A Catalog of Level 69-70 Pets

A Blackwind Sabercat enjoying a good stretch.

So let’s say that you are a level 70 hunter and you want to try out a new pet. Maybe you leveled with the first bear you grabbed back in Dun Morogh and now you want to try something more exciting; maybe your guild is suggesting that your sporebat, while pretty, isn’t as useful as he could be; maybe you are just really sick and tired of the sound your croc makes when he wheezes. For whatever reason, you want to try something new — and because you want to try something out, not commit to days of leveling pain, you are looking for a pet in the level 69-70 range. Nothing below that, though! So … what are your choices?

Well, I suggest you slope on over to Petopia and use the Pet Database to look for tameable pets between level 69 and 70. There are 22 results! That’s a lot of choices! Right? Well … sort of. Let’s take a closer look.

Casters: 

Three of those choices — the Cobalt Serpent, the Netherskate, and the Netherwing Ray — have caster stats. I’ve heard some reports lately that casters might have some compensations, like a higher spell crit rate, but in the main I still wouldn’t recommend one unless you are testing something specific. So let’s eliminate these three choices for now. That still leaves 19 possibilities.

Keyed Dungeons:

Eight of the remaining choices come from dungeons that require a key. If you’ve gotten a key — either through the rep grind or the attunement process – then these are useful choices for you. If you’ve haven’t yet, then these pets probably aren’t going to be real easy for you to get at.

  • Coilfang Ray (Heroic Slave Pens): One of the few non-caster nether rays (and the only one above level 64), this ray is a lovely blue-green and not often seen around town.
  • Underbat (Heroic Underbog): The Underbat is pretty, but not unusual for a sporebat — and unfortunately it’s still a sporebat — which means no special skills at all. Not even Bite or Claw!
  • Three gorgeous owls — the Avian Darkhawk, Avian Ripper, and Avian Warhawk — all from Sethekk Halls (Heroic): Owls are a good solid pet choice, what with their high damage and Screech and Dive abilities, and these three are all gorgeous and unusual skins to boot. If you are willing to level your new owl from level 67-68, you can tame the non-heroic version from the regular Sethekk Halls.
  • Bloodfalcon (Heroic Botanica): High-level dragonhawks are popular for their Fire Breath skill and elegant looks, and the Bloodfalcon is a very classy blood-red example of that. Here you have a choice also — a level 70 Bloodfalcon from the heroic version of the Botanica or a level 69 Bloodfalcan from the regular Botanica.
  • Shadowbat (Karazhan): Like the owls, bats are a solid high-damage pet with Screech and Dive. They have a slightly pickier diet of fruit and fungus, and the Shadowbat doesn’t have a particularly unusual skin, but if you are looking for a 61+ bat then this is your only choice.
  • Coldmist Stalker (Karazhan): This lovely blue crystalline spider is also available in Terokkar Forest at levels 63-65,  so you can balance the pain of leveling vs. the pain of getting into Karazhan.

Unkeyed Dungeons:

After setting aside keyed dungeons, there are still two level 69-70 pets that are only available in regular dungeons: the non-heroic Bloodfalcon, mentioned above, and the Phoenix-Hawk Hatchling — which looks just like the Bloodfalcon but can be found instead in the Eye of Tempest Keep, a raid dungeon.

Solo Pets:

A Skettis Kaliri takes to the air.

Okay, that’s all useful information to have. But what if you just want to grab a pet solo without dying too much? In that case, you have only nine choices (and one more coming soon).

If you have a flying mount, your richest source of level 69-70 pets is the Skettis plateau in Terokkar Forest. Here you can find:

  • Blackwind Sabercat: The black-striped tiger look is a blast from the past for many night elf hunters, since the only other place to find this skin is Darkshore. This is a very popular choice for level 70 hunters looking to try something new because cats are an all-around excellent oet choice.
  • Hawkbane: If you are very lucky, you might run across Hawkbane, a white tiger in the same vein as King Bangalash. Unfortunately, that’s unlikely — Hawkbane appears to have bugs with his spawning right now and is showing up only very intermittently if at all.
  • Skettis Kaliri: These brilliant owls look just like the Avian Warhawks of Sethekk Halls but are a good bit easier to get to.
  • Blackwind Warp Chaser: Warp stalkers are strictly a high-level pet, but the highest is the Blackwind Warp Chaser. His Warp ability, decently balanced stats, and dragon-like good looks have made him a popular choice for level 70 hunters.
  • Lost Torranche: These towering purple tallstriders are incredibly beautiful and impressive. Tallstriders aren’t one of the most popular pet families, but they can learn to Dash and have a good base health. The Lost Torranche aren’t actually on the Skettis plateau but instead on a floating island in the nether south of Terokkar Forest.

If you don’t have a flying mount, there are a few level 69-70 pets you can still get at, including:

  • Scorchshell Pincer (Shadowmoon Valley): A sexy black and red scorpid who for some reason knows Fire Resistance 5 when tamed. You can’t learn it off of him, but if you were going to teach him this ability anyway it’s a bit of a time savings. Scorpids are also very popular right now in boss fights.  
  • Ripfang Lynx (Netherstorm): You can’t find a bright red lynx above level 7, but you can at least tame a lovely tan lynx and experience all the benefits of a high-level cat.
  • Barbscale Crocolisk (Netherstorm): For albino crocolisk lovers, this croc is a much easier choice than camping Sewer Beast and leveling him up from level 50.
  • Swiftwing Shredder (Netherstorm): This is the highest level non-caster windserpent and also a fabulous sky blue! Windserpents are still very popular for their high damage and ranged Lightning Breath attack.

Finally, there is one more choice for a level 70 pet coming in Patch 2.2: the Nethermine Ravager. You’ll need a flying mount to reach this guy — he’s on a floating island south of Shadowmoon Valley.

20 Comments

  1. Kestrel of Kul Tiras - August 15th, 2007 @ 3:04 pm EDT

    How’d you know I was looking for this exact info?? I currently have a pair of NE Hunters in their 60s (one was a character transfer, just so I could have his once-uber Dragonscale LW; he’s now my soloer), and while both have cats, I want to get them something additional at 69-70. Definitely will be grabbing the Swiftwing Shredder when I can; not sure of the other at this point (add me to those who want to tame a hellboar/felboar!).

  2. Goeben - August 15th, 2007 @ 3:17 pm EDT

    One comment: For Tauren hunters who are looking to return to their roots with a Lost Torranche tallstrider, they don’t exactly tower over a Tauren. The wild ones do, but the tame ones are disappointingly small.

    One hint: For high level hunters with finicky pets, the Scryer inkeeper in Shattrath stocks cheese, fruit and fungus.

  3. Maahl - August 15th, 2007 @ 5:10 pm EDT

    While the Lost Torranche are beautiful, and I’m quite fond of Tallstriders, I could never bring myself to use one.

    Reason being: Like bats, and probably a number of other very large pets, their animations go screwy when they reach max size. Instead of using the running animation to trot along behind you, they use the walking animation–and they do it very jerkily, resulting in them looking very strange. It gets irritating after a short period of time for me.

  4. Goeben - August 16th, 2007 @ 9:33 am EDT

    Kinda like the way turtles always seem to “swim” over the ground? They just can’t move those thick legs fast enough to look like they are actually running.

  5. Whosit - August 16th, 2007 @ 9:35 am EDT

    To Maahl -

    Is that what’s happening with the walk/run animations? I tamed a blue spikey windserpent a while ago, and had to abandon him because he wouldn’t use the regular “run” flying animation - he would just “walk,” flapping really fast. It got really distracting and annoying.

    I reported it as a bug, but recieved no response. I didn’t know it was happening with other creatures as well. Hmmph.

  6. Byron - August 16th, 2007 @ 11:52 am EDT

    I forgot which article here had a comment about pets needing more food to keep them happy if you untrained the skills.
    The person mentioned the pet trainer said something about it.
    BS about you needing more food to keep the pet happy.
    If you reread what the pet trainer says
    It is the pet trainer that needs more food to respec the pet hence a higher cost each time to respec the pet
    NOT YOU needing more food.
    the exact wording the pet trainer uses
    “However, pets do tend to get resistant to the technique, and I need more food each time to keep them happy.
    What that means is you’ll owe me more money the more times I untrain the same pet.”

    It is a way of explaining the higher cost to respec the pet and has nothing to do with how much food you personally will need to keep the pet happy.

  7. Maahl - August 16th, 2007 @ 1:07 pm EDT

    Whosit– Near as I can tell, it’s a size issue. When a pet gets to a certain distance of its master, it switches from run to walking animation, probably based on how close the pet’s bounding box is to the master’s bounding box.

    With pets that get really big (birds, windserpents, tallstriders, etc.), they get a big bounding box (as anyone who’s tried to use a bat or owl in an instance has probably learned.) Because of how big that bounding box is, and because of the set distance that pets are programmed to follow their master at, the pet never quite goes out of “walk-animation” distance. But the pet is still required to go at following speed, and so the walk animation goes bizarre.

    Goeben– Turtles have a different problem, one shared by beasts like Kodos, Clefthooves, and (until recently) Warp Stalkers. That problem is that Blizzard never gave them a true “running” animation; since they are not intended to run most of the time in the wild, all Blizzard did was take the walking animation and speed it up to running speed. Thus, their legs make small movements like they’re walking, but they do it extremely rapidly.

  8. Caden - August 18th, 2007 @ 8:15 pm EDT

    hi nice post, i enjoyed it

  9. Mania - August 20th, 2007 @ 1:43 pm EDT

    Thank you, Caden.

  10. Swiftshadow - August 25th, 2007 @ 6:59 pm EDT

    Actually, the problem with the walking/flying animation of wind serpents does not have anything to do with their size vs level. Its a specific bug afflicting all wind serpents in the Outlands. My level 70 wind serpent from Azeroth does not have this problem and she’s the same size as the Outlands’ wind serpents. I too had to give up on my Outlands wind serpent because of this. Fortunately, I never gave up my Deviate Coiler from Wailing Caverns. She’s 70 now and goes every where I go.

    Shadowshiv @ Eldre’thalas
    70 Deviate Coiler (UltraViolet)
    70 Death Flayer (Bloodclaw)

  11. Mania - August 27th, 2007 @ 2:59 pm EDT

    Maybe it has something to do with the size before they are tamed? Those Outland windserpents are *enormous* in the wild.

  12. Andromerius - October 12th, 2007 @ 10:07 am EDT

    Some news, Broken Tooth, the long sought after pet has been nerfed, it is now a 2.00 attack speed pet.

  13. Mania - October 12th, 2007 @ 11:32 am EDT

    Andromerius: Broken Tooth along with all other pets has his attack speed set to 2.0 right around the time Burning Crusade launched.

  14. Fedarius Archimonde McUmber - October 30th, 2007 @ 10:15 pm EDT

    yeah, referring to the max size walk-running, if you ever tame a bat you’ll notice they glide for a while then they start walking slowly but moving at run speed, really annoying.

  15. picard - December 23rd, 2007 @ 2:55 am EST

    The tallstriders ear fruit and fungus and the Underspore pods you get from the Everlasting Underspore Frond you get as a quest reward from “Oh, It’s On”

  16. Aok - January 16th, 2008 @ 11:03 am EST

    What is the biggest, largest pet out there? I am a Tauren Hunter, all black from season 1 amazing gear, and want the biggest blackest pet to match with?

  17. Wolfington - January 24th, 2008 @ 5:01 pm EST

    Don’t know about biggest, but there are 2 black pets i would suggest. Unfortunetly, both are lvl 67.
    First is Gutripper, the awsome black owl. She is tough to tame because of her ice trap resistence, but with a priests shield as you start taming you will make it. She is quite large, and dark grey -black, but she does have a walk animation. Doesn’t look so bad on her though!

    Second is the Bloodmaul Battle Worg. These guys are a nice black color. and arn’t to small. They look very cute running beside you, along with the skills such as Furios howl, bite and dash that you may teach them.

    Hope that helps! (sorry, I don’t know all of the black pets. Those are ones I remember having my hunter tame though.)

  18. Tristan - March 5th, 2008 @ 9:01 pm EST

    I have a level 66 Orc hunter and I’m beast mast. so i was wondering what would be the best pick to have you can email me at

    game123freak@hotmail.com

    Thanks Tristan

  19. Tristan - March 5th, 2008 @ 9:02 pm EST

    Ne body play on Sen’jin???

  20. Raven - May 17th, 2008 @ 4:27 am EDT

    I think the problems with run speed are associated with simply a speed the creature has set for it to switch animations at, for instance you’ll notice that with cheetah active the pet will follow at the same distance but have a smooth animation (at least in the case of outlands windserpents and my ghost wolf)

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