be? :)

    I think that I could take this nerf with my usual aplomb IF GC posts another missive in the next day or so announcing that the pet ability bugs are being fixed, the status of hydras as crocolisks, the fix to wasp and sporebat DPS, the fix to the blighthound, hyena, et al models, and promises to send me some nice gear in the mail.

  17. Mister K - December 9th, 2008 @ 3:57 pm UTC

    I agree with Mania on this one to take a wait and see approach, its not like we got the paladin hotfix treatment that they used to “fix” retribution.

  18. Kikaku - December 9th, 2008 @ 4:09 pm UTC

    The Call of the Wild nerf really makes me sad.. We BARELY buff the raid as is, what’s so bad about helping everyone? Why nerf something that benefits the whole raid? Now it’s some retarded selfish move ><;

    As for Deterrence… I’m just really pissed off now. The reason I ever used it was to avoid anything meleeing all over me and be able to volley on it without getting interrupted as badly.. and when fighting MM hunters so they miss like crazy while my pet and I eat them alive.. Why use it if it’s going to disable you from attacking just because you’re taking less hits for a few seconds? And if they have to be in front of you, you cant really run away… unless you ran backwards?

    ..I think I’m alittle happy about KillShot at least.

  19. Ryai - December 9th, 2008 @ 4:21 pm UTC

    … well atleast I’m not able to get Wrath anytime soon anyways.

    But I really find this laughable, I, on a lv 67 Warlock, in lv 60 pvp purples and green gear and ONE blue drop from Ramparts, managed to nearly do 400k damage in one bg, yet I’ve barely hit 100k on my main hunter. Ofc this is BG not pve, but still seriously.

    This is like Balance and Feral druids getting hit with a nerf bat because Resto was to Imba in Arena.

    Some of this just makes me want to Facedesk- I finally found a good use for Volley for BG and grinding, it saves me ammo and I can still dish out damage, even if it is taxing on my mana.

    Mean AotV downs my dps/damage by 40% [BM spec], and now Volley and Steady are taking another hit?

    Sorry just, so disgrunted- I was finally having fun again in battleground and on my hunters in general for grinding .-.

  20. Rayde - December 9th, 2008 @ 4:36 pm UTC

    If they’re making Call of the Wild only affect the hunter and pet, they should at least lower the cooldown on it a little bit. It’s the longest cooldown a hunter has besides rapid fire.

  21. Undra - December 9th, 2008 @ 5:01 pm UTC

    I can understand the Volley change, but it would only make sense if the other aoe abilities were reigned back as well. As it is I have gone through instances just using Volley because using a proper shot rotation is actually lower dps.

    This is actually why I disagree with the Steady shot nerf, reducing Volley will bring hunters back to their shot rotations, and lowering Steady will only drag hunters down on the dps meters past the tanks.

    As far as the scorpid change, I haven’t had one in a while, but word is that on a boss where they can keep their sting fully stacked the whole time they put out more dps than cats or anything else.

    I am all for the Kill Shot cooldown reduction, 35 sec for an Execution ability was rediculous, especially on bosses where 20% still has a long way to go.

    As far as the Call of the Wild change, I can only assume that since we already have wolves that do the exact same thing, Blizzard figured it wouldn’t be missed. But what bugs me is that it’s the same kind of raid-nerf as when Expose Weakness became Hunter only.

  22. Sarai - December 9th, 2008 @ 5:40 pm UTC

    I’m not sure if I like this or not, kinda ticked about the Steady shot nerf since that’s almost all I use, don’t care one way or the other about Readiness & Bestial Wrath since I doubt I’ll ever spec out of 51/20, the Kill shot change is quite welcome. I can see the reason for the pet skill changes, I’ve never used a scorpid much but my cat does almost half my damage while I’m grinding with AotBeast on (according to Recount anyways). Deterrance…what’s that? J/k heh. The rest of it I’m gonna take a ‘wait and see’ approach, and hope it doesn’t change anything too much.

  23. PepsiJedi - December 9th, 2008 @ 5:50 pm UTC

    I’m not happy about this at all. If we’re edging out the other damage dealers, that’s one thing, but to cut the main spells power by HALF because we’re barely edging out mages? That doesn’t seem to make any sense. As somone said before, if we’re holding in with other DPS why halve our power? What are we supposed to do if we’re not DPS.

    And hurting the BM Tree and making the pets over all weaker isn’t going to fix the ‘problem’ the pets arn’t the ‘problem’. Everyone will just respec MM again and keep doing massive damage, but the entire ‘exotic pet’ thing won’t matter.

    If your pet can’t make up the damage dip from taking BM over MM noone’s going to be BM. The pets are supposed to do alot of damage! Because the hunter does THAT MUCH LESS.

    I don’t agree with these changes at all. Sounds like Ghostcrawler watched some BRK Movies and went “Holy shit. He kicks ass. Are hunter’s supposed to do that? I don’t think they’re supposed to do that”… because BRK’s movies are *Gasp* About hunters being cool. I’m sure mages and others are nuking for just as much damage. They just don’t put out as snazzy videos about it. We’re basicly getting nerfed because of the “Flashy” aspect of the pets and the online presence of such things. That’s not right. Was volley pretty badass? Yeah it was. So why nerf steady shot by half? There’s just not logic.

    Somone walked into the development room and pulled up BRK’s “Gorillidin” movie and poiinted to the screen and went “Too powerful. NERF UM TO THE GROUND” and walked out. So the entire class got hit and BM’s most especially.

  24. Kaïna - December 9th, 2008 @ 6:19 pm UTC

    I’m not happy at all. Why would they nerf steady shot? That’s almsot the only thing I use in PVE and PVP! My hunter is a BM hunter, do they really want to reduce pet damage?! I mean, our pets are doing more damage because we are BM! We doing less damage than MM or Mark’ hunters. All my pets are cats, and I really like their DPS. I wouldn’t change them, at all! I think I’m just going to wait and see what happens…

  25. zifero - December 9th, 2008 @ 6:25 pm UTC

    In my opinion, yes; us hunters do indeed need a nerf…owning a enchance shamman by 100,000dmg in a boss fight (BRK FTW) is a tad bit ridiculous. BUT, that does not justify bringing down steady shot a full 10%, 5% is wholly acceptable. Also, BM dps in my opinon should not be nerfed, after all, the entire build is centered around the pet.

  26. Nimizar - December 9th, 2008 @ 7:30 pm UTC

    BM hunters easily breaking the 6000 DPS mark in Naxx in pretty crappy gear is broken – we needed to be nerfed in PvE, and nerfed hard.

    Hitting Volley, Steady Shot and pet DPS is the right way to do it:
    - nerfs PvE damage without any major effect on PvP
    - nerfs BM single-target DPS far more than it nerfs MM or SV (since BM is using Steady Shot every GCD, whereas MM and SV only use it if their better shots are unavailable, and the pet DPS nerfs are in deep BM talents)

    If you aren’t a hardcore raider, I doubt you will even notice these changes (aside from being more inclined to press buttons other than Steady Shot and Volley).

    Finally, if you have a BM PvE DPS spec and MM or SV hunters with similar gear are outdamaging you…. you’re doing it wrong. Although hopefully these nerfs will bring the three specs closer to parity so that going BM for max raid DPS is less of a no-brainer.

  27. Noba - December 9th, 2008 @ 7:34 pm UTC

    Serpent’s Swiftness – now only grants 2/4/6/8/10% bonus attack speed to pet.

    does this mean the hunter still gets the old amount, and pet gets 10% instead? Or goes this talent now ONLY give the pet 10% and hunter nothing? I am confused, and hoping it is option #1.

  28. Mania - December 9th, 2008 @ 7:44 pm UTC

    Ghostcrawler edited his post to add:
    “The “only” on Serpent’s Swiftness meant 10% pet attack speed instead of 20%. The hunter bonus is unchanged.”

    I’ve added this to the quote in my post above as well.

  29. Nenva - December 9th, 2008 @ 7:45 pm UTC

    wow, blizzard has always treated hunters badly, but we dont even do damange as it, we dont need nerfs we need upgrades. im sorry but im quitting my hunter and playing my lock.

  30. Chrizesu - December 9th, 2008 @ 7:49 pm UTC

    With my style, the only scary nerf is the volley, because it is currently our major AoE, and raiding wise is the only major move I get to catch up to my bf’s mage’s dps.
    A 15% nurf I can live with, I just don’t want it taken so far down that I won’t even get considered to be let in raids.

    On the other hand, a few things might actually help my hunter, as I tend to spend my time in the marks tree. Although I think it’d be cool if they get it so that bm pets can actually tank well.

    At this early after the patch, Blizzard still needs to be careful with their nurfs. ><

  31. Rikaku - December 9th, 2008 @ 8:02 pm UTC

    Nenva: I don’t think we need upgrades. I do think Hunters need a balancing. I just personally think this is over the top. Such as Deterrence. Deterrence doesn’t really need to be changed.

    Though personally, I’m seriously irked that the auto-cast bugs weren’t even addressed. Sure, it could be early still, maybe it will be still. But considering that *that* problem has been apparent since beta, could’ve been addressed with an easy pre-release patch, or even the release itself, it’s ridiculous. Especially considering it’s probably been the #1 thing Hunters have been crying out to be addressed. Auto-cast should’ve been #1 on the Hunter list of things to be “fixed” in this nerf patch, since Blizzard feels we need some fixing.

  32. Nimizar - December 9th, 2008 @ 8:11 pm UTC

    Oops, I believe that 6000 DPS in my post is actually the number that geared hunters are hitting. Still, no other class is even coming close to matching the best BM hunters, no matter how good the other character’s gear is.

  33. Nimizar - December 9th, 2008 @ 8:13 pm UTC

    I still don’t get where this “auto-cast should be their number 1 thing to fix” is attitude is coming from.

    It’s a problem with some trivial, easy to to implement workarounds (i.e. keeping the offending abilities on your pet bar, or else use a “pet ability state reset” macro). Why do people get so bent out of shape about it?

  34. Mania - December 9th, 2008 @ 8:18 pm UTC

    Nimizar: Personally, it’s because I get so much e-mail about it from hunters who don’t know what’s going on and are desperate for help. It’s nice that I can give them a couple of different potential solutions, but I’d prefer not to have the problem to begin with. But admittedly that’s a one-off issue. :>

  35. Drina - December 9th, 2008 @ 8:28 pm UTC

    If my thoughts could be passed on to the US forums or whereever Ghostcrawler hangs out and reads them (UK here so cant post)

    1. I agree hunters may seem to do more dps overall
    2. This is because of AoE fights.
    3. I am one of the best geared in my guild and always top the dps overall but this incorporates trash and bosses. If I look at individual breakdowns of fights then on quite a few occasions I can be beaten by a feral dps druid, a fury warrior or sometimes a mage.
    4. There are still encounters where our pets die easily. Lose the pet and lose a fair bit of dps even as MM or SV! As our inidividual boss dps is not as amazing as people assume then losing a pet hurts.
    5. Nerfing steady shot is a bad move as individual dps is good but not over the top.
    6. AoE could be toned down a little but 30% seems way to high!
    7. Why try to put a positive slant onto Pet Threat Generation? Whoopdy doo.. pet threat is fine as it is. We dont use it in raiding and rarely in heroics so its only solo pve that it makes a difference and currently I do high dps and rarely pull threat off my pet so why try to make us happy with a change like this to hide the other bigger substantial nerfs?!
    8. Deterrance – great.. another 3-5 sec duration avoidance/slowing ability. Can you just give us one ability for longer generation than all these half-assed short duration abilities requiring lots of talents and buttons (i.e. wing clip, improved wing clip, entrapment, counterattack, scatter shot, wyvern sting etc)!!
    9. Kill Shot – If you dont want to nerf our dps on bosses then reduce the cooldown even more (to say 10 secs) or bring its use back up to 35% boss health. As stated above our single target boss dps is only mediocre/good but you are going to nerf the bread and butter shot.

  36. Drina - December 9th, 2008 @ 8:37 pm UTC

    PS I dont know where these wildly bandied dps figures come from.

    I am realtively well geared (i.e. almost all badge, crafted, reward and heroic epic gear) and although connection isnt always great (~200-400ms) my dps using recount is only 1500-3000 on bosses, depending on encounter. On most trash it is 2000-4000. And I top the meters overall for a night with these figures. So I am intrigued to where all these 6000dps figures come from that people say we should be nerfed for?!
    Now to be relative I am usually aboput 3-5% higher overall damage than the next person in raids and 3-10% in heroics. If this is over the top and warrants the huge nerfs as above then blizz need to canvas a wider, more accurate audience than a few elitists or crap groups moaning about good hunters in their midsts!

  37. Drakkena - December 9th, 2008 @ 8:43 pm UTC

    Man, they’ve already NERFED us enough, too MUCH damage? My tauren butt! I don’t even do that much damage anymore, I used to be dishing out far more than I am now. Before the patch where pets gained their talent trees and such. This isn’t too bad a nerf, it could be worse. But don’t mess with the BM pets. Pets are out greatest thing at times, and they can chew up the extra DPS.

    I’m disappointed, they finally give hunters something slightly good and then next thing you know people are whining Waaaaaaah, the hunter is out DPSing me! Waaaaaah… Or rather, the hunter is out DAMAGING me. Which has happened to me on several occasions, I’ve outdamaged some Warriors when I was in small groups. Not my fault people. Your tank/warrior/whatever wasn’t up to stats like me and my pet :P

  38. Kaopattai - December 9th, 2008 @ 8:48 pm UTC

    Deja vu…Burning Crusade nerf all over again.

  39. Aleu - December 9th, 2008 @ 9:10 pm UTC

    To tell you the truth, I’ve seen many BM hunters lacking Dps including myself. The nerf to Steady Shot isn’t necessary AT ALL. In fact, this nerf in general isn’t necessary. -.-

    It’s because other classes were being out Dpsed by hunters. QQQQQQQQQQQQQQQQQQQQ

    BC allll over again. Pretty soon they’ll realize we’ve been nerfed too much and then realize this nerf was pointless. .-.

    I just hope these don’t go live.

  40. Mr. Perfect - December 9th, 2008 @ 9:20 pm UTC

    Wow, that was totally out of left field.

    Everyone’s always complaining about Retribution Paladins, and to a lesser extent the Death Knights, but there wasn’t any gripes about hunters for once.

  41. Misteri - December 9th, 2008 @ 9:58 pm UTC

    I’m still a bit annoyed with the bug that some ranged pets seem to have. My worm, for example, has Acid Spit. But if I tell him to attack a mob, he’ll try to cast it from where he is, then move a couple feet forward, pause, move forward, pause, etc etc until he gets into range. It’s rather frustrating when you’re farther away from a mob because the pet won’t just rush right up into range.

  42. Rikaku - December 9th, 2008 @ 10:00 pm UTC

    Nimizar:
    It’s coming from the fact that Blizzard wants these changes to be “fixing Hunters” because we’re doing too much damage. And it’s not something simple for me to fix, however, I don’t see it being that hard for Blizzard to fix considering they’ve had months to do it. There is way more than 4 actions that have auto-cast issues, therefore I can’t just shortcut them to a bar. If I use a cat, that’s Growl, Cower, Claw, Rake, Prowl and more that I have to try and keep an eye on.

    Yes, I’m a lil cranky I admit after SB camping XD But I really think it’s quite stupid for Blizzard to say “hey we’re going to fix Hunters, but uh, we’re not definite on fixing an issue that’s been present for over 3 and a half months”.

  43. Kristy - December 9th, 2008 @ 10:10 pm UTC

    I like World of Warcraft Insider. Anyways ugh, I absolutely HATE that they decreased lions DpS even MORE. They need to stop already. Lions are kings. I’m glad they FINALLY did something about Growl. I hate the really stupid decrease to Call of the Wild. I hate that they didn’t fix the auto on and off for pet’s abilities. AND I hate that they haven’t talked, at all really (since pre-”Wrath”), about “fixing” the pet bar so that we can add and remove buttons.

  44. Kristy - December 9th, 2008 @ 10:13 pm UTC

    Nice going, the morons at Blizzard.

  45. Ansawa - December 9th, 2008 @ 10:35 pm UTC

    I’m amazed people are griping about deterrence, since this is sort of what people *asked* for. Ah well.

  46. Think - December 9th, 2008 @ 10:41 pm UTC

    Hunters are finally appreciate for pve. Well, let’s nerf that. Does not matter that ret pally shiled, stun, and 2-hit to death 80 hunters with over 18k health in pvp. Does not matter that DKs eat hunters in pvp. Who cares? Always more hunters around chasing new pets anyway. Let them fish and cook too.

  47. Blacksands - December 9th, 2008 @ 10:58 pm UTC

    Right now, my mind is going:

    “Blizzard gives hunters rare rug…

    Hunters receive rare rug… and Hunters love rare rug…

    Blizzard pulls rug while Hunter /dances on top of it…

    Blizzard and company /laugh….”

    Yeah, my knee-jerk reaction is to gnash teeth because the spec I absolutely LOVE is getting the AXE. I noticed that most, if not all, of the nerfs are on the BM line. Bad enough that cower effectively nerfs growl (untalented cower even, and it does the same to improved growl with full points) when it glitches at the worst possible moment, but now we get this. GC DID single out BM in “…Hunters of all specs, and particularly Beastmaster…” in his/her post.

    …But, more info is needed. One can only hope that those BM hunters going into the PTR once it starts take careful notation of the changes and just how much we’re going to be railroaded, then try to soften the blow by telling Bliz what losses we’ll be taking and maybe dissuade them from throwing too much out the window….. and also how the other hunter specs fare with the so-called “nerfs”. One thing for sure: they’d better fix the pet ability glitches rather than ignore them.

    Other than my complaints, I have nothing else better to do but wait and see what the geniuses are going to do next. Hunters are a DPS/ranged class – emphasis on DPS, we do NOT tank. Take out our most effective way of doing things and we are almost skin and bones…. road kill would be a creative term to use other than the standard profanity (filtered by blizzard language filter TM) I usually use. So to anyone reading, I apologize for the rant… but I had to get it off my chest.

    And Mania: Thanks for the heads up, ‘least this time we’re not caught with our pants down.

  48. Mania - December 9th, 2008 @ 11:32 pm UTC

    Well you know I hate to see my readers with their pants down …

  49. Noba - December 10th, 2008 @ 12:06 am UTC

    thanks for clarifying the serpents swiftness change! was about to have a panic attack over that one. Well, atleast Beastial Wrath is not rewritten “Poke your pet until it becomes mildly irritated, having a 50% chance to deal 1% increased damage for 10 seconds.” hehe. Oh, and they have not to my knowledge added signs on instance doors stating “No shirt No shoes No service. No pets allowed.” it could always be worse.

  50. Windfall - December 10th, 2008 @ 12:56 am UTC

    What have we Hunters done to Blizzard now! We are not a tank class or a dps class but we can pool and scan the area for mobs and bandits, but if there is more than 3 of them we can always play dead, in the hope of surviving the attack! And at last we got some fear chance and muscles with Wotlk. I love to play my hunter now, but if Blizzard do what they say they will by the next patch Im not sure I like it at all. I have played WoW a long long time now and i love too play the game. But I never understand why the Hunter-class was so much weaker than the rest of classes and we do have a pet too assist us in our battle. Now Blizzard will take the hunters claw from him Again by cutting in his power, that I will never understand! I don’t go much up in dps or damage “%” but I do know I like the stats we have right now! And I can’t see any resson too why Blizzard would change it!

  51. PepsiJedi - December 10th, 2008 @ 1:18 am UTC

    I still maintain that these ‘numbers’ and stuff are being taken from online movies where an awesomely spec’d and super lvl 80 all purple epic geared hunter is running instances with lackluster groups to back him up. It’d be the same if a lvl 80 mage in straight purples all top of the rep list gear went into an instance with a so so hunter in greens and blues. The mage would blow him out of the water in DPS. But.. there’s videos of Hunter’s doing it, with great commentary and bunches of numbers thrown up on sites that get alot of traffic. I don’t see or hear about mage sites like that. Ect add infin.

    I still think someone saw a few of the ‘hunter highlight’ movies and just said ‘Nerf um’ The nerfs are so spread out as to not make sense for what Ghostcrawler is saying they’re trying to fix.

  52. quendil - December 10th, 2008 @ 1:22 am UTC

    So Blizz has done it again…

    What bothers me the most is that they dont care about fixing the bugs that haunt our pets they just care to nerf the heck out of us…
    :/

    Jeez blizz when are you gonna grow up?

  53. Zephuros - December 10th, 2008 @ 2:29 am UTC

    WTB fix to steady shot auto-targetting!

    And if they’re nerfing us, nerf the bloody retadins already. I have a hard enough time staying on top of the guild ret in Naxx, and I dread PvP anymore, with the OPness of resilience-geared pallies of the elven variety.

  54. Jynk - December 10th, 2008 @ 3:02 am UTC

    Oh, well, great. Hunters finally get good again after BC and Blizz screws us up again. I was just starting to think, “hey, people might actually want us for instance runs again.” Well, not anymore. I agree with Regolith, if we’re not meant to be doing as much damage as other classes, then what are hunters for? I don’t want Steady Shot nerfed. I like using it as my main attack (thanks to Mania’s post about hunter abilities awhile back). Also, if our pets aren’t doing anything much anymore, what’s their use? My usual group (which also makes up the entirety of my guild. Damn, we’re tiny.) love using my pet as the off-tank, but will the nerf make them not worth doing that anymore?

  55. Palladiamors - December 10th, 2008 @ 3:14 am UTC

    Aside from your husband anyway, Mania.

    Come on, you left it open for that.

  56. Ravven - December 10th, 2008 @ 3:17 am UTC

    Our hunter channel last night was filled with cries of shock and dismay. This is disastrous for raiding hunters, who in my opinion were competitive with other pure-dps classes – not overpowered by any means. Yes, hunters can put out good numbers, but not without min-maxing and squeezing every drop from shot rotations, gear, gems, enchants, flasks. We work hard at it. Yes, volley was a bit overpowered, and it was nice to be able to finally do some AOE damage. We had fun. So, we all re-spec MM, and in doing what is anticipated to be about 30% less dps, we don’t justify our raid spots. We don’t bring healing, totems or yummy buffs to the raid…we bring damage. Yaay for a situation where a raid brings a single hunter for misdirection.

  57. Unmaroon - December 10th, 2008 @ 3:32 am UTC

    This is to big a nerf. I will be quitting wow and going back to xbox. I know about 30 other people in my friend group that agree that this is no longer about stats. Blizzard clearly don’t like hunters.

  58. Daemonie - December 10th, 2008 @ 5:36 am UTC

    3. Readiness/BW.
    It was 50/21 + cat vs 51+/xx + devilsaur. Now, raiding Beastmasters will be pigeonholed to single spec/single pet for top DPS. To make things worse, they nerf rake. Again.

    4. Deterrence.
    Nice way to let your opponent(s) regain some energy/runes/mp/whatever while you cannot do anything. Run, Forrest, run. Oh, wait, you have to face your opponent. Backpedal, Forest, backpedal. If 2+ enemies attack you from different angles, the new Deterrence is more than just “useless”, you will actually harm yourself by using it.

    8. Cooldowns.
    Blizzard way to implement pet changes taught me to expect the worst. Like… Before, they messed up with Spirit Strike and Longevity? Now, I expect 40 sec CD pet abilities (down to 28 sec with 3/3 Longevity) will actually stay ON GCD.

    9. Growl.
    Nice for MM/SV, but for Beastmasters, 20% more threat from Growl will probably just cover the loss of threat generation from damage.

    10. Call of the Wild.
    So, other dps classes were inferior to Hunter [b]while buffed by Hunter’s CotW[/b], and now you make it self-only? Nice logic, Blizzard. Why balance, when we can nerf their damage AND make them worthless buff-wise.

    No comments on Steady/Volley nerfs, as their percentages will likely change before going live. In the mean time, I’m going to stay in my corner crying :~(

  59. Wolf68 - December 10th, 2008 @ 5:39 am UTC

    I must admit, my approach to this topic is less calm than Mania’s. I play bm hunters since betatest and release, because I like that class. And what I don’t like is my class being nerfed.

    My suggestion to the developing team (not that they would listen to me, but still): fix pet bugs* first, adress hunter issues** and then do the class balancing.

    And that damage “correction” surprises me. Let me explain.

    We are doing a lot of instances with the guild at the moment, mostly heroic, because we are preparing for Naxx. We have damage meters running, and while I am top dps in some cases, it is not like I am millions of damage away from others. It’s just like it was in raids and instances at lvl 70. I am good damage, but that is what a hunter is supposed to be.

    And the statement, that hunter is no designed/intended AoE class. Almost every class has an AoE attack. Is warrior a declared AoE class? A paladin? Or are only people wearing dresses allowed to do AoE damage?
    In my opinion it is unfair to blame volley shot for the new dungeon design (AoEing to the bosses being the easiest way).

    Whatever, what I am more concerned about is the bestial wrath change, since it is my only pvp tool. Reducing the cooldown is a talent, that requires lots of points to get to. Taking it away makes me again weaker in PvP.

    *disappearing pet bar, pet color changes, auto-(de)activating skills, …
    **target swapping, dino size in heroics, too short pet bar, …

  60. Shagrat-Turalyon - December 10th, 2008 @ 8:38 am UTC

    The biggest problem is that these extremely high numbers being put out are fights like Patchwerk that allow the hunter to plant his or her feet and just unload steadies and don’t have any hazards that require micromanagement of the pet. Still, these changes aren’t even on the PTR so I’m taking the ‘wait and see’ approach. If they only revert the steady shot change, I’ll be happy.

  61. Clawclaw - December 10th, 2008 @ 8:50 am UTC

    I believe DPS specs should do/contribute about equal DPS, but of course there will be a huge gap if you’re comparing DPS of the casual instance-goer VS. the “hardcore” badge/epic grinder, that’s just the way the game will always work. Not everyone is at the same experience/gear level yet, so I feel like it’s a bit too early for this seemingly big change (and if I recall correctly, there was supposed to be a “beta” or something where there were supposed to test/fix the many bugs and class imbalances that still exist, but I think that was just a dream…).

    As for the complaining, I think if everyone was given the identical class with different names, people would still team up and whine to constantly change everything. I’m not attacking you guys specifically or anything, every class does it ;P

  62. Daikyu - December 10th, 2008 @ 8:56 am UTC

    I’m thinking this is going to hurt our mana management a lot as well. Less damage from abilities, yet for the same mana cost. Shouldn’t the cost be reduced in proportion to the damage reduction? Damage output vs. mana use would make an interesting theorycraft, but I’m not a math person.

  63. Dave - December 10th, 2008 @ 10:00 am UTC

    The entire post by GC seemed like a placebo to calm other classes honestly.
    Volley currently is WAY WAY OP. Pre-LK Volley was junk, and only used in some rare situations as it did squat for damage. In LK though, if you haven’t tried it…don’t, after all you don’t know what you’ll be missing after the nerf lol. In heroics, I use it a lot, and I’m doing roughly 1500 DPS PER TARGET! That’s crazy. We are not an AOE class, volley was an extra shot for certain situations, not a mainstay shot. If you used only heroics for dmg comparison, and the hunter is abusing Volley, then yes, hunters do WAY too much dps. Volley isn’t that effective in raids as you have a single target usually.
    The steady shot nerf kinda sucks, but it’s not like they cut dmg in half or anything.
    Pet dmg and attack speed are bad news, but minor.
    The kill shot change is actually going to increase our DPS in raids and PvP.
    The change to call of the wild is gain to the hunter when comparing DPS to other classes.
    Deterrence is a gain for us.

    While they are hitting volley with a nerf bat (which it deserves), they are not just taking away, they are actually adding some stuff that should make up for at least some of the losses.

    I do however think they are jumping the gun a little. Sure, some guilds have cleared all the content, but the vast majority of players haven’t even done an Arch raid yet. It seems a little early to say that hunters are OP. And honestly, while mages, boomkins, DKs, and ret palies are running around 2 shotting people, it seems like that should be the primary focus for balancing right now lol.

  64. Bradagore - December 10th, 2008 @ 10:03 am UTC

    There’s plenty above about the bad points to this news.

    The global cooldown on long cd pet skills is actually a major “broken” part of pets at the moment, as it means that “reaction” skills are currently almost impossible to use when the focus dump is running. This will help spiders, nether rays, silithids, rhinos and similar. It will also mean that one can reliably manually use call of the wild, roar of sacrifice, intervene, roar of recovery etc. without having to deactivate part of the pet’s damage.

    The Aspect of the Wild change is nice. The growl buff is either nice, or at least necessary given the nerfs (and especially nice for tenacity pets). The Kill Shot change is really nice. They’ve fixed Spirit Strike, although I’d want to hear more about wasps and sporebats myself. However, I can confirm what intrepid hunters on the forum have claimed – the sporebat bug is with rank 5 spore cloud having a given range of 0 rather than 5 – once the pet hits 80 (a somewhat joyless grind in the circumstances) and gets rank 6 it works as intended.

  65. Tashi - December 10th, 2008 @ 10:22 am UTC

    I’m pretty mad about this.

    Usually I sit there and let them hit me with the nerf bat.

    But this is just wrong!

    Okay… For the first time since I played my main hunter, I felt that I could survive PvEing with the Survival spec instead of BM. And I’ve been doing great! I’ve never had epic raid gear, not even a full PvP set, maybe throw in a fancy blue weapon here and there… But my motto is usually, “Fear the green!” Now, with all of these nerfs to me and my new cat (that I finally for the first time decided to try out), I really don’t know what to say. I already suck at PvP. I’ve never raided before. But these changes might really screw me up!

    On the other hand, I do like the Aspect of the Wild change. Believe it or not, I love to use that against spiders and what not. Things that poison you. And druids too. Hehe.

    I am quite disappointed.

  66. Sigrdrífa - December 10th, 2008 @ 10:25 am UTC

    @ mania or when you are without your camera, huh Mania… :)

    Well, the other day I was saying to myself, “self, that big red monkey is awfully powerful, especially when using volley.” (level 62 Tauren hunter with a lvl 62 monkey). I sure hopes Blizz doesn’t take that away, but I just knows they are cuz Palla said something on Mania’s blogg a while back.”.

    Well it seems that may be coming true. But you know with the way mana has to be juggled even with a BRM and volley, I was thinking it would not be so.

    If über equiped hunters are leading the dps, maybe the gear needs to be reduce, instead of the hunter/pet talents.

    Wait and see is better than getting all our insides twisted in knots over something we won’t be able to change.

  67. Fortytwo - December 10th, 2008 @ 10:33 am UTC

    This is silly. Everyone here is “wtf!? Where did this come from!?” I think some of us are living under rocks. The nerf to steady shot is because it is being used to the exclusion of all other skills by BM hunters. If blizz is lucky, the hunter picked up glyph of serpent sting + steady shot to increase dps by a small enough margin that keeping up serpent sting is worthwhile. The reason for the nerf to overall raid dps is also quite simple: Hunters are around 15-20% higher on dps than any other class. (this being on single target, you-don’t-move fights such as patchwerk) Hunters are doing 6k dps, nearly everyone else is doing 5k (if they’re lucky enough to be THAT high. Some classes are in the 3k’s if VERY well geared.)

    However, I do feel that this nerf is a little premature (as would any rogue buff be.) At the moment, hunters (and 2h dps classes) have it VERY easy in which the biggest upgrade to dps they can get is craftable. Once we start seeing DW classes picking up naxx25 level weapons, and start grabbing the stats they need (more hit?), things will balance out a bit more. The nerf is most likely to put you (as well as my hunter) in line with the other physical dps classes. Now if only they’d buff caster classes to mage/lock dps levels, this game would be a little more fun. (balance druid main, but lover of beasts.)

  68. Mania - December 10th, 2008 @ 10:54 am UTC

    Palla: He doesn’t read this blog, thankfully. :>
    Sigrdrífa: I … I think that would be even worse. Unless you’re talking about blackmail.

    I’m not ignoring everybody else, I just don’t have anything to add. I hope the PTR opens up soon.

  69. Bradagore - December 10th, 2008 @ 11:26 am UTC

    Forty Two – as I’m wandering around with the Ebon Blade revered 2-hander, which I thought was nice (stat wise. Physically it’s hideous beyond measure) – could you specify which craftable you mean? I may have to go shopping.

  70. Fortytwo - December 10th, 2008 @ 11:40 am UTC

    The nice 2h mace (titansteel destroyer, methinks?) is a VERY nice upgrade for any 2hdps class (that can wield it, of course), and for hunters, the nesingwary 5000 come to mind, as well as the engineer-crafted bullets. Other than that, the blue mail gear is pretty well designed (though, farming heroics will net you better, as well as this stuff also being in the same area as other classes), plus a couple random pieces of epic crafted gear. Naxx 25 doesn’t offer MUCH better til Kel’ish in the way of ranged slots… I haven’t looked at Ebon Blade for hunters, but I do know DWing the 2.6ish hitsoaked crafted weapons looks pretty good until you GET an epic.

  71. Palladiamors - December 10th, 2008 @ 1:58 pm UTC

    Thank god, Mania, I’d be dead otherwise…. *Grins*

    I have….. a theory. Mind you, this is JUST a theory, and is a bit on the pessimistic side, even for me. How many people play hunters? As far as I am aware, it is one of the most played classes. What if all those nice little buffs were just meant to lure people into continuing to play WoW for a while longer, and into buying Wrath? If that was the plan, then I have to say it worked wonderfully. And now its more or less past the time when most people who have bought it are going to buy it ((more or less, people, I am aware of Christmas)) so its safe to start tossing out the major nerfs now. Clever. Nasty, but clever.

    I am not buying the DPS crap. I think….scratch that, I KNOW the problem is that it is just easier to DO DPS as a hunter, especially beast master. A beast master doesn’t have to do much of anything to make a good deal of damage pop up, and fast. I think it is less hunters being to far ahead in DPS, and more other people not knowing fully how to play their classes. Of COURSE the hunter is going to have a massive showing on DPS when no one else is fully picking up the slack. I realize this isn’t always the case, but in a large number of cases I believe it to be. However, Blizzard does not as yet have a cure for stupid, sadly. *Chuckles* No, I am not calling any of other of you dear readers stupid, before you try to whack me for that.

    I have several high level characters, as you all may or may not know. With the recent demonology warlock and after finally being able to add siphon life to my aresenal, that ones damage went from really good to slightly insane. I think the DPS race between my hunter and my warlock would be fairly even as long as my timing on my warlock were right. ((Cuz thats hard to do. It’ll suck if they change DoT lengths though.)) My feral druid…. is….I dunno. It feels to much like Savage roar is the band aid fix for cat form DPS. It helps, yes, but it also really makes the class feel overly dependant on straight out one form to keep them up to speed with everyone else, and makes me feel rather blaugh about my feral in general. My rogue got a fairly nice buff in the way of poison damage, and fan of knives is starting to shape up into a decent AoE ability, if your obsessed with that kind of thing. All in all he doesn’t feel to different, and his damage is only slightly below my hunters, mostly due to gear. My warrior…. *twitches*…..Titans grip is close to the best talent ever. Of all time. I can’t really stress the importance of stacking hit chance, but with that in mind, the talent is a flat out, MASSIVE DPS boost. With equal gear to me hunter, I honestly think my fury warrior could out DPS him. The down side is that the healing component on bloodthirst still sucks, and overall it can be a bit dull, but it is no less a powerhouse for it.

    It has also come to my attention that mages got their buff. *rolls his eyes* Those guys….are the kings of whining. I’ve looked over our nerfs again, and they aren’t THAT bad. Serpents swiftness makes me angry, I’d rather lose the haste then my pet, since I can stack it to make up for it, and I always thought 20% on kindred spirits was a bit much. I am probably just about the only beastmaster left who actually USES arcane, multi, and/or aimed and THEN suppliments those with steady shots, so that nerf doesn’t really bother me. Same with the volley nerf, volley was useful in instances, but otherwise I tend to burn the !@#$ out of my main target, and then move on to the next.

    We’ll have to wait and see. But the immediate buffing of both death knights and mages directly after the nerfing post of the hunters isn’t sitting well with me right now. *Grumbles and goes back to his white lion and knight of the blazing sun*

  72. Punx - December 10th, 2008 @ 2:51 pm UTC

    Any Hunter who is Pissed is either

    1. Not in End Game Raiding.

    2. Has no idea about class balance.

    These are welcome changes ESP THE VOLLEY CHANGE.

    Pet dps needed to be nerfed big time.

    And it’s not like these are patch notes. I swear some people get soo worked up over Pixels.

    If you don’t agree with these nerfs than you are 100% Biased.

  73. Fortytwo - December 10th, 2008 @ 3:00 pm UTC

    @Pal:

    The issue with ACTUALLY using arcane and serpent sting, is, without the glyphs, you do nothing but lose damage for it. At 80, if your bow(gun, what have you) hits for at least 240 damage (white)… Steady shot is ALWAYS a better use of your GCD, with more mana efficiency to boot! With both Glyph of Serpent Sting and Steady Shot, you could feasibly squeeze out more dps, but without both (why wouldn’t you have them, really?) you’re better off just spamming steady unless you can be bothered to move… so maybe the reason your other characters are able to keep up is because you’re actually bothering to use arcane :P (more mana = more time in viper + less damage in general.)

    In addition, the buffs to mage are NOT to the overpowered frostfire court… it’s to arcane which currently needs a bit of love in pve (and a bit of a nerf in pvp) which I think they’re succeeding at.

    The DK changes are honestly mostly fluff in the way of smoothing them away from the whole “I tank well for 5 swings every minute” mantra that people are getting from them. Overall, I don’t see much of a buff or nerf there, just smoothing :)

  74. Palladiamors - December 10th, 2008 @ 4:05 pm UTC

    Fourtytwo, thats the kind of min/maxing bull!@#$ that ticks me off. The difference is not huge, and my beastmaster is STILL top of the charts, and always has been. I suggest you actually, I dunno, TRY things out before mouthing off. Steady shot can’t match the damge of either multi or aimed, and arcane is an instant cast. More mana, sure, but you get what you pay for, and my steady shots are in there. Don’t knock my damage or play style without having a clue of what your talking about, buddy.

  75. Shirate - December 10th, 2008 @ 4:09 pm UTC

    I tried to read all of the posts, I really did. But DAMN you people post a lot! I’m still quite frankly pissed that viper reduces dmg by %50, and they throw this crap on. I mean, I understand if they nerfed like, arcane shot or something, but My steady shots only crit 1500 at lvl 77! My arcane can top 2300, and my kills go for 3800, and that does not seem too bad, considering I had a shammy friend critting 3k at 67! I’m just sick of the OP classes bitching about hunters bc we finally stand a god damn chance at doing decent damage.

  76. Ansawa - December 10th, 2008 @ 4:11 pm UTC

    TBH, I’ve seen hunters with cunning pets outdamage hunters with devilsaurs due to Roar of Recovery and (sometimes) Invigoration, which has nothing to do with pet damage. But people in the hunter community tend to be the least flexible overall that I know. :P Or maybe that’s a trait inherent to WoW players, I don’t know.

    Anyway.

  77. Zierlyn - December 10th, 2008 @ 4:18 pm UTC

    I play a BM specced hunter, and I am all for all of these changes. It’s not the “uber equipped” hunters that are doing too much damage. It’s the BM hunters that have Glyph of Steady Shot and Glyph of Bestial Wrath that brings the cooldown down to 1m8s, throw on a Serpent Sting and just cast Steady Shot for the rest of the fight with no rotations, regardless of gear. I have an Enhancement Shammy friend that is second in DPS in his uber guild (they got the server first 25-man Malygos the other day. I’m not boasting, I just want to support my claims). He’s epicced out the wazoo and is pretty assuredly the best equipped Enh shammy on the server. He knows his class well and usually doubles or triples the dps of any pug we decide to take on a normal 5-man group.

    I’m guildless and out-DPS him in crafted 78 swiftarrow blues and a Crossbow of Relentlass Strikes (lvl 70 badge reward) and have never touched a heroic. I don’t even want to go into how much more damage the epicced out hunter in their guild does. The fact I could conceivably walk in there having never even set foot in a heroic, and be second on the DPS list of a raid geared out in Tier 7, only to get better as I get more gear simply because I play a hunter is overpowered.

    I agree with the Steadyshot change. It’s only affecting the bonus damage. Overall that’ll only translate out to like a 2% drop in my overall DPS mathematically. Volley needs to be nerfed HARD. On a pull of 3 mobs or more, volley rules all. Regular hits of ~900 with crits of ~2100, every second, to each mob. That’s 3600dps on four mobs even if none of the hits crit. I usually get 1-2 crits which brings the DPS closer to 5000-6000dps on a pull of 4 mobs in a regular 5-man with Kings and GotW as my only buffs. Overpowered.

    Pet damage can take the hit as long as growl gets increased. My pet alone usually does more damage than PUGs I’ve grouped with according to Recount. I use a Wolf for a pet to give the group a constant attack power boost (which I feel is a larger increase in overall DPS).

    Another change they could consider (and not changing some other things like pet damage) is bumping up the cost of Steadyshot by 30-50%. More mana use translates out to more time in viper, and while in viper the mana regen will be slower when casting steadyshot at the same time as well. Decreases hunter damage, doesn’t change the pet’s threat output, hits BM hunters the hardest. Viable workaround that might be worth taking a look at.

    Sorry about the wall of text. If you want to compare the gear between me and my Shammy friend, look up Sheryssa and Taanu on the Moon Guard server. Let me assure you right now, he does NOT suck at his class. He knows exactly what he is doing, and I outdps him in 5-mans on a regular basis. (Though, he has been known to have to hold back due to aggro issues).

  78. Rudda - December 10th, 2008 @ 4:19 pm UTC

    Honestly after my guild’s first trip into Naxx 10man, I fully expected this. If you read carefully we’re not being “nerfed to the ground baby”. Pets especially need nerfed for the BM hunter. Most any of my pets are doing 1/3 or so of my overall dps. As far as Volley, well lets just say I was embarrasing our mage too. Come on, mages have to be good at something! Aspect of the Viper on, and you can chain Volley and NEVER run out of mana.

    I don’t mind a bit of “nerf” but while they are “fixing” that. . . is there anyway we can get a few more spaces on our pet bars. . . Growl, Cower, Focus dump, 2-3 talented skills, prowl (cats and Spirit beasts) if we could just have 6 instead of the 4 current spots it would be a major blessing.

    Also if they would return the “Auto Attack/Auto Shot” feature to where it won’t make auto targeting and fireing at a (Sheep, trap, etc. . .) when the current target dies after you’ve pressed steady shot but before it goes off, this would be a MASSIVE “buff” in the midst of a “nerf patch”

  79. Fortytwo - December 10th, 2008 @ 4:23 pm UTC

    @ Pal:
    Nothing I said insulted your playstyle, more to the point, you insinuated that everyone else didn’t know how to play theirs when you yourself had flaws in your rotation (in that you actually have one.) I left multi/aimed out completely, because those actually ARE good for damage (and aimed is actually mana efficient.). I simply didn’t feel that hunter’s mark (if you’re the only hunter) and aimed shot really mattered in terms of “rotation” as it’s basically just mash steady and make sure to keep serpent up and aimed every time it’s up.

    I also stated that arcane had the purpose of being used on the move, whereas you can’t always stand still for 1.5ish seconds to knock off another steady, but again, if you have a choice, steady is the far greater choice.

    My entire post is to help point out that steady is OP. It’s better damage, always, than arcane. This is a problem that they’re fixing. You’ll be affected less by the overall nerf of hunter dps, because you’re already using the rotation they WANTED us to use :P

  80. Sigrdrífa - December 10th, 2008 @ 4:31 pm UTC

    @Palla sezs in black and white“I am probably just about the only beastmaster left who actually USES arcane, multi, and/or aimed and THEN suppliments those with steady shots…”

    Nope you sure aren’t. Though I don’t rate myself up there with you, and while every one of my hunters are either working on being full BM or they are there (I have 2, a 62 and a 70), I use those same shots all the time, weaving them in and around Steady Shot. I also use Serpent Sting, alot!

    To me, the changes if they come won’t make me quit the game, only getting older will, lol.

    Now on the other parts of your thoughts, I believe you are pretty much dead on. Thank you for everytime you leave them.

  81. Palladiamors - December 10th, 2008 @ 4:49 pm UTC

    I didn’t insinuate anything about anyone else, just said that I actually USE my shots, bucko. YOU, however, flatly stated that my rotation was sub par because I didn’t use steady shot to the exclusion of all else, and I didn’t appreciate it. Different does not equal bad, my friend, keep that in mind. I do apologize for snapping, but the whole “OMG, STEADY SHOT RULZ!!” thing is old, and was never intended to be. Steady shot is a supplimental shot, something to boost your DPS, a form of bread and butter shot, but not the only thing you should be firing. BUT that is also my opinion, and the way I play. It certainly doesn’t kill my DPS, but I’m not going to try to convince everyone of that.

    Sigrdrífa…. *Laughs and hugs Sig* Your to hard on yourself. I think your a great hunter. I think that of most of the hunters who post here. Just everyone has a different style. A different way of playing, a different focus. There is nothing wrong with that. At all. I’d love to actually be able to play with some of you guys sometimes, but I have a spring deadline I have to meet, so I has to do more writing, less playing of MMOs in general.

  82. Fortytwo - December 10th, 2008 @ 5:02 pm UTC

    @Pal:

    It’s intended that all hunters play the way you do, however, currently, it’s just simply less damage to play your way, and more work… so, option a: lose dps (no matter how little) and pay attention… or option b: spam macro and watch tv. I don’t know many people who would choose option a… so blizz is making it much more clear that they intend for the class to not be 100% a nobrainer.

    Gotta take the good with the bad though. They’re trying to reduce the “hunters are obviously the best class right now” in pve, while making up for the lackluster/hardmode pvp by giving you more decent options. (like aimed shot = instant, not 3s cast of /sigh)

  83. Ansawa - December 10th, 2008 @ 5:40 pm UTC

    You can add me to the ‘prefers option a’ column.

    I’m usually the hunter who volunteers to kite or ranged-tank things, or peels mobs off clothies.

  84. Daetur - December 10th, 2008 @ 6:01 pm UTC

    “Readiness – no longer affects the cooldown of Bestial Wrath”

    This is certainly a double-edged sword.

    Boo for hugh nerf to potential 2x GOD MODE.

    /cheer for making Exotics a bit more viable for endgame.

  85. Think - December 10th, 2008 @ 7:16 pm UTC

    So quick to take any positive advantage away from hunters.

    Insanely slow to fix any hunter disadvantages.

    Case in point: hunters were virtually a no-show statistically in all combinations of arena all last season. Any fix ever come? NO!

    Hunters are a free HK in pvp now. People run to see who can get them first. Any fix coming? NO!

    Case in point: RET Pally is a monster hack that can shield, stun, and kill before you can even fight back. Any “real” nerf coming for RET monsters? NO!

    DKs are doing insane damage in pvp and eating hunters like candy. Any nerf coming for DK? NO!

    Time to drop your hunters and play the OP classes that Bliz protects from nerfs, balance, and fair play.

    Case in point: arena for money was played by only 3 classes at the top anywhere in the world (druid, warrior, warlock). Any fix come for the other classes at any time during the entire season? NO! Any nerfs come for those 3 OP classes anytime during the entire season? NO!

  86. Ghanur - December 11th, 2008 @ 9:53 am UTC

    First, I’m not Level 80 and I’m not in the No. 1 raiding guild on my server – in the eyes of the majority of the posters I’m just too dumb to play my class :(.

    I’m far away from 6000DPS – and out-DPSed by far lower level Death Knights and every other DPS class.

    Reducing auto shot is a big nerf, I can’t use Arcane or other shots often, because I don’t have enough mana nor the mana regen (since the mana regen “fix” in BC and the lousy itemization (rewards) of WotLK).

    There are still issues with broken mechanics (auto activating/deactivating pet abilities/skills, nerfed “defensive stance”), but Blizzard insists on nerfing the class – fixing it would require brains…

    I don’t care about PvP, it was broken from day one!

    I reactivated my account, due to the changes to the hunter class, it looks like I will cancel it again.

    (I can’t post to the US forums of the Gods that are – EU customers are not allowed to voice their opinions).

  87. Sigrdrífa - December 11th, 2008 @ 11:09 am UTC

    @Palla, Thank you for the kind words. My question is what are you writing? Is it fiction, manuals, non-fiction, or some other kind of manuals?

    @Ghanur Please please please don’t cancel your account. You and I are extremely close in how we play from your description. But at least you are in a guild, I’m not (really too lousy, I guess). Of course though, unless you really are angry about everything, quit. I would just hate to see ya go.

    I was at the same fork in the road as you about 4 weeks into the new 3.0 patch. I play a hunter not for the rewards, not for the pvp nor the friendly conversation of a guild, but because of the pets. I love the pets. Maybe this will label me as a heretic, but I actually prefer the old pre patch 3 way of getting pets for each different aspect of claw or bite, etc., than the new way. Why?!? Because I was able to try out the different animals without having to commit to one. I got to see how a turtle would be. Or a crab (I know Mania has a thing for crabs, but to me they are to be enjoyed with butter and a nice salad :) ), then go back to my one true loyal pet and teach her what I learned. Now, all I am worried about is “dang” BRM (big red monkey) made a new level, does she have a training point to put somewhere? I also feel that until I make lvl 80, my animals dont have a snowball’s chance in Hades with higher level mobs or idiots who pvp flag next to me. Did I brag that I actually killed 2 DK’s who were a level higher than me? Very rare for me to flag pvp myself, but I so dis-like DK’s. It seems that one has to have a least one pet in each of the different trees to be consider a non-huntard (for some strange reason). One for pve, one for pvp, one for raid, etc, etc, etc. And what do I find? (what! what!) I have all 5 pets in the same tree. Dang, how did that happen? As far as our different shots, I use them all and even volley (but volley is used for a selfish reason – so I get the hit on a mob so someone else can’t take it away – you heard this right all you danged Death Knights!). I have have even started dabbing in macros! Thats scarey, truely a sight to see when it fails because I don’t understand something :) – Siggy is not a programmer, my mind doesn’t think that way. If it looks like code, /fingers in a cross and shout out “get behind me Satan”) Well, enough of this.

    Well, I am sure someone will write and tell me that I am full of blueberry muffins, but I don’t care. I like the old way. The new way is ok, but I just prefer the old. Will that or even with the latest thinking that Blizz has with ideas that hasn’t even been put on the public test realms make me quit? No.

    So you see Ghanur, we all have things we don’t like or care for, but I still like playing and even though the chances of us ever meeting in WOW are slim, maybe we will. So keep playing my friend…..

  88. Axegace - December 11th, 2008 @ 11:13 am UTC

    They’re TESTING these changes. Let’s see which ones actually go live before we threaten to cancel our accounts.

  89. Sigrdrífa - December 11th, 2008 @ 11:14 am UTC

    @Palla, I apologize to you and all the others who write for a living. I can really murder the English language. :) Now you know why I do not write for a living or have a blog. Thank goodness no one criticises for this skill I have. :)

  90. Corwyn - December 11th, 2008 @ 12:30 pm UTC

    I find it amazing that Blizzard can be surprised about the DPS of a class that they designed. I mean, they did do the calculations a la Elitist Jerks but without the uncertainty, right?

    Given that they don’t seem to understand that, what confidence should we give them that _these_ changes will fix things (conceding for now, that things need changing). If you don’t know what you are doing prudence would recommend making simple changes and at most a few at a time.

    Also looking a DPS statistics alone would seem to be a one-sided approach. How about looking a raid composition compared to the composition of active characters? Are hunters overrepresented in raids? If not, I would claim there is no problem, regardless of DPS numbers.

  91. Palladiamors - December 11th, 2008 @ 2:52 pm UTC

    Fiction. My grammar can be really horrible, and as it is my first foray into the novel world I plan on having two seperate editors go over it, then I’ll go back over it to make sure it isn’t altered, and then considering it complete. One particular character ((A tribute to my deceased nephew, actually)) causes my spell checker to break out in hives. I apologize for being light on the details at the moment, but I want to get it out the door first, and THEN I’ll let everyone know whats going on, I promise.

    Its interesting, in hindsight. To watch your writing style change. I guess it was a year ago now, I was a quarter of the way done with my original. Then one day, while listening to music, I had one of those rather massive ideas that causes your head to hurt, and won’t let you sleep until you put it down. This was bad considering I was out at a friends at the time. When I finally managed to get to my computer, I hammered it out what I had before I forgot it. Thus began the current incarnation of my novel. Typos, grammar mistakes, and all. *LAUGHS* I have no illusions of grandeur on where this might go, but I am honestly enjoying writing it, and I want to tell people an interesting, compelling story.

    Wish me luck. *Grins*

  92. Mania’s Arcania » PTR 3.0.8: Hunter Patch Notes - December 11th, 2008 @ 3:11 pm UTC

    [...] particular, we know that the upcoming hunter changes mentioned by Ghostcrawler the other day should be in this PTR sooner or later. [...]

  93. Mania - December 11th, 2008 @ 3:13 pm UTC

    Palladiamors: We look forward to hearing more when you’re ready!

  94. Palladiamors - December 11th, 2008 @ 3:37 pm UTC

    Ghanur, being in a number 1 raiding guild doesn’t really mean much. This blog isn’t about skill. It isn’t about the DPS you can put out. It isn’t even about skill. Its about having a love of pets, and the hunter class in general. Your voice does mean something here, I prommise.

    Hunter PvP has never been easy. Doable, but not easy. So much more complicated then other classes PvP, even casters. That being said, anything caster is screwed from the get go against hunters. Just remember to keep them at range with disengage and you’ll be fine if your not under geared compared to them.

    But thats never been the problem, eh? The problem was the OTHER six melee capable classes. And still is. The problem is, there are more and more counters to our counters for them. The basics go like this: Fire from a protected, non-obvious position. I don’t mean stand up on top of a cliff and fire down. If you can manage to be out of intercept or death grip range, go for it. Otherwise your just begging to be singled out. Stay with as many people you can find. Seriously. Don’t try to go solo as a hunter in PvP. USE YOUR PET. I am going to say that again, because of the sheer number of people I see with their pets on passive. Sometimes exotic pets on passive. USE YOUR PET. Find a healer, and ctrl 1 or whatever your pet attack is them. No healer, find the next squishiest thing. This ALSO applies to you, the hunter. Your job is to find the easiest to kill thing on the field or the thing healing, and wipe them out. No healing equals dead melee. Your pet assisting equals dead melee. Also, keep mend pet up at all times. Use your talents. This applies mainly to scatter shot, silencing shot, chimera shot ((Side note, KEEP STINGS ON THINGS. Scorpid for melee’ers, serpent or viper for everything else.)) explosive shot, aimed shot, BEASTIAL WRATH, beastial wrath, intmidation. Whatever your forte is, USE IT. Everytime the cooldown is up on some, or at important times ((Healers or casters for silencing and intimidation, intmidation if you need breathing room)). Beast masters, we can have a talented beastial wrath of just over a minute cooldown now. Use it, love it. These are the basics.

    For melee…run away. Concussive, and run. Wing clip, and run. Sick your pet on it, and keep moving. Used to, this was easy. Beyond the initial charge or intercept from a warrior, you were home free. This is not so easy anymore, and I’ma tell you why, and why hunters are having such a !@#$ed hard time in PvP. Every class, its mother, and the family dog have ways out of concussive and wing clip now. Fury warriors have heroic inspiration ((Don’t think thats the talent name, but you get the point)) which breaks ALL snares and resets the cooldown on intercept. Arms has blade storm, which ALSO breaks CC. Protection has in-battle charge. Retri’s have hammer of justice, blessing of freedom, and pursuit of justice. Protection paladins have avengers shield and blessing of freedom. Shaman have frost shock. Feral druids have feral charge and their own snare from mangle and shred now, and feral swiftness works everywhere. Death knights….. har har har. Death grip and chains of ice, and chains of ice has no cooldown aside from requiring one frost rune every ten seconds.

    In short, kiting is now nearly impossible in PvP, which is a huge, HUGE problem. Hunters have no other way of dealing with melee. None. Zip. Zero. Even if we could fire zero-range shots, that wouldn’t aleviate our problems. Disengage was and is a nice addition, but with all the counter counters, it barely counts as a stall now. I can’t see to many ways to fix this, either.

  95. Sigrdrífa - December 11th, 2008 @ 4:01 pm UTC

    @Palla “Break a leg!” (don’t want to say break a finger, for you are keyboarding, lol) :) and ty for the tips. I am going to reread them again a few more times.

  96. Palladiamors - December 11th, 2008 @ 4:03 pm UTC

    Sic* And slight edit, paladins also have judgement of justice, which works as a snare. I play a holy paladin, and that is always on my hotbar when I PvP, and I forgot it… *Facepalm*

  97. Palladiamors - December 11th, 2008 @ 4:06 pm UTC

    Sig, a lot of it is timing, and honestly experience. You really have to feel PvP out. Your not always fighting the same things or people, so the tactics will change. Your group will change, your opponent will change, and you have to learn to flow with it. Sadly, the most important piece of advice I have offered is to stay with people. Hunters are a destructive force unto themselves, so long as they can stay at a range. Aimed single targets, multi if enough people are in close, stay behind people. Especially healers. They’ll try to eat healers before they try to eat you, and that is your cue to nuke the daylights out of whatever is eating your healer. Anyone can do it, it just takes time, and some common sense, and judgement calls.

  98. Kooskoos - December 13th, 2008 @ 1:32 pm UTC

    I agree with half of you why take out the only buff we hunter’s can give to the party with out useing wolfs. The only only thing I am likeing from this is the reduced kill shot CD. And to make pets do even less damage the only point of BM is getting out of fear. And to someone who said the 51 BM talent is dumb for the exotic pets is right, the only nice part to that talent is the bouns talent points your pet gets. First a long time ago before TBC they took away pet speed(because casters were QQing about the broken tooth’s attack speed) and now they want to take away more. I just dont see what they are thinking when they decided these changes.

    And when hunters get out dpsed by so many classes( about all of them) they might as well make hunters a melee class.

  99. Belladonia - December 14th, 2008 @ 4:49 pm UTC

    I’m not thrilled at all about the changes. I’ve tried really hard to take a wait and see approach to this and for the most part I think its a mixed bag. But:

    The post from GC about nerfing Steady shot to get hunters to use other shots… WTF? I already use the other shots – the problem on them isn’t that they don’t do as much damage its that the bloody CDs are FOREVER AND A DAY!!! You want me to use Arcane Shot, Aimed Shot or Multi-shot? Cut the CDs on those bad boys.
    Cutting pet dps? Seriously, what is the point of being 51P BM if you don’t get more damage off the exotic pets and of all the pets in general? In fact, what is the point of being a Hunter at all without Strong DPS from your Pet?

    Volley – I’ll admit it does need a bit of a nerf, but seriously a full 30%? 15% would do. For once in its sorry existence Volley had a reason to exist.

    Deterrence – sounds great, until you hit that whole “from the front” business… So what? If its a rogue I am officially a sitting duck because i can’t attack it. And in reality – lets look at who the major nemesis for a hunter is… its not a lock or a mage – its a Rogue. And speaking of Rogues, I really hate to be the one to point this out… but WHY THE HELL AREN’T THE ROGUES GETTING ANY OF NERFS??? I HAVEN’T SEEN ROGUES GET A SERIOUS NERF IN AGES – And the ones on my server: They BRAG about that! And honestly – I hear a lot more people screaming day in and day out about some Rogue ganking them.

    Maybe some hunters are pulling that kind of crazy DPS, but in general I haven’t seen it. Again, I’ll concede that Volley needed to be worked on – it really shouldn’t be the Only shot being used in a raid. But some of these cuts are a little bit too deep.
    I’m kinda tired of the “anti-hunter” sentiment that I see all the time, I’m tired of hearing/seeing the term “huntard’. In BC we were the first Class to get bent over, and this time we almost pulled that honor again – barely beaten out by Ret paladins.

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