WotLK: Pet Trees by Family

The WotLK beta finished downloading and installing earlier tonight, so of course I logged right in and … started taming existing pets. I know, I know … but I had to know which families get which talent trees!

As far as I can tell, the system looks like so:

Talent Tree Pet Families
Cunning
  • Bats
  • Dragonhawks
  • Nether Rays
  • Birds of Prey
  • Ravagers
  • Serpents
  • Spiders
  • Spore Bats
  • Wind Serpents
Ferocity
  • Carrion Birds
  • Cats
  • Hyenas
  • Moths
  • Raptors
  • Tallstriders
  • Wolves
Tenacity
  • Bears
  • Boars
  • Crabs
  • Crocolisks
  • Gorillas
  • Scorpids
  • Turtles
  • Warp Stalkers

But it really seems like there should be 8 families in each tree so perhaps I’ve got one wrong. I’ll have to recheck them tomorrow. But for now I’m going to bed.

Oh, and this is posted up on Petopia as well, under WotLK Pet Talents.

Table of Contents for Series: Pet Talent Trees

  1. WotLK: Pet Talent Trees
  2. WotLK: Pet Trees by Family
  3. Wanted: Pet Talent Tree Calculators

69 Comments

  1. Rikaku - July 19th, 2008 @ 3:17 am UTC

    Omg I could cry. Hyenas and Wolves are now dps spec? This is a truly happy day. I am so envious, I want to be in beta so bad, but alas it is not so. Not sure if you got one wrong, but either way I’m quite happy with the list. So thanks for the update!

  2. Itsnoteasy - July 19th, 2008 @ 3:29 am UTC

    Wait, so neither Wind Serpents nor Ravagers are considered DPS pets? That’s… no fair. I wanted a zappy snake… :(

    Also, I am supremely jealous of your beta-havingness. :D

  3. Palladiamors - July 19th, 2008 @ 3:38 am UTC

    Am I the only one who thinks its hilarious that tallstriders and moths are DPS pets? It also seems a bit odd that spiders got a talent named after them in the ferocity tree…. and are in the cunning tree.

  4. Bloodwin - July 19th, 2008 @ 3:42 am UTC

    Well this is all just a work in progress at this stage. I am sure a few pets will move back and forth. I am surprised that Windserpents aren’t DPS for example. I’m sure there will be some changes in the hunter community as people start to mix and match hunter specs and pet specs.

    Each family is also supposed to have a unique skill now, is there any news on that?

  5. Keilden - July 19th, 2008 @ 3:43 am UTC

    Sweet Moths.

  6. Shinryu Masaki - July 19th, 2008 @ 4:02 am UTC

    Warp Stalkers are tanks? O_o; OOOoook guess I’ll have to get rid of my Gorilla tank once WotLK hits. Makes me sad a bit to lose the white/blue one but I just love my Warp Stalker to death. Was hoping they’d be dps, but then again if the Devilsaur is a dps pet I’ll definately get rid of my raptor. Now I just need to decide what I’l use for the utility pet…

  7. Ansawa - July 19th, 2008 @ 4:08 am UTC

    …ohhhh. It will be hard to decide whether I want to lose my dragonhawk or my windsnake to pick up a warp stalker. T_T

  8. Maree - July 19th, 2008 @ 4:22 am UTC

    …Moths?
    No. Just no. Moths shall NOT be tameable. It’s just too silly.

    And yay for tallstriders, maybe my Dalliah hunter can run around with her ‘strider, without getting stupid comments then.

  9. Maree - July 19th, 2008 @ 4:22 am UTC

    Oh, besides, I guess Ferocity is dps and Tenacity is tanking..
    What is cunning then?

  10. Mr. Perfect - July 19th, 2008 @ 4:23 am UTC

    Am I the only one who thinks its hilarious that … moths are DPS pets?

    Ever see a moth trying to get to a lightbulb? Light a target up with hunter’s mark and they’ll be all over them like white on rice. ;)

  11. Nimizar - July 19th, 2008 @ 4:49 am UTC

    Moths are tameable, you’re going to have to live with it :)

    As far as Cunning vs Ferocity goes, both actually have some pretty significant DPS boosting talents in them, so I suspect pets in either group will be viable as raid DPS. The Ferocity pets just have a lot more in the way of self-healing talents so they’re going to be much lower maintenance for a raiding hunter.

  12. Drauer - July 19th, 2008 @ 5:02 am UTC

    Found on EJ:
    http://files.filefront.com/PetTalentTreeFerocitywmv/;11120884;/fileinfo.html

    Close look on happiness :)

  13. warhammer - July 19th, 2008 @ 5:56 am UTC

    So moths are tameable but they didn’t do fireflies.

    Really wanted a firefly as a pet.

    Any new families in WoTLK?

  14. Suzi - July 19th, 2008 @ 7:06 am UTC

    Grats on getting into the Beta! I was hoping you would so you could give us all the pet related news. :)

    The results are surprising but, for me at least, I’m very pleased. If they stay as they are I have a pet from each tree (Bird of Prey, Wolf, Warp Stalker).

    Quick questions… do pet stats seem the same on Beta as they are on live or have they altered at all? Have they done away with caster stats or are they still around?

    Thanks for bringing us all the news!

  15. Rudda - July 19th, 2008 @ 7:29 am UTC

    I’m as happy as I can be. Gorilla stays as my tank. (yes its the white and blue one) Cat stays as my dps. Now to figure out which Cunning pet to put in my 3rd slot. . .

  16. Bhork - July 19th, 2008 @ 7:32 am UTC

    I wonder if some families will switch tree before release as some of them doesn’t really make sense now.
    Why are Hyenas and Carrion Birds in the Ferocity tree? With talents like Feeding Frenzy or the corpse eating one they should totally be in the Cunning tree while families like “Birds of Prey” would be better in the Ferocity one.
    Guess we’ll wait and see what happens…

  17. Myth - July 19th, 2008 @ 7:36 am UTC

    i hope they will give us some eextra stable slots ;/ ofc one is reserved for my ghost wolf and second for my lvling friend Humar cant leave them so i wish too have like extra 3 slots :DD::D:D

  18. Inzeen - July 19th, 2008 @ 7:55 am UTC

    Yeeh for moths! They are so cool! Only prob is now i’m gonna have to choose which ferocity pet i’m gonna take…

    I feel it’s best to use all those Stable Master slots and get a pet from all three trees. Dunno what from wich, tho… all those cool pet abilities…

  19. Niabi - July 19th, 2008 @ 8:18 am UTC

    Technically this new talent system would mean that hunters can fully utilize their third stable spot without having to worry about leaving it open for acquiring new pet abilities, is this correct?

    My hunters for example each keep 2 permanent pets and leave their third stable space open so that they can learn higher ranks of Bite, Screech, etc. from temporary pets. With the new talent system however, it sounds as though Blizzard is actually offering Hunters the opportunity to fully utilize all three stable spaces without having to sacrifice up-to-par abilities on their other pets.

    I apologize if this all sounds a bit redundant. I just want to confirm whether or not I understand this new information correctly.

  20. Rudda - July 19th, 2008 @ 8:29 am UTC

    @Niabi, yes, you are understanding what the rest of us understand.

    @Mainia, Thanks for the GREAT info. One question just popped into my head.
    Within say the tanking families, are they all normalized on the starting (unspec’d) stats? Meaning do Boars, Bears and Gorillas all have the same starting health, armor and dmg numbers? Or are they leaving the old slightly differnt figures for each family?

  21. Bobo & SgtPork - July 19th, 2008 @ 8:51 am UTC

    Sarge and I will be greatly displeased if boars are unable to relearn Charge. Thus must be addressed! It is an integral part of his personality and I would not be interested in continuing to play if they destroy my favorite pet!

  22. Bobo & SgtPork - July 19th, 2008 @ 8:55 am UTC

    Just to clarify: I don’t care about exclusivity in as much as I don’t care what pets can learn what (in fact, all pets should have access to all the trees). I specifically object most vociferously to Charge being in the DPS tree but boars being restricted to the Tank tree. This is Not Right!

  23. Nyx - July 19th, 2008 @ 9:30 am UTC

    Moths! One of my biggest disappointments in TBC was finding out they weren’t tameable.

    OTOH, I have a ghost wolf and a white lion, faithful companions. I can’t have three DPS pets – so I won’t get to tame one anyhow. :/

    It really spoils the expansion for me knowing that they chose not to include more stable slots; they expanded every other aspect of it, but three more stable slots would crash their system?

    Not impressed with Blizzard.

  24. Rudda - July 19th, 2008 @ 9:52 am UTC

    @Bobo, What we haven’t got in these early tree mock ups is all of the “family” unique skills. Perhaps what is unique about boars is that they my be the only “Tank” family with charge.
    So far I have not seen anything about whether cats will continue to have prowl. I certainly hope so since hunters will be getting the spell “camoflage”. This would give us a chance to turn the tables on rogues in BGs. (I know NE hunters can still do that to a degree)

  25. Jindar - July 19th, 2008 @ 10:13 am UTC

    So the only new pet family is… Moths?

    Great, the Drae startzone’s gonna be flooded.

  26. Bobo & SgtPork - July 19th, 2008 @ 11:05 am UTC

    Right now, it looks like Gore is the boar family ability. Still waiting for confirmation from someone in beta that boars no longer have access to Charge . . .

  27. Concrete - July 19th, 2008 @ 11:09 am UTC

    I’m 100% with Palladiamors….

    MOTH? DPS? WTF?

    Thats is just stupid. Switch em for bears. Bears are one of the worlds most dangerous predators.
    Please dear god of warcraft. Its beta. Let them change it. I mean serious. Who goes to battle with a god dam moth?

  28. Mania - July 19th, 2008 @ 11:16 am UTC

    Suzi: I haven’t had a chance to actually fight with the pets yet. :> In fact, I haven’t even made it to Northrend yet. I took screenshots of all the stats of everything I tamed last night (300+ screenshots) and I’ll be going through those later to get more info on whether and how stats may have changed. (And there were some casters in the bunch, so I can see if they were fixed yet.) But today the focus is family skills.

    Niabi: Yes, we can now use all three stable slots fully. We no longer need to train our pets in the old way at all. The skills they have auto-train, and everything else is talents.

    Rudda: I haven’t had a chance to check yet. I will as soon as I can.

    Bobo: I am not seeing Charge on boars. I’m sorry.

  29. Bobo & SgtPork - July 19th, 2008 @ 11:28 am UTC

    Thanks, Mania. No Thanks, Blizz :P

  30. Tarjin - July 19th, 2008 @ 11:51 am UTC

    Tallstriders are DPS? It looks like my tauren hunter may pick up a turtle for pet number two after all.

  31. Palladiamors - July 19th, 2008 @ 12:28 pm UTC

    I want a moth. *Laughs* I just think its funny that they are DPS. Still, so purty.

    As for bears…..those suckers could be DPS OR tank. I am just glad they are getting a fairly worthy skill. As I am fond of saying though, this is still early, and there is still plenty of room for changes. I would like to see pets given more talent points, for one, and access to at least two trees per pet. That being said, I also understand that they have done a lot of work with pets, and the sheer amount of what they have done so far is very impressive. At this point, every pet should easily be able to do everything our pets already do, and more, each in their own way, and that is nothing short of amazing. Here is still hoping for a beta key!

  32. Styfios - July 19th, 2008 @ 12:28 pm UTC

    Some of that stuff is weird… Birds of Prey can’t be ferocious, but moths can?

  33. Nanophoe - July 19th, 2008 @ 12:37 pm UTC

    I’m also curious about “naked” stats (eg, normalized and caster)… :-) If at least caster stats are a thing of the pre-WotLK I am so going to go and tame a nether ray and have it ready to go in my stables… <3

  34. Ant - July 19th, 2008 @ 12:41 pm UTC

    Mania!!! I has a quick question that may or may not have been asked before, but with these new changes to our pets, will the base damage increases, (Aka, Cats having a 10% base damage higher than say, wolves) all be set to a standard, with the pet trees determining stats, or are all of these changes on top of those stat increases. If anyone else knows too, feel free to answer! :D

  35. Ant - July 19th, 2008 @ 12:43 pm UTC

    Oh and, first time, (And I guess second now!) posting! I <3 Petopia and Mania! :)

  36. Aylfric - July 19th, 2008 @ 12:44 pm UTC

    Does anyone know if the naked stats of different species remain different or are they all +0/+0/+0?

    I.e. Has Blizzard removed the modifiers to armour, stamina, and base DPS of the different species? Or do those remain?

    If they are leaving them in, it will make for some interesting blends between the different species. Carrion Birds may be Ferocity tree, but have a defensive species bonus. Windserpents and spiders are utility but have DPS bonuses. And so on.

  37. Bobo & SgtPork - July 19th, 2008 @ 12:52 pm UTC

    Been over on the WoW Community Hunter boards (shudder) and it appears that the functionality of Charge has been incorporated in Gore, the boar family ability. This would be a huge relief! Can someone confirm? (@ Mania: sorry to be so selfish with my posts here, but at least I feel I’m among the like-minded here. /hugs and thanks for all you do for us!)

  38. Ant - July 19th, 2008 @ 12:57 pm UTC

    Hehe, Ayl, we had the same question! :P Great minds think alike!

  39. Wolfington - July 19th, 2008 @ 12:58 pm UTC

    Wow, wait, I didn’t even NOTICE moths up there. The only use a MOTH will be is to go over and eat up a wool-bearing mob. And if someone flares somewhere, wheres your battle-moth?

    Battle moth…
    However, they ARE awefully pretty.

    My cat is DPS, my Hyena is DPS, the raptor I planned to get is DPS… Do I have to get an owl instead? But there are no red owls!

  40. Mania - July 19th, 2008 @ 1:04 pm UTC

    Bobo: I just posted more about family skills, including Gore. It does look to me like the effect you want may come from Gore + Dash, but I’ll be interested to see what you think.

  41. Shinryu Masaki - July 19th, 2008 @ 1:24 pm UTC

    I just thought about this, how many hunters are we going to see running around with a moth named Mothra?

  42. Kalalay - July 19th, 2008 @ 1:25 pm UTC

    @ Wolfington

    Red Owls
    http://petopia.brashendeavors.net/html/mobs/mob_avianripper.php
    http://petopia.brashendeavors.net/html/mobs/mob_avianripper_heroic.php

  43. fearstalker - July 19th, 2008 @ 1:27 pm UTC

    IF you really think about it, Bears should be tanks, but Boars should be dps. If you’ve every seen an actual wild boar, it isn’t a tank at all. More like a zergling. :-)

    But blizz seems intent on removing Charge from the game, but Gore + Dash should fit the bill. Not as nice as Charge used to be, but charge in it’s current state is pretty broken and unreliable.

    Also remember that all the familys will have DPS skills, so there will be much more useablility out there than before.

    I’m liking the idea of a nether-ray.. but I still need a tank.. :P

  44. Bobo & SgtPork - July 19th, 2008 @ 1:37 pm UTC

    From “Unique Abilities” thread, posted by Aidem:
    “BOAR – Gore
    25 Focus, 5 Yd Range, Instant, 10 Sec Cooldown
    • Rank 1: Charge the enemy, immobilizing it for 1 sec, and goring it for 3 to 5 damage.
    • Rank 2: Charge the enemy, immobilizing it for 1 sec, and goring it for 6 to 10 damage. This attack has a 50% chance to inflict double damage, or triple damage if used during a Dash.
    • Rank 3: Charge the enemy, immobilizing it for 1 sec, and goring it for 9 to 13 damage. This attack has a 50% chance to inflict double damage, or triple damage if used during a Dash.
    • Rank 4: Charge the enemy, immobilizing it for 1 sec, and goring it for 12 to 18 damage. This attack has a 50% chance to inflict double damage, or triple damage if used during a Dash.
    • Rank 5: Charge the enemy, immobilizing it for 1 sec, and goring it for 15 to 23 damage. This attack has a 50% chance to inflict double damage, or triple damage if used during a Dash.
    • Rank 6: Charge the enemy, immobilizing it for 1 sec, and goring it for 18 to 30 damage. This attack has a 50% chance to inflict double damage, or triple damage if used during a Dash.
    • Rank 7: Charge the enemy, immobilizing it for 1 sec, and goring it for 24 to 40 damage. This attack has a 50% chance to inflict double damage, or triple damage if used during a Dash.
    • Rank 8: Charge the enemy, immobilizing it for 1 sec, and goring it for 30 to 48 damage. This attack has a 50% chance to inflict double damage, or triple damage if used during a Dash.
    • Rank 9: Charge the enemy, immobilizing it for 1 sec, and goring it for 37 to 61 damage. This attack has a 50% chance to inflict double damage, or triple damage if used during a Dash.”

    So Blizzard panicked me with misleading naming :p It’s a buff, not a nerf *whew*!
    (until it changes again. I should just wait for release! Save on hospital bills)

  45. fearstalker - July 19th, 2008 @ 1:47 pm UTC

    Grats Bobo!! :-)

    Sounds like it’s going to be an interesting battle between Bears, Boars and Turtles for preffered tank pet.

    For my baby troll hunter, just gonna run with my cat and wait for WoLTK. At least there is no need to level pets the old way, so we can run out and get new pets without much leveling. Only problem I see is, EVERYONE will have those armoured boars.. :P

  46. Bobo & SgtPork - July 19th, 2008 @ 2:10 pm UTC

    @ fearstalker: Thanks! And, you know what? I’ll know SgtPork leveled the old fashioned way ;)

  47. Akyo - July 19th, 2008 @ 4:49 pm UTC

    Moths in the dps tree…funny lol. not getting one though as all my stable slots are full and i really dont wanna abandom anny of em.
    Got the Ghost wolf, white barrens lion and kara bat. the lion has been with me too long. the wolf is to rare to drop +wolves are my fav WoW pet. the bat..is so big and annoying in pvp i just love it.

    im wondering if the bugs u find in unguru and zangarmarsh will go as an Exotic.
    Same about the demon boars u see around, the ghost wolves in SFK, all the dinos in unguru, the chimeras and dragon whelps.

    Im hopeing they will keep the family stats of each family, this would keep it intresting.

  48. Rudda - July 19th, 2008 @ 7:28 pm UTC

    This is just an observation. each tree has ~30-32 talent points and even a spec’d BM hunter will only have 21 points to spend @ lvl 80. That means you’ll be at least 10 points short of a full tree, or only about 2/3 of any given tree can be used. This means the trade off is still going to be between dps and mitigation. But we will have many more variations to work out our perfect companion & sidekick.

  49. fearstalker - July 19th, 2008 @ 8:50 pm UTC

    @Bobo – Yeah, there is something said for knowing that. I’d like to keep my Red Lynx around, but, unless they doing something to make prowl useful in pve, that poor cat may go. Unless we get more stable slots…

  50. LittleElf - July 19th, 2008 @ 9:30 pm UTC

    Thank you mania for the information! I gotta love petopia. :) Blizzard did a very good job with the pet talent trees,yah!

    And yuhuu, Bears! I’m going to take a Bear as a tank pet without a question! (No matter, if they change them back to DPS or not.) I just love Bears!

  51. Nimizar - July 19th, 2008 @ 10:36 pm UTC

    @bobo: I’m afraid someone in the hunter forums must be posting false information. The tooltip on Gore in-game is as Mania has it listed (no charge element) – the only Charge-like effect is the triple damage when Gore is used while under the effects of Dash.

  52. Palladiamors - July 19th, 2008 @ 11:34 pm UTC

    I just really got something. Each tree has 3 final abilities, generally considered to be really powerful/useful. Non-beast masters will only be able to aquire one of these final abilities, while beast masters will be able to aquire two. ……that final talent in beast master suddenly just got a whole lot sexier.

  53. Palladiamors - July 19th, 2008 @ 11:41 pm UTC

    Correction for bad math. If a non-BM doesn’t go nuts on the lower tiers they can aquire two final tier, but beast masters will be afford a good deal more leeway with those five points. Fun times, that.

  54. Nimizar - July 20th, 2008 @ 12:24 am UTC

    I’m pretty sure that with 21 points a BM hunter can manage to pick up all 3 tier 5 talents on their pet.

  55. Palladiamors - July 20th, 2008 @ 1:09 am UTC

    Oh yes, I fiddled with the numbers earlier, but by going with just two you can get all the earlier mitigation, damage, speed increases, and flavor categories for each family tree. It, in essence, should allow your pet to be a jack of all trades, master of one. This, however, is just theory on my part. Right now you and Mania know more then me, Nimizar, I am just dreaming a bit and talking out loud. 21 points should allow you to take everything first tier, most of second, and then pick and choose for your final abilities. On the flip side, if your not beast master or just want a specific role, you can spec your pet for just a single role to fill, and have it be a bit more effective at said role overall. \

    Ahhh, theorycrafting. So much fun.

  56. Damita - July 20th, 2008 @ 3:02 am UTC

    My flamingo of doom is dps! Woot!

  57. Harvok - July 20th, 2008 @ 3:14 am UTC

    wait wait wait wait wait… moths are now tameable?! nice. always wanted to tame one of those guys

  58. i - July 20th, 2008 @ 3:24 am UTC

    ravagers are a utility pet instead of dps?!

    NO!

  59. TheGryn - July 20th, 2008 @ 11:33 am UTC

    Yay Wolfs are dps. Now that ghost wolf will be very useful and cool. Awesome!

  60. Varsar - July 20th, 2008 @ 1:15 pm UTC

    First thing I noticed was that each teit had 35 points to spend in, yet we only get 16 talent points, gonna have to pick and choose, which will be fun figuring out how to put those points in. (at least for me)

  61. Boudica - July 20th, 2008 @ 3:28 pm UTC

    Yay finally my beautiful sporebat Blurp will get his own special attack. I’m as happy as a pig in sh……., well really really happy anyway.

    P.S. sooo jealous you got a beta key but also glad you did. Keep hte pet info coming, can’t wait to find out more :D

  62. Yoco - July 20th, 2008 @ 5:09 pm UTC

    All three of my hunters now have the same problem: for each of them, both pets are in the same category. Two of them ended up with a carrion bird & a cat (both now classified as dps pets), and my third hunter has a boar and a turtle (both now classified as tanking pets). So I guess there are going to be some hard decisions which pet to keep, and which to abandon, as keeping two pets in the same category probably doesn’t make sense… :(

    Btw – am I seeing correctly that ‘Screech’ no longer exists? Or any other pet AoE spell, for that matter?

  63. Mania’s Arcania » WotLK: Beta Pet Stats [Updated] - July 20th, 2008 @ 6:12 pm UTC

    [...] On Friday, thanks to Nimizar, we learned about the new Pet Talent Trees in the Wrath of the Lich King beta. And soon enough we figured out which pets use which trees. [...]

  64. Palladiamors - July 20th, 2008 @ 6:27 pm UTC

    I have the same problem Yoco, only slightly worse. As in my pets at current are a wolf, a cat, and a carrion bird. And no, screech is not going away, is has been renamed demoralizing screech, and is now available only to the carrion bird family, the AoE debuff still applies.

  65. Nimizar - July 20th, 2008 @ 6:30 pm UTC

    @Yoco: you aren’t seeing correctly. There are plenty of pet AoE skills left and some new ones – Screech stays (as Demoralizing Screech), Bears get Swipe, Gorillas keep Thunderstomp, Dragonhawks keep Firebreath, Crocolisks get damage reflection, Spore Bats get Spore Cloud, Tallstriders get Dust Cloud.

    More details at Petopia

  66. Kanaan - July 21st, 2008 @ 2:40 am UTC

    Glee! I get to keep all my pets when the expansion comes! Oh wait… I have a wolf, cat and owl… 1 cunning and 2 feros. I will need a tank pet. I’ve had the wolf forever and a day. And when I tamed my lynxie, it felt like I got my “purr-fect” pet… til growl was altered some time ago. I’m very attached the wolf and cat, and I don’t want to drop the owl. I just finished leveling her! ;_;

  67. Deathbang - July 21st, 2008 @ 12:29 pm UTC

    “Am I the only one who thinks its hilarious that tallstriders and moths are DPS pets? It also seems a bit odd that spiders got a talent named after them in the ferocity tree…. and are in the cunning tree.”

    I agree that is strange why not kick Moth and put Ravager in there!?

  68. Rey - July 28th, 2008 @ 5:56 pm UTC

    Any clarification on croc’s skill being a counterattack when the pet is damaged, or the hunter? The tooltip says “you.” /shrug

  69. Mania - July 28th, 2008 @ 6:01 pm UTC

    Rey: Good question! So far as I know the you refers to the croc here, like it does for Growl and Cower. I’ll double-check that next time I have a chance.

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