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	<title>Comments on: Hunter Pets and Raid Stacking</title>
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	<link>http://www.maniasarcania.com/2008/08/28/hunter-pets-and-raid-stacking/</link>
	<description>Flotsam from too many sites</description>
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		<title>By: What Pets Should I Tame? &#124; The Hunter's Mark</title>
		<link>http://www.maniasarcania.com/2008/08/28/hunter-pets-and-raid-stacking/comment-page-1/#comment-35091</link>
		<dc:creator>What Pets Should I Tame? &#124; The Hunter's Mark</dc:creator>
		<pubDate>Thu, 06 Nov 2008 13:03:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=1117#comment-35091</guid>
		<description>[...] performance is something others have covered in much greater detail than I ever could, so I&#8217;ll leave that to the experts. However, [...]</description>
		<content:encoded><![CDATA[<p>[...] performance is something others have covered in much greater detail than I ever could, so I&#8217;ll leave that to the experts. However, [...]</p>
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		<title>By: Mania&#8217;s Arcania &#187; Beta Build 8885</title>
		<link>http://www.maniasarcania.com/2008/08/28/hunter-pets-and-raid-stacking/comment-page-1/#comment-29847</link>
		<dc:creator>Mania&#8217;s Arcania &#187; Beta Build 8885</dc:creator>
		<pubDate>Sat, 30 Aug 2008 02:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=1117#comment-29847</guid>
		<description>[...] Mark no longer mentions melee attack power at all, as implied by Blizzard&#8217;s post on stacking effects [...]</description>
		<content:encoded><![CDATA[<p>[...] Mark no longer mentions melee attack power at all, as implied by Blizzard&#8217;s post on stacking effects [...]</p>
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		<title>By: Nimizar</title>
		<link>http://www.maniasarcania.com/2008/08/28/hunter-pets-and-raid-stacking/comment-page-1/#comment-29846</link>
		<dc:creator>Nimizar</dc:creator>
		<pubDate>Sat, 30 Aug 2008 02:34:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=1117#comment-29846</guid>
		<description>Yeah, Sei, I agree that this is really just streamlining and codifying a system that already exists in a haphazard fashion in TBC. I think it will actually make for a better raiding game overall. While some classes will lose their OMGWOW! synergies (notice that all spell or spell school-specific buffs are now either self-only, or in the specific case of Hunter&#039;s Mark, only of benefit to one class with the ability), the &lt;i&gt;huge&lt;/i&gt; benefit of removing those is that Blizzard don&#039;t need to tune fights on the assumption those synergies are present - instead, they can tune them based on the assumption a raid has one buff out of each category, then go from there.

Also, people should expect to see Blizzard cracking down much harder on mechanics which deliver excessive DPS to any one class or spec - they&#039;ve made it pretty clear that they want the differences in max theoretical DPS to be less than the variance you see from differences in players&#039; ability to maintain good attack rotations and respond to events in the raid environment.</description>
		<content:encoded><![CDATA[<p>Yeah, Sei, I agree that this is really just streamlining and codifying a system that already exists in a haphazard fashion in TBC. I think it will actually make for a better raiding game overall. While some classes will lose their OMGWOW! synergies (notice that all spell or spell school-specific buffs are now either self-only, or in the specific case of Hunter&#8217;s Mark, only of benefit to one class with the ability), the <i>huge</i> benefit of removing those is that Blizzard don&#8217;t need to tune fights on the assumption those synergies are present &#8211; instead, they can tune them based on the assumption a raid has one buff out of each category, then go from there.</p>
<p>Also, people should expect to see Blizzard cracking down much harder on mechanics which deliver excessive DPS to any one class or spec &#8211; they&#8217;ve made it pretty clear that they want the differences in max theoretical DPS to be less than the variance you see from differences in players&#8217; ability to maintain good attack rotations and respond to events in the raid environment.</p>
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		<title>By: Seidouyumi</title>
		<link>http://www.maniasarcania.com/2008/08/28/hunter-pets-and-raid-stacking/comment-page-1/#comment-29845</link>
		<dc:creator>Seidouyumi</dc:creator>
		<pubDate>Sat, 30 Aug 2008 02:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=1117#comment-29845</guid>
		<description>Palla-

Sorry, I had a durh moment.  I just found the changes to those skills, and I&#039;m not even sure what they&#039;re doing to Hunter&#039;s Mark.

I thought you were responding to something else I wrote.</description>
		<content:encoded><![CDATA[<p>Palla-</p>
<p>Sorry, I had a durh moment.  I just found the changes to those skills, and I&#8217;m not even sure what they&#8217;re doing to Hunter&#8217;s Mark.</p>
<p>I thought you were responding to something else I wrote.</p>
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		<title>By: Kristy</title>
		<link>http://www.maniasarcania.com/2008/08/28/hunter-pets-and-raid-stacking/comment-page-1/#comment-29844</link>
		<dc:creator>Kristy</dc:creator>
		<pubDate>Fri, 29 Aug 2008 22:57:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=1117#comment-29844</guid>
		<description>I&#039;m glad that Exotic worms are under the &quot;Major Debuff&quot; thing. &gt;:-}</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad that Exotic worms are under the &#8220;Major Debuff&#8221; thing. &gt;:-}</p>
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		<title>By: Seidouyumi</title>
		<link>http://www.maniasarcania.com/2008/08/28/hunter-pets-and-raid-stacking/comment-page-1/#comment-29842</link>
		<dc:creator>Seidouyumi</dc:creator>
		<pubDate>Fri, 29 Aug 2008 22:47:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=1117#comment-29842</guid>
		<description>Palla-

Right now, some of the buffs won&#039;t let you double stack them.  Expose Armor from a Rogue won&#039;t stack with a  Sunder Armor from a Warrior on a target.  What I&#039;m saying, and what got lost in there, was that it&#039;s codifying something that&#039;s sort of there right now.  It&#039;s more streamlining than anything else.

What I&#039;m trying to say is that this is sort of already there now, but that this is going to put an end to the &#039;is it or isn&#039;t it&#039; set up that&#039;s there now.

I hope that makes sense.  There are a lot of times when buffs and debuffs aren&#039;t allowed simply because &#039;a more powerful spell is already in place&#039;.  This is going to do a lot of things and I think that the changes might boost things for more maligned spells and builds.  We will have to see, however.  I don&#039;t think it&#039;s going to be a nerf for anyone.  Optimum word here is still &#039;think&#039;.  I&#039;ll wait and see.</description>
		<content:encoded><![CDATA[<p>Palla-</p>
<p>Right now, some of the buffs won&#8217;t let you double stack them.  Expose Armor from a Rogue won&#8217;t stack with a  Sunder Armor from a Warrior on a target.  What I&#8217;m saying, and what got lost in there, was that it&#8217;s codifying something that&#8217;s sort of there right now.  It&#8217;s more streamlining than anything else.</p>
<p>What I&#8217;m trying to say is that this is sort of already there now, but that this is going to put an end to the &#8216;is it or isn&#8217;t it&#8217; set up that&#8217;s there now.</p>
<p>I hope that makes sense.  There are a lot of times when buffs and debuffs aren&#8217;t allowed simply because &#8216;a more powerful spell is already in place&#8217;.  This is going to do a lot of things and I think that the changes might boost things for more maligned spells and builds.  We will have to see, however.  I don&#8217;t think it&#8217;s going to be a nerf for anyone.  Optimum word here is still &#8216;think&#8217;.  I&#8217;ll wait and see.</p>
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	<item>
		<title>By: bradagore</title>
		<link>http://www.maniasarcania.com/2008/08/28/hunter-pets-and-raid-stacking/comment-page-1/#comment-29841</link>
		<dc:creator>bradagore</dc:creator>
		<pubDate>Fri, 29 Aug 2008 20:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=1117#comment-29841</guid>
		<description>Palladiamors - I am going to *have* to get the phrase &quot;a well-used gorilla&quot; into a conversation.</description>
		<content:encoded><![CDATA[<p>Palladiamors &#8211; I am going to *have* to get the phrase &#8220;a well-used gorilla&#8221; into a conversation.</p>
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	<item>
		<title>By: Palladiamors</title>
		<link>http://www.maniasarcania.com/2008/08/28/hunter-pets-and-raid-stacking/comment-page-1/#comment-29840</link>
		<dc:creator>Palladiamors</dc:creator>
		<pubDate>Fri, 29 Aug 2008 20:35:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=1117#comment-29840</guid>
		<description>running at something it shouldn&#039;t be*</description>
		<content:encoded><![CDATA[<p>running at something it shouldn&#8217;t be*</p>
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	<item>
		<title>By: Palladiamors</title>
		<link>http://www.maniasarcania.com/2008/08/28/hunter-pets-and-raid-stacking/comment-page-1/#comment-29839</link>
		<dc:creator>Palladiamors</dc:creator>
		<pubDate>Fri, 29 Aug 2008 20:33:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=1117#comment-29839</guid>
		<description>Sei, that change, and all of those changes listed, are in an up and coming build.  

As for pets saving healers in raids, sure, I&#039;ve done that before.  Intimidation on a mob thats running at shouldn&#039;t be is often all it takes for the tank or an off tank to get the aggro back, or give the priest time to fade.  

Pet tanking is difficult, don&#039;t let anyone tell you otherwise.  A well used gorilla or sometimes even on live anything with screech can help, but you really need to be on the ball.  I don&#039;t think thats going to change a whole lot in Wrath.  I just think they&#039;ll be a lot less likely to die while you fumble around getting aggro.</description>
		<content:encoded><![CDATA[<p>Sei, that change, and all of those changes listed, are in an up and coming build.  </p>
<p>As for pets saving healers in raids, sure, I&#8217;ve done that before.  Intimidation on a mob thats running at shouldn&#8217;t be is often all it takes for the tank or an off tank to get the aggro back, or give the priest time to fade.  </p>
<p>Pet tanking is difficult, don&#8217;t let anyone tell you otherwise.  A well used gorilla or sometimes even on live anything with screech can help, but you really need to be on the ball.  I don&#8217;t think thats going to change a whole lot in Wrath.  I just think they&#8217;ll be a lot less likely to die while you fumble around getting aggro.</p>
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	<item>
		<title>By: Rudda</title>
		<link>http://www.maniasarcania.com/2008/08/28/hunter-pets-and-raid-stacking/comment-page-1/#comment-29837</link>
		<dc:creator>Rudda</dc:creator>
		<pubDate>Fri, 29 Aug 2008 19:21:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=1117#comment-29837</guid>
		<description>Correction on Gorilla saving healers and raids.  I&#039;ve never used my gorilla for that role in raid.  Why? because gorilla&#039;s aren&#039;t known for bringing &quot;best personal dps&quot; or much real utility atm to a raid.  However, my comment meant to express that if the gorilla could save a healer when the &quot;tank lost a mob&quot; or &quot;CC broke&quot; etc. . . during a 5 man, perhaps (I&#039;m hoping) that with all of the changes a tenacity pet may actually have a place in a raid setting. And even though Ghostcrawler has said that they want tenacity pets to be able to tank some 5 man quests, I&#039;m hoping that in practice tenacity pets may do more than that.  I envision some creative use of &quot;eyes of the beast&quot; to help with pet management/movement on &quot;tricky&quot; pulls and for phase changes on boss fights etc. . .  

It may not work that way at all.  But a hunter can dream can&#039;t she?</description>
		<content:encoded><![CDATA[<p>Correction on Gorilla saving healers and raids.  I&#8217;ve never used my gorilla for that role in raid.  Why? because gorilla&#8217;s aren&#8217;t known for bringing &#8220;best personal dps&#8221; or much real utility atm to a raid.  However, my comment meant to express that if the gorilla could save a healer when the &#8220;tank lost a mob&#8221; or &#8220;CC broke&#8221; etc. . . during a 5 man, perhaps (I&#8217;m hoping) that with all of the changes a tenacity pet may actually have a place in a raid setting. And even though Ghostcrawler has said that they want tenacity pets to be able to tank some 5 man quests, I&#8217;m hoping that in practice tenacity pets may do more than that.  I envision some creative use of &#8220;eyes of the beast&#8221; to help with pet management/movement on &#8220;tricky&#8221; pulls and for phase changes on boss fights etc. . .  </p>
<p>It may not work that way at all.  But a hunter can dream can&#8217;t she?</p>
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