Pet Hit & Resilience
A number of hunters have been very curious about potential changes to pet hit percentages and pet resilience in the Wrath of the Lich King beta. In particular, everyone wants to know if these will be scaling with the hunter’s +hit or resilience.
A few days ago, Koraa the Blizzard Class Designer posted on the WotLK Beta Warlock forum that all pets will be getting “the master’s +hit%“. We assumed that all pets probably included hunter pets, but of course we wanted confirmation.
Last night, Koraa gave us contingent confirmation on +hit% as well as more information about pet resilience with this post on the WotLK Beta Hunter forum:
If we do it for Warlocks, we’ll do it for Hunters too (%hit).
Regarding Resilience on pets, we feel we’d rather give the classes tools to keep their pet alive rather than giving them passive defense (we want you to care about keeping them alive, not ignoring them because you know it’s impossible to kill them). If you’re talking about a group environment, you can heal your pet and your group can heal your pet. The drawback to players attacking your pet is that they are essentially crowd-controlling themselves. Currently we feel (in PvP) that we’ve more or less achieved the right amount of survivability for the pet (without giving it Resilience). This of course changes all the time because of gear and scaling. If we feel the pet does not scale in terms of health with the master, we can make changes in that regard.
That said, if we find that pets aren’t surviving as well in beta compared to live, then we can explore the possibility of increasing it’s base defense.
I’ve never paid much attention to my pet’s hit chance or my own resilience, so I’m curious to hear what you guys think of this.
16 Comments
Currently, BM hunters get about 10%+ miss with pet on a boss. If they make the pet hit% scale with hunter, that’s going give a decent boost on overall dps.
Just thought of an interesting point. Hit%+ from master could possibly make hit from gear useful beyond hunter’s hitcap, as the pet will not likely to reach cap anyway.
oh, id love it if pets got even 25% of our resilience!!
thing is, give my pet an extra 5k hps to give it about 14k buffed up it would still drop VERY fast in anything other than 2v2s. however give my 9k hp pet 110ish resilience and it will be harder to kill. bm pets can take a bit more of a beating, but not a whole lot more. in 3v3 and 5v5s its just so easy to kill a hunter pet, any team would be stupid not to do it.
Exellent to hear.
hit% from armor, would mean that the hit talent is less needed, and you can stick the full 5/5 in frenzy.
Ever seen you’re pet be pulled away in an arena 2vs2? And just then you aren’t as fast with the pulling back, he runs around the corner and into the “loving arms” of two full dps-ers? Yep, about 4 seconds later, he’s dead.
This happened to me a lot when I just entered arena. Nowadays, I even have a macro that pulls him back to me and mends him, so you know how often it happens.
I would really love to see some resilience on pets. Something between 50 and 100 would already be cool… or a passive -crit% pet talent maybe…
bbr: the reason people go with only 4/5 in Frenzy is because the extra Frenzy uptime from going 5/5 is negligible (the 4/5 uptime is already almost 100%). With 3/3 Cobra Strikes in Wrath, the uptime on Frenzy is only going to get better. That said, I imagine we will see a few changes to the BM and pet talents if they change the way pet scaling with gear works.
Regarding the hit cap, pets use the same single-weapon miss chance that 2-handed melee DPS use (5% against a same level target, 9% against a raid boss). So if the scaling is 1:1, then if the hunter is hit capped, then their pet will be as well. The difference is that the pet’s attacks can be dodged (as well as blocked and parried if the pet is attacking from in front), while the hunter’s ranged attacks can only be blocked (you can’t dodge or parry a ranged attack).
What will be even more interesting is if they add in scaling with any other ratings such as expertise, dodge, crit and haste. Crit in particular is currently hard capped at 20% for pets, and achieving that requires 5/5 Ferocity and feral druid in your party (for 5% crit from Leader of the Pack).
The resilience I don’t care so much about because I only PvP very casually, but the pet hit news is fantastic, because yes, against raid mobs pets miss a lot…
My pet lasts an average of 2.61 seconds from starting to take damage from a rogue or a warrior and dying. Some GREAT CC there, Blizz!
Pet hit works just like Hunter hit, that is 9% chance to miss a 73 target.
The following affect pet hit.
Animal handler: 4%
Improved Faerie Fire: 3%
Heroic Inspiration: 1%
(Beta)Grace of the Mantis: 4%
This is bad news for the Tenacity tree. Resilience could have been a great stat to help pets take on tougher mobs in dungeons. Currently pets lack parry, block, defense, expertise, and resilience. All they have is dodge. Since parry, block, and expertise are associated with a weapon, it is unlikely we will ever see them on our pets. Resilience was probably our last chance at real defensive stats for our pets, although defense is possible.
You need to see Kora’s post in the Beta forums:
[i] If we do it for Warlocks, we’ll do it for Hunters too (%hit).
Regarding Resilience on pets, we feel we’d rather give the classes tools to keep their pet alive rather than giving them passive defense (we want you to care about keeping them alive, not ignoring them because you know it’s impossible to kill them). If you’re talking about a group environment, you can heal your pet and your group can heal your pet. The drawback to players attacking your pet is that they are essentially crowd-controlling themselves. Currently we feel (in PvP) that we’ve more or less achieved the right amount of survivability for the pet (without giving it Resilience). This of course changes all the time because of gear and scaling. If we feel the pet does not scale in terms of health with the master, we can make changes in that regard.
That said, if we find that pets aren’t surviving as well in beta compared to live, then we can explore the possibility of increasing it’s base defense. [/i]
Ok, duh, nvrmnd, somehow I missed you had already picked that up.
I heard resilence won’t work in a dungeon in wotlk. Also Nimizar, you are way way off if you are even considering the scaling of hit is gonna be 1:1 ratio.
Also pointless to even think about scaling of dodge/expertise as we do not want them in our gear and you do not want to gimp yourself for the pet.
This is what I´ve been waiting for for a looooong time, gief petz moar hitz, plix!!!
This’ll definately boost our already insane DPS even more = good stuff!
The original quote from Koraa that Mania linked to is that the pet would receive “the master’s +hit%”. Obviously, they may decide to implement it differently (or not at all), but that post definitely describes a 1:1 scaling ratio for hit chance.
Regarding the “resilience not working in dungeons” thing, I’ve heard that rumour as well, but have yet to find any kind of official confirmation of it. It has been rendered pretty much redundant in dungeons from a tanking point of view since druids not reach crit immunity from talents, while defence has long been a superior stat for the plate-wearing tanks, but I’ve yet to find anything to indicate that it won’t work at all.
*druids now reach
(oops, should have previewed that one)
Leave a Reply