PTR 2.4.2: Updated Patch Notes
The Test Realm Patch Notes for Patch 2.4.2 have been updated, although I have not seen an update to the PTR itself. The previous hunter items are still listed, and additions include:
Hunters
- Aspect of the Viper: This ability now grants an additional amount of mana each 5 seconds equal to 35% of the hunter’s level.
- Boar Charge: This ability will no longer make Growl cast immediately after it generates excessive threat.
- Scare Beast: The range on this spell has been increased to 30 yards and it is now instant cast.
In addition, this little note has been moved from Bug Fixes to Hunter, although — alas! — it has not been further clarified in the notes:
- The pet ability Growl will no longer scale with pet Attack Power.
54 Comments
WOOT, scare beast instant cast is gonna be insane for PvP
That scare beast improvement is going to be nice.
I had some fun on the PTR today. I didn’t find any differences in the skills I’m most interested in testing.
Is that an increase on the viper regen?
Not that we needed the help, but hunters just became the anti-druid. And smart hunters will become, even more so, the anti-hunter. Fun times.
Instant scare beast FTW. Although im sure after constant whining, itll be Nerfed… But it will be fun for arenas, especially with those pesky druids ;)
Man I love scare beast on druids who either aren’t fast enough or smart enough to shape shift during the cast - insta-cast, holy cow that will be big. As Zalthor said, I’ll be surprised if it makes it live. I think it might be more reasonable if there was a slight reduction in cast time and/or some immunity to interrupt.
That change to Scare Beast is complete and utter bullsh*t. Now, if they made it not work on druids, that would be different.
Why is it “bullsh*t”? Its basically like the locks death coil. Basically a quick fear to get some distance from a druid. If they leave it un-nerfed then yea a bit OP, but im sure theyll reduce the fear time or something to make it fair. On the other hand, it was fun to fear druids attacking me that dont pay attention to what im casting =p
The scare beast change makes sense considering the scarcity of hunters and the abundance of druids in arena brackets. The improvement to Viper I suspect may be to ease the (unintended?) spirit regen nerf we ended up with when priests and druids got their spirit regen buff.
[...] Hunters, Bad for Druids As I was browsing Mania’s Arcania this morning, I noticed that she had listed some of the updated test realm patch notes that had been updated, obviously highlighting the [...]
Zalthor,
How would Hunters feel if Druids were given a “Fear Hunter” ability? It’s bull because it tagets a single class (in PvP) and don’t say Shaman because they don’t fight in Wolf Form. Its just like them making the Paladin’s “Turn Undead” ability not work on the Undead race. I have no problem with Scare Beast the way it is, and I wouldn’t have a problem with a talent that reduces the Hunter’s chance to be interrupted when casting it, but to make it an instant feal is ridiculous.
Oh, and Btw, Deathcoil lasts for 3 seconds, Scare Beast lasts for 15 seconds!
*instant fear (typo)
Viper Buffs?
You mean I can stop buying mana regen oils for all my raids? Thank God.
So, they take away Charge/Growl, which hurts no one, and give us something clearly PvP-OP? I’m confuzzled . . .
I think it unlikely that the “Beast Coil” change will go live. Like the Shaman MS change, Bliz seems to be experimenting a bit more on PTRs lately. While certainly fun, and hunters definitely need some lovin for pvp, and druids need a bit of a counter, this is seriously overpowered. The impact in the Arena would be substantial.
O ho ho!
Watch out ye druids, I got an instant fear in my pocket!
I’m not that pissed about they made my Piggy useless now :)
Screw scare beast.
A big F-you for still not fixing the fact we can’t feed pets in combat. Nice to see once again P V fecking P gets changes whilst end game raiding gets noting and watches the weekend wowers get lovely new badge loot.
End game rading is going the way of the dodo. All there is now is the fun of a boss kill, the loot is no longer the best.
Why raid when you can do instances or farm Kara for a fixed period and get look just as good as the 25 stuff?
Grrrrrrr
Just fix feed pet in combat at least!!!!!
i guess more druids will go resto for pvp, lol. I hope this makes it live, just one more thing people in /trade will be QQ’ing about.
Mwahahahahahaha! If that scare beasts changes makes it to live realms, I’m going to spend even more time PVPing! >=D
[Oh, and Btw, Deathcoil lasts for 3 seconds, Scare Beast lasts for 15 seconds!]
If I remember right ALL CC is reduced to ten seconds, or below, if it is over that. Cause I sure as hell never had Scare Beast last for a frelling 15 seconds, even without a druid popping a trinket, then you also have a CD and etc… so yes while this will hurt Druids [and shaman I think if in ghost wolf] this is NO different then a warlock able to use HoT, Fear AND Deathcoil, AT ONCE, it’s just not spamable. TBH I don’t really see the problem with it, yes in Arena if going against a feral that might be op but tbh, what other choice would you have against a druid? They can shift out of hindering abilities, as I’ve learned on my Warlock, I have to keep spamming Curse of Exuastion on the druid when it’s grabbed the flag, this is no different from other cc tbh in my eyes.
And fine if instant is still to op, give it a 0.5 sec cast time like multi shot, so you have to stand still to cast it.
FYI - Ferals cannot shift out of a freeze trap and a frsot trap slows us no matter what form we are in.
By giving Hunters an instant cast Fear that not only fears the target for 15 (less in PvP) seconds, but is an instant cast, has a 30 second cooldown and has a 30 yard range, you have essentially given them the most powerful fear in the game, even if it is only useable vs. one or two classes.
I agree with Vronak that this will most likely be cut before the release, or in the least, remove its effectiveness on Feral Druids. I will certainly be voicing my heated opinion on the WoW message boards the moment I get home from work.
Heh, got a druid, I take it, Messyah? It’s really not that big of a deal. I think its mainly meant to address the over poweredness of druids in the arena. Not in straight out, face to face combat, but the entire concept of ‘HoT, shift, run’. Now, if I am got be honest, feral druids are already fairly boned as far as balancing goes. They are the only melee oriented class that I can actually laugh at and typically romp up on. Don’t get me wrong, I heart my 62 feral druid up one side and to the other. Its just they need a few more tweaks.
Meh, no more arena tweaks, please get back to PvE and heck, even straight out PvP tweaks, Blizzard?
Er, no, Messyah, it is not the most powerful fear in the game. At all. It will be effective on one class in PvP, and one classes pet. The most powerful fears in the game go to affliction warlocks and priests, both mass fears with the same cooldown, I think, and with no down sides, like ‘only effective on beasts’. Messyah, whats the problem? Its a single target, thirty second cooldown that, in PvP, will have you running for ten second, if that long, since most hunters will start pounding you when you start running. Learn to adapt. If your not already, barkskin out when your at medium health, HoT, and shift back. If you can, get into melee range before this, to minimize damage. You’ll encounter two types of hunters at this point. The ones who can effective, or at least semi effectively kite you until your done, or the dead ones. I’ll have to level just to test this at higher levels now… *grumbles*
In response to the PTR’s “Beastcoil” -
I own a 70 hunter, 70 feral druid, and a retired 70 resto druid. By sitting on both sides of the fence, I can honestly say that a 30 yard (larger range than an affliction lock’s fear) instant fear is absurd. For all the hunters that believe it will make a difference with a resto - it will be minor to nonexistant. A resto will attempt to keep itself at 40 yards range from any enemy. A feral must be on top and going threw an opponent thanks to feral range bug/lack of snares/what have you.
Thus Blizzard is making yet another campaign to “Nerf Resto Druids”, critically missing, and hitting Ferals or Moonkins instead. Look at the Cyclone range nerf - didn’t matter much to a resto, but crippled a Balance druid further than they already are. Any hunter that has half a brain should be using frost trap against a feral anyway; freezing traps are laughable between Barkskin and Dire Bear. A frost trap alone is a huge crutch to kiting a feral to their death.
This is not meant to be a bashing post to hunters; just an irked player that’s sick of her druids being the target of indirect nerfs. Blizzard should stop making these band-aide distraction “buffs” and look at real issues hunters are concerned with.
Must agree with everyone complaining about instant Scare Beast.. I also have a Feral Druid, so this new thing is terrible for me. I have not actualy seen many hunters use this in PvP, but maybe
1. I am ignorent,
or
2. They really don’t use it much, but they will soon!
*sigh*
They don’t use it much, Wolfington. You have to consider, a large part of the hunter community is still nothing but morons. No offense to anyone here, I promise. But at the same time, its not exactly this huge, life ending nerf to druids. It is a feral nerf, yes, indirectly, and that does anger me. But its not a huge deal. I do think thirty yards is a bit much, but it does need a range increase from the current in your face range. But it still won’t change one basic fact. Bad hunters will still be bad hunters.
Snnyavar, forgive me, but hunters have been the home to nerf, after accidental nerf, after purposeful nerf for the past three years now. This is a single class being made a bit more effective against another class, and while I do think it throws the whole ‘hunters weak against melee’ fringe out of whack, its my honest appraisal of late is that Blizzard doesn’t care all that much for balance anymore. *Shrugs* Que sera, sera, my friends. Do the best with what you’ve got.
My first thought was also, “This is way to over powered” It won’t go live like this. They might shorten the cast time but not make it instant.
They could also reduce the duration, but then it would nerf it for that rare times it is used in PvE. I wonder if they could half it’s duration on players only, with a max of 10 seconds in PvP that would make it an instant 5 second fear. Less utility but longer duration.
It does indeed also target Shamans running in in GW, but yes it is going to hurt Druids FAR more than shamans to the point that is is barely worth mentioning shamans.
As far as the question about “fear hunter” if it in anyway fit the druid class to have it I wouldn’t mind. Hunters can already fear druids, just not effectively. They are just looking at making hunters better at something they can already do.
Do I think it will stay instant? No. Do I think it should stay instant? No.
There is something no one else has really touched on, this change COULD (probally not but it could) be targeted for PvE do to all the aggro issues. If that is the case it will likely stay instant and Druids will be immune to it, which would take something away from hunters (even if it is rarely used) which frankly is the mostly likely thing because they love to take things from hunters.
Palladiamors said,
“This is a single class being made a bit more effective against another class, and while I do think it throws the whole ‘hunters weak against melee’ fringe out of whack, its my honest appraisal of late is that Blizzard doesn’t care all that much for balance anymore.”
I think more than them not caring is that it is becoming impossible to keep a balance, however TRUE class balance is impossible unless all classes are exactly the same. As they make classes more and more powerful (levels) any slight imbalance becomes worse and worse.We are looking at an addition of another 10 levels from the orignal design/ balance setting coming up and things are just going to get worse.
There is also the fact that it is clear that Blizzard is going to make whatever changes they feel will make them the most money by keeping the most people happy and/or not overly pissed off.
I respect your opinion Varsar, and you are right in stating that true class balance is impossible. But you have some obvious class imbalances that seriously need to be looked into in the expansion. At current, warriors, warlocks, and rogues are powerhouses with no real weaknesses, aside from each other. A well geared, well played version of any of those classes is going to absolutely trash any other classes they come up against, basically bar none. An addendum would be that a well geared, well played hunter could take the warlock, but thats neither here nor there, and is a special case.
Case in point. Earlier I logged onto my seventy warlock to run a friend of mine through Sunken Temple. Landed in blasted lands, and a seventy feral druid starts randomly killing the NPCs there. Well, he happens to hit one of the few PvPs in that keep, and I immediately jump him. Bear in mind I had no idea what his gear was, and he was still easily at 95% health. Long story short, I beat the snot out of him, and not by a small margin, losing a piddly three thousand health in the mean time. Now, my warlock is not in epics. I have one, in fact. My gladiator gloves. Everything else is blues, and even a green or two. This druid? Was geared from Kara. Epicced out, actually. Thats not a small difference in gear.
In the end, I am not saying this is a good change, or a bad one. I am saying at this point, feral and balance druids are in the same boat as hunters. And sadly, its sinking. Quickly. All they are doing is making one spec from druids that much more boned. Its stupid, its senseless, and it doesn’t solve anything, but considering the sheer number of not-so-bright hunters, it shouldn’t be an issue that often outside of arenas.
we are boning one class spec that has a low representation in arena and everyone cries nerf?? wow. seriously. you can shift out of any of my snares with ease, charge and stun me constantly when i finally do get range, and if the druid has a high amount of resil is almost impossible to kill in bear form. plus if they get low on health they can very easily run away and LOS me to heal.
i really dont think anyone has the right to complain about any buff a hunter gets when any class can exploit a hunter so much easier than the hunter can exploit any other class.
i can understand if they changed our traps to a 15 second cooldown, classes would complain because their spammable cc wont be so overpowered.
id really like to see how other classes fare if sheep, root, fear, blind, sap, kidney shot, cyclone, frost nova, or intercept were on a 30 second cooldown…
if i get a resisted trap, any melee owns me before the cooldown is up.
If you would, marzix, please try to keep the discussion more or less civil. Thanks :>
Incidentally, I’ve spent most of today continuing my testing of Growl. Right now it looks like it isn’t scaling at all on the PTR. But … I’ve just run across some unfortunate results that could throw my entire testing method into doubt. *sigh* In short, I get very different numbers if I test a single Growl vs. two Growls (and then divide by two). This is frustrating me. Does anyone know if there is any addtional cumulative effect from Growl + Growl or … or anything?
Everyone says this is a nerf to feral druids but as a 70 hunter who pvp’s alot, I can say that I most look forward to using it on those annoying restro druids that just throw out hots then run and hide til more hots are needed. Would be very nice to keep them out of a fight for a few so i can burn someone down. Of course like every other hunter cooldown at 30 sec, they will probably just trinket out, and really won’t be of much use to us.
You’re all forgetting something key about Scare Beast if this change is made- it will still have its 30 second cooldown. The cooldown might become even longer too. Besides, the few times that I’ve used Scare Beast in PvP, its difficult to cast, it only works for 10 seconds in battlegroups, and druids are capable of shapeshifting out of it. Its cool and everything but I don’t think that the change will affect the hunter-vs-druid scenario. Unless the hunter is Survival(like myself) and has Readiness then the druid can be feared twice but seeing as nearly all hunters are BM and occasionaly MM, it won’t make a difference.
Palladiamors, agree that there are major imbalances that DO need to be addressed. Seriously addressed.
I was just pointing out that it isn’t JUST them not caring. That some of it is just never going to be fixable. In any game like this I’ve ever seen The Rogue type classes always have an advantage. It is just their nature.
but yeah the balancing is getting worse and worse. I can’t tell you the number of times I’ve thought about dropping everything I am working on to roll up a Warrior or Rogue (not a lock because I can’t stand locks, well playing them)
If you like Mania, I can make a sacrifice and pick up Omen, and do some testing both with high and medium DPS pets and growls. I’ll do that….. first thing in the morning.
I’m considering a warrior, just for fun. I have a fifty rogue, but I am on and off with him. And warlocks are…… insane…..
I don;t understand the QQ from Druids. You;ll note pretty much any hunter neveer used “scare beast” due to the fact you could just shape shift out it and continue to lay a beat down.
Do you QQ at the fact locks can use 3 fears on your or that Rogues can stun lock you? ….. No
You cry because what was an easy tactic on fighting hunter’s in PvP just got a whole lot worse.
Its not game breaking, you just have to adapt. As has been said before the majority of hunters are idiots and don’t use their full range of skills (I for example have never ever used “Disengage” to get out of combat due to having Feign Death and a pet with growl.)
If the only difference is thats its instance cast, you can still shapeshift out of it no? Whats so difficult now? Its longer ranged and instant, but the cool down is the same, you just get no warning on thats its being cast. OMG! nerf it nerf it nerf it!
As i said in my other post tbh i couldn’t really care about it as its a PvP buff whilst key PvE problems still go unfixed. I’ll only ever use on the many times on Sunwell Gankland where the horde on my server seem to think the quickesy way of badge loot is ganking non stop. Strange since a new area appears everyone ganks like crazy whereas Shadowmoon and Netherstorm were pretty much gank free pre 2.4
“Snnyavar, forgive me, but hunters have been the home to nerf, after accidental nerf, after purposeful nerf for the past three years now.”
I understand your point here, Palladiamors. As I said; I have my own hunter, I’ve seen and felt the nerfs. I also have two druids and a friend’s shaman. I have seen all the hardships they’ve been through and are going through currently. What I’d just like to point out is no class has a counter specifically designed for one other class. Palladins cannot Turn Undead on Undead racial players. Druids are still “Humanoid”, even when shapeshifted. We do not suddenly become less intellegant beings, incapable of speech and reason. The effect I see in this change is essentially this:
A hunter can yell “BOO” from 30 yards and the druid is forced to flee aimlessly for 10 or so seconds. Kind of silly, in my opinion. As a hunter who’s PvPed against ferals, and as a feral who’s PvPed against hunters of all specs - it is a 50/50 chance for either to win if gear is equal and the players are smart. I’ve seen brilliant hunters completely lock me down with freezing traps, watching the timer, Scare Beast before it breaks, lay another trap, Scatter or kite into it.
“I don;t understand the QQ from Druids. You;ll note pretty much any hunter neveer used “scare beast” due to the fact you could just shape shift out it and continue to lay a beat down.”
I’ve seen many a hunter use Scare Beast. Not always effectivly if I see them casting, but there are ways around that, as I mentioned above. We’re still being “scared” even if we shift into our caster form.. explain that logic to me, because I sure don’t see any. If equally geared, the druid will not simply “beat down” a hunter. It takes time, and consistant burning down through Lacerates and Mangle/Maul applications when in range.
“Do you QQ at the fact locks can use 3 fears on your or that Rogues can stun lock you? ….. No”
Yes. Yes we do. There’s a reason my feral has racked up 20% worth of stun resist gear/talents. If I’m caught in Cat or Human form, I want to get into Bear as quickly as possible, and that key resist could mean my life. Warlocks have been an ongoing issue with a feral as well. We can be fear kited into oblivion with little to no effort. Like we need another fear to deal with. A SL/SL warlock considers a feral easy prey, thus easy honor. Rogues are a resto druid’s nightmare. Ferals just have a good chance at killing them if we make it into Bear form and burn them down.
I doubt this current form of Scare Beast will make it to live, but seeing Blizzard ignore the more groundbreaking issues with the class and play around with trivial abilities is sickening. They should be looking into ways of making hunters more mana friendly/effeciant and bringing back in-combat pet feeding. Next they’ll be making a slight tweak for Disengage and Aspect of the Beast.
All in all, understand that this is me bringing my views to the table.
I know that I am probably overly sensitive to this, but I find the whole “crying” terminology to be fairly disrespectful, and I ask any commenters here to find other ways to refer to the ongoing discussion. Thanks!
*Laughs* Let me rephrase that for Mania. Don’t say ((Forgive me Mania)) QQing anymore. Complaining, whining, being distressed over, being upset by, all of these are good alternatives.
I understand your point, Syn, and as a feral I agree with you. 1.5 seconds gave the druid time to shift, moonfire or HoT until it passed, and shift back into cat form to recommence the maiming. Or, if your intrepid, to hibernate the pet. Now, here is the problem, since I am thinking on it. Balance and restoration druids both can work fairly well as the anti hunter. Hibernate and entangling roots. Though I can’t recall if a moonkin form can use either of those, its not as big a deal for a moonkin druid to switch out for a couple of second, same with tree of life. A feral, mean time, loses all or most of their focus or heaven help you if your in bear form and not flag carrier rage ((Or regains some, situation pending. *Laughs)) when they shift. Further case in point, that also makes HoTs and such a bit more easily accessible. To add a last bit of insult to injury, the feral forms are the most watered down of the three trees. Cat form trades in the rogues stun selection for a nice array of bleeds, no vanish, no poisons, no duel wielding……. I’ll stop there. And bear form…..aaahhhh. Awesome tanks. Don’t try to PvP with them for anything less then a few select situations.
Anyway, I guess the point I am trying to make is this. I understand where the hunters are coming from, wanting another way to be effective against druids. But I also understand where the druids are coming from. Ferals in particular, for being watered down rogues/warriors. It’s not Blizzard fixing anything at all. It’s just something shifted, to make it seem like they are working on a problem, and in the process, the druids are getting beaned in the forehead.
Know what’d be great?! Scare warrior/rogue/warlock!
Palladiamors I’d love to just see a lock’s own damage break his fear.
I will really be disappointed if this goes through. I’d actually like to see a 2nd version of the spell that IS as they describe it but not effective vs players.
The other version I’d like to see a range increase(not much but a bit) and a shorter cast time or CD. maybe 1 sec cast, 20 yards and a 10 min CD.. but I’d take 2 of the 3.
I’ve been reading though the posts, I agree with some, and disagree with others.
I have 2 70 hunters and a 70 Doomkin. I would like to point out, while I will be enjoying the new ‘beastcoil’ as everyones refering to it, I can sleep ferals in moonkin form, and do; with great results. And I would also like to point out that a shifted druids feral forms are ‘beasts’, I can use beast lore on you with my hunter, sleep you, and fear you already.
The outrage that hunters can now insta cast scare beast is only upsetting because you will not be able to see it coming, you wont be able to shift to ‘caster’ form and resist it. Not that it matters, you see the fear go off shift out, OMG its broken; same with hibernate, druids shift outta it. Simple. People are upset because they will now have to pay attention, not just blindly run down a range dependent class.
Yes feral druids are *gasp* wannabe rogues / warriors, but I feel while we lack stuns the fact I can nearly triple my life and Def against a rogue and bash him into oblivion quit amusing. And since most of my PVP gear has +heal +spell damage on it and no +crit +melee AP unless you get to season 4, shifting out and rooting / moonfire spamming a warriors not too difficult, I have done it.
And lastly, I do not feel this is directed at druids. I have prayed and wished time and again my scare beast was instant or shorter cast time to get the other hunters ‘damned pet’ as their lovingly called, offa me! Beast Wrath has a 3 min CD, after its up and your still alive, your hurtin bad and bye bye beast would save yourself; letting you /pot /wtf pwn.
I feel druids taking this skill buff personal are purposefully LOOKING for ANYTHING that they can say, OMG they’re nerfing us, they’re boosting that class, but its nerfing us!
As a Druid player, (yes she’s currently Balance but I do pvp in feral and have a feral set) I’m actually looking forward to it, LaDeDa its instant, when I shift out and WTF PWN them anyway it makes victory that much more sweeter! And to the loss of energy / rage all I have to say is Furor, insta 40 energy and I think 10 rage, and then enrage and charge and dead so the whole loose of rage / energy argument is void for a good druid, especially when we shift back and forth between bear and cat form for charge / dps anyway. And since to get out of the current fear you have to shift to caster form before they cast it, you still loose the rage / energy anyway.
Just my 2 cents, take it how you will.
With both a feral druid and a hunter at 70, I’ve got to say that Scare Beast is kind of a joke right now for PvP. And if the change is made to 30 yards and instant, it will be a joke with a different punchline. If it doesn’t end up as close to “20 yards, 1.5 second cast, no pushback” I’d be surprised.
PS: Maybe its changed since last time I tried, but shifting out of hibernate and scare beast doesn’t remove the sleep/fear effect. It just makes you waste mana and energy/rage.
I’m avoiding this whole conversation since it is heavily PvP and I haven’t PvP since just before TBC came out.
I’m having fun on my Sakebi Hunters though.
Thats what I thought Xota, but I have to admit I never really paid attention.
I’ll be totally honest with you Varsar. I can count on one hand the number of times my warlocks fear has broken through damage, either my DoTs, incinerate/shadow bolts, or my felguard beating the feared target to a pulp. It just doesn’t happen very often.
Valrasha, I didn’t mean the watered down comment entirely as a negative. I do kind of feel like cat form lacks a bit of the utility it could use, mainly some form of gouge, and for maim to not be broken by damage, but those are fairly small things, when you consider that its not that hard for a druid to pop out, heal, and pop back into their chosen form.
And finally, as it stands getting off scare beast on a cat form druid without stunning it in some way first is kinda like playing the lottery. You might get it off before they tear you into bits, you might not get it off. If its a good druid, then even if you do get it off your still bleeding. If its a bad druid…… well, most likely your not in to much trouble anyway. What happens with this change, happens. I suggest we all just learn how to deal with it, one way or the other.
Why does it feel like I’m the only one that realises, Scare Beast will probably have it’s fear time reduced to ten seconds for pvp… I mean come on people, it’s why I got so pissed off in the first place.
I also learned druids can’t pop out of freeze traps, a druid friend told me and so I figure it must have used a trinket, but the thing is, everyone is over reacting. It’s been buffed yes, it may target druids soley, yes, but the thing is it will most likely get treated like all CC, and reduced duration to 10 seconds and suffer the same as other cc when used multiple times on the same target.
Now if it survives being used in pvp as instant, with a 15 sec duration, you KNOW it will be nerfed to 10 seconds. I had an ice trap, trap a person for 16 seconds [have talents in imp traps] for ONE battleground. And I haven’t seen it trap more than 10 seconds now, why? A hot fix most likely. Now, if they can hotfix a trap to trap for ten seconds period in pvp, why is everyone acting like Blizzard is really, really, going to give hunters, an overpowered fear?
I mean seriously, just because it says instant cast/30yrd range, does not mean that it won’t suffer the same pvp buffers.
That is why I got so damned annoyed in the first place :/
I just got on the PTR again to see what the new Scare Beast was like. And did some reading on it on the PTR.
It has a 30 Second Cooldown, and is still set to the 10 Yard range opposed to the 30 Yard range stated. And I saw th 1.5 Cast Time on it which is instant cast because I feared one of the Dire Ravens to test it out.
I do agree with the above post however, you know all to well that if this does get slapped into the area Druids are going to be flat out annoyed (And Shaman’s in their wolf forms 8P)and they will bitch about it just to get it nerfed in either a hotfix or upcoming patch.
aint nothing wrong with the changes made to scare beast, dont know why all the druids are complaining about. realy any hunter who has been in pvp and been unable to see a druid with a flare…. almost all the time then stun locked to death. and now with the visable traps to all including the enemy. all this is one buff to counter a lot of nerfs. I agree with the post to make it posible to feed pets in combat. I hate the fact that you cant. Only real change I would like to see is Pet abilities getting revamped, like at least some wider range. Only pet you ever see on frequency is cats and ravagers. both good pets but makes choosing a pet a lot less dificult when other pets just dont add up. specialy considering all pets were equalized in attack speed and running speed.
I want to fear a hunter with Aspect of the Beast on… ahahahaha
I still dont think its an OP change… I mean a cat form druid can sneak up and stun lock you. Bear form druids will get a charge in on you. So its not like they cant hit you or something. Its basically a move to get them out of your face and gain some breathing room. The fear time will be reduced for pvp as well as “diminishing effects” on the same target…Its stupid to assume they arent going to add that to the change. I see it as a way to get a few shots in before the druid comes back to slap you around in melee again.
Ryai;
1.) 10 seconds in PvP is a lifetime.
2.) As I said in my previous post, the fact that it only targets one particular is what I don’t like about it. If a Paladin’s “Turn Undead” suddenly worked on Undead players, there would be mobs with torches marching up the steps of Blizzard, Ent. If Druids or any other class for that matter were given a “Fear Hunter” ability, you would be in the mob with your torch.
3.) There is no reason for it to be an Instant Cast. Imagine the booming outcry from everyone if they made a Druid’s Cyclone an instant cast. “ZOMG WTF OP” would be pasted on every WoW forum that ever existed. This is just Blizzard trying to get away with another OP abilty simply because it doesn’t affect the majority of the WoW community, including their beloved Warlocks.
4.) The thing is, as it stands now, if you cast Scare Beast and you get me before I interrupt you, shame on me. But, if I do interrupt it, you can still cast it again and if you get me on a frost trap, that gives you the time you need to cast it. Again, there is no need for it to be an instant cast.
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Kalabus;
1.) Traps are only visible by all if they see the trap get placed. The same goes for flare.
2.) I have improved stealth in a talent and supposedly, Shadowmeld is supposed to improve my stealth even further and I am always seen in a flare.
3.) Not to sound like a d*ck, but if you get stun-locked to death by a Druid, you should stop PvPing. I have some of the best Feral gear in the game and I am almost all Vengeful/Vindicator when I PvP, with close to 400 resilience now and even with powershifting I have been kited to death by good hunters, and that is after I have snuck them with a stun opener.
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You can all hate me if you like, but I plan to make my displeasure completely known to all in the Official Forums, spamming if I have to in hopes that Blizzard would so much as pay attention to a Druid, whom they have been known for ignoring in the past. You know, like the attack range bug that they acknowledge still exists for druids, but “have no information” on the posibility of it being fixed.
PS> I too have a hunter that I PvP with, and I still believe it would be OP.
You know Messyah I’m tired of hearing the targets only Druids bit.. it doesn’t, enhance shamans are just as upset as Druids are.. because they won’t be able to GW form rush in on a hunter anymore.
And guess what it targets hunters pets too.
Yeah it effects druids the most.. but it isn’t a “fear druid only ability”
Be upset, that’s fine, fight it, that’s fine. But be realistic about it it does not Target your class alone.
I’m not a fan of the change myself but come on.
As it is it is USELESS without being combined with frost trap, unless we are casting it when you are on someone else. If you are fighting a hunter and you let him get it off on you, not only is it shame on you.. it’s time for you to quit.
The fact is it is simple to make sure you don’t get hit with Scare beast as is.. VERY simple and no one wants to be hit with fear.. Go spam the Priest forums too and demand Psychic Scream is changed so it isn’t insta cast either. Oh yeah and warrior forums for Intimidating Shout.
And of course you are seen by flare.. flare doesn’t have a chance to reveal hidden opponents.. it DOES reveal them as long as they come in the AOE.
Varsar;
I mentioned previously that Shaman and Hunter Pets would be affected as well, but truth be told, Shaman won’t fight in GW form, Ferals won’t fight OUT of animal form, and taking a Hunter’s pet out of the fight doesn’t take the hunter out of the fight, even if they are BM spec. That is why I equate it to being most detrimental to Druids.
As far as it being useless, I have used it with success on my hunter in both BG and Arena. I even had a hunter freeze trap me, fear me, trap me, fear me, etc in Arena. Kept me out of the fight altogether until my healer was toast. So, calling it useless is very far-fetched. Though, I have no problem with giving it more range, which would balance out the current cast time.
Btw…
RE: (Priest fear)
1.) The priest fear doesn’t last as long (8 sec vs. 15 (or 10 sec).)
2.) It is considered shadow magic and can be resisted with shadow resist. (The Hunter spell is of no school of magic that I am aware of and therefore, cannot be defended against)
3.) Priests wear cloth, hunters don’t.
RE: Warrior’s Intimidating Shout:
1.) Has a 3 minute cooldown. (A big difference from 30 seconds.)
2.) Only has a 10-yard range.
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Give it a 10 yard range, 3 minute cooldown and I will be more than satisfied with it being an instant cast. Heck, make it affect more than one target with those limitations and it still won’t be OP.
As far as Flare, did you simply read the last part of the thread and respond blindly? I was disputing Kalabus’ statement that flare hasn’t been working on Feral druids. (Scroll up.) I wasn’t suggesting that it shouldn’t work.
Lastly, stealthing up on a hunter is an advantage but they have flares and traps to combat that. However, in a PvP setting, ferals are not always stealthed and THAT is when a hunter should use Scare Beast the most. If you get jumped, sure it will be difficult, but in an open battelground a distant feral can be your bitch!
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