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	<title>Comments on: WotLK: Blizzard Pet Posts</title>
	<atom:link href="http://www.maniasarcania.com/2008/07/23/wotlk-blizzard-pet-posts/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.maniasarcania.com/2008/07/23/wotlk-blizzard-pet-posts/</link>
	<description>Hunter pets in the World of Warcraft.</description>
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		<title>By: Mania&#8217;s Arcania &#187; A Lot of Ghostcrawler Quotes</title>
		<link>http://www.maniasarcania.com/2008/07/23/wotlk-blizzard-pet-posts/comment-page-1/#comment-26635</link>
		<dc:creator>Mania&#8217;s Arcania &#187; A Lot of Ghostcrawler Quotes</dc:creator>
		<pubDate>Wed, 30 Jul 2008 16:07:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=812#comment-26635</guid>
		<description>[...] has posted before about pets holding aggro and while he didn&#8217;t add much to that today he did reiterate his [...]</description>
		<content:encoded><![CDATA[<p>[...] has posted before about pets holding aggro and while he didn&#8217;t add much to that today he did reiterate his [...]</p>
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		<title>By: Nimizar</title>
		<link>http://www.maniasarcania.com/2008/07/23/wotlk-blizzard-pet-posts/comment-page-1/#comment-25990</link>
		<dc:creator>Nimizar</dc:creator>
		<pubDate>Thu, 24 Jul 2008 22:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=812#comment-25990</guid>
		<description>&lt;blockquote&gt;There are talents in all 3 pet trees that you can invest in if maintaining happiness is a problem (or just annoying) for you.&lt;/blockquote&gt;GC later clarified that this comment applied to the developer&#039;s internal build of Wrath, not to the build currently on the beta servers. So we should see updated pet trees in a new beta patch &quot;soon&quot;.</description>
		<content:encoded><![CDATA[<blockquote><p>There are talents in all 3 pet trees that you can invest in if maintaining happiness is a problem (or just annoying) for you.</p></blockquote>
<p>GC later clarified that this comment applied to the developer&#8217;s internal build of Wrath, not to the build currently on the beta servers. So we should see updated pet trees in a new beta patch &#8220;soon&#8221;.</p>
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		<title>By: BanditKingJimmie</title>
		<link>http://www.maniasarcania.com/2008/07/23/wotlk-blizzard-pet-posts/comment-page-1/#comment-25989</link>
		<dc:creator>BanditKingJimmie</dc:creator>
		<pubDate>Thu, 24 Jul 2008 22:40:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=812#comment-25989</guid>
		<description>Thx for replying to my question :)</description>
		<content:encoded><![CDATA[<p>Thx for replying to my question :)</p>
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		<title>By: Palladiamors</title>
		<link>http://www.maniasarcania.com/2008/07/23/wotlk-blizzard-pet-posts/comment-page-1/#comment-25949</link>
		<dc:creator>Palladiamors</dc:creator>
		<pubDate>Thu, 24 Jul 2008 17:55:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=812#comment-25949</guid>
		<description>BanditkingJimmmie, as far as we know they&#039;ll be unique families with unique family skills, but considering that its not even fully implimented yet, we&#039;re not sure.  We&#039;re all just sort of cruisin&#039; along waitin&#039; for news.</description>
		<content:encoded><![CDATA[<p>BanditkingJimmmie, as far as we know they&#8217;ll be unique families with unique family skills, but considering that its not even fully implimented yet, we&#8217;re not sure.  We&#8217;re all just sort of cruisin&#8217; along waitin&#8217; for news.</p>
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		<title>By: Mania</title>
		<link>http://www.maniasarcania.com/2008/07/23/wotlk-blizzard-pet-posts/comment-page-1/#comment-25948</link>
		<dc:creator>Mania</dc:creator>
		<pubDate>Thu, 24 Jul 2008 17:35:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=812#comment-25948</guid>
		<description>Wolf68: Thanks! I&#039;m going to add a link to that MMO Champion post since they&#039;ve already done the work of gathering up that stuff. :&gt; 

BanditKingJimmie: We don&#039;t know yet. Hopefully we&#039;ll find out soon. :&gt; 

Indy: However, there are also some lower tier pet talents that have tooltips that don&#039;t match their actual requirements in the beta, namely Charge and Intervene in tier 3. Both say that they require 10 points spent in the tree, whereas the other tier 3 talents all say 6 points.</description>
		<content:encoded><![CDATA[<p>Wolf68: Thanks! I&#8217;m going to add a link to that MMO Champion post since they&#8217;ve already done the work of gathering up that stuff. :> </p>
<p>BanditKingJimmie: We don&#8217;t know yet. Hopefully we&#8217;ll find out soon. :> </p>
<p>Indy: However, there are also some lower tier pet talents that have tooltips that don&#8217;t match their actual requirements in the beta, namely Charge and Intervene in tier 3. Both say that they require 10 points spent in the tree, whereas the other tier 3 talents all say 6 points.</p>
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		<title>By: Indy</title>
		<link>http://www.maniasarcania.com/2008/07/23/wotlk-blizzard-pet-posts/comment-page-1/#comment-25935</link>
		<dc:creator>Indy</dc:creator>
		<pubDate>Thu, 24 Jul 2008 15:12:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=812#comment-25935</guid>
		<description>I&#039;m seriously wondering if maybe the tooltips are correct here; consider the implications.  The &#039;tier 5&#039; talents - only *one* could be taken, and only by BM hunters with the 51pt talent.  Now, that *would* put some power into taking it...

After all, our talent trees have always imposed choices; the 21/31/41 (and now 51) point talents generally had something pretty cool/useful to offer...and choosing one meant you couldn&#039;t take another from a different tree.  I&#039;m thinking they&#039;re not changing design philosophy that much.

Given that reports are it&#039;s not working that way in beta... I suspect it&#039;s a lot easier to put the number you want to use in a tooltip than it is to program the implementation.  We&#039;ll have to wait and see, of course.</description>
		<content:encoded><![CDATA[<p>I&#8217;m seriously wondering if maybe the tooltips are correct here; consider the implications.  The &#8216;tier 5&#8242; talents &#8211; only *one* could be taken, and only by BM hunters with the 51pt talent.  Now, that *would* put some power into taking it&#8230;</p>
<p>After all, our talent trees have always imposed choices; the 21/31/41 (and now 51) point talents generally had something pretty cool/useful to offer&#8230;and choosing one meant you couldn&#8217;t take another from a different tree.  I&#8217;m thinking they&#8217;re not changing design philosophy that much.</p>
<p>Given that reports are it&#8217;s not working that way in beta&#8230; I suspect it&#8217;s a lot easier to put the number you want to use in a tooltip than it is to program the implementation.  We&#8217;ll have to wait and see, of course.</p>
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		<title>By: BanditKingJimmie</title>
		<link>http://www.maniasarcania.com/2008/07/23/wotlk-blizzard-pet-posts/comment-page-1/#comment-25929</link>
		<dc:creator>BanditKingJimmie</dc:creator>
		<pubDate>Thu, 24 Jul 2008 13:23:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=812#comment-25929</guid>
		<description>The exotic pets if they have new skins are they new families? and if they are do they have new pet family skills? o_O</description>
		<content:encoded><![CDATA[<p>The exotic pets if they have new skins are they new families? and if they are do they have new pet family skills? o_O</p>
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		<title>By: Wolf68</title>
		<link>http://www.maniasarcania.com/2008/07/23/wotlk-blizzard-pet-posts/comment-page-1/#comment-25922</link>
		<dc:creator>Wolf68</dc:creator>
		<pubDate>Thu, 24 Jul 2008 12:10:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=812#comment-25922</guid>
		<description>all the &quot;official&quot; hunter notes, collected at &lt;b&gt;mmo-champion.com&lt;/b&gt;

When your pet gains a level, it will automatically gain a new rank of Growl if one is available at that level. The only thing you really need to manage is which talents to choose... and keeping your spore bat fed and happy. You don&#039;t learn skills from (disposable) beasts any longer, and the only thing to do at the Pet Trainer is untalent your pet.

We didn&#039;t want hunters to have spend a big chunk of talent points just to get pet resistance up to where it is in Burning Crusade. So pets will have some amount of inherent resistance. We&#039;re not sure how much that will be yet, but it should be enough that your pet doesn&#039;t feel fragile. If you want a truly magic-resistant pet, you can top it off with talents. For now at least the lower ranks of the old resistance skills are just free like Growl and Cower.

There are talents in all 3 pet trees that you can invest in if maintaining happiness is a problem (or just annoying) for you. We&#039;re also trying to give you a few more options to keep your pet alive, such as more Avoidance and reduced spell damage, and even more ways to heal your pet. Of course you can always choose to focus directly on more damage and hope your pet survives long enough to make good use of it.

Think of your pet bar as just shortcuts to your spellbook. It doesn&#039;t really matter if an ability is on the bar or not. It can be cast or autocast directly from the spellbook, and unfortunately all new abilities start with autocast defaulted on. This is something we might be able to fix, but in the meantime, peek at your pet&#039;s spellbook whenever it gains a level to make sure nothing has changed. Cower can surprise you, because it/si something a lot of players passed on before -- understandably, because even if effective it&#039;s not a very fun thing to spend points on, which is why we just give it away now.

We haven&#039;t done a major pass on threat generation yet for any of the classes. We realize it was very easy in BC for hunters to pull aggro off of their pets. You can probably tell from some of the pet talents (including the ones that just grant more pet dps) that we want pets to be able to hold their own threat against a hunter. This is especially true when it&#039;s just you and Bitey out on your own, but ideally &lt;b&gt;a tanking pet with the proper spec will be an effective offtank for 5-player instances, or even a main tank under some circumstances&lt;/b&gt; (say a group quest perhaps).</description>
		<content:encoded><![CDATA[<p>all the &#8220;official&#8221; hunter notes, collected at <b>mmo-champion.com</b></p>
<p>When your pet gains a level, it will automatically gain a new rank of Growl if one is available at that level. The only thing you really need to manage is which talents to choose&#8230; and keeping your spore bat fed and happy. You don&#8217;t learn skills from (disposable) beasts any longer, and the only thing to do at the Pet Trainer is untalent your pet.</p>
<p>We didn&#8217;t want hunters to have spend a big chunk of talent points just to get pet resistance up to where it is in Burning Crusade. So pets will have some amount of inherent resistance. We&#8217;re not sure how much that will be yet, but it should be enough that your pet doesn&#8217;t feel fragile. If you want a truly magic-resistant pet, you can top it off with talents. For now at least the lower ranks of the old resistance skills are just free like Growl and Cower.</p>
<p>There are talents in all 3 pet trees that you can invest in if maintaining happiness is a problem (or just annoying) for you. We&#8217;re also trying to give you a few more options to keep your pet alive, such as more Avoidance and reduced spell damage, and even more ways to heal your pet. Of course you can always choose to focus directly on more damage and hope your pet survives long enough to make good use of it.</p>
<p>Think of your pet bar as just shortcuts to your spellbook. It doesn&#8217;t really matter if an ability is on the bar or not. It can be cast or autocast directly from the spellbook, and unfortunately all new abilities start with autocast defaulted on. This is something we might be able to fix, but in the meantime, peek at your pet&#8217;s spellbook whenever it gains a level to make sure nothing has changed. Cower can surprise you, because it/si something a lot of players passed on before &#8212; understandably, because even if effective it&#8217;s not a very fun thing to spend points on, which is why we just give it away now.</p>
<p>We haven&#8217;t done a major pass on threat generation yet for any of the classes. We realize it was very easy in BC for hunters to pull aggro off of their pets. You can probably tell from some of the pet talents (including the ones that just grant more pet dps) that we want pets to be able to hold their own threat against a hunter. This is especially true when it&#8217;s just you and Bitey out on your own, but ideally <b>a tanking pet with the proper spec will be an effective offtank for 5-player instances, or even a main tank under some circumstances</b> (say a group quest perhaps).</p>
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		<title>By: Tarjin</title>
		<link>http://www.maniasarcania.com/2008/07/23/wotlk-blizzard-pet-posts/comment-page-1/#comment-25919</link>
		<dc:creator>Tarjin</dc:creator>
		<pubDate>Thu, 24 Jul 2008 11:30:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=812#comment-25919</guid>
		<description>Faster leveling 60-70?  My main shaman hit 70 in Nagrand, and my hunter and rogue hit 70 in Terrokar--all without grinding mobs for XP.</description>
		<content:encoded><![CDATA[<p>Faster leveling 60-70?  My main shaman hit 70 in Nagrand, and my hunter and rogue hit 70 in Terrokar&#8211;all without grinding mobs for XP.</p>
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		<title>By: Manco se nace &#187; Blog Archive &#187; Pets exóticas</title>
		<link>http://www.maniasarcania.com/2008/07/23/wotlk-blizzard-pet-posts/comment-page-1/#comment-25915</link>
		<dc:creator>Manco se nace &#187; Blog Archive &#187; Pets exóticas</dc:creator>
		<pubDate>Thu, 24 Jul 2008 09:56:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=812#comment-25915</guid>
		<description>[...] Post azul que mencionan en Nihilum y en Mania&#8217;s Arcania [...]</description>
		<content:encoded><![CDATA[<p>[...] Post azul que mencionan en Nihilum y en Mania&#8217;s Arcania [...]</p>
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