But one question keeps popping up: How does this interact with the old family stat modifiers?
[Don't miss the update at the bottom.]
Have the stat modifiers changed in Wrath of the Lich King? And if not, why are pet families using the trees that they do? I mean, half of the pets that use the Cunning tree are pets we used to call DPS pets, and half of the pets that use the Ferocity tree are pets we used to call Well-Rounded pets. What’s going on?
But checking out the pet stats is fairly tedious, so it was pretty far down my list of things to investigate. But to mollify the curious, I posted on Flickr the beta screenshots I’d taken Friday showing the stats of 25 different pets across all the families. Unfortunately I maxed out the free account in one night and not all the screenshots made it, but I figured if anyone was bored enough they could parse through what was there and see what could be seen.
Much to my delighted surprise, someone took me up on that: a wonderful reader named Veyska. She turned the screenshots into a spreadsheet and immediately noticed a couple of important facts:
- Family modifiers have changed in a big way.
- The family bonus armor modifier and bonus health modifier both seem to be tied to the talent tree that the family uses.
- But the family damage modifier is, as she says, “all over the place”. They don’t correspond to the trees at all, and honestly don’t seem to make a lot of sense right now.
- Caster pets still have inferior base stats.
I took her spreadsheet, added the families that didn’t make it onto Flickr, and used my pet formula spreadsheets to derive mods for health and armor.
|Tree||Health Mod||Armor Mod|
Looking at these numbers, I think it’s important to keep some things firmly in mind:
- This is beta — and only the very beginning of beta at that! — so everything we see here could easily change. Moreover, base stats are probably one of the easiest areas where Blizzard can adjust the balance of pets.
- Although we’ve labeled the trees as a DPS tree, a tanking tree, and a hybrid or utility tree, those descriptions are simplistic and don’t fit 100%. In particular, Ferocity and Cunning both have excellent damage potential with slightly different focuses.
- Finally, these modifiers by themselves are meaningless. Pets in WotLK get so many new skills and talents that are so much more significant … In order to draw conclusions, we have to look at how the stats interact with not just the pet talents but also the unqiue family skills. And that theorycrafting should keep us busy for the next two years at least.
I’m going to spend some more time today trying to make sense of the damage modifiers, and if I figure anything interesting out I’ll update this post.
Again, my everlasting thanks to Veyska for doing the annoying data-mining task to get us these numbers.
[Update] After working with the numbers are then retaming a couple of weird cases, I realized what was going on with DPS: My screenshots were bad!
For some reason, some of the pets didn’t reset their damage numbers properly when I first tamed them. About half did, but the other half … were all over the place. But this was just a display problem, and logging off and back on fixed it. I’d heard of this before — I seem to remember Znodis running into it a lot — but it didn’t occur to me to relog after each tame. (Whoops! I think it was actually Someone! Anyway!)
Anyway, once I realized this, I retamed almost all the families with a proper relog after each tame — and now the damage modifiers correspond to the pet talent trees! That leave our stat chart looking like so:
|Tree||Health Mod||Armor Mod||Damage Mod|