Ghostcrawler’s Arcania: Extreme Pet Abilities

Ghostcrawler was out in force last night answering many questions about pets and pet skills on the WotLK Beta Hunter forum.

First, the great news: Wasps are definitely non-exotic:

We didn’t want BM to have all the fun. Wasps for everyone!

Pet Abilities – Damage and Scaling

Ghostcrawler mentioned several times in these posts that the current damage numbers on pet abilities are placeholders; Blizzard hasn’t done a real DPS pass over pet abilities yet. More interesting, however, is that they apparently intend all pet abilities to scale with attack power.

On pet abilities and AP in general:

They should scale with AP, though many of the numbers themselves are definitely placeholder.

Note that the context makes clear that this includes abilities such as Bite and Claw as well.

On changes to Froststorm Breath:

Almost all the pet specials are set at the same numbers. They are just placeholder.

The only bug that was fixed was that the chimera was getting an insane coefficient on its damage.

And yes, I believe the slow is still broken.

And more on Froststorm Breath:

The reason the spell was doing too much damage was because of a typo in its spellpower coefficient. We are trying to convert all of these over to scale off of AP instead.

It was just a bug fix, not the nerf bat. Almost all of the new abilities have placeholder numbers in place. We’re trying to get the mechanics ironed out before we put in final numbers.

Finally, some hunters were concerned that they’d be forced into bringing worms and wasps along on raids for the armor reduction effects. Ghostcrawler responded:

The worm and wasp abilities won’t stack with similar player abilities.

The idea is that if you have a tank that doesn’t debuff armor and nobody else in the raid in a position to do it, then the worm becomes an interesting choice.

The dps between ferocity and tenacity shouldn’t be that extreme in any case. We didn’t want tenacity only ever used for tanking and only ferocity pets brought on raids.

To me, the most interesting part of this response is the last paragraph. The pet talent tree system gives us strong indications of what pets might be more useful for us depending on what we’re planning on doing with them. But those are general guidelines, not constraints, and the family skills can break the mold.

Unfortuntely, since the family skills in particular are still lacking their final damage and AP scaling, it’s not always clear to us at this point how that balance will work out.

Pet Talents

Ghostcrawler also had a good bit to say on the functionality (or lack thereof) and changes coming to various pet talents.

On Roar of Sacrifice:

Give us a little more credit than that. :)

Almost all of the pet specials were changed to cost no Focus but be on a longer cooldown. That way they aren’t competing so much for your Bite Focus and you can use them when you want them.

Having the pet take damage from Roar of Sacrifice is still a bug waiting to be fixed.

More on boars and Charge:

Next patch Tenacity pets will lose Dash and gain Charge. See how that feels.

We’ll switch the Boar back to benefiting from Charge as well.

And:

We’re not pulling Charge from Ferocity.

The ideas is that Charge is generally better than Dash, but is deeper in the tree. Under this new change, for Tenacity Intervene is better and deeper.

On Heart of the Phoenix:

Unfortunately this is a limitation of the talent.

Hunter pets reset all their cooldowns when they are summoned. So without this up-front cooldown, you could use the ability instantly every time the pet died, because death resets the cooldown.

Originally, we had this talent as an automatic, but that was less useful.

Context on Heart of the Phoenix: Right now the 10 minute cooldown resets not only when your pet dies, but any time the pet is dismissed — for instance when you mount up, or run out of pet range.

And More to Come

I’ve skipped over a lot of comments by Koraa, by the way, that deal specifically with hunter skills and talents and don’t mention pets. But Koraa did make one important comment (in the context of a question about Lock & Load) that may explain, among other things, why rhinos don’t have a family skill yet:

I know, this will be fixed in a future build. Data was pulled while we were still working on a lot of things.

80 thoughts on “Ghostcrawler’s Arcania: Extreme Pet Abilities

  1. “Almost all of the pet specials were changed to cost no Focus but be on a longer cooldown”

    More cooldown nerfs? Sigh. The longer cooldown family abilities just don’t offer enough return compared to things like lightning breath or swipe

  2. I’m still not sure I like the removal of Dash/Dive from Tenacity in favor of Charge. I’ve never found Charge all that useful, and it ends up being a big nerf for Boars.

  3. About the problem with Heart of the Phoenix. Why the doesn´t change the cooldown with a debuff like the Priestspell Powerword: Shield.
    “Cannot be ressurected by Heart of the Phoenix”

  4. I really dislike that our Tenacity pets are getting charge inplace of dash.. I wanted to see my rhino just hauling up to everyone.. I’d love to see the fear in their face from that.. I’ve also never been much of a fan of charge.

  5. @ Shaigon
    The problem would be that dying again would remove that debuff as well and make Heart avaible for use again.

  6. i honestly think you should be able to choose what talent tree your pet can use, but once points are spent in that tree they can only be put in the tree you spent the point in.

  7. It’s mostly us with pigpals who are concerned about Charge. Did the new Gore not sufficently emulate Charge? *is still not in the beta* :P

  8. Never being a fan of boars, I never used one as a main so I can’t say whether it’s a nerf or not. But I can say I way prefer Dash > Charge. Bummer now that my rhino has to have it.

    Well he said “let’s see how that feels” right? So perhaps it’s just still a tossup thing. It may not be permanent.

  9. Bobo, I understand that you and a few others where concerned about the boars losing Charge, but the big problem is that they should have given Charge to Tenacity pets without taking Dash away. This is indeed a big nerf to your Boar’s mobility. Having both is the best way to go. Hopefully the devs will change a few things to make sure the Tenacity pets aren’t nerfed anymore.

  10. As I said in a comment on another entry, if charge instead of dash goes live when LK hits it may well change my decision on which tenacity pet to get. Warp + dash == fun + mobility, warp + charge == somewhat redundant.

    That being said, the notion of a charging worm a la the ones in Silithus is kind of amusing.

  11. I don’t see the problem with replacing dash with charge.

    When boars didn’t get charge with the new talent tree setup, people made a big stink about it, and now that they get that ability back, THAT’S no good either? Talk about a tough crowd here! Seems there’s no pleasing some people… :P

    Sheesh guys. Charge was always better than dash anyway, if you took the time to properly examine both skills.

    1: charge CD is 5 seconds shorter than dash (or dive) on live; in the beta it’s currently *7* seconds shorter. When you’re grinding this does make quite a bit of difference.

    2: charge gives extra AP and aggro to the pet; dash does neither.

    3: charge follows warrior charge/intercept pathing mechanics, meaning the pet can reach trickily positioned targets more easily – ie go straight up a really steep incline, etc. A dashing pet just rushes here and there until it somehow manages to work itself to where it’s supposed to.

    4: total travel time is not much different between the two skills overall. Charge has a fairly long range and hits instantly once it goes off server-side (just like warrior or creature charge-type skills might be added). Unless you often attack things that are beyond firing range you’re unlikely to experience much difference in time to target for your pet. If it’s that big a deal for you, put 1 talent point into boar’s speed – which at least on live does NOT stack with dash/dive, and you get the best of both worlds.

    So summing everything up, would I rather have a skill that cools down much faster and causes extra aggro to my TANKING pet over a skill that just makes it run faster for 15 seconds (of which at least 10 will be wasted while the pet stands still in one place tanking the target)? You betcha I would!

  12. FaaR-

    You have played a Warrior with Charge? I mean, honestly, truly? I have a Warrior alt, and my first character was a Warrior. Trust me, we get a lot of messages about there being no valid path to the mob. And they rush around looking for the right path as well.

    Charge gives an AP bonus for ONE ATTACK. And, it isn’t a huge boost to damage either. The only reason why Boars were sought after for solo pets is that, for a very long time, Charge was giving a huge boost to Growl’s threat. That was removed.

    And, have you ever actually used a boar pet? I’ve had them rush around looking for a valid path to the target.

    Charge also lasts only a short time. Dash does not. Charge actually lasts until the pet/warrior gets to the boss. Dash lasts 16 full seconds. This means that, if the mob is a runner, the pet can keep up very well.

    Add to that, Boars were going to get a double damage buff while Dash was up. This would proc twice durring Dash’s active time.

    Oh, and I forgot, the white damage boost to that ONE AND SINGLE ATTACK will not cause enough of a boost in threat to even matter, and it fades fast.

    To sum up, the usefullness of Charge has been severely inflated by people who haven’t quite caught up with the changes that were made to the skill, and that white damage has to be extremely strong in order to boost threat.

  13. Charge gains threat also from the root it puts on the mob. Mobs generally don’t like being CCd.

    Runners are pretty much never faster than normal running speed (and often slower, due to mobs low on health tending to limp as if injured), and dash’s cooldown is generally too long for it to be available to go off on demand anyway.

    You’d get TWO gores doing double damage you say as an advantage, yet you scoff at charge’s AP buff? If one minorly buffed attack is irrelevant, then surely so are two. Especially as you’re far from guaranteed to GET two consistently per fight, due to long dash cooldown. My hunter’s ravager don’t even get to dash every fight; I kill too fast for that even with rather lousy gear.

    I still say charge’s usefulness is greater for a tanking pet than dash. If you get a runner, hit it with concussion shot, then intimidate and nuke. Bam. Where would dash be advantageous in this situation? :P

  14. I think losing the Focus cost on skills like Ravage and Nether Shock is nice. Oh and having wasps as a regular pet is really cool too.

    IMO, Its stupid that Charge is replacing Dash/Dive in Tenacity. I don’t plan on using any pets from that tree mainly because I prefer the looks and talents of Ferocity/Cunning pets. I doesn’t really irritate me that Tenacity is getting Charge but its that a group of whinnie, boar-lovers complained so much about how their pets just wouldn’t be the same.

  15. I am….. neutral at the moment. I see dash/dive as being more of a PvP type skill, less of a PvE one, really. I mostly use it as a way for my pets to keep up with the more annoying runners, and less of a way to close the distance to them. Now don’t get me wrong, Charge has its obvious PvP uses, but if anyone has ever had a warp stalker or boar suddenly warp/charge back at what is attacking you when your target dies, you know how much of a help it can be there. Still and all, tenaicty pets are getting intervene, which fits with their synergy a lot better then charge does on the over all.

    From a ‘nature’ point of view, gore makes a ton more sense then charge. A boar will typically only charge ((Or only NEED to charge you once.)) before it gores your rear into the ground with its tusks. And this is on the fairly rare case that you make one angry, or make it feel threatened enough to actually attack you. So from this standpoint, while both make sense, gore definitely wins on the more fitting scale.

  16. Sei is right Faar, Charge doesn’t generate threat anymore like it used to. Actually, as far as I know, it doesn’t generate threat at all. The immobilize just stops the target, no threat added there as it isn’t doing any damage at all. The threat you’re talking about was from the AP buff, and even then it was just cause Growl was gaining huge threat modifiers from the pet’s attack power being higher. Blizzard removed that not so long ago, in two ways.

    I think the best solution is to give both Dash/Dive and Charge to all pets. That way everyone can chose what they prefer to use, Dashing, Charging, or both. There’s still the problem with Warp Stalkers having both Charge and Warp since they’re quite similar, but hey there’s always a way to fix this. I’m working on it still.

  17. FaaR-

    Yes, I scoff at the usefullness of Charge. The AP boost to a single attack will, maybe, be good when you get to lvl 80 and your pet has a huge AP bonus. When your pet has sixteen AP and it gets a boost of four DPS for a single attack, it isn’t worth much.

    And the idea of a mob being so angry at a root that that boosts threat is also laughable. If that were the case, Hunters wouldn’t be able to pull off Boars still. Hunters still do enough damage to pull threat off their Boars. If the threat from a CC of any kind was that great, then it would be impossible for a Paladin, Warrior or Druid to pull aggro off of any crowd control class be it a Rogue, Warlock, Mage or what ever. Heck, my Warlock still almost instantly pulls aggro off her succubus after she stops seduce.

    This all comes down to something that people really haven’t caught up on. Charge USE TO boost Growl’s threat generation. It no longer does. It still does not in Wrath.

    And, yes, when you’re talking about a singular four DPS damage for one attack versus two 140-240 damage attacks, I’ll take the dual attack over the singular DPS boost. Like it or not, Charge is pretty darned useless. I know a lot of Hunters who never want to use it.

    It comes down to this singular argument. If Charge was such an important skill, if it is such a great skill that it boosts threat generation, if it made Boars that much more viable, you would see a ton of Boars in end game use. The reality is that they peter out somewhere around lvl 30.

  18. I don’t like the Charge change myself, since my Tenacity pet will be a warp stalker, and dash is more useful to the family overall. Anyone who’s seen a warp stalker land behind a running target and then have to scuttle to catch up knows what I mean.

  19. so are they takeing away dash/dive compleatly from tenacity pets and forceing them to speck to get something like it back.or are they just makeing it so they get dash/dive and the tree has an “improved dash/dive” type thing?

  20. In PvE, pets need a movement skill for exactly one reason: closing quickly with the target. Dash/Dive achieve that by moving at 180% speed for 16 seconds, Charge/Swoop do it by moving at 100% speed to 25 yards, then closing the remaining distance instantly. I consider the abilities to be functionally equivalent from a PvE perspective – I never found my boar’s mobility to be lacking in any way on live despite the fact I only trained him in Charge and not Dash.

    From a PvE mob management point of view, the burst threat was definitely nice, but the immobilise is excellent as well- sure, these days you need to use it in conjunction with an initial Misdirect, Intimidation or Feign Death to deal with the threat issue, but the immobilise still works beautifully to stop the mob running towards you.

    For PvP, Dash has the advantage of making it impossible to run away from the pet for 16 seconds, but being able to use the immobilise on a flag runner or someone trying to get out of line of sight is also brilliant. The two abilities are definitely different, but neither is a clear winner in my mind – they both have their advantages and disadvantages.

    Finally, from a flavour point of view, I’m quite happy with the idea of Tenacity pets not being able to Dash the way the Cunning and Ferocity pets can. With this change, Ferocity pets will be able to get both Dash+Charge (and hence will be by far the quickest at getting to a target), Cunning pets will be able to get Dash+Mobility (and hence move at 180% speed permanently), and Tenacity pets will be able to get Charge+Intervene (able to close quickly for offense, but also able to move quickly to defend someone). Yes, Tenacity pets will have the lowest mobility of the three, but not so much lower as to make them useless.

  21. I kind of agree that dash > charge, while I DO love charge, when I had a boar on my orc alt, and before Dash became available, it was a killer in pvp and letting boar keep aggro in pve- but the ‘fix’ broke it pve wise pretty much imo, and once you get dash, well Charge becomes redundant, as while Dash has no secondary effect, pvp wise imo it is better as it allows your pet to catch up to someone trying to get away from you better than Charge does, as Dash lasts 15 seconds, Charge lasts well, one charge.

    I agree with Shinryu, give pets the option to learn Dash/Dive OR Charge, or both- or make it where it’s one skill you have to have taught to your pet, via the pet trainer. So if you want one or the other you have to shell over those ten silver and viola, dash one day, charge the next.

  22. @Ketari: they didn’t increase any of the pet ability cooldowns with this change, they just took away the focus cost so the abilities could be used on demand instead of having to wait until focus was available (this is particularly important when trying to correctly time use of the stuns and interrupts). The only abilities which kept a focus cost were the ones with 10 second cooldowns which are intended to be on autocast along with the pet’s focus dump.

    @hyena84: Dash/Dive are a pet talent in Wrath rather than a pet skill. The change GC indicated they are going to try is to put Charge in the relevant spot in the Tenacity tree instead of having Dash there.

  23. Looks like all the QQers got their wish. If tenacity pets get Charge instead of Dash come Live…I’ll be sure to never pick one up…ever.

  24. OK, I have asked this a few times and have never recieved a response. So,I am gonna ask it here, even though it has nothing to do with pet abilities. So, here goes: can anybody tell me what is happening with caster pets? Are they doing way with them? If so, when? Will my Dragonhawk automatically become a “normal” pet, or will I have to tame a new one? If anybody has any info on this, please write back.

    And I am so glad that Wasps are not “exotic”. That is the one pet they have added that I definately want, and I don;t want to have to spend 51 points in my BM tree to get it. Kudos for the decision. It will Bee *pun intended* the only new pet I go after (so far).

  25. @Dweezil: that question has actually been answered a few times – we have reason to believe caster pets are going to become normal pets due to comments made by blues on the alpha forums, but they have not yet changed in the beta, and nothing has been said in response to questions on the topic on the beta forums.

  26. I, personally, would rather have dash/dive than charge. I’ve never had a boar long enough to really see the usefullness of charge, so I really have little opinion of it. If the charge instead of dash sticks for tenacity pets…I dread to think of what will happen to Midori, my beloved warp stalker.

  27. The one thing I can say from having tried out some of the pets – you will have so many more choices, no matter what they decide. As always, this is beta – and what they try this week may be reversed next week. But regardless of what happens – the new choices are definitely a step in the right direction. You’ll find much more adaptability, no matter which pet you choose, no matter what your playstyle. Sure, no one will have everything they want – but there’s more of a choice with this expansion.

  28. To Mania,
    Thanks for your effort on this wonderful site. It gives me so many useful pet information.
    Forgive me if there is misspelling and bad grammar. I am not a native English user.
    I have some opinions/suggestions for hunter class and pets. But I am not a beta-tester, I need someone (a beta-tester) to help me feedback these suggestions to Blizzard developers.

    1.About long cooldown abilities become no focus need:
    An ability with long cooldown means that the ability is powerful. Now a powerful ability becomes needing no focus, it’s imbalance (between pet abilities). But many of those abilities need instant response and can’t wait for focus regeneration. How to resolve the conflict?
    In addition to that I had proposed in other threads previously (used up all remaining focus like old Paladin’s “lay on hand”), there is another mechanism.
    For those ablilities with long cooldown (>30 sec) and high focus need (40-100 focus), make them instantly cast regardless of current focus. But they will give a debuff that will reduce focus regeneration rate to half for a period. Such as, 40 focus ability –>4 seconds, 60 focus ability –>6 seconds, 80 focus ability –>8 seconds, 100 focus ability –>10 seconds. It seemed, or worked like, that these abilities “borrow” the focus from later.
    This mechanism let those powerful/important abilities be able to instanly cast but not with no cost. Isn’t this more reasonable, and balance?

    2.About Animal Handler (Beast master talent)
    Since all pets will gain hit rating from hunter’s gear, the “increase hit chance” part of this talent become useless. I’d suggest change this part to “increase Expertise point”, which will reduce enemy’s chance to dodge and parry.

  29. @ Undra
    I think its easier to make a debuff witch will not reset after dead or dismissed. An there are debuffs in WoW witch stay after dead and logout. I think one you will get as Rouge in Westfall, the length off the debuff about 3 day realtime or more. You get it in a quest and it make that you cant go stealth.

  30. “In PvE, pets need a movement skill for exactly one reason: closing quickly with the target.”

    Competely wrong, I’m afraid. When a mob is moving, if your pet is moving slower or at the same speed, they will be out of range for some melee attacks. Dash/Dive was a good way of doing this – and regardless of the potential usefulness of charge, Boar’s Speed is basically now mandatory for Tenacity pets.

    Nimizar – Um, looks like a lot did increase to me. Heck, Blizz *said* they increased the cooldowns because they were removing the focus costs on the longer cooldown abilities.

  31. They should give charge the stun it has already plus a 1yd knockback at the same time. Something minor but enough to make it feel like your being charged and rammed into.

  32. In the end, the real argument on this comes down to one fact- how many high level Hunters use Boars. Their use tends to peter out around level thirty. Sit for a few hours in Shattrath, or even watch the incoming players at Honor Hold or Thrallmar and count the number of Boars you see. I think in three months of doing dailies on Quel’Danas, I’ve seen one Boar. I’ve seen Dragonhawks, Ravagers, Carrion Birds, Wind Serpents and Cats out the wazoo, and Wolves, but I have seen a single, solitary Boar. What’s worse, that Boar didn’t use Charge, but used Dash instead.

    If Charge is that useful and that spectacular a skill, it should make up for the low damage of Boars. We haven’t had anyone in here stand up and say ‘I use a Boar for a Pet at level 70 and Charge is the absolute reason why.’

    I’ve listened to everyone make a furor about a skill that no one seems to actually want to defend as a user of that skill. Heck, except for Bobo and Sgt. Pork, I can’t think of anyone here who uses a Boar as a pet (among active blog/forum contributors). That in and of itself should speek volumes about the usefulness of Charge.

  33. ” Next patch Tenacity pets will lose Dash and gain Charge. See how that feels.

    We’ll switch the Boar back to benefiting from Charge as well.

    [...]

    We’re not pulling Charge from Ferocity.

    The ideas is that Charge is generally better than Dash, but is deeper in the tree. Under this new change, for Tenacity Intervene is better and deeper. ”

    I never felt tenacity pets should have dash (at most maybe rank 1 gained at high level), and was pretty annoyed at boars losing charge – GC’s earlier attempt at a justification for stealing this from boars was simply feeble… sounds like someone over at Blizz got a much needed hit from the cluebat.

    Also glad to see ferocity will keep charge – I was glad to see them get it, just resented the seemingly-mandatory offset nerf that was stuck to boars…

    Good stuff.

  34. My concern with this Charge going to a whole family is the boars on live have a tendency to charge cc’d targets. Has this been fixed?

  35. @Seidouyumi: I use a Boar for a Pet at level 70 and Charge is the absolute reason why. ;)

    Seriously, I was a cat lover before I tried boars, and I’m completely sold on Charge now (still has a cat, and planning to tame another one, but my “main” is Bellygrub, leveled from 24 to 70).

    Charge may be not very useful for raiding (I quite raiding a year ago), or for PvP (never did it), but for solo/small group Charge is the best pet skill of all. No, the BEST. It give me so much more control on where my pet will tank the mob after my pull – if I do the same with my cat, too often they just waltz for several feet, sometimes stopping behind me (you can consider it a bug, but I’m not holding my breath on Blizz fixing it in next couple of years).

    Hope that they will not change their mind and leave my boar with Charge – I do think it’s a better skill than Dash.

  36. Ok on the topic of charge or dash.. a few thoughts I had and some things that haven’t be mentioned yet. First when I’m grinding low level mobs like birds in Helfire for meat to make kiblers bits. I use my pet to gather 5 or 6 of them at a time Dash comes in very handy for this. (takes about 10 or so seconds to gather that many) If all I had to work with was charge it would be much much slower. It cuts off some time grinding because I don’t have to send my pet in kill the mob (btw I kill a level 61 in about 3 hits before charge would be cooled down) and then sent him to another mob which by that time he would be half way back to me already. Imo dash is much more helpful for grinding. I damn sure won’t be grinding with a tanking pet if I lose the ability to do this. I don’t know who you guys do it but I know that this method works for me.

  37. I know this is off topic but does anyone know if the kurken in azuremyst isle is tameable yet with this new patch?

  38. Maybe I’m being shallow, but I would just be sad to see my boar lose his “SQUEEE-ALL” when he gets to charge an enemy. They’re just so cute!

    I agree with an earlier poster that one way around having everyone using cats, ravagers, and raptors would be to allow the pet owner to chose the talent tree for their pets and not have basic, species-based co-efficients. Hunters want variety, and there are so many pets I would love to have visually (hyenas, for one) that I don’t take because they don’t come with the right skills.

  39. Dvorkin-

    So far, you are the only person who has come forward to argue for Charge from long term experience. I hope others do so too. So far, everyone who’s argued here have not had Boars long term.

    What Blizzard might have to do is what they did in Ferocity. That is to give Charge and Dash to the tree instead of one. I remember the uproar when Boar didn’t have Dash in addition to Charge.

  40. Something that is sort of irking me…. I know its not a massive speed increase, but all pets can still learn boars speed for out doors, at least. Oh, speaking of which, Nimizar, would you request to Ghostcrawler that boars speed not be limited to just outdoors anymore? They did it for druids and feral swiftness, why not pets?

  41. Amarishea: “I damn sure won’t be grinding with a tanking pet if I lose the ability to do this.”

    Quite frankly, I don’t understand why would you want to grind with tanking pet at all, regardless of whether they have Charge or not. Ferocious (better DPS) or Cunning (better mobility and Roar of Recovery) pets are much more useful for grinding, and you definitely don’t need extra tanking ability to grind lvl 61 mobs.

    Seidouyumi: “So far, everyone who’s argued here have not had Boars long term.”

    Does it mean they are not qualified to argue, doesn’t it? ;) – Well, anyway, I can understand people who like Dash better, and I agree that having both Dash and Charge would be nice… but don’t forget that Tenacity pets also have Intervene, and IMHO all three of them on one pet is one skill too many. And I do believe Charge matches the tanking role much better than Dash. Much better, IMHO.

  42. I have to say I support both. I prefer to fire from a longer range (30-35 yds) to give me more time to kite if the pet drops aggro. Between both dash and charge the pet would be at the mob and tanking in at most 1 second. Another thing is people who put talent points in to the range increasing survival talent can fir from up to 41 yards away. That is 16 yards of unbuffed movement before the tanking can begin. Thats not much at the time but it can add up. And I agree that charge no longer increases aggro, that was actually a bug. Now by “buffing” boars they have in fact nerfed an entire tree!

  43. What am I Sei, chopped liver? I’ve used a Boar ever since they got a focus dump in patch 2.0, and not once have I missed having Dash instead of Charge.

    It’s mostly people on the other side of the fence I see going “I haven’t used a boar on Live, but I think Tenacity pets getting Charge instead of Dash is going to be a nerf”.

  44. Nim,

    In all your posts, I either missed or you forgot to mention that you’ve used a Boar that long.

    And, I did use one for a long time too.

    I think having both would be a good idea simply because, like it or not, once you take away Dash people are going to kvetch. Once you take away Charge, people are going to whine.

  45. OK, if you are going to give boars dash and charge, why not give spiders web and poison? Get my point? Everybody wants their favorite pet family to have it all. Yeah, wild boars have charge and dash, and tamed ones probably should have both as well. But, wild spiders have both web and some kind of poison (some poisons better than others) and tames will only get web when the expansion comes out. I guess what I am trying to say is: boar people will gripe until they get both, or until the expansion comes out and boars don;t have both. At that point, reality will strike them that boars aren’t going to get both. At the same time, everybody else who has a favorite family will want their pets to get extra stuff too. It won’t happen, but we still want it. Just get over that boars SHOULD NOT get both. If they do, make them exotic. OK,I am starting to rample. I personally don;t want boars to get both unless my spider gets web and poison. There, I guess that was simple enough.

  46. Here’s a really good way to get hunters away from using just cats, ravagers and raptors…. give captured pets the same exact skills and abilites they had when they were wild. I know that would take a ton if intricate work on Blizz’s part, and that is why it will never happen. BUT, that would mean each pet would be truly unique. Want a quicker attack rate? how about taming Death Flayer or The Rake? See what I am getting at? The possiblites would be endless if pets kept their wild abilites. But, like I said, that would take a ton of work on Blizz’s part.

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