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	<title>Comments on: Pet Normalization: The Middle Way (Part I)</title>
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	<link>http://www.maniasarcania.com/2008/04/30/pet-normalization-the-middle-way-part-i/</link>
	<description>Hunter pets in the World of Warcraft.</description>
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		<title>By: mandm413</title>
		<link>http://www.maniasarcania.com/2008/04/30/pet-normalization-the-middle-way-part-i/comment-page-1/#comment-20226</link>
		<dc:creator>mandm413</dc:creator>
		<pubDate>Tue, 13 May 2008 09:31:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=560#comment-20226</guid>
		<description>Kai, blizzard did not normalize pets because of hunters calling each other names, they normalized them to appease casters and other players that were whining because of how powerful good pets could be if you took the time to research and find them. I also had two of the 1.something attack speed pets a wolf and a scorpid and it was much better to be a hunter then. I took my level 18 dwarf hunter to durotar to get the scorpid and to sfk to get the wolf but the sense of accomplishment was great. I too took a long break from my hunter when blizzard screwed up the pets with normalization.

I would like to see something done to make other pet families viable for the things that count. There is so much more that should be done with pets that is not being done so hopefully blizzard will listen to wonderful people like Mania who have taken the time to come up with intelligent suggestions and someday we will see something besides scorpids in arenas and one of 3 pets on raids.</description>
		<content:encoded><![CDATA[<p>Kai, blizzard did not normalize pets because of hunters calling each other names, they normalized them to appease casters and other players that were whining because of how powerful good pets could be if you took the time to research and find them. I also had two of the 1.something attack speed pets a wolf and a scorpid and it was much better to be a hunter then. I took my level 18 dwarf hunter to durotar to get the scorpid and to sfk to get the wolf but the sense of accomplishment was great. I too took a long break from my hunter when blizzard screwed up the pets with normalization.</p>
<p>I would like to see something done to make other pet families viable for the things that count. There is so much more that should be done with pets that is not being done so hopefully blizzard will listen to wonderful people like Mania who have taken the time to come up with intelligent suggestions and someday we will see something besides scorpids in arenas and one of 3 pets on raids.</p>
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		<title>By: Rogar</title>
		<link>http://www.maniasarcania.com/2008/04/30/pet-normalization-the-middle-way-part-i/comment-page-1/#comment-19763</link>
		<dc:creator>Rogar</dc:creator>
		<pubDate>Mon, 05 May 2008 08:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=560#comment-19763</guid>
		<description>I had a hunter back when each pet had it&#039;s own set of stats.  I spent many hours getting the unique pets that had highest stats.  I personally went for fast attack to thwart those pesky magic users.  When Blizzard first normalized my pet into mediocrity I quit playing a hunter for over a year.  They never should have rewritten the code in the first place for the first &quot;dumbing down&quot; of hunters pets.  If they screw them up even further their will be even less hunters playing than there are now.  &quot;Normalization&quot; is for losers that love to whine about things like their pet not being as awesome as mine is.  Well, if they are going to do that, why not go to the normalization extreme like some other MMO&#039;s out there and make all armor have the same base stats too?  Same difference... you just customize your armor with gems.  Normalization stinks.  Period.</description>
		<content:encoded><![CDATA[<p>I had a hunter back when each pet had it&#8217;s own set of stats.  I spent many hours getting the unique pets that had highest stats.  I personally went for fast attack to thwart those pesky magic users.  When Blizzard first normalized my pet into mediocrity I quit playing a hunter for over a year.  They never should have rewritten the code in the first place for the first &#8220;dumbing down&#8221; of hunters pets.  If they screw them up even further their will be even less hunters playing than there are now.  &#8220;Normalization&#8221; is for losers that love to whine about things like their pet not being as awesome as mine is.  Well, if they are going to do that, why not go to the normalization extreme like some other MMO&#8217;s out there and make all armor have the same base stats too?  Same difference&#8230; you just customize your armor with gems.  Normalization stinks.  Period.</p>
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		<title>By: Palladiamors</title>
		<link>http://www.maniasarcania.com/2008/04/30/pet-normalization-the-middle-way-part-i/comment-page-1/#comment-19590</link>
		<dc:creator>Palladiamors</dc:creator>
		<pubDate>Thu, 01 May 2008 20:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=560#comment-19590</guid>
		<description>Kai, all normalization did was make it easier to get one of the desired pets.  They lost any sort of unique characteristics they had, and were turned into almost carbon copies of one another.  And as far as being flamed for not having a popular pet goes, well..... for one, you oughta be mature enough to understand that its your choice, and not let anyone else make you feel bad or stupid for it.  And for another, how third grade is it to say &quot;u dont hve the n pet, u sck!&quot;  As far as that goes anyway though, whats so diverse about everyone thinking they need to have a ravager/scorpid/cat to succeed?  Nothing.  In fact its worse then it was before.</description>
		<content:encoded><![CDATA[<p>Kai, all normalization did was make it easier to get one of the desired pets.  They lost any sort of unique characteristics they had, and were turned into almost carbon copies of one another.  And as far as being flamed for not having a popular pet goes, well&#8230;.. for one, you oughta be mature enough to understand that its your choice, and not let anyone else make you feel bad or stupid for it.  And for another, how third grade is it to say &#8220;u dont hve the n pet, u sck!&#8221;  As far as that goes anyway though, whats so diverse about everyone thinking they need to have a ravager/scorpid/cat to succeed?  Nothing.  In fact its worse then it was before.</p>
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		<title>By: Kai</title>
		<link>http://www.maniasarcania.com/2008/04/30/pet-normalization-the-middle-way-part-i/comment-page-1/#comment-19586</link>
		<dc:creator>Kai</dc:creator>
		<pubDate>Thu, 01 May 2008 19:44:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=560#comment-19586</guid>
		<description>A while back, some pets did have unique characteristics. But that led into players favoritism and flames to others cause &#039;they sucked&#039; cause they didn&#039;t have such and such pet cause it was the best. Thats why Blizz made most pets the way they are. I agree that some skills should be passed to other&#039;s that don&#039;t have them. But still keep their skills unique in away, so you can pick a pet to use depending on what you will be facing so you have more reason to use more then just one pet. Pets need to be more different to give reason to use more then one type.  But not to the point that the issue before hand where if you didn&#039;t have this one type of pet you&#039;d stink.</description>
		<content:encoded><![CDATA[<p>A while back, some pets did have unique characteristics. But that led into players favoritism and flames to others cause &#8216;they sucked&#8217; cause they didn&#8217;t have such and such pet cause it was the best. Thats why Blizz made most pets the way they are. I agree that some skills should be passed to other&#8217;s that don&#8217;t have them. But still keep their skills unique in away, so you can pick a pet to use depending on what you will be facing so you have more reason to use more then just one pet. Pets need to be more different to give reason to use more then one type.  But not to the point that the issue before hand where if you didn&#8217;t have this one type of pet you&#8217;d stink.</p>
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		<title>By: Palladiamors</title>
		<link>http://www.maniasarcania.com/2008/04/30/pet-normalization-the-middle-way-part-i/comment-page-1/#comment-19583</link>
		<dc:creator>Palladiamors</dc:creator>
		<pubDate>Thu, 01 May 2008 18:32:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=560#comment-19583</guid>
		<description>Sorry Znondis, but damage is NOT everything.  I have made this argument before, and I am making it again.  That persists up until you critical OFTEN with go for the throat, which is so late in the game anyway that most if not all normal mobs will be dead before they reach you anyway.  Now that I know more about aggro garnering through growl the argument is even more clear.  Growl at rank eight gathers about 850 aggro, thats 850 white damage worth of aggro for fifteen focus, five second cooldown.  Claw at rank eight costs twenty five focus, and does around eighty damage per claw, instant cast, no cooldown.  To make up that difference in aggro generate, claw would have to be used roughly ten times.  Now, I am perfectly aware that you can use both claw and growl at the same time, but claw&#039;s nature tends to mean that growls are delayed.  Not a huge deal, but a deal none the less.  Focus dumos in general help, its true, but is not the be all, end all for pets that so many people make them out to be.  Do I wish there were a focus dump for all pets?  Heck yea, but I have learned to cope.

And for the love of god, Znodis, fifteen to twenty damage difference isn&#039;t that big of a deal later on, and thats pretty much what it comes down to on a per swing basis.  It&#039;ll make a bigger deal for beastmasters, whose pets attack at insane speeds, but even then its not a this huge deal so many people make it out to be.  Just bah.</description>
		<content:encoded><![CDATA[<p>Sorry Znondis, but damage is NOT everything.  I have made this argument before, and I am making it again.  That persists up until you critical OFTEN with go for the throat, which is so late in the game anyway that most if not all normal mobs will be dead before they reach you anyway.  Now that I know more about aggro garnering through growl the argument is even more clear.  Growl at rank eight gathers about 850 aggro, thats 850 white damage worth of aggro for fifteen focus, five second cooldown.  Claw at rank eight costs twenty five focus, and does around eighty damage per claw, instant cast, no cooldown.  To make up that difference in aggro generate, claw would have to be used roughly ten times.  Now, I am perfectly aware that you can use both claw and growl at the same time, but claw&#8217;s nature tends to mean that growls are delayed.  Not a huge deal, but a deal none the less.  Focus dumos in general help, its true, but is not the be all, end all for pets that so many people make them out to be.  Do I wish there were a focus dump for all pets?  Heck yea, but I have learned to cope.</p>
<p>And for the love of god, Znodis, fifteen to twenty damage difference isn&#8217;t that big of a deal later on, and thats pretty much what it comes down to on a per swing basis.  It&#8217;ll make a bigger deal for beastmasters, whose pets attack at insane speeds, but even then its not a this huge deal so many people make it out to be.  Just bah.</p>
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		<title>By: Seidouyumi</title>
		<link>http://www.maniasarcania.com/2008/04/30/pet-normalization-the-middle-way-part-i/comment-page-1/#comment-19573</link>
		<dc:creator>Seidouyumi</dc:creator>
		<pubDate>Thu, 01 May 2008 14:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=560#comment-19573</guid>
		<description>Znodis-

I still disagree that damage is everything.  That extra ten percent isn&#039;t huge enough to make a difference either.

HOWEVER, I do agree with Growl&#039;s issues.  I think the problem may not be that Growl is &#039;broken&#039;, but that we&#039;re rapidly outstripping it&#039;s ability to generate aggro.  Somewhere between how damage is calculated, and how much damage we do each time we crit, Growl just cannot keep up.  If it is gaining only a fraction of the spell bonus, then the simple solution is to hike it&#039;s contribution up a lot more.

The arguement that a pet without high damage and a focus dump can&#039;t hold aggro is actually rather erronious.  I&#039;ve run a few of my hunters without Growl even on and found myself pulling aggro off a Cat just as fast as off a Bear or a Boar.  The baseline damage just does not generate enough damage per hit to keep aggro.  Furthermore, I&#039;ve pulled aggro off pets with high, medium and low damage just as easily as one another.  The two pets without Growl that have kept aggro the longest, so far, are a Carrion Bird with Screech and a Wind Serpent because Lightning Breath does so much initial threat and damage that it holds aggro pretty well.  Everything else I end up pulling off my pet somewhere around half health.  Those two hold aggro long enough that I can usually burn a mob down well below half health before I pull aggro.

Meanwhile, that 500 health and 2.25% extra damage mitigation does have long fight implications.  So, I wouldn&#039;t discount them.</description>
		<content:encoded><![CDATA[<p>Znodis-</p>
<p>I still disagree that damage is everything.  That extra ten percent isn&#8217;t huge enough to make a difference either.</p>
<p>HOWEVER, I do agree with Growl&#8217;s issues.  I think the problem may not be that Growl is &#8216;broken&#8217;, but that we&#8217;re rapidly outstripping it&#8217;s ability to generate aggro.  Somewhere between how damage is calculated, and how much damage we do each time we crit, Growl just cannot keep up.  If it is gaining only a fraction of the spell bonus, then the simple solution is to hike it&#8217;s contribution up a lot more.</p>
<p>The arguement that a pet without high damage and a focus dump can&#8217;t hold aggro is actually rather erronious.  I&#8217;ve run a few of my hunters without Growl even on and found myself pulling aggro off a Cat just as fast as off a Bear or a Boar.  The baseline damage just does not generate enough damage per hit to keep aggro.  Furthermore, I&#8217;ve pulled aggro off pets with high, medium and low damage just as easily as one another.  The two pets without Growl that have kept aggro the longest, so far, are a Carrion Bird with Screech and a Wind Serpent because Lightning Breath does so much initial threat and damage that it holds aggro pretty well.  Everything else I end up pulling off my pet somewhere around half health.  Those two hold aggro long enough that I can usually burn a mob down well below half health before I pull aggro.</p>
<p>Meanwhile, that 500 health and 2.25% extra damage mitigation does have long fight implications.  So, I wouldn&#8217;t discount them.</p>
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		<title>By: Znodis</title>
		<link>http://www.maniasarcania.com/2008/04/30/pet-normalization-the-middle-way-part-i/comment-page-1/#comment-19569</link>
		<dc:creator>Znodis</dc:creator>
		<pubDate>Thu, 01 May 2008 14:38:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=560#comment-19569</guid>
		<description>Seidouyumi - Additionally, the contributions from hunter stats begin to takeover the individual family differences as you get higher.  For instance, my crab with the highest armor in the game only mitigates 2.25% more damage than the lowest.  The highest health pet in the game only has ~500 more health which is a 1-2 hits from a normal mob, and well under half a hit from an elite.

And now to segue in to the growl issue again, a pet that can&#039;t hold agro (anything without a focus dump and/or high DPS) is a pet that can&#039;t tank.  If the mob isn&#039;t hitting your pet, it doesn&#039;t matter how much armor or HP it has. 

Damage _is_ everything.</description>
		<content:encoded><![CDATA[<p>Seidouyumi &#8211; Additionally, the contributions from hunter stats begin to takeover the individual family differences as you get higher.  For instance, my crab with the highest armor in the game only mitigates 2.25% more damage than the lowest.  The highest health pet in the game only has ~500 more health which is a 1-2 hits from a normal mob, and well under half a hit from an elite.</p>
<p>And now to segue in to the growl issue again, a pet that can&#8217;t hold agro (anything without a focus dump and/or high DPS) is a pet that can&#8217;t tank.  If the mob isn&#8217;t hitting your pet, it doesn&#8217;t matter how much armor or HP it has. </p>
<p>Damage _is_ everything.</p>
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		<title>By: Varsar</title>
		<link>http://www.maniasarcania.com/2008/04/30/pet-normalization-the-middle-way-part-i/comment-page-1/#comment-19556</link>
		<dc:creator>Varsar</dc:creator>
		<pubDate>Thu, 01 May 2008 13:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=560#comment-19556</guid>
		<description>Seidouyumi While you are right about leveling, Moomaul is also right about endgame raaiding DPS matters much more there. 

While I would love to see each family be unique I think Mania solution in part 2 of this works just fine.</description>
		<content:encoded><![CDATA[<p>Seidouyumi While you are right about leveling, Moomaul is also right about endgame raaiding DPS matters much more there. </p>
<p>While I would love to see each family be unique I think Mania solution in part 2 of this works just fine.</p>
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		<title>By: Seidouyumi</title>
		<link>http://www.maniasarcania.com/2008/04/30/pet-normalization-the-middle-way-part-i/comment-page-1/#comment-19544</link>
		<dc:creator>Seidouyumi</dc:creator>
		<pubDate>Thu, 01 May 2008 12:18:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=560#comment-19544</guid>
		<description>Moomaul-  I&#039;ve tried just about every pet under level 40 now.  I can honestly tell you that having that health and armor boost on some of them actually does make a difference.  If you can&#039;t burn down a mob very, very fast when you have a low armor or health pet, you&#039;re both dead.  If this wasn&#039;t true, then you would see a lot of mid-level Dragonhawks.  I&#039;ve had Cats as pets in the midranges and watched them die constantly because, while we could generate a lot of damage, we, hunter and pet, couldn&#039;t generate enough to burn down the mob fast enough.  And it got ten times worse for each mob that got added into the mix.

Conversely, having had a Gorilla, that extra health can make a difference in single and multi-mob fights.  

Quite honestly, damage isn&#039;t everything.  If you can&#039;t burn down a mob exceedingly fast, then that 10% extra damage is pretty useless.  And, if you do too much damage, you generate too much threat and growl breaks and you&#039;re no longer doing as much damage as you need.  So don&#039;t discount tanking pets.</description>
		<content:encoded><![CDATA[<p>Moomaul-  I&#8217;ve tried just about every pet under level 40 now.  I can honestly tell you that having that health and armor boost on some of them actually does make a difference.  If you can&#8217;t burn down a mob very, very fast when you have a low armor or health pet, you&#8217;re both dead.  If this wasn&#8217;t true, then you would see a lot of mid-level Dragonhawks.  I&#8217;ve had Cats as pets in the midranges and watched them die constantly because, while we could generate a lot of damage, we, hunter and pet, couldn&#8217;t generate enough to burn down the mob fast enough.  And it got ten times worse for each mob that got added into the mix.</p>
<p>Conversely, having had a Gorilla, that extra health can make a difference in single and multi-mob fights.  </p>
<p>Quite honestly, damage isn&#8217;t everything.  If you can&#8217;t burn down a mob exceedingly fast, then that 10% extra damage is pretty useless.  And, if you do too much damage, you generate too much threat and growl breaks and you&#8217;re no longer doing as much damage as you need.  So don&#8217;t discount tanking pets.</p>
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		<title>By: ChaosZereul</title>
		<link>http://www.maniasarcania.com/2008/04/30/pet-normalization-the-middle-way-part-i/comment-page-1/#comment-19509</link>
		<dc:creator>ChaosZereul</dc:creator>
		<pubDate>Thu, 01 May 2008 06:34:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.maniasarcania.com/?p=560#comment-19509</guid>
		<description>I agree with Znodis.  I&#039;d love to see each pet family become unique and useful.  However, the only problem I see with that happening is that the more unique you make them, the more the Hunter class becomes something akin to a &quot;Pokemon Trainer&quot; class.  I think that&#039;s why Blizz will never do it</description>
		<content:encoded><![CDATA[<p>I agree with Znodis.  I&#8217;d love to see each pet family become unique and useful.  However, the only problem I see with that happening is that the more unique you make them, the more the Hunter class becomes something akin to a &#8220;Pokemon Trainer&#8221; class.  I think that&#8217;s why Blizz will never do it</p>
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