Ghostcrawler had more to say on that buff to exotic pet damage we mentioned yesterday:
On the exotic pets issue, I have said before that we want to be very careful with the balance here. If the pets are immensely better, then the talent becomes a non-decision (which isn’t so bad) but the exotic pets also becomes a non-decision, which means that the tree that is supposed to be all about pets has fewer options to choose from.
At a slight dps increase, the particular pet you choose is still up for debate. On a boss where you need to go all out and the pet’s debuff isn’t imporant and survivability isn’t important, then yeah maybe you take the devilsaur or core hound. But when farming, running heroics, PvP or in other situations you still can bring which pet you want.
We did a big pass at pet dps and found that while some exotics were near the top, others were near the bottom. We made a big numbers pass to consolidate things a little better, and make sure the exotics were all near the top or at the top. Cats and other pets without a strong debuff should also do good dps as well.
He also had some news about core hounds that shake the screen when they walk:
We are going to disable the screen shake once the pet is tamed.
And perhaps the best news I have heard all day:
Now that we have a better system for introducing pets, I have no doubt we’ll add more per family and more families over time.
And while we’re here, I also wanted to mention this post from a Blizzard Tech Support Rep named Claudiog, who was responding to a hunter who is unable to stop his cat from Prowling every time it’s summoned:
Are you using addons? I would suggest resetting the game options to default and testing again. To reset your game options to default, please use the following steps. With the game at the login screen, click on the “Options” button in the lower right of the screen. A new popup will appear in the middle of the screen, click on the “Reset UI Settings” button, then click “Okay” and “Close”. This will reset the games interface and temporary files to default. Once this has been done, try the game again.
Now I had been assuming that this problem — cats that won’t stop Prowling — was related to the bug that causes Cower and Prowl to reset their auto-cast sometimes. But other posters in that thread seem to have had success in resetting their UI to default to fix this. So I wanted to ask: Are perma-Prowl and reset-auto-cast two different problems, or am I just confused?
Sorry for the delay, but yes, Silithids are definitely worth it. I picked up a green one from Silithus…. so cute! The thing never stops moving, and its lethal. Love it. And it was the new pet I was least excited about.
ok if GC or any other blue checks – I did what Claudiog suggested – doesn’t work. I have a lvl 36 cat who was DustStalker earlier in her life (silver elite lvl 9 cat from NE tree). When I dismiss her or mount on my ram, when I either call her back or dismount, prowl always turns on and goes back onto the pet bar (I remove it). This is on all of my toons, but the one with Duststalker is Wiebitte on Uther, Alliance. lvl 36 Dwarf Hunter.
I also did what ryan92084 suggested, no go. Now the funny thing is I don’t have a problem with Cower, just Prowl auto turning on and putting it’s self back on the pet bar. :) Thank you.
@bradagore:
I think, these underspore pods are classified as “fruits”, ain’t they? At least, some comments on WoWhead indicate so (never tested it by myself, as all my pets either est both fruits and fungi, or don’t like either).
I love my Core Hound (named him Baskerville) His dps is a tad under my cats, but he is good utility against casters. And things weak to fire dmg.
The one mechanic, which I wish they would fix is the pet’s “auto-assist” mess.
There are times when I don’t want him to attack what I’m attacking, and I don’t want to be constantly switching his “behavior”. I also think it’s created a bug for the hunter too. In an instance, I have found that I auto-target the next “in combat” mob and “auto-shot” doesn’t toggle off. So with hands off the controls, Target dies, my hunter targets “Sheeped” mob, and auto-shots. Its happened too many times to be an fluke. It almost always occurs when the tank or someone else in the party targets the next mob and with me touching nothing, my toon turns and fires at the same one. (it doesn’t have to be an in combat mob either.) once the tank just targeted at squirrel while we were in combat and when my target died, I auto-targeted the poor critter and blasted him.
This could be an addon, but I don’t believe it is. Anyone else seen this odd bug?
Growl Cower confusion. Some are reporting that “even with cower off in the spell book” it is casting everytime growl does. Not really. It is on a shared CD with growl. So it will activate the CD “look”. But it prob isn’t really casting cower. A similar example is Trinkets. They share a Global CD so you can’t use 2 at the same time. Both will look like they are on CD but you only “used” one of them.
Simply put if they are both set to “auto cast” growl and cower will not cast at the same time because of the GCD. (But it will look like they did)
regarding the prowl and cower going on auto cast when summoned back or reloading screen i have found that putting them on the pet action bar makes it not do so at all dunno if it works for others aswell and well its not as great a solution cause you can manualy chose some other spells to go of with only two spots left.
I have been having problems with cower as well. Even with it turned off in the book and on the bar, there is no clowing icon anywhere, I am still pulling aggro like mad
Make that glowing icon
@Rikaku The game is fluid however. If you look at the Blizzard definition of Paladins they are defensive holy warriors yet they have a fully powered dps role. As Blizz have said the game is a work in progress and things change. With the rise in hybrid options and the incoming dual spec the idea of the beast form is to give hunters an alternate role to match the hybrid classes options. The idea of the Beast Form was to infuse the living essence of the pet into the hunter.
It could even be a dps form if the merged pet was Ferocity/Cunning and a tanking form if the merged pet was Tenacity. Its not like we already dont have quite a few melee based talents in the survival tree so a hunter isnt JUST ranged.
@Bradagore Pets dont scale like characters at the moment so a pet will never be seriously viable tank for full raiding. Dont forget our talents now are geared towards 80 content so its not surprising they can tank in lvl70 content.
OK. Just had a look at the actual combat logs after a fight with my new bear. It appears that it is not so much that cower keeps going off, but GROWL is not going off at all. Neither one appears at all in the log. The countdown to both still appear, and those are linked, but nothing actually happens, at least according to the log.
Interesting, eh?
Hate it when that happens. Just checked “Everything”, and growl does appear, and cower does not. But I still do not now why I am pulling aggro, and not just with the new bear, which is 5 levels below me. Even my normal wolf does not keep the aggro.
Really weird.
@Rudda:I am not confused.The animation when any skill is on autocast looks different active than when it is off.I do know what shared CD looks like,this isn’t the problem.Cower IS turning itself on at random,sometimes in the middle of fights.
Also other autocasts are randomly not turning themselves on,such as Thunderstomp.
And about CG’s “We’re trying to decide whether to fix it or overhaul the whole autocast system” thing.I may be cynical but from past nonsensical dev responses to legitimate hunter issues usually not only become worse than the problem they tried to fix,we end up getting getting a nerf.
Their “solution” will likely be “Huntards are too easy to play as it is,we think pets that auto using abilities is unfair to other classes.So from now on all hunters will have to cast their pets abilities themselves.Nevermind that you have to micromanage too much as it is,L2P Huntard!LOL”
Yeah,that is cynical.Too long playing as a hunter not to be when it comes to our class and how we are thought of by devs.
awh i kinda liked the corehound stomp oh well at least i get to keep the warcry
It’s very simple to get around the cower/growl problem, and you don’t even need to reset you ui. just make a litte pet attack macro for it.
/petautocastoff cower
/petattack
And if you want to make sure cower/growl is on just use /petautocaston.
@ #8:
“@Ichigo: yes, the blue posts on the topic suggest that all stomping and screen shaking effects will be removed once the affected pets have been tamed.”
AWESOME. I hadn’t thought it possible there could be a pet effect more annoying than the frostsaber yawn/slobber sound, but in fact the BOOMBOOMBOOM of tamed devilsaurs and core hounds actually manages to be more irritating (especially goofy when you consider that an elekk in full barding continues to pad around comparatively quietly).
I’ll definitely tame these guys once they remove the stomping.
@Rove
I have one.I have to turn it off so frequently I just used /petautocastoff Cower.
My point is we shouldn’t have to worry about this,but since they made every single pet with this ability we are stuck with a useless ability we HAVE to make a macro just so our pets will function properly!
Rudda- I have had a similiar problem in instances. Mine has not had me actually *attack* mobs, but without touching, and without a mob hitting me, the game is auto-targeting new mobs for me. kind of annoying, because if i dont notice, ill accidentally shoot :(
The new pet defesive mechanics are bad and good. good for solo play, getting your dailies. pet runs in just like you want, less work. yay. but in instances, its irritating to have pet charge your should-be-getting-trapped mob. passive stops their charging in though.
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