WotLK: Pet Talent Trees
We are extremely lucky to have received early details of pet talent trees from that great hunter Nimizar! I don’t (yet) have a flashy talent calculator presentation for this information, so you’ll just have to bear with the plain text for now. *grin*
General Info
- There are three trees: Tenacity, Cunning, and Ferocity.
- Each pet family has access to only one tree, but over half of the talents in each tree are identical between trees. Each tree has 17 total talents in 5 tiers; 9 of those are shared between the trees, while 8 are unique to each tree.
- The arrangement of the unique talents differs somewhat between trees, but all three trees have three tier 5 talents.
Also, note that some of the pet talents currently have a display bug where they say they require too many prerequisite points — 5 per tier (as for characters) instead of 3 per tier (for pets). This is just a display bug, though; those talents can still be purchased with the correct number of prereqs. Talents like this are marked with an asterisk (*).
Shared Talents
Tier 1: no prerequisites
- Cobra Reflexes: 2/2 as per the old skill
- Dash or Dive: 1/1 as per rank 3 of the old skills
- Great Stamina: 3/3 for 4/8/12% increase in pet stamina
- Natural Armor: 2/2 for 5/10% increase in pet armor
Tier 2: (requires 3 points in tree)
- Spiked Collar: 3/3 for 3/6/9% increase in pet damage
- Boar’s Speed: 1/1 as per old hunter talent Bestial Swiftness
Tier 3: (requires 6 points in tree)
- Avoidance: 3/3 for 25/50/75% less damage from AoE attacks
- Lionhearted: 2/2 for 15/30% reduction in Stun & Fear duration
Tier 4: (requires 9 points in tree)
- Great Resistance: 3/3 for 3/6/9% less damage from Arcane, Fire, Frost, Nature and Shadow damage
Tenacity - The Tanking Tree
Known Pet Families Include: Boars, Scorpids
Tier 2: (requires 3 points in tree)
- Blood of the Rhino: 2/2 for 1/2% increase in pet Stamina and 20/40% increased healing taken by the pet (also requires 3 points in Greater Stamina)
- Pet Barding 2/2 for 3/6% increase in pet armor and 1/2% increase in pet chance to dodge (also requires 2 points in Natural Armor)
Tier 3: (requires 6 points in tree)
- Improved Growl: 2/2 for 10/20% additional Growl threat
- Intervene*: 1/1 for 40 focus, 8-25 range, 30 sec cd ability to redirect one attack on a friendly target to the pet
Tier 4: (requires 9 points in tree)
- Grace of the Mantis: 2/2 for 2/4% dodge and hit chance
Tier 5: (requires 12 points in tree)
- Last Stand*: 1/1 for +30% to pet max health for 20 seconds 6 minute CD (requires 3/3 Avoidance)
- Taunt*: 1/1 for taunt on a 3 minute CD (requires 2/2 Improved Growl)
- Roar of Fortitude*: 1/1 for 100 focus, 5 minute CD, 40 sec duration roar that increases total health and Dodge chance of all party members within 20 yards by 10%
Cunning - The Utility Tree
Known Pet Families Include: Owls (now called Birds of Prey), Ravagers, Wind Serpents
Tier 2: (requires 3 points in tree)
- Mobility: 2/2 for 15/30 second reduction in Dash/Dive CD
Tier 3: (requires 6 points in tree)
- Carrion Feeder: 1/1 for pet to be able to recover health and happiness by munching on a corpse (2 minute cooldown)
Tier 4: (requires 9 points in tree)
- Owl’s Focus 2/2 for 5/10% chance that each pet special ability will make the next special ability cast within 8 seconds cost no focus
- Cornered 2/2 for 25/50% increase in damage and reduction in chance to be crit when at less than 35% health
- Feeding Frenzy 2/2 for 20/40% additional damage to targets with less than 20% health
Tier 5: (requires 12 points in tree)
- Wolverine Bite*: 1/1 for 20 focus, 10 sec CD attack that cannot be dodged, blocked or parried, but can only be used after the target dodges. Currently listed as doing 5 damage in the tooltip, but that *has* to be a typo (requires 3/3 Great Resistance, but should probably require 2/2 Feeding Frenzy)
- Roar of Recovery* 1/1 for 34 focus, 5 minute CD, 30 yd range roar that restores 40% of the hunter’s total mana over 8 seconds (requires 2/2 Owl’s Focus)
- Bullheaded* 1/1 for 40 focus, 3 minute CD PvP trinket for the hunter’s pet (removes all movement impairing effects and all effects which cause loss of control of the pet) (requires 2/2 Cornered)
Ferocity - The DPS Tree
Known Pet Families Include: Wolves
Tier 2: (requires 3 points in tree)
- Improved Cower: 2/2 for 10/20% damage reduction for 10 seconds after using Cower
- Loyalty 2/2 for 10/20% for the pet’s attacks to increase it’s happiness by 10% and heal itself for 5% of it’s max health (my lord that’s a good raiding pet talent)
Tier 3: (requires 6 points in tree)
- Charge*: 1/1 for 35 focus, 8-25 range, 30 second CD immobilises target for 1 second, +25% PAP on next attack
Tier 4: (requires 9 points in tree)
- Spider’s Bite: 3/3 for 10/20/30% increased crit damage bonus
- Heart of the Phoenix: 1/1 for auto pet self-res with 10% health once per 10 minutes (not clear on whether or not Longevity will affect this). (requires 2/2 Loyalty)
Tier 5: (requires 12 points in tree)
- Rabid* 1/1 60 focus, 10 second cooldown, 30 second duration Increase pet AP by 5%, each successful attack has 50% chance to increase pet AP by a further 5% (capped at 5 stacks) (requires 3/3 Avoidance, but should probably require 3/3 Spiked Collar)
- Lick Your Wounds* 1/1 for channeled 3 minute CD where pet heals itself for 25% of max health over 10 seconds (requires 1/1 Heart of the Phoenix)
- Call of the Wild* 1/1 for 100 focus, 5 minute CD, 20 sec duration roar that increases melee and ranged attack power of all party members within 20 yards by 5% (requires 3/3 Spider’s Bite)
My undying gratitude goes out to Nimizar for providing this wonderful information. Any mistakes in this information are mine, not his.
[Update] Frotes on the beta forum added info on the trees for wind serpents (Cunning) and scorpids (Tenacity).
Table of Contents for Series: Pet Talent Trees
- WotLK: Pet Talent Trees
- WotLK: Pet Trees by Family
- Wanted: Pet Talent Tree Calculators
98 Comments
HOT.
:D
Sweet. Now we just need new pets:)
“Each pet family has access to only one tree.”
I can’t say I’m happy about this, as it encourages people to quantify pets with cookie-cutter builds. However, that would probably happen anyway.
It also means I can’t give my solo pet (which is DPS spec) improved growl.
@DarkWolff: But you can give your solo pet Charge, which, since it increases pet attack power, will make for a decent aggro-grab, IMO.
True, but it won’t buff Growl. It will probably be Ok the ways it is, but that doesn’t mean I can’t dream.
OMG :D
Do we have any clue where focus dumps, growl, dash/dive, and the family-specific abilities fit in yet?
Dash and dive were listed in the shared talents. As for focus dumps, it appears as though pet families will start with either bite or a claw and a family ability at the very least. Not to sure yet where growl or cower are fitting in at. Also, pets abilities level automatically as they level now, so the second a new rank is applicable, they learn it. I would say that pets start with both growl and cower, but wouldn’t that crowd the little autocast bar?
Considering what other clases are getting and the paucity of anything amazing in the Hunter’s talent trees, I’m distinctly underwhelmed. Especially with the loss of resistances… 9% less damage won’t do squat to save pets in most situations. Pet standing beside you much…
It looks like all pets come knowing Growl, Cower, Bite/Claw and their family skill. I’ll have more information on skills up shortly.
Edit: Whoops, plus the spell resistances.
Awesome. I was wondering when these would pop up. They look like great talents!!
Knew there was a reason I didn’t have dash/dive in the original version of the post…
Woot:
My ghost wolf is gonna get a whole new lease on life.
BTW, another very important pet change in the beta (at least according to the notes), if you tame a pet more than 5 levels lower than you, he will instantly level up to within 5 levels of you. No more mindless grinds of low level pets.
1 ‘tank pet’ hunter in the tank party for Roar of Fortitude. (and intervene)
1 ‘dps pet’ hunter in the melee party for Call of the Wild.
We be in demand
Just verifying that we will no longer need to tame animals to learn new skills…the third stable slot is now available for full-time pet housing?
Did they mention where cats would go or am I missing that? It’s late in the day so might be missing it. :)
@ Toque, however they thinking about making some buffs raid wide so. . . maybe it won’t have to be per party.
I would really like to know which “tree” the Gorillas get, if any beta testers could “pretty please” check for me.
yes please include more information on where the cats would be…..i’m thinking its the dps tree as thats what they usually do…but could it be confirmed please !?
and how is this change gonna work? will each pet that we have tamed be automatically be converted? or will we have to respect them ourselves?..at our own cost??
It also looks like inorder to get the most out of these pets. . .BM with the extra pet talent points, is gonna be high in demand as well.
Telsek: As far as I can tell, the pet skills (not talents) like Growl, Cower, and the family skill will now upgrade ranks automatically as the pet levels.
saphia & others: I’ll post info about which families use which trees as soon as I know it. :> Unfortunately I am not yet able to log into the beta.
On the other hand, I am now preparing my characters to copy … (YES!)
Whoo hoo! Yay for Mania being in the beta! Makes it a lot easier, now you won’t have to rely on other people for information!
[...] Hunter pet trees The hunter pet tree talents are over at Mania’s Arcania. [...]
Carrion Feeder sounds great! Just another reason why we should have undead hunters!
If the undead hunter beats up an ally hunter, the pet munches on the oposing pet and the hunter munches on the oposing hunter!
….no, Wolfington. Just…. no. And cats are confirmed ferocity, or DPS.
I absolutely agree with DarkWolff. Trees restricted to pet families? No fun.
Hopefully dear Mania will soon find out, what family belongs to what tree.
I am curious about the new “exotic” pets as well. Where will they fit in?
Ok so each pet has only access to one tree? I’m a tad confused about this. Is this to say that if I use a wolf, I only have access to the DPS Ferocity tree? So that instead of having a choice of having a dps, utility, or tanking wolf, I have to take the Ferocity tree if I use wolf?
I’m just trying to see if I understand this right or not, and if anyone can clear it up a tad, would be great.
Is it just me or do the DPS and utility trees seem backward? It seems the utility tree has more dps boosting abilities than the DPS tree.
Either way, good stuff. I’m officially psyched. Although as a diehard cat fan, I’m wondering if they’ll get the DPS or Utility tree…
Hrm, anyone think that, while the abilities in Ferocity are very nice for a DPS raiding pet, the boon from Roar of Recovery in Tenacity might be more of a raiding tool?
These are thrilling to look at. Thank you very much for the write-up, Mania.
@Wolf68 and Rikaku:
Yes, only 1 tree per family, but from what I understand each family will also have a family specific ability that isn’t listed here (correct me if I’m wrong Mania).
And really this isn’t any different from the previous (current) system of only certain pet families being able to learn certain abilities, like dash. We are actually getting more customization for our pets this way, in a much easier to manage system. The way I see it this can only stand to improve the situation for us hunters.
@ Ujarak
Thanks. It’s kind of lame though in the sense that it would’ve been nice to have say DPS specced crabs if you wished. Mind you, that a DPS crab wouldn’t out perform a dps cat, but it would’ve been kind of interesting to see the many choices.
However, I’m completely estatic since I can now have a DPS specially specced wolf. I’ve always been a fan of wolves and always wanted to have a good wolf. Now my ghost wolf Kiba can be the little pet superstar he’s always wanted to be.
On the plus side, all the unused families will finally get some attention. (I’m looking at you hyenas!) So I think from the current position, I gotta say despite my disappointment in all 3 trees for all families, I’m impressed and honestly can’t wait.
Heart of the Phoenix goes well with my ghostwolfy. =3
And I’m really glad to see they’re adding ways to keep pets happy aside from, y’know, feeding them. I always thought pets should be able to eat what they kill and now at least my Ravager will be able to.
A wolf using charge? Awesome! I do look forward to seeing how the whole pet talents turn out.
wouldnt the 1 talent tree per pet defeat the purpose of pet talents?
No resilience. No resilience. No resilience. Now that the game is arena centric, pets must have resilience for arena. Pets must have resilience for arena. Hello Blizzard! Anyone there play arena?
http://forums.worldofwarcraft.com/thread.html?topicId=8202461073&sid=2000
Info on exotic pets
Here I come what Ive always wanted in 4 years…
Hyena/sporebat/crocolisk. I just hope they have decent/fun family abilitys :D
I’m just thankfull they added the limiting factor (bite/claw family abilty and dash/dive) to every family, eliminating the whole only 25% out of all the tameable pets are even considered to be tamed.
Thanks for the link, Tsook. I’ll add that to the post.
I am so lucky I have a wolf hehe.
currently dash/dive are 15s duration with 30s cooldown, ie 15s of downtime before it cools up. Mobility in the cunning tree is 2/2 reducing the cooldown by 15/30s. I’m just curious what happens when a pet casts the ability again immediately. If it doesn’t stack, maybe it should only be 1/1 for the 15s reduction
@Patrick: Notes on MMO-Champion that I read indicated pet scaling will be in some way affected by hunter resilience for the purposes of PvP. So rest easy there.
omg the blue in the thread said ” devilsaur any one” im soo excited! im sliding off my chair!
I am so f*cking pissed I missed out on a Ghost Wolf now! Not only that, but it sounds like Ravagers are getting the move to PVP pet instead of tank or DPS :-(
ok i looked over the talents, and did not see like poison for my scorpid I hope they ddint leave it out QQ
Lym, from what we can tell, the unique family skills won’t be in the general talent trees.
Any word yet on tallstriders? I really want to run my pink flamingo on raids without feeling guilty.
Kiya
If I remember rightly, Nimizar said some where else that even in roles they don’t have the tree for, pets can still perform just fine. Also of note, utility has its own brand of DPS it brings to the table, while mantaining a much different approach then we are used to. Finally, keep in mind that half of the pets talents are shared between trees, so there are still some aspects of each type for every pet family.
From what we know, pets will start off with either bite or claw, their family ability, and both growl and cower. These abilities will automatically be of the correct rank. For example, the second your wolf hits fifty six you’ll aquire bite eight.
[...] started coming in about the new Hunter talents and the new Pet talent trees. All I can say is Wow! Some of those sound incredible. Drotara, over at Less QQ, More PewPew, [...]
Kiya, tallstriders family ability is dust cloud, which reduces enemies chance to hit by 30% for eight seconds. Further, they come with charge, meaning tallstriders will be in the DPS tree, ferocity. Sorry for the double!
Many thanks to Nimizar for the info and Mania for posting it! This is all great news!
A few minor points. I’m glad to see that Owls are now called Birds of Prey because when I look at my “Owl” it looks more hawk like.
Also, wolves are DPS - now that really surprised me… I was so sure they’d be utility due to the middle-of-the-road stats and Furious Howl. This is great though, because I love taking my wolf raiding with me.
On the other hand… I can’t wait for more info on Exotic creatures. I’d love a Devilsaur! Or a Basilisk! Or even one of the lesser used creatures now they’ll be getting their own special abilities. Ah, choices! Something tells me I’m going to be making another hunter for Wrath…
Agreed, Suzi, I was a little let down to hear pet families are restricted to one talent tree. On top of that the current arena pet to mask Viper Sting, Scorpid, are now in the Tenacity tree missing out on the Cunning Tree’s Roar of Recovery for drain teams. Also a little surprised to see Ravagers in the Cunning Tree considering they effectively slightly out DPS cats while the wolf with mediocre stat bonuses and a party buff lands in the Ferocity Tree. Still looking forward to trees, but I’m sort of hoping which families go where gets tweaked or maybe family restricted trees removed :P
My brain hurts :{
All of this info is exciting if not overwhelming but I do have a few things I dont understand.
Since now we have a tiered pet talent trees with 3 talent point requirement to continue to the next tier, how many pet talent points do we have total and how do we acquire those points?
Are all the points available at lvl 10 or is it similar to player talent points in that you get a point every level(or any number of levels depending on how many talent points you get)?
The 51pt BM talent beast mastery “You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 5.” besides the exotic pet portion theres the pet skill points. Since skill points are going away in wrath im guessing they mean pet talent points. If it gives 5 extra pet talent points that is awesome.
could use some clarifacation on these points but great stuff so far, thanks for all the info and keep it up.
Pet talent points start at level 20, and are gained every four levels thereafter. Thats a total of sixteen talent points for non-beast masters, and a total of 21 talent points for beast masters at level 80. Pet skill points refer to the new talent points for pets.
So does that mean that only bears, boars, scorpids, etc. can only be tanks? If so, i’m a little disappointed :( I wanted to see my ghost saber be an uber tank when WotLK came out, but now my dreams are shattered *sigh*.
Not quite, Orrik, just that the specific talent tree’d ones will be better at what they do then the other two. Try to remember that about half the talent points are shared among threes, with the other half soldifying what they do. Every pet has cobra reflexes and spiked collar, and every pet has great stamina and natural armor. Every pet also has a focus dump. Each tree simply has a focus on what it is supposed to do best. Believe it or not this actually allows for a great deal of flexibility, even within specific talent trees. While yes, certain pets are going to fit certain rolls better then others, it appears as though each of the pets will be able to DPS and tank as they used to without to many problems, with an increased focus on certain pets being able to tank greater challenges, such as five mans. DPS pets will also be pumping out much more of the numbers, while the cunning, or utility tree, will bring along a special flavor that I am going to have to test out before fully commenting on. *Laughs*
Oh :o in that case, dream re-kindled ^_^ thnks Paladiamors :]
has anyone figured out which pets belong to each tree?
WoWheads list of pet new pet skills is woefully incomplete, but charge, a DPS talent, is included in the following pet skill line ups according to that site: Cats, hyenas, raptors, tallstriders, and wolves. Those are the current DPS pets inn the line up, as far as information goes so far. Seems a bit… I dunno, but five out of at least thirty pet families being DPS seems underdone, so we will probably see more of the others made DPS before its over. That or we’ll have an overwhelming number of utility and tanking pets.
Another thing that I realized while looking at all this information is that people will still be running around with the same pets when it comes to min/maxing. Everyone will have a bear for AOE tanking due to its high health and swipe or a turtle for single target tanking. DPS will probably be ruled by the raptor since it is a +10 dmg pet and savage rend can up its AP even higher. Utility pets might see some variation though since most of their family skills have a beneficial PVP aspect. Even though the plan was to make all pets viable, we will probably still see every hunter running around with the same pets.
I do like the tanking tree.. These new tanking abilities sound great… “LF1M Hunter (Tank pet)”. Should make a pet a good off-tank and mybe convice other people that yes, given the chance a hunter pet can tank.
damn wish i had tamed that ghostwolf now, crap
Does this mean all pets will either have dash or dive? :D
Confirming the family pet abilities and which families get which talent trees is definitely on the to-do list (for both me and Mania now that she scored a beta key of her own) - the talent trees were just easier to check in a short period of time after waiting for the mammoth download. And while Mania may claim any errors as her own, I *was* writing that email at 3 in the morning so errors are certainly possible on my end as well :)
We don’t know yet if the base family DPS, armour and health modifiers are going to stay - last time I asked the devs they weren’t sure, so even if the modifiers are still there in the current beta build, they may disappear at a later date.
As far as doing DPS with a tank pet or tanking with a DPS pet goes, the important thing to consider here are the free skills and the common talents:
- every pet family has a focus dump
- every pet gets resistances for free (+120 to all resistances at level 70)
- every pet family has a special skill ranging from an interrupt (Nether Ray) to stuns (Ravager, Bat), a bleed (Raptor), a -hit chance debuff (tallstrider), a channeled root (crab), a ranged root (spider), a snare (hyena), multi-target attacks (gorilla, bear), etc, etc.
- every pet gets both Growl and Cower
- every pet can get a 12% stamina boost, a 10% armour boost, a 30% attack speed boost, an 80% movement speed boost, a 9% damage boost, 75% reduced damage from AoE attacks and 9% reduced damage from non-Holy spells
Those are already far more than what *any* pet could get with 350 training points at level 70.
On top of that, the unique abilities within the tree-specific talents also provide interesting options, including either a group buff (Ferocity, Tenacity) or significant mana return to the hunter (Cunning). It’s highly unclear at this point how the DPS benefits from Owl’s Focus and Feeding Frenzy and Wolverine Bite in the Cunning tree will compare to Spider’s Bite and Rabid in the Ferocity tree (in fact, the main difference between the two trees at the moment actually looks to be in the additional talents in Ferocity for surviving raid AoE damage rather than in their raw damage potential).
…Sigh… just another thing for the huntards to get wrong and make the rest of us ashamed
So BM can get 21 talent points and nonBM only 16.
Am I reading this right that there are 32 talent points needed to complete a tree?
“Nimizar - July 19th, 2008 @ 4:43 am EDT
Confirming the family pet abilities and which families get which talent trees is definitely on the to-do list (for both me and Mania now that she scored a beta key of her own) - the talent trees were just easier to check in a short period of time after waiting for the mammoth download. And while Mania may claim any errors as her own, I *was* writing that email at 3 in the morning so errors are certainly possible on my end as well :)
We don’t know yet if the base family DPS, armour and health modifiers are going to stay - last time I asked the devs they weren’t sure, so even if the modifiers are still there in the current beta build, they may disappear at a later date.
As far as doing DPS with a tank pet or tanking with a DPS pet goes, the important thing to consider here are the free skills and the common talents:
- every pet family has a focus dump
- every pet gets resistances for free (+120 to all resistances at level 70)
- every pet family has a special skill ranging from an interrupt (Nether Ray) to stuns (Ravager, Bat), a bleed (Raptor), a -hit chance debuff (tallstrider), a channeled root (crab), a ranged root (spider), a snare (hyena), multi-target attacks (gorilla, bear), etc, etc.
- every pet gets both Growl and Cower
- every pet can get a 12% stamina boost, a 10% armour boost, a 30% attack speed boost, an 80% movement speed boost, a 9% damage boost, 75% reduced damage from AoE attacks and 9% reduced damage from non-Holy spells
Those are already far more than what *any* pet could get with 350 training points at level 70.
On top of that, the unique abilities within the tree-specific talents also provide interesting options, including either a group buff (Ferocity, Tenacity) or significant mana return to the hunter (Cunning). It’s highly unclear at this point how the DPS benefits from Owl’s Focus and Feeding Frenzy and Wolverine Bite in the Cunning tree will compare to Spider’s Bite and Rabid in the Ferocity tree (in fact, the main difference between the two trees at the moment actually looks to be in the additional talents in Ferocity for surviving raid AoE damage rather than in their raw damage potential).”
“drool”
no one has a talent calculator yet?
All we need now is the ability to tame World Dragons! Muah ha ha ha!
(I know it’ll never happen but a hunter can dream can’t she?)
WTF does Blizzard have against boars??? Taking Charge away??? me & Sarge no likey :P
just a thought. remember those cool looking eagle model birds that came out a while back? do you think those will be “exotic” now? Or will they become tamable and lumped in with “birds of prey”?
Noba: I believe that Nimizar mentioned that the eagles are now Birds of Prey, but I’ll confirm that as soon as I can.
Mania, head to Howling Fjord - there are eagles near Westguard Keep (towards the NW corner) and falcons near the Explorer’s League Outpost (SE corner). Taming one of the eagles near the keep was how I discovered the existence of the “Bird of Prey” family. There are also some different eagle models in Grizzly Hills that I couldn’t tame since I was only level 70, but Beast Lore indicated they were tamable as well.
Thanks, Nimizar. I’ll be heading out as soon as I get something together for skills.
By the way, I really appreciate you contributing so much for the readers here — especially hanging out and answering all the questions. :>
cant wait xD
so happy wolves go under the dps tree =D
BUT…charge..for wolves and cats?! O.o
its also looks that some pets will be able to learn alot more than only 4 skills looking at the trees. so anyone know if they will be able to hold all skills as once or do u stil have to chose only 4 skills?.
Seeing that “pin” is channeled, does this mean if the rooted target attacks the crab while it is pinning, the channel will break? If so, seems like pretty bad implementation… Or is the pin guaranteed to last duration and the channeling just prevents the pet from doing damage during?
I haven’t been thrilled with the pet talent trees thus far. More specifically, I have not been thrilled with some of the pet family choices for each tree, nor was I thrilled with the fact that you could not choose which tree to use for each pet.
That being said, have you tried to use Beast Lore on another hunter’s pet yet? On live you can see what resists, ranks of specials, etc. In beta are you able to see which talents another hunter has talented their pet with?
You also indicate that “every pet” gets a lot of things, but I would like to argue that they do not. On live, its stupid to max out Stamina and Armor and you can choose specifically which resistance to give your pet depending on what you want to do. In beta it would seem that just getting to the top of the Cunning tree and obtaining certain talents requires all your available points. I would really like to see them raise the number of points you have by 2-3 and change the number to get out of the first tier to 5. As I count I will probably not be using any points on stuff I would now on live, no stam, armor or resist. ><
[...] WotLK: Pet Talent Trees Posted on Friday, July 18, 2008 at 2:42 pm EDT Filed under: WotLK [...]
So I’m guessing Boars dont get ‘Boar’s Speed’ for free : P
I find that kind of offensive, Jericho, considering I have maxed both stamina and armor and my pets are absolute juggernauts in both arenas and PvP in general. What you find stupid, some one else may find workable. Keep that in mind before calling any one tactic stupid.
Double post, because something bugged me. Your complaining about a lack of talent points, and I am not saying I totally disagree. But think about how it is now. We have to train our combat skills, our defensive skills, and our resists. Under the new system, ALL of the resists are automatically provided and leveled up. ALL of our combat skills baring talents are provided and automatically leveled up. ALL of our defense and mitigation skills are provided and leveled up. We are able to focus our pets with these talent points into roles that we want them to be in. Even without of their respective talent trees! Want your pet to survive better? Give it armor and stamina. Do more damage? Cobra reflexes and, something we didn’t have before! A damage increase in spiked collar. And those are in the lower tiers, allowing us to raise our pets to their current point and higher. Further, those talents are percentage based now, which may seem like a nerf, but consider both scaling and the new gear coming. We will be able to give our pets access to abilities they didn’t have before, some of them really something special, considering that pets are full player characters.
In the end, I think we all need to reserve judgement until we have played with the new system. That includes me and my optimism. Right now Nimizar and Mania know what its like, but the rest of us are in the dark. SO what do you two think? Improvement? Or distraction?
Now that we have additional information on what pet family belongs to what tree (thanks, Mania), it seems that spiders can’t learn spider’s bite, because they are utility, not dps. How odd is that?
I would like to say im very happy with this whole thing. Ive always wanted to tame more than i could and also more unique talents, the pet with all of the possiblities of skills is what drove me to a hunter in the first place. Y’know how every one seems to complain about how they hate that there is a limit to what tree their pets can go into, i have a feeling that exotic pets will be unlimited to what skills they can use. Can palladiamors or mania confirm?
With so few points given, the 5 points BMs get is pretty awesome. The question is just if it is enough to make up for the utility of the MM 51 pointer or the Surv DPS ability at 51. Both of those look pretty damn strong.
I must say the groups are so far a bit odd. I like my Wind Serpent, and I have always considered them to be DPS, they look the deal. They don’t look or act particularly sneaky and cunning, unlike what Wolves or Snakes do, or even Owls oddly enough. So few confirmed pet-classes so far, and yet so many are bassackwards to me at least.
And that was all the bile. Now for the good stuff.
I just love the ability to build a fairly sturdy tank out of a DPS pet if I need to. Even better I love that ability to customize my pet around it’s specials. What I fear is a sort of micromanager’s hell. Too much to do, too many abilities to keep track of in the heat of battle. When to do what etc.
It has been argued that Hunters in a raid setting are already one of the harder classes to master due to a lot of stuff going on and needing attention. This will only increase that burden. It will be interesting for us to see if we can in fact manage our pets to the point that we can turn off the facus dump to get to 100 focus, use the special, turn on focus dump, use cheap special at intervals and so on, on top of using shots and various other abilities at the right time. I fear it might be too much for the vast majority of players, making Hunters the hardest class by far in Wrath.
We get rid of shotmacros only to get pet-ability macros that to me might be a lot more complicated.
At the same time that complexity allows for a lot of individualism. A stressed out Hunters might concentrate on another spec of pet, or even another spec of hunter (in case BM is no longer so clearly top dog).
Pet talent trees
http://www.war-tools.com/t56268.html
Sorry Thisguy, the talent currently tagged ‘beast mastery’ isn’t implimented yet, I don’t even think it gives the five additional points. Furthermore, we only have one likely candidate dropped by a blue so far, the devilsaur. In that same post it was noted that exotic pets wouldn’t nessecarily be more powerful, even though they’d have unique family skills. The real draw of that fifty one point talent is the five additional pet talent points, and for beast masters, it makes sense. As far as exotics go, http://petopia.brashendeavors.net/html/articles/untameables.php is a list of untameable pet families courtesy of Mania and Petopia, many of those seem like likely candidates, not to mention they may design Northrend pet families JUST for this skill. Interesting things to ponder, as always.
Small correction, the moths listed on that page are already tameable sans beast mastery in Wrath. I seem to love my double posts.
[...] On Friday, thanks to Nimizar, we learned about the new Pet Talent Trees in the Wrath of the Lich King beta. And soon enough we figured out which pets use which trees. [...]
I’m totally loving these talents.
Wow Amazing pet talents.
I can’t believe it.
if i use my turtle pet on lvl 80 he’ll have +59%aditional armor
like 20%to dodge 5%block and 5%parry he will get healed 40% more.
with the 2 parts tier 5 set bonus heals pet for 15% of the dmg you deal stacks
+lvl 60 item beastmaster chest +10% pet armor. (my pet has 9k hp and 16k armor on lvl 70)
and then he has (shell shield) (intervene) (Growl) (Taunt)
(Last stand) (Roar of fortitude) and Reduce all damage from aoe atacks by 75%.
Verry nice offtank in 5 man instances. maybe even in 10 man ! :D
Thanks Nimizar!
And ofcourse dps pets are gonna do alot more damage on lvl 80.
In Gruul my Dps Cat did 2.6%dmg i did 6.1% dmg more then a third. with these new talents i’m afraid it will be alot more.
+10% pet Cat damage
cobra reflexes+30%atack speed
+9% pet dmg
+30%increase crit strike bonus
+5%pet AP on hit stacks 5 times
call of the wild +5%ap 20 sec
+20%pet damage
+10%pet crit chanse
+20%atack speed
increase atack speed by your pet by 30% after a crit for 8 sec
+100% focus regeneration
+3%dmg after a crit for 10 sec
you have a 60% chanse after a steadyshot arcane shot or kill shot critical strike your pet’s next 3 special atacks are crits
+50%damage for 18 sec
+50 focus after a hunter crit
Charge increase AP by 25% for the next hit.
Thanks again Nimizar
I am sad about one thing. The DPS days of the Ravager have ended. Cats now reclaim the top spot on the DPS tier which gives me mixed feelings. I have a level 70 Ghost Saber which is my favorite pet but I just spent all that time training my new ravager!
My head is spinning. I want to forget all this stuff until Wrath actually comes out (by which time half of it will have changed, anyway).
But one thing I can’t forget - ravagers to lose gore? And after I’ve raised a ravager from level 10 to level 51? I do hope they don’t implement this in a patch to the existing game. We’re told that every pet will have a focus dump, so what will ravagers get instead?
The text looks better at work than a tree, leave a text version up please :p
sorry for the double post, but I believe that Raptors will be the new dps king, in PVE at least. I’m still theorizing what will be best for leveling.
Anyone have an image of the pet talent tree? I just want to see what it looks like
We’re going to need more stable slots now. L-O-L
[...] data from tooltips that says that Tier 5 talents require 20 points in the tree. But as we know from Nimizar’s report on Friday, this is just a display bug — those talents actually only require 12 talent points [...]
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