As you may remember, I’ve been trying to piece together the underpinnings of pet loyalty in my free time. Today I spent many hours logged in (although I wouldn’t exactly call it playing), taming new pets and waiting for them to reach loyalty level 2 (Unruly), stopwatch and notepad in hand. The data I gathered indicates some interesting possibilities, although I’m not quite ready to call it definitive.
The most useful thing I discovered: It looks like that, in order to get a newly tamed pet from Rebellious (loyalty 1) to Unruly (loyalty 2), the pet needs to earn experience equal to 5% of the experience you need for your next level.
In other words, let’s say I have a level 11 hunter. I need 8800 total experience to reach level 12. (It doesn’t matter whether I am just barely past level 11 or only a bar shy of 12 — I’m just looking at how much total experience it takes me to get from 11 to 12.) If I tame a brand new pet, I need to hunt with that pet until it gains 440 experience — 5% of 8800.
For pets that are the same level as you (and therefore don’t earn experience), it works just the same except that the pet doesn’t actually get to keep the experience. That is, if a level 11 pet would have gotten 100 experience for each level 11 enemy it killed, it needs to kill 5 of them (500 > 440 > 400) in order to level up its loyalty, even though it doesn’t actually get to keep any of that experience towards its level.
Most of the time, you can just look at your own experience bar and divide by 20 to figure out how much experience you pet will need to make it to Unruly. At level 70, though, you don’t have an experience bar to look at. But never fear — I tested it empirically! A pet needs somewhere between 40,524 and 41,138 experience to get to Unruly. (I killed level 70 Lost Torranche at 614 xp a pop until the pet’s loyalty increased.) This fits the 5% rule, assuming that the experience a hunter needs to theoretically get to level 71 is in the same neighborhood as the 69 to 70 amount.
There are a couple of important things to note here:
- The family of the pet doesn’t seem to matter. I tested with boars, cats, and spiders.
- The level of the pet doesn’t seem to matter. I tested with level 5, 6, 10, 11, 19, 20, 36, and 69 pets.
- Earning experience seems to be necessary for the jump from loyalty 1 to loyalty 2. Twice I tried not earning experience at all but just keeping my pet happy, and gave up each time after 2 to 3 hours had past. I tried this with a level 10 hunter on the assumption that the time would be smallest at the lowest level.) In addition, every pet I tested increased its loyalty to Unruly immediately after a kill.
- However, this does not rule out a time component in addition to the experience component. Nor does this necessarily apply to the jump between other loyalty levels. Certainly decreasing loyalty is a factor of time.
This research raises as many questions as it answers. But at least I’m getting somewhere finally!
Check out the updated info on this subject: Loyalty Gain: Time and Experience