WotLK: Pet Talent Trees

We are extremely lucky to have received early details of pet talent trees from that great hunter Nimizar! I don’t (yet) have a flashy talent calculator presentation for this information, so you’ll just have to bear with the plain text for now. *grin*

General Info

  • There are three trees: Tenacity, Cunning, and Ferocity.
  • Each pet family has access to only one tree, but over half of the talents in each tree are identical between trees. Each tree has 17 total talents in 5 tiers; 9 of those are shared between the trees, while 8 are unique to each tree.
  • The arrangement of the unique talents differs somewhat between trees, but all three trees have three tier 5 talents.

Also, note that some of the pet talents currently have a display bug where they say they require too many prerequisite points — 5 per tier (as for characters) instead of 3 per tier (for pets). This is just a display bug, though; those talents can still be purchased with the correct number of prereqs. Talents like this are marked with an asterisk (*).

Shared Talents

Tier 1: no prerequisites

  • Cobra Reflexes: 2/2 as per the old skill
  • Dash or Dive: 1/1 as per rank 3 of the old skills
  • Great Stamina: 3/3 for 4/8/12% increase in pet stamina
  • Natural Armor: 2/2 for 5/10% increase in pet armor

Tier 2: (requires 3 points in tree)

  • Spiked Collar: 3/3 for 3/6/9% increase in pet damage
  • Boar’s Speed: 1/1 as per old hunter talent Bestial Swiftness

Tier 3: (requires 6 points in tree)

  • Avoidance: 3/3 for 25/50/75% less damage from AoE attacks
  • Lionhearted: 2/2 for 15/30% reduction in Stun & Fear duration

Tier 4: (requires 9 points in tree)

  • Great Resistance: 3/3 for 3/6/9% less damage from Arcane, Fire, Frost, Nature and Shadow damage

Tenacity – The Tanking Tree

Known Pet Families Include: Boars, Scorpids

Tier 2: (requires 3 points in tree)

  • Blood of the Rhino: 2/2 for 1/2% increase in pet Stamina and 20/40% increased healing taken by the pet (also requires 3 points in Greater Stamina)
  • Pet Barding 2/2 for 3/6% increase in pet armor and 1/2% increase in pet chance to dodge (also requires 2 points in Natural Armor)

Tier 3: (requires 6 points in tree)

  • Improved Growl: 2/2 for 10/20% additional Growl threat
  • Intervene*: 1/1 for 40 focus, 8-25 range, 30 sec cd ability to redirect one attack on a friendly target to the pet

Tier 4: (requires 9 points in tree)

  • Grace of the Mantis: 2/2 for 2/4% dodge and hit chance

Tier 5: (requires 12 points in tree)

  • Last Stand*: 1/1 for +30% to pet max health for 20 seconds 6 minute CD (requires 3/3 Avoidance)
  • Taunt*: 1/1 for taunt on a 3 minute CD (requires 2/2 Improved Growl)
  • Roar of Fortitude*: 1/1 for 100 focus, 5 minute CD, 40 sec duration roar that increases total health and Dodge chance of all party members within 20 yards by 10%

Cunning – The Utility Tree

Known Pet Families Include: Owls (now called Birds of Prey), Ravagers, Wind Serpents

Tier 2: (requires 3 points in tree)

  • Mobility: 2/2 for 15/30 second reduction in Dash/Dive CD

Tier 3: (requires 6 points in tree)

  • Carrion Feeder: 1/1 for pet to be able to recover health and happiness by munching on a corpse (2 minute cooldown)

Tier 4: (requires 9 points in tree)

  • Owl’s Focus 2/2 for 5/10% chance that each pet special ability will make the next special ability cast within 8 seconds cost no focus
  • Cornered 2/2 for 25/50% increase in damage and reduction in chance to be crit when at less than 35% health
  • Feeding Frenzy 2/2 for 20/40% additional damage to targets with less than 20% health

Tier 5: (requires 12 points in tree)

  • Wolverine Bite*: 1/1 for 20 focus, 10 sec CD attack that cannot be dodged, blocked or parried, but can only be used after the target dodges. Currently listed as doing 5 damage in the tooltip, but that *has* to be a typo (requires 3/3 Great Resistance, but should probably require 2/2 Feeding Frenzy)
  • Roar of Recovery* 1/1 for 34 focus, 5 minute CD, 30 yd range roar that restores 40% of the hunter’s total mana over 8 seconds (requires 2/2 Owl’s Focus)
  • Bullheaded* 1/1 for 40 focus, 3 minute CD PvP trinket for the hunter’s pet (removes all movement impairing effects and all effects which cause loss of control of the pet) (requires 2/2 Cornered)

Ferocity – The DPS Tree

Known Pet Families Include: Wolves

Tier 2: (requires 3 points in tree)

  • Improved Cower: 2/2 for 10/20% damage reduction for 10 seconds after using Cower
  • Loyalty 2/2 for 10/20% for the pet’s attacks to increase it’s happiness by 10% and heal itself for 5% of it’s max health (my lord that’s a good raiding pet talent)

Tier 3: (requires 6 points in tree)

  • Charge*: 1/1 for 35 focus, 8-25 range, 30 second CD immobilises target for 1 second, +25% PAP on next attack

Tier 4: (requires 9 points in tree)

  • Spider’s Bite: 3/3 for 10/20/30% increased crit damage bonus
  • Heart of the Phoenix: 1/1 for auto pet self-res with 10% health once per 10 minutes (not clear on whether or not Longevity will affect this). (requires 2/2 Loyalty)

Tier 5: (requires 12 points in tree)

  • Rabid* 1/1 60 focus, 10 second cooldown, 30 second duration Increase pet AP by 5%, each successful attack has 50% chance to increase pet AP by a further 5% (capped at 5 stacks) (requires 3/3 Avoidance, but should probably require 3/3 Spiked Collar)
  • Lick Your Wounds* 1/1 for channeled 3 minute CD where pet heals itself for 25% of max health over 10 seconds (requires 1/1 Heart of the Phoenix)
  • Call of the Wild* 1/1 for 100 focus, 5 minute CD, 20 sec duration roar that increases melee and ranged attack power of all party members within 20 yards by 5% (requires 3/3 Spider’s Bite)

My undying gratitude goes out to Nimizar for providing this wonderful information. Any mistakes in this information are mine, not his.

[Update] Frotes on the beta forum added info on the trees for wind serpents (Cunning) and scorpids (Tenacity).

100 thoughts on “WotLK: Pet Talent Trees

  1. Gund

    All of this info is exciting if not overwhelming but I do have a few things I dont understand.

    Since now we have a tiered pet talent trees with 3 talent point requirement to continue to the next tier, how many pet talent points do we have total and how do we acquire those points?

    Are all the points available at lvl 10 or is it similar to player talent points in that you get a point every level(or any number of levels depending on how many talent points you get)?

    The 51pt BM talent beast mastery “You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 5.” besides the exotic pet portion theres the pet skill points. Since skill points are going away in wrath im guessing they mean pet talent points. If it gives 5 extra pet talent points that is awesome.

    could use some clarifacation on these points but great stuff so far, thanks for all the info and keep it up.

  2. Palladiamors

    Pet talent points start at level 20, and are gained every four levels thereafter. Thats a total of sixteen talent points for non-beast masters, and a total of 21 talent points for beast masters at level 80. Pet skill points refer to the new talent points for pets.

  3. Orrik

    So does that mean that only bears, boars, scorpids, etc. can only be tanks? If so, i’m a little disappointed :( I wanted to see my ghost saber be an uber tank when WotLK came out, but now my dreams are shattered *sigh*.

  4. Palladiamors

    Not quite, Orrik, just that the specific talent tree’d ones will be better at what they do then the other two. Try to remember that about half the talent points are shared among threes, with the other half soldifying what they do. Every pet has cobra reflexes and spiked collar, and every pet has great stamina and natural armor. Every pet also has a focus dump. Each tree simply has a focus on what it is supposed to do best. Believe it or not this actually allows for a great deal of flexibility, even within specific talent trees. While yes, certain pets are going to fit certain rolls better then others, it appears as though each of the pets will be able to DPS and tank as they used to without to many problems, with an increased focus on certain pets being able to tank greater challenges, such as five mans. DPS pets will also be pumping out much more of the numbers, while the cunning, or utility tree, will bring along a special flavor that I am going to have to test out before fully commenting on. *Laughs*

  5. Palladiamors

    WoWheads list of pet new pet skills is woefully incomplete, but charge, a DPS talent, is included in the following pet skill line ups according to that site: Cats, hyenas, raptors, tallstriders, and wolves. Those are the current DPS pets inn the line up, as far as information goes so far. Seems a bit… I dunno, but five out of at least thirty pet families being DPS seems underdone, so we will probably see more of the others made DPS before its over. That or we’ll have an overwhelming number of utility and tanking pets.

  6. Bacon

    Another thing that I realized while looking at all this information is that people will still be running around with the same pets when it comes to min/maxing. Everyone will have a bear for AOE tanking due to its high health and swipe or a turtle for single target tanking. DPS will probably be ruled by the raptor since it is a +10 dmg pet and savage rend can up its AP even higher. Utility pets might see some variation though since most of their family skills have a beneficial PVP aspect. Even though the plan was to make all pets viable, we will probably still see every hunter running around with the same pets.

  7. cuper

    I do like the tanking tree.. These new tanking abilities sound great… “LF1M Hunter (Tank pet)”. Should make a pet a good off-tank and mybe convice other people that yes, given the chance a hunter pet can tank.

  8. Nimizar

    Confirming the family pet abilities and which families get which talent trees is definitely on the to-do list (for both me and Mania now that she scored a beta key of her own) – the talent trees were just easier to check in a short period of time after waiting for the mammoth download. And while Mania may claim any errors as her own, I *was* writing that email at 3 in the morning so errors are certainly possible on my end as well :)

    We don’t know yet if the base family DPS, armour and health modifiers are going to stay – last time I asked the devs they weren’t sure, so even if the modifiers are still there in the current beta build, they may disappear at a later date.

    As far as doing DPS with a tank pet or tanking with a DPS pet goes, the important thing to consider here are the free skills and the common talents:
    - every pet family has a focus dump
    - every pet gets resistances for free (+120 to all resistances at level 70)
    - every pet family has a special skill ranging from an interrupt (Nether Ray) to stuns (Ravager, Bat), a bleed (Raptor), a -hit chance debuff (tallstrider), a channeled root (crab), a ranged root (spider), a snare (hyena), multi-target attacks (gorilla, bear), etc, etc.
    - every pet gets both Growl and Cower
    - every pet can get a 12% stamina boost, a 10% armour boost, a 30% attack speed boost, an 80% movement speed boost, a 9% damage boost, 75% reduced damage from AoE attacks and 9% reduced damage from non-Holy spells

    Those are already far more than what *any* pet could get with 350 training points at level 70.

    On top of that, the unique abilities within the tree-specific talents also provide interesting options, including either a group buff (Ferocity, Tenacity) or significant mana return to the hunter (Cunning). It’s highly unclear at this point how the DPS benefits from Owl’s Focus and Feeding Frenzy and Wolverine Bite in the Cunning tree will compare to Spider’s Bite and Rabid in the Ferocity tree (in fact, the main difference between the two trees at the moment actually looks to be in the additional talents in Ferocity for surviving raid AoE damage rather than in their raw damage potential).

  9. warhammer

    So BM can get 21 talent points and nonBM only 16.

    Am I reading this right that there are 32 talent points needed to complete a tree?

  10. Kitairra

    “Nimizar – July 19th, 2008 @ 4:43 am EDT

    Confirming the family pet abilities and which families get which talent trees is definitely on the to-do list (for both me and Mania now that she scored a beta key of her own) – the talent trees were just easier to check in a short period of time after waiting for the mammoth download. And while Mania may claim any errors as her own, I *was* writing that email at 3 in the morning so errors are certainly possible on my end as well :)

    We don’t know yet if the base family DPS, armour and health modifiers are going to stay – last time I asked the devs they weren’t sure, so even if the modifiers are still there in the current beta build, they may disappear at a later date.

    As far as doing DPS with a tank pet or tanking with a DPS pet goes, the important thing to consider here are the free skills and the common talents:
    - every pet family has a focus dump
    - every pet gets resistances for free (+120 to all resistances at level 70)
    - every pet family has a special skill ranging from an interrupt (Nether Ray) to stuns (Ravager, Bat), a bleed (Raptor), a -hit chance debuff (tallstrider), a channeled root (crab), a ranged root (spider), a snare (hyena), multi-target attacks (gorilla, bear), etc, etc.
    - every pet gets both Growl and Cower
    - every pet can get a 12% stamina boost, a 10% armour boost, a 30% attack speed boost, an 80% movement speed boost, a 9% damage boost, 75% reduced damage from AoE attacks and 9% reduced damage from non-Holy spells

    Those are already far more than what *any* pet could get with 350 training points at level 70.

    On top of that, the unique abilities within the tree-specific talents also provide interesting options, including either a group buff (Ferocity, Tenacity) or significant mana return to the hunter (Cunning). It’s highly unclear at this point how the DPS benefits from Owl’s Focus and Feeding Frenzy and Wolverine Bite in the Cunning tree will compare to Spider’s Bite and Rabid in the Ferocity tree (in fact, the main difference between the two trees at the moment actually looks to be in the additional talents in Ferocity for surviving raid AoE damage rather than in their raw damage potential).”

    “drool”

  11. Niabi

    All we need now is the ability to tame World Dragons! Muah ha ha ha!

    (I know it’ll never happen but a hunter can dream can’t she?)

  12. Noba

    just a thought. remember those cool looking eagle model birds that came out a while back? do you think those will be “exotic” now? Or will they become tamable and lumped in with “birds of prey”?

  13. Nimizar

    Mania, head to Howling Fjord – there are eagles near Westguard Keep (towards the NW corner) and falcons near the Explorer’s League Outpost (SE corner). Taming one of the eagles near the keep was how I discovered the existence of the “Bird of Prey” family. There are also some different eagle models in Grizzly Hills that I couldn’t tame since I was only level 70, but Beast Lore indicated they were tamable as well.

  14. Mania Post author

    Thanks, Nimizar. I’ll be heading out as soon as I get something together for skills.

    By the way, I really appreciate you contributing so much for the readers here — especially hanging out and answering all the questions. :>

  15. Akyo

    so happy wolves go under the dps tree =D
    BUT…charge..for wolves and cats?! O.o
    its also looks that some pets will be able to learn alot more than only 4 skills looking at the trees. so anyone know if they will be able to hold all skills as once or do u stil have to chose only 4 skills?.

  16. Shiboe

    Seeing that “pin” is channeled, does this mean if the rooted target attacks the crab while it is pinning, the channel will break? If so, seems like pretty bad implementation… Or is the pin guaranteed to last duration and the channeling just prevents the pet from doing damage during?

  17. jericho

    I haven’t been thrilled with the pet talent trees thus far. More specifically, I have not been thrilled with some of the pet family choices for each tree, nor was I thrilled with the fact that you could not choose which tree to use for each pet.

    That being said, have you tried to use Beast Lore on another hunter’s pet yet? On live you can see what resists, ranks of specials, etc. In beta are you able to see which talents another hunter has talented their pet with?

    You also indicate that “every pet” gets a lot of things, but I would like to argue that they do not. On live, its stupid to max out Stamina and Armor and you can choose specifically which resistance to give your pet depending on what you want to do. In beta it would seem that just getting to the top of the Cunning tree and obtaining certain talents requires all your available points. I would really like to see them raise the number of points you have by 2-3 and change the number to get out of the first tier to 5. As I count I will probably not be using any points on stuff I would now on live, no stam, armor or resist. ><

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  19. Palladiamors

    I find that kind of offensive, Jericho, considering I have maxed both stamina and armor and my pets are absolute juggernauts in both arenas and PvP in general. What you find stupid, some one else may find workable. Keep that in mind before calling any one tactic stupid.

  20. Palladiamors

    Double post, because something bugged me. Your complaining about a lack of talent points, and I am not saying I totally disagree. But think about how it is now. We have to train our combat skills, our defensive skills, and our resists. Under the new system, ALL of the resists are automatically provided and leveled up. ALL of our combat skills baring talents are provided and automatically leveled up. ALL of our defense and mitigation skills are provided and leveled up. We are able to focus our pets with these talent points into roles that we want them to be in. Even without of their respective talent trees! Want your pet to survive better? Give it armor and stamina. Do more damage? Cobra reflexes and, something we didn’t have before! A damage increase in spiked collar. And those are in the lower tiers, allowing us to raise our pets to their current point and higher. Further, those talents are percentage based now, which may seem like a nerf, but consider both scaling and the new gear coming. We will be able to give our pets access to abilities they didn’t have before, some of them really something special, considering that pets are full player characters.

    In the end, I think we all need to reserve judgement until we have played with the new system. That includes me and my optimism. Right now Nimizar and Mania know what its like, but the rest of us are in the dark. SO what do you two think? Improvement? Or distraction?

  21. Wolf68

    Now that we have additional information on what pet family belongs to what tree (thanks, Mania), it seems that spiders can’t learn spider’s bite, because they are utility, not dps. How odd is that?

  22. Thisguy226

    I would like to say im very happy with this whole thing. Ive always wanted to tame more than i could and also more unique talents, the pet with all of the possiblities of skills is what drove me to a hunter in the first place. Y’know how every one seems to complain about how they hate that there is a limit to what tree their pets can go into, i have a feeling that exotic pets will be unlimited to what skills they can use. Can palladiamors or mania confirm?

  23. Felandra

    With so few points given, the 5 points BMs get is pretty awesome. The question is just if it is enough to make up for the utility of the MM 51 pointer or the Surv DPS ability at 51. Both of those look pretty damn strong.

    I must say the groups are so far a bit odd. I like my Wind Serpent, and I have always considered them to be DPS, they look the deal. They don’t look or act particularly sneaky and cunning, unlike what Wolves or Snakes do, or even Owls oddly enough. So few confirmed pet-classes so far, and yet so many are bassackwards to me at least.

    And that was all the bile. Now for the good stuff.
    I just love the ability to build a fairly sturdy tank out of a DPS pet if I need to. Even better I love that ability to customize my pet around it’s specials. What I fear is a sort of micromanager’s hell. Too much to do, too many abilities to keep track of in the heat of battle. When to do what etc.
    It has been argued that Hunters in a raid setting are already one of the harder classes to master due to a lot of stuff going on and needing attention. This will only increase that burden. It will be interesting for us to see if we can in fact manage our pets to the point that we can turn off the facus dump to get to 100 focus, use the special, turn on focus dump, use cheap special at intervals and so on, on top of using shots and various other abilities at the right time. I fear it might be too much for the vast majority of players, making Hunters the hardest class by far in Wrath.
    We get rid of shotmacros only to get pet-ability macros that to me might be a lot more complicated.

    At the same time that complexity allows for a lot of individualism. A stressed out Hunters might concentrate on another spec of pet, or even another spec of hunter (in case BM is no longer so clearly top dog).

  24. Palladiamors

    Sorry Thisguy, the talent currently tagged ‘beast mastery’ isn’t implimented yet, I don’t even think it gives the five additional points. Furthermore, we only have one likely candidate dropped by a blue so far, the devilsaur. In that same post it was noted that exotic pets wouldn’t nessecarily be more powerful, even though they’d have unique family skills. The real draw of that fifty one point talent is the five additional pet talent points, and for beast masters, it makes sense. As far as exotics go, http://petopia.brashendeavors.net/html/articles/untameables.php is a list of untameable pet families courtesy of Mania and Petopia, many of those seem like likely candidates, not to mention they may design Northrend pet families JUST for this skill. Interesting things to ponder, as always.

  25. Palladiamors

    Small correction, the moths listed on that page are already tameable sans beast mastery in Wrath. I seem to love my double posts.

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  27. Dolfie

    Wow Amazing pet talents.
    I can’t believe it.
    if i use my turtle pet on lvl 80 he’ll have +59%aditional armor
    like 20%to dodge 5%block and 5%parry he will get healed 40% more.
    with the 2 parts tier 5 set bonus heals pet for 15% of the dmg you deal stacks
    +lvl 60 item beastmaster chest +10% pet armor. (my pet has 9k hp and 16k armor on lvl 70)
    and then he has (shell shield) (intervene) (Growl) (Taunt)
    (Last stand) (Roar of fortitude) and Reduce all damage from aoe atacks by 75%.
    Verry nice offtank in 5 man instances. maybe even in 10 man ! :D
    Thanks Nimizar!

  28. Dolfie

    And ofcourse dps pets are gonna do alot more damage on lvl 80.
    In Gruul my Dps Cat did 2.6%dmg i did 6.1% dmg more then a third. with these new talents i’m afraid it will be alot more.
    +10% pet Cat damage
    cobra reflexes+30%atack speed
    +9% pet dmg
    +30%increase crit strike bonus
    +5%pet AP on hit stacks 5 times
    call of the wild +5%ap 20 sec
    +20%pet damage
    +10%pet crit chanse
    +20%atack speed
    increase atack speed by your pet by 30% after a crit for 8 sec
    +100% focus regeneration
    +3%dmg after a crit for 10 sec
    you have a 60% chanse after a steadyshot arcane shot or kill shot critical strike your pet’s next 3 special atacks are crits
    +50%damage for 18 sec
    +50 focus after a hunter crit
    Charge increase AP by 25% for the next hit.
    Thanks again Nimizar

  29. Deathbang

    I am sad about one thing. The DPS days of the Ravager have ended. Cats now reclaim the top spot on the DPS tier which gives me mixed feelings. I have a level 70 Ghost Saber which is my favorite pet but I just spent all that time training my new ravager!

  30. Lovemypet

    My head is spinning. I want to forget all this stuff until Wrath actually comes out (by which time half of it will have changed, anyway).

    But one thing I can’t forget – ravagers to lose gore? And after I’ve raised a ravager from level 10 to level 51? I do hope they don’t implement this in a patch to the existing game. We’re told that every pet will have a focus dump, so what will ravagers get instead?

  31. Dochalliday

    sorry for the double post, but I believe that Raptors will be the new dps king, in PVE at least. I’m still theorizing what will be best for leveling.

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