Notes from Beta/PTR Build 9038

Blizzard updated the Public Test Realms and the WotLK Beta realms this evening with Patch 3.0.2 (9038). This was a small patch (something like 12 MB) and our second this week, so I am expecting primarily skill and talent tweaks.

Some good news to start, though: the 3% damage difference in ex-caster pets is gone! Ex-casters now have exactly the same stats as normal pets. (Let’s hope they stay that way this time.)

Unfortunately I still seem to be missing the Charge talent from my land-based Ferocity pets.

So far I am not seeing many changes in pet skills or talents, but once I am done with that I’ll go recheck untameable families, demon hounds, etc. I’ll update this post if I find anything (and put up a new exciting post if I find anything major). If you are on the PTR or beta, let me know if you find anything!

[Update #1]

They apparently raised the based health of level 75 pets, from about 4650 to about 5020. I don’t see a health difference on my level 65 pets, so I’m guessing they probably tweaked 70+ or 71+. At any rate, on a kitted out (but untalented) pre-made, that means that my bear has 12,000 health.

[Update #2]

Vargul Blighthounds can still be tamed (and are still wolves), but it still doesn’t look like any of the other demon hounds can. I also haven’t come across any new tameable families yet.

84 thoughts on “Notes from Beta/PTR Build 9038

  1. I haven’t seen my corehound playing “air guitar” so it looks like that fix went in fast.

    As a second note… I love my core hound. I can’t wait for patch day so I can tame him. He’s so cute and chompy. *hugs it* Looks great beside my Green Orc.

  2. the bone spiders north of just dalaran that spawn around nerubians are now tameable, I got one and I will post SS soon. Whole new Spider model!

  3. Flying Ferocity pets still have Swoop, if that’s any consolation.

    I dunno, it’s weird that Tenacity pets would get a move designed to lay instant hard damage on a target, aren’t they more geared toward tanking?

  4. Hey guys, how do I actually get on the PTR? I downloaded the client and copied my hunter, but I don’t know how to pull it up.

    Also, no caster pets is awesome! And here I just tamed a nether ray from heroic SP…on my third try no less. LOL

  5. To reply to the question way up there, I have the Corehound from Shadowmoon valley. It glows green and looks good beside my orc.

    The white fluffy one has “screen bounce” and I hate that. I actually wanted the green one but no, I won’t have the white one. That screen bounce sucks. (( I tamed it to see how bad it is. It’s annoying as hell. Will give you a headake after a while))

    It’s part of the reason I don’t think we’ll be seeing TOO many rhino’s outside of battlegrounds or the like… long term screen bounce like that will give you headakes or seasickness. lol

  6. There’s still the problem that “Cower” is set to automatic in the pet talent tab, even if it has been disabled manually before.

  7. Nobbie, I was just gonna suggest the reset problem. hehe.

    I guess they just want us to use cower really really badly.

  8. Charge was removed from Ferocity in at least the patch before this one that just went live. I noticed it gone when I was respeccing my Devilsaur a couple of nights ago.

  9. @Harleigh: Probably as many people as are going to get the Kurken and name it Fluffy.

    Don’t get your hopes up about the demon hounds, guys. It’s possible, but it looks very much like a bug to me.

  10. I think it would be an honorable tribute since we cannot name our pets sirius black.

    As far as the demon hounds, if it was really a bug I think it would’ve been taken out with the cuddly wuddly bear. It would’ve made sense to do it then at least. They have to have noticed the fan fare that the demon hound is getting.

  11. About Cower being on autocast, i thought that too until I noticed that it was casting at the exact same time as Growl. It looks like Cower might share the same cooldown as growl. I’m not totally sure, but it looks like it.

  12. I just hate that my bat will have to be stabled forever after this patch goes live.I tested it out in the PTR.It will not maintain aggro after two auto shots after I wait a bit while it attacks with me still in quest greens.Who really thinks Sonic Blast needed a 1 minute CD anyway?Was it because of the lolstun?

    Ooohh 2 whole seconds of stun,that’s really OP.*eyeroll*

    I’d gladly give up the stun just to lower the CD by half even.

  13. Anyone else think it would be funny to see a tauren hunter with a rhino? I know, a little off topic, but the two would be like cousins fighting or something! ROFL

  14. Seidouyumi: I just tested it, and you’re right — Cower and Growl currently share the same cooldown even though they have different cooldown times. This probably explains those reports of Growl sometimes having a wacky cooldown time, because if Cower goes off first then Growl has to wait the full Cower time.

    Anyway, I reported it as a bug and I’m sure they’ll get it fixed sooner or later.

    (I was actually testing to see if Cower will still autocast. Since it no longer has a focus cost, I was assuming it wouldn’t. But I was mistaken, which I should have known since my other focus-less abilities still autocast.)

  15. Thank you Mania,

    I have it turned off in the pet spell book, so it doesn’t seem to be casting anyway, but if it is still bugged elsewhere, yeah, it’s going to really put Growl off. I have noticed that my pet has had a heap of trouble just getting threat if Cower goes off at all.

  16. Please give pets more health. I’m getting soloed by rogues; they sap me kill my pet then disarm my trap at my feet, then kill me and /gloat at my corpse. Ether pets health sucks or rogues need smacked around with that nerf bat. Also warriors seem to be able to beat on my pet for 3 secs into the ground then move onto me :(
    don’t get me started with mages and polymorph. Yes it was very situational, they got the drop on me, except for the rogue who I tracked coming for me. Really rogues don’t even need stealth now, they just wtfpwn. Also flare does nothing they still can sap me from 10yards away unhindered. Perhaps widen that flare aoe abit.

    Health suggestions: Give pets more scalable health with the hunter. Give pets an ability that when the hunter is incapacitated; sapped, polymorphed, cycloned; that the pet takes less damage by going into a warrior like defensive stance, like he is protecting the hunter. That would be very cool. Give Bm a talent that increases pet heath dramatically, since the pet is practically 1/3-1/2 of the hunters dps in Bm. Or just really make improved mend pet an actual improvement, increases ?% amount healed.

    Please don’t think I don’t appreciate all the improvements you have made to the hunter as a class, but I don’t want pet survivability overlooked.

    sorry for the long post

  17. @Tashi

    I would laugh my butt off seeing a Tauren hunter ride out in the arena on their kodo mount with a rhino in tow. I mean, it could apply to any hunter with the kodo, but cows make everything bigger and funnier. *nod* xD

  18. Is it just me or some exotic pets got a size decrease? my core hound and devilsaur look smaller :/
    The devilsaur seems the same size as a regular raptor…
    Perhaps that’s the habit to see a devilsaur next to a dwarves hunters (I’m a bleu troll) …

  19. The core hounds got a HUGE size decrease a few patches ago. They’re roughly bear size now (( a bit wider))

    I for one like um better this way, I just wish they’d take out the booming footsteps now that they’re not really big enough to make them.

    Can’t speak to the devilsaurs though.

  20. Sybok…I feel your pain about rogues and warriors. My complaint isn;t quite the smae as yours though. My complain is: rogues can sap to get into their attack range, and warriors have some kind of charge (I have never used a warrioir, so i don;t know what it is called) to get into their attack range. Hunters, on the other hand, have no effective way to get back to our range. Disengage doesn’t work, and concussion shot only works if you are far enogh away. I, on the other hand, have no problem keeping my pet alive. So, the fix i offer is: have growl effect players as well as mobs. If I can force a rogue to pay attention to my pet for a few seconds, that would give me time to get back to range. I don;t think it is really the pet that need fixed. i think Growl needs to be fixed. After all, most of the other classes have a way to get enemy players at range… even Locks have fear to get players away. So, give us a way to get players back at range…and I think having growl force a player to pay attention to my pet for even a few seconds is fair… considering sap lasts forever and fear lasts almost as long. give the hunter some love when it comes to getting back to range.

  21. Kalli-

    The regulars noticed, but the more casual readers of the forums and blog probably missed it. It happens all the time here.

  22. I kind of like the screen shaking personally, but I know some people might hate it. I know its the only reason I’m getting the corehound. I’ll never get a devilsaur though. i don’t like the raptors and the devilsaurs just look icky to me ^^;;

    Ah well, as long as I have my wolves and a spirit beast I’m happy ^^

  23. Dweezil – disengage does in fact work now. I was testing it tonight. It makes you jump backwards quite a distance. Just be careful you’re not on a ledge or you’ll fly over (as I found out the hard way). I was laughing so hard. Only thing is if you’re facing down any sort of hill disengage can jump you back a small distance or no distance at all and that really sucks.

  24. Rikaku, only some of the core hounds cause the screen shake. My lovely green one does not, but fluffy does. I’m unsure about the red core hound. I’ve never hit MC. Much less gone in there solo to tame.

    Anyone have information on Red core hound and screen bounce?

    Personally I hate it ((Screen bounce)) with a frothing passion and have tamed Uhk’loc, for my LK tank. (( wanted a rhino but the bounce gives me a headake))

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