Pet Normalization: The Middle Way (Part II)

Yesterday I posted a long article about distintive design vs. normalization in pet family design, prompting by a recent post on The Mysic Hunter called Inevitable Normalization.

I advocate a middle way between these two extremes in which we distribute existing pet skills among the families in order to alleviate some of our problems. This is really meant as a stop-gap while the slow, slow wheels of design turn — a compromise that improves our lot while we wait for the final answer.

But I stopped before getting into the nitty-gritty details — because honestly that post had already gone on too long. So today, let’s look at the specifics.

All families get a closing skill.

One of the biggest differences between ‘good’ and ‘bad’ pet families is whether they have access to a skill like Dive or Dash — a skill that lets them close with their target faster. A closing skill is very important in PvP, situationally important in PvE, and extremely convenient at all times. So let’s make sure that all pet families have access to a good closing skill.

For most families this would be Dash or Dive, but we might get adventurous and extend Charge to a few of the least popular families, like bears and crocolisks. It won’t do any harm, especially after the Charge+Growl interaction is changed in an upcoming patch.

Dive:

  • Spore Bats: Dive

Dash:

  • Bears
  • Crabs
  • Crocolisks
  • Gorillas
  • Scorpids
  • Serpents
  • Spiders
  • Turtles

(Incidentally, I don’t want any gruff about how turtles can’t dash. You wouldn’t say that if you’d ever had to chase one around before a visit to the vet!)

All families get Bite.

Bite isn’t an amazing skill, but it is a nice solid reliable damage-dealer and all pet families should have access to it. That means adding Bite to the following:

  • Crabs
  • Owls
  • Scorpids
  • Spore Bats

All families get a basic focus dump.

A focus dump is just a pet skill with no cooldown timer. Since there’s no cooldown, a skill like this can be used to ‘dump’ excess focus, turning focus directly into damage. Focus dump skills have become increasingly useful for both Beast Mastery and Marksmanship hunters because there are talents in both trees to generate extra focus for pets.

There are two basic physical damage focus dumps in the game right now: Claw and Gore. So it makes sense to extend one or the other of these skills to the pet families that don’t have one yet. Which family gets which skill is open for debate, but I would suggest the following:

Claw:

  • Bats
  • Dragonhawks
  • Hyenas
  • Tallstriders
  • Wind Serpents
  • Wolves

Gore:

  • Crocolisks
  • Gorillas
  • Nether Rays
  • Serpents
  • Spiders
  • Spore Bats
  • Turtles

Spread the family love when possible.

We tend to think of Screech as a unique family-specific skill, even though it’s shared by bats, carrion birds, and owls. With Screech as an example, there is little barrier to extending at least a few of the skills that are currently unique to another family or two. For example:

  • Charge: Bears and Crocolisks
  • Screech: Nether Rays and Spore Bats
  • Prowl: Spiders and Raptors
  • Shell Shield: Crabs
  • Furious Howl: Hyenas
  • Poison Spit: Spiders
  • Thunderstomp: Tallstriders

I know that these suggestions are probably the most controversial in this post, and you can make the argument that extending the family-specific skills this way could potentially interfere with future design. Nevertheless, this method provides an extremely quick and easy way to give something to pet families that have nothing. But you could also leave out this portion and only implement the first three headings if you wanted to be more conservative.

And that’s it!

As I mentioned before, these changes aren’t intended to fix pet families completely. They are presented as merely a short-term solution that doesn’t require too much work, doesn’t negate further changes in either the the direction of more distinctive design or of normalization, and yet still manages to improve our situation somewhat right now.

56 thoughts on “Pet Normalization: The Middle Way (Part II)

  1. Mania, Please posts these articles in a bliz forum
    they are liquid gold

    I love the idea of pet normalization, the way i see it,even though i may not be the most experienced hunter, with my little 31 hunter Hironakamura, Detheroc (thankyouverymuch) I see the pet as something that you should be able to costumize and made into something that’s completely about YOU

    I hate cats…
    lol
    because everyone has one

    i want every hunter to be able to choose a different pet so that there can be more diversity and the hunter class can trully be beautiful

    Peace
    -Firedwight

  2. @yossir: yep, I agree on the point where Claw/Gore simply don’t make sense for some of the pet families like Crocolisks and Turtles. I actually support the idea of a simple ‘Snap’ ability, which would be nothing more than a focus dump variant of Bite (probably just a rebranded ‘Claw’, as that’s the most basic focus dump going around).

    It was some of the more esoteric ideas in your original post I was objecting to – while they weren’t necessarily bad in an absolute sense, they would take a lot more developer effort than just spreading the existing abilities around (and possibly rebranding one or two of them to make them appropriate for additional families).

  3. One thing that worries me are to what extent this normalization would emphasize aspects of pets that are not pet skills.
    For instance, would this further decrease the popularity of vultures? Their skills currently are in fact quite nice (dive, screech, claw, bite; eats fish & meat), but the fact their size and position (flying height) severely interferes with your and your party’s tank’s ability to target mobs is one of the reasons you don’t see them that much. Every hunter who has tried playing with a vulture as pet has probably tried to loot a corpse and selected his pet instead.
    Having other alternatives skill-wise may make prospective vulture-using hunters choose a different pet instead.
    I am not saying that other pets should not be buffed, I am saying that while looking at buffing pets, more should be buffed than just their skills – positioning, size, and maybe model should be looked at as well.

  4. ‘Why not make all armor the same way? All armor for a certain class and level could be exactly the same’
    Tier 4/5/6 armor. Gladiator’s armor. Most level 70 gear is nearly identical with only minor color changes and role/stat changes (which are usually similarly attainable).

    ‘with customization points you add to your armor.’
    Jewelcrafting.

    I find it almost funny you hadn’t noticed this. Blizzard’s quite well on its way to this solution; be careful of what you wish. >_>

    * I agree on some points Mania, though the sweeping changes you’ve mentioned seem a tad overzealous- giving the spore bats thunderstomp is an excellent idea; at least it’d give gorillas a higher trainable rank or an option to use it at the higher levels. Or a reason to tame a sporebat other than wearing your +heal gear in town. Or at least an option to select something other than the standard cat/rav/etc we see hanging about the auction houses daily. Maybe the growl/raven updates recently are an attempt to recognize the problem.

    I hereby vote Mania be hired by Blizz as a special hunter attache or something. Can’t do any worse than Furor/Tigole did, right? *grin*

  5. Pingback: Mania’s Arcania » WotLK Rumor: Bite = Claw

  6. Pingback: Untitled :: Blog Archive » burn down the stables (or: the bland pet conundrum)

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