PTR 2.4.2: Not Over After All

Good thing I am still checking the Test Realm Forum, eh? Hortus just posted that:

We have decided to put the 2.4.2 PTR up for some additional testing. The realms should once again be available for play.

15 Comments

  1. Mania’s Arcania » PTR 2.4.2: Test Over - May 5th, 2008 @ 7:52 pm UTC

    [...] Blizzard changed their mind. [...]

  2. Faulk_Wulf - May 5th, 2008 @ 8:25 pm UTC

    *eye twitch*

  3. Seidouyumi - May 6th, 2008 @ 12:00 am UTC

    It happens sometimes. They change their minds about things. I hope that the additional time helps.

  4. Concrete - May 6th, 2008 @ 4:01 am UTC

    hopefully the feed pet in combat bug is what they’re testing

  5. Noorc - May 6th, 2008 @ 4:07 am UTC

    i jest cant stant it when they cant make up there minds it makes me wonder about some of the newer paches

  6. Ryno - May 6th, 2008 @ 11:02 am UTC

    You’d think a company as experienced and big as Blizzard wouldn’t need to change their mind about things, and that they’d have a system on how to test things so that anything that could go wrong would come up… hehe.

  7. Kerub - May 6th, 2008 @ 12:47 pm UTC

    better change thier mind now then wait for it to go live then ever one would say
    ” If its buggy why didn’t they test it longer, You’d think a company as experienced and big as Blizzard, would test things on the test server and that they’d have a system on how to test things so that anything that could go wrong would come up before it went live”

  8. Complicated - May 6th, 2008 @ 2:57 pm UTC

    I keep seeing this feed pet issue raised and I can’t for the life of me understand why anyone would ever find it necessary to feed your pet in combat. WTF is the point? If you are seriously min/maxxing that close to the line that the minor dps loss your pet does half way through a 3 minute boss fight, there’s more than a pet issue. I’ll admit I’m not BM but what’s so hard about feeding your pet before a fight?

  9. Ghanur - May 6th, 2008 @ 3:28 pm UTC

    @Complicated:
    The problem arises, when you are near an other fight (aggro range), you are put the aggro list of that other mob – so, you’ll have to wait ’til this fight is over too, just to feed your pet. It’s normal during raids – you won’t get out of aggro at all (since they nerfed FD into oblivion!).

    This “change of mind” sounds more like someone higher up the food-chain “suggested” it – there was probably enough upstir to make it throught to book keeping/management *eg*.

  10. Xota - May 6th, 2008 @ 4:45 pm UTC

    You feed your pet when people stop for manadrinks. If you have to rez your pet mid-fight, then you might want to feed it. But the solution is to keep your pet alive, or deal with it being yellow (or red) face.

  11. Matt1988 - May 7th, 2008 @ 12:13 am UTC

    Mania did u see the blue post saying growl will start to scale with hunter AP starting at 1200, based on your testing will this mean that my turtle will be a viable pet now, or will it still not be able to hold agro at lvl 70? just curious cause i know you have done a lot of work on the subject.

  12. Mania - May 7th, 2008 @ 12:27 am UTC

    Matt1988: You mean this post? Yes, I saw that. Unfortunately, as of this afternoon, no such change had been made on the Public Test Realm. As I type this, Growl on the PTR is still scaling exactly as it does on the live realms.

  13. Matt1988 - May 7th, 2008 @ 8:52 am UTC

    Awww well, hopefully that is why they extended the ptr, so that they can help out the hunter community lol

  14. hyena84 - May 7th, 2008 @ 7:50 pm UTC

    we want to be able to feed pets in combat so they WONT LEAVE US.even feeding befor a big boss fight doesnt always help if stuff goes buggy.and sometimes theres someone who wants you to leave the area so they keep drag mobs with aoes to you…

  15. Nimizar - May 8th, 2008 @ 4:02 am UTC

    @hyena84: pets with a loyalty level above 1 won’t run away if you don’t feed them, they’ll just lose a loyalty level. You need to leave them unhappy for a spectacularly long time before they’ll actually run off.

    It’s the DPS loss which is annoying, not the chances of them running away.

    @Complicated: my pet is around 30% of my DPS, going from happy to content is a 20% DPS loss for my pet, so around a 6% overall DPS loss for me. Losing more than 50 DPS from 1 player in a predominantly T4-and-below geared raid group can hurt quite a bit.

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