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	<title>Comments on: WotLK/3.0: Caster Stats Gone For Good!</title>
	<atom:link href="http://www.maniasarcania.com/2008/09/23/wotlk30-caster-stats-gone-for-good/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.maniasarcania.com/2008/09/23/wotlk30-caster-stats-gone-for-good/</link>
	<description>Hunter pets in the World of Warcraft.</description>
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		<title>By: [Hunter] SURVIVAL Raiding in 2.1 - Page 110 - Elitist Jerks</title>
		<link>http://www.maniasarcania.com/2008/09/23/wotlk30-caster-stats-gone-for-good/comment-page-1/#comment-34659</link>
		<dc:creator>[Hunter] SURVIVAL Raiding in 2.1 - Page 110 - Elitist Jerks</dc:creator>
		<pubDate>Tue, 28 Oct 2008 20:57:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=1413#comment-34659</guid>
		<description>[...] Originally Posted by Gorillapaws   I&#039;m about to make the switch to a wind serpent pet..... Edit: so I did some more research and apparently there are both caster and non-caster varieties of wind serpents to tame. I just want to confirm that we need to avoid the caster wind serpents as survival hunters for optimum raid dps. I realize the caster versions have lousy stats, but I just want to make sure that the boosted intelligence stat doesn&#039;t help increase the pet&#039;s spell damage (which is the whole reason a survival hunter would want one in the first place).    From what I understand the &quot;caster pets&quot; have now been normalized, or will be in the next update. Taming caster Windserpents should make them exactly the same as &quot;non-caster&quot; pets in terms of stats and damage.  Source: Mania&#8217;s Arcania WotLK/3.0: Caster Stats Gone For Good! [...]</description>
		<content:encoded><![CDATA[<p>[...] Originally Posted by Gorillapaws   I&#8217;m about to make the switch to a wind serpent pet&#8230;.. Edit: so I did some more research and apparently there are both caster and non-caster varieties of wind serpents to tame. I just want to confirm that we need to avoid the caster wind serpents as survival hunters for optimum raid dps. I realize the caster versions have lousy stats, but I just want to make sure that the boosted intelligence stat doesn&#8217;t help increase the pet&#8217;s spell damage (which is the whole reason a survival hunter would want one in the first place).    From what I understand the &quot;caster pets&quot; have now been normalized, or will be in the next update. Taming caster Windserpents should make them exactly the same as &quot;non-caster&quot; pets in terms of stats and damage.  Source: Mania&#8217;s Arcania WotLK/3.0: Caster Stats Gone For Good! [...]</p>
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		<title>By: Tashi</title>
		<link>http://www.maniasarcania.com/2008/09/23/wotlk30-caster-stats-gone-for-good/comment-page-1/#comment-32327</link>
		<dc:creator>Tashi</dc:creator>
		<pubDate>Sat, 27 Sep 2008 15:56:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=1413#comment-32327</guid>
		<description>Everyone&#039;s thinking what I&#039;m thinking...  and that is...
Netherskate + Red Nether Ray Mount = Pure Awesomeness
I&#039;ve wanted Netherskate since I&#039;ve seen him, but due to his caster stats I knew he just wouldn&#039;t measure up to my other pets.  I began thinking of names already!  But now that caster stats are gone, I can have my precious little nether ray.
Thank you Blizzard!</description>
		<content:encoded><![CDATA[<p>Everyone&#8217;s thinking what I&#8217;m thinking&#8230;  and that is&#8230;<br />
Netherskate + Red Nether Ray Mount = Pure Awesomeness<br />
I&#8217;ve wanted Netherskate since I&#8217;ve seen him, but due to his caster stats I knew he just wouldn&#8217;t measure up to my other pets.  I began thinking of names already!  But now that caster stats are gone, I can have my precious little nether ray.<br />
Thank you Blizzard!</p>
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		<title>By: Kanaan</title>
		<link>http://www.maniasarcania.com/2008/09/23/wotlk30-caster-stats-gone-for-good/comment-page-1/#comment-32091</link>
		<dc:creator>Kanaan</dc:creator>
		<pubDate>Thu, 25 Sep 2008 06:29:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=1413#comment-32091</guid>
		<description>Omg! omg!  omg!!!!!!  YAY!
The first thing I&#039;m doing when LK goes live is releasing my owl and retaming an orange dragonhawk!  It was my first pet so long ago as a little belf and I was quite sad to let him him go when he couldn&#039;t tank for me anymore at lvl 25.</description>
		<content:encoded><![CDATA[<p>Omg! omg!  omg!!!!!!  YAY!<br />
The first thing I&#8217;m doing when LK goes live is releasing my owl and retaming an orange dragonhawk!  It was my first pet so long ago as a little belf and I was quite sad to let him him go when he couldn&#8217;t tank for me anymore at lvl 25.</p>
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		<title>By: Ketari</title>
		<link>http://www.maniasarcania.com/2008/09/23/wotlk30-caster-stats-gone-for-good/comment-page-1/#comment-32075</link>
		<dc:creator>Ketari</dc:creator>
		<pubDate>Thu, 25 Sep 2008 04:54:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=1413#comment-32075</guid>
		<description>10 seconds. And the damage is boosted.</description>
		<content:encoded><![CDATA[<p>10 seconds. And the damage is boosted.</p>
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		<title>By: Dweezill</title>
		<link>http://www.maniasarcania.com/2008/09/23/wotlk30-caster-stats-gone-for-good/comment-page-1/#comment-32054</link>
		<dc:creator>Dweezill</dc:creator>
		<pubDate>Thu, 25 Sep 2008 01:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=1413#comment-32054</guid>
		<description>Sorry for the double post again....

Seidouyumi... what is the cooldown for Thunderstomp now?  Been using a Gorilla a lot lately and would love to know what the new cooldown is. Ipersonally think Thunderstomp is an awesome ability and would love to see the cooldown time lowered. It&#039;s not like it hits with a lot of damage anyway.</description>
		<content:encoded><![CDATA[<p>Sorry for the double post again&#8230;.</p>
<p>Seidouyumi&#8230; what is the cooldown for Thunderstomp now?  Been using a Gorilla a lot lately and would love to know what the new cooldown is. Ipersonally think Thunderstomp is an awesome ability and would love to see the cooldown time lowered. It&#8217;s not like it hits with a lot of damage anyway.</p>
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		<title>By: Dweezill</title>
		<link>http://www.maniasarcania.com/2008/09/23/wotlk30-caster-stats-gone-for-good/comment-page-1/#comment-32051</link>
		<dc:creator>Dweezill</dc:creator>
		<pubDate>Thu, 25 Sep 2008 01:30:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=1413#comment-32051</guid>
		<description>Pally,
  yes, you are right aboutbattlegrounds. I was referring more to PvP in the environment.  I am pretty well decked out and can&#039;t handle a rogue who is 3 or 4 levels below me. If the rogue is invisible and saps, I am half dead before I even get to attempt to fight back... and then it is nearly impossible to get at range. It could be just me being terrible, but I think it has moe to do with the mechanics of the classes. same is true with warriors. If they charge in, once they get to me,I am done.  Just think there should be a more reliable way to kepp opponents at distance.  If pet&#039;s growl would distract for even a few seconds, that would be a great way to let us get at distance, and it would make a growl (as is, it is worthless unless you are fighting a mob) a valuable skill to have.</description>
		<content:encoded><![CDATA[<p>Pally,<br />
  yes, you are right aboutbattlegrounds. I was referring more to PvP in the environment.  I am pretty well decked out and can&#8217;t handle a rogue who is 3 or 4 levels below me. If the rogue is invisible and saps, I am half dead before I even get to attempt to fight back&#8230; and then it is nearly impossible to get at range. It could be just me being terrible, but I think it has moe to do with the mechanics of the classes. same is true with warriors. If they charge in, once they get to me,I am done.  Just think there should be a more reliable way to kepp opponents at distance.  If pet&#8217;s growl would distract for even a few seconds, that would be a great way to let us get at distance, and it would make a growl (as is, it is worthless unless you are fighting a mob) a valuable skill to have.</p>
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		<title>By: Lazona</title>
		<link>http://www.maniasarcania.com/2008/09/23/wotlk30-caster-stats-gone-for-good/comment-page-1/#comment-32036</link>
		<dc:creator>Lazona</dc:creator>
		<pubDate>Thu, 25 Sep 2008 00:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=1413#comment-32036</guid>
		<description>Best news EVER...besides Corehounds being tameable at last.  I&#039;m going out and scaring the pants off of low level Blood Elves and getting myself a fiery little dragonhawk.  I love those golden ones so much X3

But yes, Red Netherskate will also be a consideration for my Belf Huntress.  An end to a useless part of pets, let the celebrations begin =D</description>
		<content:encoded><![CDATA[<p>Best news EVER&#8230;besides Corehounds being tameable at last.  I&#8217;m going out and scaring the pants off of low level Blood Elves and getting myself a fiery little dragonhawk.  I love those golden ones so much X3</p>
<p>But yes, Red Netherskate will also be a consideration for my Belf Huntress.  An end to a useless part of pets, let the celebrations begin =D</p>
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		<title>By: Nimizar</title>
		<link>http://www.maniasarcania.com/2008/09/23/wotlk30-caster-stats-gone-for-good/comment-page-1/#comment-32032</link>
		<dc:creator>Nimizar</dc:creator>
		<pubDate>Wed, 24 Sep 2008 23:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=1413#comment-32032</guid>
		<description>The major PvP problem hunters have is one we have had ever since arenas were introduced: we&#039;re absolute powerhouses in battlegrounds where the fights are mostly in open terrain, there are plenty of targets at range for the hunter to pick on and it is difficult for the opposition to get time to focus on either the hunter or their pet (i.e. the larger scale battles Palla refers to), and cellar dwellers in arena representation, since pets will typically be insta-gibbed by a DPS train, and there are plenty of obstacles for experienced arena players to hide behind and shutdown the hunter&#039;s own DPS.

With Aspect of the Viper looking like it is going to go live as pure active regen (according to Koraa&#039;s most recent post), I expect hunter arena representation to go from 9th of 9 classes to 10th of 10 classes. We should still be fine in PvE and battleground PvP though - there is plenty of DPS time to get mana back when each shot is restoring 5-6% of your total mana.</description>
		<content:encoded><![CDATA[<p>The major PvP problem hunters have is one we have had ever since arenas were introduced: we&#8217;re absolute powerhouses in battlegrounds where the fights are mostly in open terrain, there are plenty of targets at range for the hunter to pick on and it is difficult for the opposition to get time to focus on either the hunter or their pet (i.e. the larger scale battles Palla refers to), and cellar dwellers in arena representation, since pets will typically be insta-gibbed by a DPS train, and there are plenty of obstacles for experienced arena players to hide behind and shutdown the hunter&#8217;s own DPS.</p>
<p>With Aspect of the Viper looking like it is going to go live as pure active regen (according to Koraa&#8217;s most recent post), I expect hunter arena representation to go from 9th of 9 classes to 10th of 10 classes. We should still be fine in PvE and battleground PvP though &#8211; there is plenty of DPS time to get mana back when each shot is restoring 5-6% of your total mana.</p>
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		<title>By: Palladiamors</title>
		<link>http://www.maniasarcania.com/2008/09/23/wotlk30-caster-stats-gone-for-good/comment-page-1/#comment-32025</link>
		<dc:creator>Palladiamors</dc:creator>
		<pubDate>Wed, 24 Sep 2008 23:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=1413#comment-32025</guid>
		<description>Dweezil, it all depends on the PvP encounter.  In larger scale battles, as a hunter I am far from at a disadvantage.  On the contrary, I am a wrecking ball of mass proportions that needs to be killed.  On the other hand, in small scale, where targets aren&#039;t all over the place, yes, we&#039;re at a disadvantage, and one that just continues to grow.  In the olden days, a hunter could have a melee target half dead well before they reached them.  Now days, however, everyone has a massive amount of hit points, hits like an angry truck, and seems to take a lot less damage on average.  Kiting is out now days too, for the most part, with skills like intercept, shiv, shadow step, divine shield, and even earth totems for enhancement shaman.  We got... an improved disengage.  Hm.  Let me warn you now, using disengage on the wrong terrain can either toss you place you didn&#039;t expect to go, or hop you roughly two feet.   Very hit or miss, and our new freezing trap is a bit more of a help.

We&#039;ll see where PvP goes.</description>
		<content:encoded><![CDATA[<p>Dweezil, it all depends on the PvP encounter.  In larger scale battles, as a hunter I am far from at a disadvantage.  On the contrary, I am a wrecking ball of mass proportions that needs to be killed.  On the other hand, in small scale, where targets aren&#8217;t all over the place, yes, we&#8217;re at a disadvantage, and one that just continues to grow.  In the olden days, a hunter could have a melee target half dead well before they reached them.  Now days, however, everyone has a massive amount of hit points, hits like an angry truck, and seems to take a lot less damage on average.  Kiting is out now days too, for the most part, with skills like intercept, shiv, shadow step, divine shield, and even earth totems for enhancement shaman.  We got&#8230; an improved disengage.  Hm.  Let me warn you now, using disengage on the wrong terrain can either toss you place you didn&#8217;t expect to go, or hop you roughly two feet.   Very hit or miss, and our new freezing trap is a bit more of a help.</p>
<p>We&#8217;ll see where PvP goes.</p>
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		<title>By: Palladiamors</title>
		<link>http://www.maniasarcania.com/2008/09/23/wotlk30-caster-stats-gone-for-good/comment-page-1/#comment-32023</link>
		<dc:creator>Palladiamors</dc:creator>
		<pubDate>Wed, 24 Sep 2008 23:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=1413#comment-32023</guid>
		<description>Not a problem, Mania!

Lovemypet, there is a difference in standard warlock demons and hunter pets.  The synergy from minion to minion is different, while you can play live hunter pets all in pretty much the same fashion.  Beta hunter pets fill different roles still, but can act well in any role.  Warlock pets are role specific.  Voidwalkers tank, succubus&#039;s crowd control  ((Or DPS to a degree if you go down destruction a bit)) imps buff and provide some ranged damage and critical chance now, fel hunters are anti-magic/mana return now for affliction, and fel guards are the closest thing warlocks have to hunter pets, being well rounded for DPS and tanking.

The coming changes to hunters pets puts them in similar position, only without the sheer frailty of three of the five.  We&#039;ll see where this goes, though so far they are not as effective as their counter parts in CC or ranged damage.</description>
		<content:encoded><![CDATA[<p>Not a problem, Mania!</p>
<p>Lovemypet, there is a difference in standard warlock demons and hunter pets.  The synergy from minion to minion is different, while you can play live hunter pets all in pretty much the same fashion.  Beta hunter pets fill different roles still, but can act well in any role.  Warlock pets are role specific.  Voidwalkers tank, succubus&#8217;s crowd control  ((Or DPS to a degree if you go down destruction a bit)) imps buff and provide some ranged damage and critical chance now, fel hunters are anti-magic/mana return now for affliction, and fel guards are the closest thing warlocks have to hunter pets, being well rounded for DPS and tanking.</p>
<p>The coming changes to hunters pets puts them in similar position, only without the sheer frailty of three of the five.  We&#8217;ll see where this goes, though so far they are not as effective as their counter parts in CC or ranged damage.</p>
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